KD System Rewrite:
[reactos.git] / reactos / ntoskrnl / ke / wait.c
index 31dee72..4c74388 100644 (file)
 /*
- * COPYRIGHT:            See COPYING in the top level directory
- * PROJECT:              ReactOS project
- * FILE:                 ntoskrnl/ke/wait.c
- * PURPOSE:              Manages non-busy waiting
- * PROGRAMMER:           David Welch (welch@mcmail.com)
- * REVISION HISTORY:
- *           21/07/98: Created
- */
-
-/* NOTES ********************************************************************
+ * COPYRIGHT:       See COPYING in the top level directory
+ * PROJECT:         ReactOS project
+ * FILE:            ntoskrnl/ke/wait.c
+ * PURPOSE:         Manages non-busy waiting
  * 
+ * PROGRAMMERS:     Alex Ionescu - Fixes and optimization.
+ *                  Gunnar Dalsnes - Implementation
  */
 
 /* INCLUDES ******************************************************************/
 
-#include <windows.h>
-#include <ddk/ntddk.h>
-#include <internal/ke.h>
+#include <ntoskrnl.h>
 
 #define NDEBUG
 #include <internal/debug.h>
 
 /* GLOBALS ******************************************************************/
 
-static KSPIN_LOCK DispatcherDatabaseLock = {0,};
-static BOOLEAN WaitSet = FALSE;
-static KIRQL oldlvl = PASSIVE_LEVEL;
-static PKTHREAD Owner = NULL; 
+static KSPIN_LOCK DispatcherDatabaseLock;
+
+/* Tells us if the Timer or Event is a Syncronization or Notification Object */
+#define TIMER_OR_EVENT_TYPE 0x7L
+
+/* One of the Reserved Wait Blocks, this one is for the Thread's Timer */
+#define TIMER_WAIT_BLOCK 0x3L
 
 /* FUNCTIONS *****************************************************************/
 
-VOID KeInitializeDispatcherHeader(DISPATCHER_HEADER* Header,
-                                 ULONG Type,
-                                 ULONG Size,
-                                 ULONG SignalState)
+VOID
+inline
+FASTCALL
+KiCheckAlertability(BOOLEAN Alertable,
+                    PKTHREAD CurrentThread,
+                    KPROCESSOR_MODE WaitMode,
+                    PNTSTATUS Status)
 {
-   Header->Type = Type;
-   Header->Absolute = 0;
-   Header->Inserted = 0;
-   Header->Size = Size;
-   Header->SignalState = SignalState;
-   InitializeListHead(&(Header->WaitListHead));
+    /* At this point, we have to do a wait, so make sure we can make the thread Alertable if requested */
+    if (Alertable) {
+    
+        /* If the Thread is Alerted, set the Wait Status accordingly */    
+        if (CurrentThread->Alerted[(int)WaitMode]) {
+            
+            CurrentThread->Alerted[(int)WaitMode] = FALSE;
+            DPRINT("Thread was Alerted\n");
+            *Status = STATUS_ALERTED;
+            
+        /* If there are User APCs Pending, then we can't really be alertable */
+        } else if ((!IsListEmpty(&CurrentThread->ApcState.ApcListHead[UserMode])) && 
+                    (WaitMode == UserMode)) {
+            
+            DPRINT("APCs are Pending\n");
+            CurrentThread->ApcState.UserApcPending = TRUE;
+            *Status = STATUS_USER_APC;
+        }
+    
+    /* If there are User APCs Pending and we are waiting in usermode, then we must notify the caller */
+    } else if ((CurrentThread->ApcState.UserApcPending) && (WaitMode == UserMode)) {
+            DPRINT("APCs are Pending\n");
+            *Status = STATUS_USER_APC;
+    }
 }
 
-VOID KeAcquireDispatcherDatabaseLock(BOOLEAN Wait)
 /*
- * PURPOSE: Acquires the dispatcher database lock for the caller
+ * @implemented
+ *
+ * FUNCTION: Puts the current thread into an alertable or nonalertable 
+ * wait state for a given internal
+ * ARGUMENTS:
+ *          WaitMode = Processor mode in which the caller is waiting
+ *          Altertable = Specifies if the wait is alertable
+ *          Interval = Specifies the interval to wait
+ * RETURNS: Status
  */
+NTSTATUS 
+STDCALL
+KeDelayExecutionThread(KPROCESSOR_MODE WaitMode,
+                       BOOLEAN Alertable,
+                       PLARGE_INTEGER Interval)
 {
-//   DPRINT("KeAcquireDispatcherDatabaseLock(Wait %x)\n",Wait);
-   if (WaitSet && Owner == KeGetCurrentThread())
-     {
-       return;
-     }
-   KeAcquireSpinLock(&DispatcherDatabaseLock,&oldlvl);
-   WaitSet = Wait;
-   Owner = KeGetCurrentThread();
-}
+    PKWAIT_BLOCK TimerWaitBlock;
+    PKTIMER ThreadTimer;
+    PKTHREAD CurrentThread = KeGetCurrentThread();
+    NTSTATUS Status;
 
-VOID KeReleaseDispatcherDatabaseLock(BOOLEAN Wait)
-{
-//   DPRINT("KeReleaseDispatcherDatabaseLock(Wait %x)\n",Wait);  
-   assert(Wait==WaitSet);
-   if (!Wait)
-     {
-       Owner = NULL;
-       KeReleaseSpinLock(&DispatcherDatabaseLock,oldlvl);
-     }
-}
+    DPRINT("Entering KeDelayExecutionThread\n");
 
