this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
- this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+ this->Const.MaxDrawBuffers = 1;
/* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2
* Core context is supported, this logic will need change. Older versions of