0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 8 /* BlockWidth/Height,Bytes */
- },
- {
- MESA_FORMAT_ARGB2101010_UINT,
- "MESA_FORMAT_ARGB2101010_UINT",
- GL_RGBA,
- GL_UNSIGNED_INT,
- 10, 10, 10, 2,
- 0, 0, 0, 0, 0,
- 1, 1, 4
- },
+ }
};
*comps = 4;
return;
- case MESA_FORMAT_ARGB2101010_UINT:
- *datatype = GL_UNSIGNED_INT_2_10_10_10_REV;
- *comps = 4;
- return;
-
case MESA_FORMAT_COUNT:
assert(0);
return;
/* FINISHME: SNORM */
return GL_FALSE;
- case MESA_FORMAT_ARGB2101010_UINT:
- return GL_FALSE;
-
case MESA_FORMAT_Z32_FLOAT:
return format == GL_DEPTH_COMPONENT && type == GL_FLOAT;