-static BOOLEAN KeDispatcherObjectWakeAll(DISPATCHER_HEADER* hdr)
-{
-   PKWAIT_BLOCK current;
-   PLIST_ENTRY current_entry;
-   
-   if (IsListEmpty(&hdr->WaitListHead))
-     {
-       return(FALSE);
-     }
-   
-   while (!IsListEmpty(&(hdr->WaitListHead)))
-     {
-       current_entry = RemoveHeadList(&hdr->WaitListHead);
-       current = CONTAINING_RECORD(current_entry,KWAIT_BLOCK,
-                                           WaitListEntry);
-       DPRINT("Waking %x\n",current->Thread);
-       PsResumeThread(CONTAINING_RECORD(current->Thread,ETHREAD,Tcb));
-     };
-   return(TRUE);
-}
+    /* Check if the lock is already held */
+    if (CurrentThread->WaitNext)  {
+        
+        /* Lock is held, disable Wait Next */
+        DPRINT("Lock is held\n");
+        CurrentThread->WaitNext = FALSE;
+        
+    } else {
+        
+        /* Lock not held, acquire it */
+        DPRINT("Lock is not held, acquiring\n");
+        CurrentThread->WaitIrql = KeAcquireDispatcherDatabaseLock();
+    }
+    
+    /* Use built-in Wait block */
+    TimerWaitBlock = &CurrentThread->WaitBlock[TIMER_WAIT_BLOCK];
+    
+    /* Start Wait Loop */
+    do {
+    
+        /* We are going to wait no matter what (that's the point), so test Alertability */
+        KiCheckAlertability(Alertable, CurrentThread, KernelMode, &Status);
+        
+        /* Set Timer */
+        ThreadTimer = &CurrentThread->Timer;
+        
+        /* Setup the Wait Block */
+        CurrentThread->WaitBlockList = TimerWaitBlock;
+        TimerWaitBlock->Object = (PVOID)ThreadTimer;
+        TimerWaitBlock->Thread = CurrentThread;
+        TimerWaitBlock->WaitKey = (USHORT)STATUS_TIMEOUT;
+        TimerWaitBlock->WaitType = WaitAny;         
+        TimerWaitBlock->NextWaitBlock = TimerWaitBlock;
+    
+        /* Link the timer to this Wait Block */
+        InitializeListHead(&ThreadTimer->Header.WaitListHead);
+        InsertTailList(&ThreadTimer->Header.WaitListHead, &TimerWaitBlock->WaitListEntry);
 
-static BOOLEAN KeDispatcherObjectWakeOne(DISPATCHER_HEADER* hdr)
-{
-   PKWAIT_BLOCK current;
-   PLIST_ENTRY current_entry;
-   
-   DPRINT("KeDispatcherObjectWakeOn(hdr %x)\n",hdr);
-   DPRINT("hdr->WaitListHead.Flink %x hdr->WaitListHead.Blink %x\n",
-         hdr->WaitListHead.Flink,hdr->WaitListHead.Blink);
-   if (IsListEmpty(&(hdr->WaitListHead)))
-     {
-       return(FALSE);
-     }
-   current_entry=RemoveHeadList(&(hdr->WaitListHead));
-   current = CONTAINING_RECORD(current_entry,KWAIT_BLOCK,
-                              WaitListEntry);
-   DPRINT("current_entry %x current %x\n",current_entry,current);
-   DPRINT("Waking %x\n",current->Thread);
-   if (hdr->Type == SemaphoreType)
-      hdr->SignalState--;
-   PsResumeThread(CONTAINING_RECORD(current->Thread,ETHREAD,Tcb));
-   return(TRUE);
-}
+        /* Insert the Timer into the Timer Lists and enable it */
+        if (!KiInsertTimer(ThreadTimer, *Interval)) {    
 
