input->DebugEventCallback, input->SuppressBackgroundThread,
input->SuppressExternalCodecs);
- if(input->GdiplusVersion != 1)
+ if(input->GdiplusVersion < 1 || input->GdiplusVersion > 2)
return UnsupportedGdiplusVersion;
if(input->SuppressBackgroundThread){
INT arc2polybezier(GpPointF * points, REAL x1, REAL y1, REAL x2, REAL y2,
REAL startAngle, REAL sweepAngle)
{
- INT i, count;
+ INT i;
REAL end_angle, start_angle, endAngle;
endAngle = startAngle + sweepAngle;
unstretch_angle(&startAngle, x2 / 2.0, y2 / 2.0);
unstretch_angle(&endAngle, x2 / 2.0, y2 / 2.0);
- count = ceilf(fabs(endAngle - startAngle) / M_PI_2) * 3 + 1;
- /* don't make more than a full circle */
- count = min(MAX_ARC_PTS, count);
-
- if(count == 1)
- return 0;
- if(!points)
- return count;
-
/* start_angle and end_angle are the iterative variables */
start_angle = startAngle;
- for(i = 0; i < count - 1; i += 3){
+ for(i = 0; i < MAX_ARC_PTS - 1; i += 3){
/* check if we've overshot the end angle */
if( sweepAngle > 0.0 )
+ {
+ if (start_angle >= endAngle) break;
end_angle = min(start_angle + M_PI_2, endAngle);
+ }
else
+ {
+ if (start_angle <= endAngle) break;
end_angle = max(start_angle - M_PI_2, endAngle);
+ }
+ if (points)
add_arc_part(&points[i], x1, y1, x2, y2, start_angle, end_angle, i == 0);
start_angle += M_PI_2 * (sweepAngle < 0.0 ? -1.0 : 1.0);
}
- return count;
+ if (i == 0) return 0;
+ else return i+1;
}
COLORREF ARGB2COLORREF(ARGB color)
}
/* recursive deletion of GpRegion nodes */
-inline void delete_element(region_element* element)
+void delete_element(region_element* element)
{
switch(element->type)
{