obj->Sampler.MaxLod = 1000.0;
obj->Sampler.LodBias = 0.0;
obj->Sampler.MaxAnisotropy = 1.0;
- obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
- obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
- obj->Sampler.CompareFailValue = 0.0F; /* ARB_shadow_ambient */
- obj->Sampler.DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->Sampler.CubeMapSeamless = GL_FALSE;
- obj->Sampler.sRGBDecode = GL_DECODE_EXT;
}
dest->BaseLevel = src->BaseLevel;
dest->MaxLevel = src->MaxLevel;
dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
- dest->Sampler.CompareMode = src->Sampler.CompareMode;
- dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
- dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue;
dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
- dest->Sampler.DepthMode = src->Sampler.DepthMode;
- dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;
dest->GenerateMipmap = src->GenerateMipmap;