-BOOLEAN KeDispatcherObjectWake(DISPATCHER_HEADER* hdr)
-/*
- * FUNCTION: Wake threads waiting on a dispatcher object
- * NOTE: The exact semantics of waking are dependant on the type of object
- */
-{
-   BOOL Ret;
-   
-   DPRINT("Entering KeDispatcherObjectWake(hdr %x)\n",hdr);
-//   DPRINT("hdr->WaitListHead %x hdr->WaitListHead.Flink %x\n",
-//       &hdr->WaitListHead,hdr->WaitListHead.Flink);
-   switch (hdr->Type)
-     {
-      case NotificationEvent:
-       return(KeDispatcherObjectWakeAll(hdr));
-       
-      case SynchronizationEvent:
-       Ret = KeDispatcherObjectWakeOne(hdr);
-       if (Ret)
-         {
-            hdr->SignalState = FALSE;
-         }
-       return(Ret);
-       
-      case SemaphoreType:
-       if(hdr->SignalState>0)
-       {
-          do
-          {
-           Ret = KeDispatcherObjectWakeOne(hdr);
-          } while(hdr->SignalState > 0 &&  Ret) ;
-         return(Ret);
-       }
-       else return FALSE;
-       
-      case ProcessType:
-       return(KeDispatcherObjectWakeAll(hdr));
-     }
-   DbgPrint("Dispatcher object has unknown type\n");
-   KeBugCheck(0);
-   return(FALSE);
+            /* FIXME: The timer already expired, we should find a new ready thread */
+            Status = STATUS_SUCCESS;
+            break;
+        }    
+        
+        /* Handle Kernel Queues */
+        if (CurrentThread->Queue) {
+                 
+            DPRINT("Waking Queue\n");
+            KiWakeQueue(CurrentThread->Queue);
+        }
+
+        /* Block the Thread */
+        DPRINT("Blocking the Thread: %d, %d, %x\n", Alertable, WaitMode, KeGetCurrentThread());
+        KiBlockThread(&Status, 
+                      Alertable, 
+                      WaitMode, 
+                      DelayExecution);
+    
+        /* Check if we were executing an APC or if we timed out */
+        if (Status != STATUS_KERNEL_APC) {
+           
+            /* This is a good thing */
+            if (Status == STATUS_TIMEOUT) Status = STATUS_SUCCESS;
+            
+            /* Return Status */
+            return Status;
+        }
+        
+        DPRINT("Looping Again\n");
+        CurrentThread->WaitIrql = KeAcquireDispatcherDatabaseLock();
+    
+    } while (TRUE);
+    
+    /* Release the Lock, we are done */
+    DPRINT("Returning from KeDelayExecutionThread(), %x. Status: %d\n", KeGetCurrentThread(), Status);
+    KeReleaseDispatcherDatabaseLock(CurrentThread->WaitIrql);
+    return Status;   
 }
-   
-NTSTATUS KeWaitForSingleObject(PVOID Object,
-                              KWAIT_REASON WaitReason,
-                              KPROCESSOR_MODE WaitMode,
-                              BOOLEAN Alertable,
-                              PLARGE_INTEGER Timeout)
+
 /*
+ * @implemented
+ *
  * FUNCTION: Puts the current thread into a wait state until the
- * given dispatcher object is set to signalled 
+ * given dispatcher object is set to signalled
  * ARGUMENTS:
  *         Object = Object to wait on
  *         WaitReason = Reason for the wait (debugging aid)
@@ -175,154 +181,727 @@ NTSTATUS KeWaitForSingleObject(PVOID Object,
  *         Timeout = Optional timeout value
  * RETURNS: Status
  */
+NTSTATUS 
+STDCALL
+KeWaitForSingleObject(PVOID Object,
+                      KWAIT_REASON WaitReason,
+                      KPROCESSOR_MODE WaitMode,
+                      BOOLEAN Alertable,
+                      PLARGE_INTEGER Timeout)
 {
-   DISPATCHER_HEADER* hdr = (DISPATCHER_HEADER *)Object;
-   KWAIT_BLOCK blk;
-   
-   DPRINT("Entering KeWaitForSingleObject(Object %x) "
-         "PsGetCurrentThread() %x\n",Object,PsGetCurrentThread());
+    PDISPATCHER_HEADER CurrentObject;
+    PKWAIT_BLOCK WaitBlock;
+    PKWAIT_BLOCK TimerWaitBlock;
+    PKTIMER ThreadTimer;
+    PKTHREAD CurrentThread = KeGetCurrentThread();
+    NTSTATUS Status;
+    NTSTATUS WaitStatus;
 
-   KeAcquireDispatcherDatabaseLock(FALSE);
-   
-   DPRINT("hdr->SignalState %d\n", hdr->SignalState);
+    DPRINT("Entering KeWaitForSingleObject\n");
    
