+++ /dev/null
-/*
- * PROJECT: ReactOS
- * LICENSE: GPL - See COPYING in the top level directory
- * FILE: include/reactos/libs/audiosrv/audiosrv.h
- * PURPOSE: Audio Service Plug and Play list
- * COPYRIGHT: Copyright 2007 Andrew Greenwood
- */
-
-#include <winsvc.h>
-
-#ifndef AUDIOSRV_H
-#define AUDIOSRV_H
-
-/* This is currently set to avoid conflicting service names in Windows! */
-#define SERVICE_NAME L"RosAudioSrv"
-
-/* A named mutex is used for synchronizing access to the device list.
- If this mutex doesn't exist, it means the audio service isn't running. */
-#define AUDIO_LIST_LOCK_NAME L"Global\\AudioDeviceListLock"
-
-/* ...and this is where the device list will be available */
-#define AUDIO_LIST_NAME L"Global\\AudioDeviceList"
-
-/* Amount of shared memory to allocate */
-#define AUDIO_LIST_MAX_SIZE 65536
-
-typedef struct
-{
- DWORD enabled;
- WCHAR path[]; /* The device object path (excluded from sizeof) */
-} PnP_AudioDevice;
-
-typedef struct
-{
- DWORD size; /* Size of the shared mem */
- DWORD max_size; /* Amount of mem available */
- DWORD device_count; /* Number of devices */
- PnP_AudioDevice *first_device;
-} PnP_AudioHeader;
-
-
-/* Calculate amount of memory consumed by a wide string - this includes the
- terminating NULL. */
-
-#define WideStringSize(str) \
- ( (lstrlenW(str) + 1) * sizeof(WCHAR) )
-
-BOOL
-InitializeAudioDeviceListLock(VOID);
-
-VOID
-KillAudioDeviceListLock(VOID);
-
-VOID
-LockAudioDeviceList(VOID);
-
-VOID
-UnlockAudioDeviceList(VOID);
-
-#endif