-   if (hdr->SignalState > 0)
-   {
-      switch (hdr->Type)
-       {
-        case SynchronizationEvent:
-          hdr->SignalState = FALSE;
-          break;
-          
-        case SemaphoreType:
-          break;
-       }
-      KeReleaseDispatcherDatabaseLock(FALSE);
-      return(STATUS_SUCCESS);
-   }
-
-   if (Timeout!=NULL)
-     {
-       KeAddThreadTimeout(KeGetCurrentThread(),Timeout);
-     }
-   
-   blk.Object=Object;
-   blk.Thread=KeGetCurrentThread();
-   blk.WaitKey = WaitReason;     // Assumed
-   blk.WaitType = WaitMode;      // Assumed
-   blk.NextWaitBlock = NULL;
-   InsertTailList(&(hdr->WaitListHead),&(blk.WaitListEntry));
-//   DPRINT("hdr->WaitListHead.Flink %x hdr->WaitListHead.Blink %x\n",
-//          hdr->WaitListHead.Flink,hdr->WaitListHead.Blink);
-   KeReleaseDispatcherDatabaseLock(FALSE);
-   PsSuspendThread(PsGetCurrentThread());
+    /* Check if the lock is already held */
+    if (CurrentThread->WaitNext)  {
+        
+        /* Lock is held, disable Wait Next */
+        DPRINT("Lock is held\n");
+        CurrentThread->WaitNext = FALSE;
+        
+    } else {
+        
+        /* Lock not held, acquire it */
+        DPRINT("Lock is not held, acquiring\n");
+        CurrentThread->WaitIrql = KeAcquireDispatcherDatabaseLock();
+    }
+
+    /* Start the actual Loop */
+    do {
+        
+        /* Get the current Wait Status */
+        WaitStatus = CurrentThread->WaitStatus;
+    
+        /* Append wait block to the KTHREAD wait block list */
+        CurrentThread->WaitBlockList = WaitBlock = &CurrentThread->WaitBlock[0];
+           
+        /* Get the Current Object */
+        CurrentObject = (PDISPATCHER_HEADER)Object;
+            
+        /* FIXME: 
+         * Temporary hack until my Object Manager re-write. Basically some objects, like
+         * the File Object, but also LPCs and others, are actually waitable on their event.
+         * The Object Manager sets this up in The ObjectTypeInformation->DefaultObject member,
+         * by using pretty much the same kind of hack as us. Normal objects point to themselves
+         * in that pointer. Then, NtWaitForXXX will populate the WaitList that gets sent to us by
+         * using ->DefaultObject, so the proper actual objects will be sent to us. Until then however,
+         * I will keep this hack here, since there's no need to make an interim hack until the rewrite
+         * -- Alex Ionescu 24/02/05
+         */
+        if (CurrentObject->Type == IO_TYPE_FILE) {
+                   
+            DPRINT1("Hack used: %x\n", &((PFILE_OBJECT)CurrentObject)->Event);
+            CurrentObject = (PDISPATCHER_HEADER)(&((PFILE_OBJECT)CurrentObject)->Event);
+        }
+
+        /* Check if the Object is Signaled */
+        if (KiIsObjectSignaled(CurrentObject, CurrentThread)) {
+                    
+            /* Just unwait this guy and exit */
+            if (CurrentObject->SignalState != MINLONG) {
+                    
+                /* It has a normal signal state, so unwait it and return */
+                KiSatisfyObjectWait(CurrentObject, CurrentThread);
+                Status = STATUS_WAIT_0;
+                goto WaitDone;
+                    
+            } else {
+                    
+                /* Is this a Mutant? */
+                if (CurrentObject->Type == MutantObject) {
+                        
+                    /* According to wasm.ru, we must raise this exception (tested and true) */
+                    KeReleaseDispatcherDatabaseLock(CurrentThread->WaitIrql);
+                    ExRaiseStatus(STATUS_MUTANT_LIMIT_EXCEEDED);                    
+                } 
+            }
+        }
+        
+        /* Set up the Wait Block */
+        WaitBlock->Object = CurrentObject;
+        WaitBlock->Thread = CurrentThread;
+        WaitBlock->WaitKey = (USHORT)(STATUS_WAIT_0);
+        WaitBlock->WaitType = WaitAny;                       
+        WaitBlock->NextWaitBlock = WaitBlock;
+                      
+        /* Make sure we can satisfy the Alertable request */
+        KiCheckAlertability(Alertable, CurrentThread, WaitMode, &Status);
+    
+        /* Set the Wait Status */
+        CurrentThread->WaitStatus = Status;
+           
+        /* Enable the Timeout Timer if there was any specified */
+        if (Timeout != NULL) {
+              
+            /* However if 0 timeout was specified, then we must fail since we need to peform a wait */
+            if (!Timeout->QuadPart) {
+                
+                /* Return a timeout */
+                Status = STATUS_TIMEOUT;
+                goto WaitDone;
+            }
+                       
+            /* Point to Timer Wait Block and Thread Timer */
+            TimerWaitBlock = &CurrentThread->WaitBlock[TIMER_WAIT_BLOCK];
+            ThreadTimer = &CurrentThread->Timer;
+
+            /* Connect the Timer Wait Block */
+            WaitBlock->NextWaitBlock = TimerWaitBlock;
+            
+            /* Set up the Timer Wait Block */
+            TimerWaitBlock->Object = (PVOID)ThreadTimer;
+            TimerWaitBlock->Thread = CurrentThread;
+            TimerWaitBlock->WaitKey = STATUS_TIMEOUT;
+            TimerWaitBlock->WaitType = WaitAny;
+            TimerWaitBlock->NextWaitBlock = WaitBlock;
+            
+            /* Link the timer to this Wait Block */
+            InitializeListHead(&ThreadTimer->Header.WaitListHead);
+            InsertTailList(&ThreadTimer->Header.WaitListHead, &TimerWaitBlock->WaitListEntry);
+
+            /* Insert the Timer into the Timer Lists and enable it */
+            if (!KiInsertTimer(ThreadTimer, *Timeout)) {    
+
+                /* Return a timeout if we couldn't insert the timer for some reason */
+                Status = STATUS_TIMEOUT;
+                goto WaitDone;
+            }    
+        }
+
+        /* Link the Object to this Wait Block */
+        InsertTailList(&CurrentObject->WaitListHead, &WaitBlock->WaitListEntry);            
+        
+        /* Handle Kernel Queues */
+        if (CurrentThread->Queue) {
+                 
+            DPRINT("Waking Queue\n");
+            KiWakeQueue(CurrentThread->Queue);
+        }
+
+        /* Block the Thread */
+        DPRINT("Blocking the Thread: %d, %d, %d, %x\n", Alertable, WaitMode, WaitReason, KeGetCurrentThread());
+        KiBlockThread(&Status, 
+                      Alertable, 
+                      WaitMode, 
+                      (UCHAR)WaitReason);
+    
+        /* Check if we were executing an APC */
+        if (Status != STATUS_KERNEL_APC) {
+           
+            /* Return Status */
+            return Status;
+        }
+        
+        DPRINT("Looping Again\n");
+        CurrentThread->WaitIrql = KeAcquireDispatcherDatabaseLock();
+    
+    } while (TRUE);
+    
+WaitDone:
+    /* Release the Lock, we are done */
+    DPRINT("Returning from KeWaitForMultipleObjects(), %x. Status: %d\n", KeGetCurrentThread(), Status);
+    KeReleaseDispatcherDatabaseLock(CurrentThread->WaitIrql);
+    return Status;       
+}
+
+/*
+ * @implemented
+ */
+NTSTATUS STDCALL
+KeWaitForMultipleObjects(ULONG Count,
+                         PVOID Object[],
+                         WAIT_TYPE WaitType,
+                         KWAIT_REASON WaitReason,
+                         KPROCESSOR_MODE WaitMode,
+                         BOOLEAN Alertable,
+                         PLARGE_INTEGER Timeout,
+                         PKWAIT_BLOCK WaitBlockArray)
+{
+    PDISPATCHER_HEADER CurrentObject;
+    PKWAIT_BLOCK WaitBlock;
+    PKWAIT_BLOCK TimerWaitBlock;
+    PKTIMER ThreadTimer;
+    PKTHREAD CurrentThread = KeGetCurrentThread();
+    ULONG AllObjectsSignaled;
+    ULONG WaitIndex;
+    NTSTATUS Status;
+    NTSTATUS WaitStatus;
+
+    DPRINT("Entering KeWaitForMultipleObjects(Count %lu Object[] %p) "
+            "PsGetCurrentThread() %x, Timeout %x\n", Count, Object, PsGetCurrentThread(), Timeout);
+
+    /* Set the Current Thread */
+    CurrentThread = KeGetCurrentThread();
+    
+    /* Check if the lock is already held */
+    if (CurrentThread->WaitNext)  {
+        
+        /* Lock is held, disable Wait Next */
+        DPRINT("Lock is held\n");
+        CurrentThread->WaitNext = FALSE;
+        
+    } else {
+        
+        /* Lock not held, acquire it */
+        DPRINT("Lock is not held, acquiring\n");
+        CurrentThread->WaitIrql = KeAcquireDispatcherDatabaseLock();
+    }
+
+    /* Make sure the Wait Count is valid for the Thread and Maximum Wait Objects */
+    if (!WaitBlockArray) {
+       
+        /* Check in regards to the Thread Object Limit */
+        if (Count > THREAD_WAIT_OBJECTS) {
+            
+            KEBUGCHECK(MAXIMUM_WAIT_OBJECTS_EXCEEDED);
+        }
+        
+        /* Use the Thread's Wait Block */
+        WaitBlockArray = &CurrentThread->WaitBlock[0];
+        
+    } else {
+      
+        /* Using our own Block Array. Check in regards to System Object Limit */
+        if (Count > MAXIMUM_WAIT_OBJECTS) {
+            
+            KEBUGCHECK(MAXIMUM_WAIT_OBJECTS_EXCEEDED);
+        }
+    }
+    
+    /* Start the actual Loop */
+    do {
+        
+        /* Get the current Wait Status */
+        WaitStatus = CurrentThread->WaitStatus;
+    
+        /* Append wait block to the KTHREAD wait block list */
+        CurrentThread->WaitBlockList = WaitBlock = WaitBlockArray;
+      
+        /* Check if the wait is (already) satisfied */
+        AllObjectsSignaled = TRUE;
+        
+        /* First, we'll try to satisfy the wait directly */
+        for (WaitIndex = 0; WaitIndex < Count; WaitIndex++) {
+            
+            /* Get the Current Object */
+            CurrentObject = (PDISPATCHER_HEADER)Object[WaitIndex];
+            
+            /* FIXME: 
+             * Temporary hack until my Object Manager re-write. Basically some objects, like
+             * the File Object, but also LPCs and others, are actually waitable on their event.
+             * The Object Manager sets this up in The ObjectTypeInformation->DefaultObject member,
+             * by using pretty much the same kind of hack as us. Normal objects point to themselves
+             * in that pointer. Then, NtWaitForXXX will populate the WaitList that gets sent to us by
+             * using ->DefaultObject, so the proper actual objects will be sent to us. Until then however,
+             * I will keep this hack here, since there's no need to make an interim hack until the rewrite
+             * -- Alex Ionescu 24/02/05
+             */
+            if (CurrentObject->Type == IO_TYPE_FILE) {
+                   
+                CurrentObject = (PDISPATCHER_HEADER)(&((PFILE_OBJECT)CurrentObject)->Event);
+            }
+
+            /* Check if the Object is Signaled */
+            if (KiIsObjectSignaled(CurrentObject, CurrentThread)) {
+                
+                /* Check what kind of wait this is */ 
+                if (WaitType == WaitAny) {
+                    
+                    /* This is a Wait Any, so just unwait this guy and exit */
+                    if (CurrentObject->SignalState != MINLONG) {
+                        
+                        /* It has a normal signal state, so unwait it and return */
+                        KiSatisfyObjectWait(CurrentObject, CurrentThread);
+                        Status = STATUS_WAIT_0 | WaitIndex;
+                        goto WaitDone;
+                        
+                    } else {
+                        
+                        /* Is this a Mutant? */
+                        if (CurrentObject->Type == MutantObject) {
+                            
+                            /* According to wasm.ru, we must raise this exception (tested and true) */
+                            KeReleaseDispatcherDatabaseLock(CurrentThread->WaitIrql);
+                            ExRaiseStatus(STATUS_MUTANT_LIMIT_EXCEEDED);                    
+                        } 
+                    }
+                }
+                
+            } else {
+                    
+                /* One of the objects isn't signaled... if this is a WaitAll, we will fail later */
+                AllObjectsSignaled = FALSE;
+            }
+
+            /* Set up a Wait Block for this Object */
+            WaitBlock->Object = CurrentObject;
+            WaitBlock->Thread = CurrentThread;
+            WaitBlock->WaitKey = (USHORT)(STATUS_WAIT_0 + WaitIndex);
+            WaitBlock->WaitType = (USHORT)WaitType;                       
+            WaitBlock->NextWaitBlock = WaitBlock + 1;
+                
+            /* Move to the next Wait Block */
+            WaitBlock = WaitBlock->NextWaitBlock;
+        }
+       
+        /* Return to the Root Wait Block */
+        WaitBlock--;
+        WaitBlock->NextWaitBlock = WaitBlockArray;
+            
+        /* Check if this is a Wait All and all the objects are signaled */
+        if ((WaitType == WaitAll) && (AllObjectsSignaled)) {
+                                
+            /* Return to the Root Wait Block */
+            WaitBlock = CurrentThread->WaitBlockList;
+            
+            /* Satisfy their Waits and return to the caller */
+            KiSatisifyMultipleObjectWaits(WaitBlock);
+            Status = STATUS_WAIT_0;
+            goto WaitDone;
+        }
    
-   if (Timeout!=NULL)
-     {
-       KeCancelTimer(&KeGetCurrentThread()->TimerBlock);
-     }
-   DPRINT("Returning from KeWaitForSingleObject()\n");
-   return(STATUS_SUCCESS);
+        /* Make sure we can satisfy the Alertable request */
+        KiCheckAlertability(Alertable, CurrentThread, WaitMode, &Status);
+    
+        /* Set the Wait Status */
+        CurrentThread->WaitStatus = Status;
+           
+        /* Enable the Timeout Timer if there was any specified */
+        if (Timeout != NULL) {
+              
+            /* However if 0 timeout was specified, then we must fail since we need to peform a wait */
+            if (!Timeout->QuadPart) {
+                
+                /* Return a timeout */
+                Status = STATUS_TIMEOUT;
+                goto WaitDone;
+            }
+            
+            /* Point to Timer Wait Block and Thread Timer */
+            TimerWaitBlock = &CurrentThread->WaitBlock[TIMER_WAIT_BLOCK];
+            ThreadTimer = &CurrentThread->Timer;
+
+            /* Connect the Timer Wait Block */
+            WaitBlock->NextWaitBlock = TimerWaitBlock;
+            
+            /* Set up the Timer Wait Block */
+            TimerWaitBlock->Object = (PVOID)ThreadTimer;
+            TimerWaitBlock->Thread = CurrentThread;
+            TimerWaitBlock->WaitKey = STATUS_TIMEOUT;
+            TimerWaitBlock->WaitType = WaitAny;
+            TimerWaitBlock->NextWaitBlock = WaitBlockArray;
+            
+            /* Link the timer to this Wait Block */
+            InitializeListHead(&ThreadTimer->Header.WaitListHead);
+
+            /* Insert the Timer into the Timer Lists and enable it */
+            if (!KiInsertTimer(ThreadTimer, *Timeout)) {    
+
+                /* Return a timeout if we couldn't insert the timer for some reason */
+                Status = STATUS_TIMEOUT;
+                goto WaitDone;
+            }
+        }
+
+        /* Insert into Object's Wait List*/
+        WaitBlock = CurrentThread->WaitBlockList;
+        do {
+            
+            /* Get the Current Object */
+            CurrentObject = WaitBlock->Object;
+    
+            /* Link the Object to this Wait Block */
+            InsertTailList(&CurrentObject->WaitListHead, &WaitBlock->WaitListEntry);
+            
+            /* Move to the next Wait Block */
+            WaitBlock = WaitBlock->NextWaitBlock;
+        } while (WaitBlock != WaitBlockArray);
+        
+        /* Handle Kernel Queues */
+        if (CurrentThread->Queue) {
+                 
+            DPRINT("Waking Queue\n");
+            KiWakeQueue(CurrentThread->Queue);
+        }
+        
+        /* Block the Thread */
+        DPRINT("Blocking the Thread: %d, %d, %d, %x\n", Alertable, WaitMode, WaitReason, KeGetCurrentThread());
+        KiBlockThread(&Status, 
+                      Alertable, 
+                      WaitMode,
+                      (UCHAR)WaitReason);
+    
+        /* Check if we were executing an APC */
+        if (Status != STATUS_KERNEL_APC) {
+           
+            /* Return Status */
+            return Status;
+        }
+        
+        DPRINT("Looping Again\n");
+        CurrentThread->WaitIrql = KeAcquireDispatcherDatabaseLock();
+    
+    } while (TRUE);
+    
+WaitDone:
+    /* Release the Lock, we are done */
+    DPRINT("Returning from KeWaitForMultipleObjects(), %x. Status: %d\n", KeGetCurrentThread(), Status);
+    KeReleaseDispatcherDatabaseLock(CurrentThread->WaitIrql);
+    return Status;
 }
 
-NTSTATUS KeWaitForMultipleObjects(ULONG Count,
-                                 PVOID Object[],
-                                 WAIT_TYPE WaitType,
-                                 KWAIT_REASON WaitReason,
-                                 KPROCESSOR_MODE WaitMode,
-                                 BOOLEAN Alertable,
-                                 PLARGE_INTEGER Timeout,
-                                 PKWAIT_BLOCK WaitBlockArray)
+VOID
+FASTCALL
+KiSatisfyObjectWait(PDISPATCHER_HEADER Object,
+                    PKTHREAD Thread)
+
 {
-   UNIMPLEMENTED;
+    /* Special case for Mutants */
+    if (Object->Type == MutantObject) {
+     
+        /* Decrease the Signal State */
+        Object->SignalState--;
+        
+        /* Check if it's now non-signaled */
+        if (Object->SignalState == 0) {
+        
+            /* Set the Owner Thread */
+            ((PKMUTANT)Object)->OwnerThread = Thread;
+            
+            /* Disable APCs if needed */
+            Thread->KernelApcDisable -= ((PKMUTANT)Object)->ApcDisable;
+            
+            /* Check if it's abandoned */
+            if (((PKMUTANT)Object)->Abandoned) {
+            
+                /* Unabandon it */
+                ((PKMUTANT)Object)->Abandoned = FALSE;
+                
+                /* Return Status */
+                Thread->WaitStatus = STATUS_ABANDONED;
+            }
+            
+            /* Insert it into the Mutant List */
+            InsertHeadList(&Thread->MutantListHead, &((PKMUTANT)Object)->MutantListEntry);
+        }
+    
+    } else if ((Object->Type & TIMER_OR_EVENT_TYPE) == EventSynchronizationObject) {
+    
+        /* These guys (Syncronization Timers and Events) just get un-signaled */
+        Object->SignalState = 0;
+        
+    } else if (Object->Type == SemaphoreObject) {
+
+        /* These ones can have multiple signalings, so we only decrease it */
+        Object->SignalState--;
+    } 
 }
 
-VOID KeInitializeDispatcher(VOID)
+VOID
+FASTCALL
+KiWaitTest(PDISPATCHER_HEADER Object,
+           KPRIORITY Increment)
 {
-   KeInitializeSpinLock(&DispatcherDatabaseLock);
+    PLIST_ENTRY WaitEntry;
+    PLIST_ENTRY WaitList;
+    PKWAIT_BLOCK CurrentWaitBlock;
+    PKWAIT_BLOCK NextWaitBlock;
+    PKTHREAD WaitThread;
+    
+    /* Loop the Wait Entries */
+    DPRINT("KiWaitTest for Object: %x\n", Object);
+    WaitList = &Object->WaitListHead;
+    WaitEntry = WaitList->Flink;
+    while ((WaitEntry != WaitList) && (Object->SignalState > 0)) {
+        
+        /* Get the current wait block */
+        CurrentWaitBlock = CONTAINING_RECORD(WaitEntry, KWAIT_BLOCK, WaitListEntry);
+        WaitThread = CurrentWaitBlock->Thread;
+        
+        /* Check the current Wait Mode */
+        if (CurrentWaitBlock->WaitType == WaitAny) {
+        
+            /* Easy case, satisfy only this wait */
+            DPRINT("Satisfiying a Wait any\n");
+            WaitEntry = WaitEntry->Blink;
+            KiSatisfyObjectWait(Object, WaitThread);
+        
+        } else {
+        
+            /* Everything must be satisfied */
+            DPRINT("Checking for a Wait All\n");
+            NextWaitBlock = CurrentWaitBlock->NextWaitBlock;
+            
+            /* Loop first to make sure they are valid */
+            while (NextWaitBlock != CurrentWaitBlock) {
+            
+                /* Check if the object is signaled */
+                DPRINT("Checking: %x %d\n", NextWaitBlock->Object, Object->SignalState);
+                if (!KiIsObjectSignaled(NextWaitBlock->Object, WaitThread)) {
+                
+                    /* It's not, move to the next one */
+                    DPRINT("One of the object is non-signaled, sorry.\n");
+                    goto SkipUnwait;
+                }
+                
+                /* Go to the next Wait block */
+                NextWaitBlock = NextWaitBlock->NextWaitBlock;
+            }
+                       
+            /* All the objects are signaled, we can satisfy */
+            DPRINT("Satisfiying a Wait All\n");
+            WaitEntry = WaitEntry->Blink;
+            KiSatisifyMultipleObjectWaits(CurrentWaitBlock);
+        }
+        
+        /* All waits satisfied, unwait the thread */
+        DPRINT("Unwaiting the Thread\n");
+        KiAbortWaitThread(WaitThread, CurrentWaitBlock->WaitKey, Increment);
+
+SkipUnwait:
+        /* Next entry */
+        WaitEntry = WaitEntry->Flink;
+    }
+    
+    DPRINT("Done\n");
+}               
+
+/* Must be called with the dispatcher lock held */
+VOID
+FASTCALL 
+KiAbortWaitThread(PKTHREAD Thread, 
+                  NTSTATUS WaitStatus,
+                  KPRIORITY Increment)
+{
+    PKWAIT_BLOCK WaitBlock;
+
+    /* If we are blocked, we must be waiting on something also */
+    DPRINT("KiAbortWaitThread: %x, Status: %x, %x \n", Thread, WaitStatus, Thread->WaitBlockList);
+    ASSERT((Thread->State == Waiting) == (Thread->WaitBlockList != NULL));
+
+    /* Remove the Wait Blocks from the list */
+    DPRINT("Removing waits\n");
+    WaitBlock = Thread->WaitBlockList;
+    do {
+        
+        /* Remove it */
+        DPRINT("Removing Waitblock: %x, %x\n", WaitBlock, WaitBlock->NextWaitBlock);
+        RemoveEntryList(&WaitBlock->WaitListEntry);
+        
+        /* Go to the next one */
+        WaitBlock = WaitBlock->NextWaitBlock;
+    } while (WaitBlock != Thread->WaitBlockList);
+    
+    /* Check if there's a Thread Timer */
+    if (Thread->Timer.Header.Inserted) {
+    
+        /* Cancel the Thread Timer with the no-lock fastpath */
+        DPRINT("Removing the Thread's Timer\n");
+        Thread->Timer.Header.Inserted = FALSE;
+        RemoveEntryList(&Thread->Timer.TimerListEntry);
+    }
+    
+    /* Increment the Queue's active threads */
+    if (Thread->Queue) {
+    
+        DPRINT("Incrementing Queue's active threads\n");
+        Thread->Queue->CurrentCount++;
+    }
+
+    /* Reschedule the Thread */
+    DPRINT("Unblocking the Thread\n");
+    KiUnblockThread(Thread, &WaitStatus, 0);
 }
 
-NTSTATUS STDCALL NtWaitForMultipleObjects (IN ULONG Count,
-                                          IN HANDLE Object[],
-                                          IN CINT WaitType,
-                                          IN BOOLEAN Alertable,
-                                          IN PLARGE_INTEGER Time)
+BOOLEAN
+inline
+FASTCALL
+KiIsObjectSignaled(PDISPATCHER_HEADER Object,
+                   PKTHREAD Thread)
 {
-   return(ZwWaitForMultipleObjects(Count,
-                                  Object,
-                                  WaitType,
-                                  Alertable,
-                                  Time));
+    /* Mutants are...well...mutants! */
+   if (Object->Type == MutantObject) {
+
+        /* 
+         * Because Cutler hates mutants, they are actually signaled if the Signal State is <= 0
+         * Well, only if they are recursivly acquired (i.e if we own it right now).
+         * Of course, they are also signaled if their signal state is 1.
+         */
+        if ((Object->SignalState <= 0 && ((PKMUTANT)Object)->OwnerThread == Thread) || 
+            (Object->SignalState == 1)) {
+            
+            /* Signaled Mutant */
+            return (TRUE);
+            
+        } else {
+            
+            /* Unsignaled Mutant */
+            return (FALSE);
+        }
+    }
+    
+    /* Any other object is not a mutated freak, so let's use logic */
+   return (!Object->SignalState <= 0);
 }
 
-NTSTATUS STDCALL ZwWaitForMultipleObjects (IN ULONG Count,
-                                          IN HANDLE Object[],
-                                          IN CINT WaitType,
-                                          IN BOOLEAN Alertable,
-                                          IN PLARGE_INTEGER Time)
+BOOL
+inline
+FASTCALL
+KiIsObjectWaitable(PVOID Object)
 {
-   UNIMPLEMENTED;
+    POBJECT_HEADER Header;
+    Header = BODY_TO_HEADER(Object);
+    
+    if (Header->ObjectType == ExEventObjectType ||
+        Header->ObjectType == ExIoCompletionType ||
+        Header->ObjectType == ExMutantObjectType ||
+        Header->ObjectType == ExSemaphoreObjectType ||
+        Header->ObjectType == ExTimerType ||
+        Header->ObjectType == PsProcessType ||
+        Header->ObjectType == PsThreadType ||
+        Header->ObjectType == IoFileObjectType) {
+        
+        return TRUE;
+    
+    } else {
+        
+        return FALSE;
+    }
 }
 
-NTSTATUS STDCALL NtWaitForSingleObject (IN HANDLE Object,
-                                       IN BOOLEAN Alertable,
-                                       IN PLARGE_INTEGER Time)
+VOID
+inline
+FASTCALL
+KiSatisifyMultipleObjectWaits(PKWAIT_BLOCK WaitBlock)
 {
-   return(ZwWaitForSingleObject(Object,
-                               Alertable,
-                               Time));
+    PKWAIT_BLOCK FirstBlock = WaitBlock;
+    PKTHREAD WaitThread = WaitBlock->Thread;
+    
+    /* Loop through all the Wait Blocks, and wake each Object */
+    do {
+         
+        /* Wake the Object */
+        KiSatisfyObjectWait(WaitBlock->Object, WaitThread);
+        WaitBlock = WaitBlock->NextWaitBlock;
+    } while (WaitBlock != FirstBlock);
 }
 
-NTSTATUS STDCALL ZwWaitForSingleObject (IN HANDLE Object,
-                                       IN BOOLEAN Alertable,
-                                       IN PLARGE_INTEGER Time)
+VOID
+inline
+FASTCALL
+KeInitializeDispatcherHeader(DISPATCHER_HEADER* Header,
+                             ULONG Type,
+                             ULONG Size,
+                             ULONG SignalState)
 {
-   PVOID ObjectPtr;
-   NTSTATUS Status;
-   
-   DPRINT("ZwWaitForSingleObject(Object %x, Alertable %d, Time %x)\n",
-         Object,Alertable,Time);
-   
-   Status = ObReferenceObjectByHandle(Object,
-                                     SYNCHRONIZE,
-                                     NULL,
-                                     UserMode,
-                                     &ObjectPtr,
-                                     NULL);
-   if (Status != STATUS_SUCCESS)
-     {
-       return(Status);
-     }
-   
-   Status = KeWaitForSingleObject(ObjectPtr,
-                                 UserMode,
-                                 UserMode,
-                                 Alertable,
-                                 Time);
-   
-   ObDereferenceObject(ObjectPtr);
-   
-   return(Status);
+    Header->Type = (UCHAR)Type;
+    Header->Absolute = 0;
+    Header->Inserted = 0;
+    Header->Size = (UCHAR)Size;
+    Header->SignalState = SignalState;
+    InitializeListHead(&(Header->WaitListHead));
 }
 
+KIRQL
+inline
+FASTCALL
+KeAcquireDispatcherDatabaseLock(VOID)
+{
+    KIRQL OldIrql;
 
-NTSTATUS STDCALL NtSignalAndWaitForSingleObject(
-                                IN HANDLE EventHandle,
-                                IN BOOLEAN Alertable,
-                                IN PLARGE_INTEGER Time,
-                                PULONG NumberOfWaitingThreads OPTIONAL)
+    KeAcquireSpinLock (&DispatcherDatabaseLock, &OldIrql);
+    return OldIrql;
+}
+
+VOID
+inline
+FASTCALL
+KeAcquireDispatcherDatabaseLockAtDpcLevel(VOID)
+{
+    KeAcquireSpinLockAtDpcLevel (&DispatcherDatabaseLock);
+}
+
+VOID 
+inline
+FASTCALL
+KeInitializeDispatcher(VOID)
 {
-   return(ZwSignalAndWaitForSingleObject(EventHandle,
-                                        Alertable,
-                                        Time,
-                                        NumberOfWaitingThreads));
+    /* Initialize the Dispatcher Lock */
+    KeInitializeSpinLock(&DispatcherDatabaseLock);
 }
 
-NTSTATUS STDCALL ZwSignalAndWaitForSingleObject(
-                                IN HANDLE EventHandle,
-                                IN BOOLEAN Alertable,
-                                IN PLARGE_INTEGER Time,
-                                PULONG NumberOfWaitingThreads OPTIONAL)
+VOID
+inline
+FASTCALL
+KeReleaseDispatcherDatabaseLock(KIRQL OldIrql)
 {
-   UNIMPLEMENTED;
+    /* If it's the idle thread, dispatch */
+    if (!KeIsExecutingDpc() && OldIrql < DISPATCH_LEVEL && KeGetCurrentThread() != NULL && 
+        KeGetCurrentThread() == KeGetCurrentPrcb()->IdleThread) {
+        
+        KiDispatchThreadNoLock(Ready);
+        KeLowerIrql(OldIrql);
+        
+    } else {
+        
+        /* Just release the spin lock */
+        KeReleaseSpinLock(&DispatcherDatabaseLock, OldIrql);
+    }
 }
+
+VOID
+inline
+FASTCALL
+KeReleaseDispatcherDatabaseLockFromDpcLevel(VOID)
+{
+    KeReleaseSpinLockFromDpcLevel(&DispatcherDatabaseLock);
+}
+
+/* EOF */