Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers...
[reactos.git] / reactos / sdk / include / dxsdk / d3dx9shader.h
diff --git a/reactos/sdk/include/dxsdk/d3dx9shader.h b/reactos/sdk/include/dxsdk/d3dx9shader.h
deleted file mode 100644 (file)
index 1176143..0000000
+++ /dev/null
@@ -1,465 +0,0 @@
-/*
- * Copyright 2008 Luis Busquets
- * Copyright 2014 Kai Tietz
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#include "d3dx9.h"
-
-#ifndef __D3DX9SHADER_H__
-#define __D3DX9SHADER_H__
-
-#define D3DXSHADER_DEBUG                          0x1
-#define D3DXSHADER_SKIPVALIDATION                 0x2
-#define D3DXSHADER_SKIPOPTIMIZATION               0x4
-#define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
-#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
-#define D3DXSHADER_PARTIALPRECISION               0x20
-#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
-#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
-#define D3DXSHADER_NO_PRESHADER                   0x100
-#define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
-#define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
-#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
-#define D3DXSHADER_IEEE_STRICTNESS                0x2000
-
-#define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
-#define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
-#define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
-#define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
-
-#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
-
-#define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000
-
-typedef const char *D3DXHANDLE;
-typedef D3DXHANDLE *LPD3DXHANDLE;
-
-typedef enum _D3DXREGISTER_SET
-{
-    D3DXRS_BOOL,
-    D3DXRS_INT4,
-    D3DXRS_FLOAT4,
-    D3DXRS_SAMPLER,
-    D3DXRS_FORCE_DWORD = 0x7fffffff
-} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
-
-typedef enum D3DXPARAMETER_CLASS
-{
-    D3DXPC_SCALAR,
-    D3DXPC_VECTOR,
-    D3DXPC_MATRIX_ROWS,
-    D3DXPC_MATRIX_COLUMNS,
-    D3DXPC_OBJECT,
-    D3DXPC_STRUCT,
-    D3DXPC_FORCE_DWORD = 0x7fffffff,
-} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
-
-typedef enum D3DXPARAMETER_TYPE
-{
-    D3DXPT_VOID,
-    D3DXPT_BOOL,
-    D3DXPT_INT,
-    D3DXPT_FLOAT,
-    D3DXPT_STRING,
-    D3DXPT_TEXTURE,
-    D3DXPT_TEXTURE1D,
-    D3DXPT_TEXTURE2D,
-    D3DXPT_TEXTURE3D,
-    D3DXPT_TEXTURECUBE,
-    D3DXPT_SAMPLER,
-    D3DXPT_SAMPLER1D,
-    D3DXPT_SAMPLER2D,
-    D3DXPT_SAMPLER3D,
-    D3DXPT_SAMPLERCUBE,
-    D3DXPT_PIXELSHADER,
-    D3DXPT_VERTEXSHADER,
-    D3DXPT_PIXELFRAGMENT,
-    D3DXPT_VERTEXFRAGMENT,
-    D3DXPT_UNSUPPORTED,
-    D3DXPT_FORCE_DWORD = 0x7fffffff,
-} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
-
-typedef struct _D3DXCONSTANTTABLE_DESC
-{
-    const char *Creator;
-    DWORD Version;
-    UINT Constants;
-} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
-
-typedef struct _D3DXCONSTANT_DESC
-{
-    const char *Name;
-    D3DXREGISTER_SET RegisterSet;
-    UINT RegisterIndex;
-    UINT RegisterCount;
-    D3DXPARAMETER_CLASS Class;
-    D3DXPARAMETER_TYPE Type;
-    UINT Rows;
-    UINT Columns;
-    UINT Elements;
-    UINT StructMembers;
-    UINT Bytes;
-    const void *DefaultValue;
-} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
-
-#if D3DX_SDK_VERSION < 43
-DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
-#else
-DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
-#endif
-
-#undef INTERFACE
-#define INTERFACE ID3DXConstantTable
-
-DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
-{
-    /*** IUnknown methods ***/
-    STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
-    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
-    STDMETHOD_(ULONG, Release)(THIS) PURE;
-    /*** ID3DXBuffer methods ***/
-    STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
-    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
-    /*** ID3DXConstantTable methods ***/
-    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
-    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
-    STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
-    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
-    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
-    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
-    STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
-    STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const void *data, UINT data_size) PURE;
-    STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
-    STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const BOOL *values, UINT value_count) PURE;
-    STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
-    STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const INT *values, UINT value_count) PURE;
-    STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
-    STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const float *values, UINT value_count) PURE;
-    STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
-    STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const D3DXVECTOR4 *values, UINT value_count) PURE;
-    STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
-    STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const D3DXMATRIX *values, UINT value_count) PURE;
-    STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const D3DXMATRIX **values, UINT value_count) PURE;
-    STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const D3DXMATRIX *value) PURE;
-    STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const D3DXMATRIX *values, UINT value_count) PURE;
-    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
-            const D3DXMATRIX **values, UINT value_count) PURE;
-};
-#undef INTERFACE
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-/*** IUnknown methods ***/
-#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
-#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
-#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
-/*** ID3DXBuffer methods ***/
-#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
-#define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
-/*** ID3DXConstantTable methods ***/
-#define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
-#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
-#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
-#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
-#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
-#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
-#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
-#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
-#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
-#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
-#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
-#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
-#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
-#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
-#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
-#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
-#else
-/*** IUnknown methods ***/
-#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
-#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
-#define ID3DXConstantTable_Release(p)                                 (p)->Release()
-/*** ID3DXBuffer methods ***/
-#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
-#define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
-/*** ID3DXConstantTable methods ***/
-#define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
-#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
-#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
-#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
-#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
-#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
-#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
-#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
-#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
-#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
-#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
-#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
-#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
-#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
-#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
-#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
-#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
-#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
-#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
-#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
-#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
-#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
-#endif
-
-typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
-
-typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
-
-DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
-
-#define INTERFACE ID3DXTextureShader
-DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
-{
-    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
-    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
-    STDMETHOD_(ULONG, Release)(THIS) PURE;
-    STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
-    STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
-    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
-    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
-    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
-    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
-    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
-    STDMETHOD(SetDefaults)(THIS) PURE;
-    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
-    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, BOOL b) PURE;
-    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const BOOL *pb, UINT Count) PURE;
-    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
-    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
-    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
-    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
-    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
-    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
-    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
-    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
-    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
-    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
-    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
-    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
-};
-#undef INTERFACE
-
-typedef struct _D3DXMACRO
-{
-    const char *Name;
-    const char *Definition;
-} D3DXMACRO, *LPD3DXMACRO;
-
-typedef struct _D3DXSEMANTIC {
-    UINT Usage;
-    UINT UsageIndex;
-} D3DXSEMANTIC, *LPD3DXSEMANTIC;
-
-typedef enum _D3DXINCLUDE_TYPE
-{
-    D3DXINC_LOCAL,
-    D3DXINC_SYSTEM,
-    D3DXINC_FORCE_DWORD = 0x7fffffff,
-} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
-
-#define INTERFACE ID3DXInclude
-
-DECLARE_INTERFACE(ID3DXInclude)
-{
-    STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
-            const void *parent_data, const void **data, UINT *bytes) PURE;
-    STDMETHOD(Close)(THIS_ const void *data) PURE;
-};
-#undef INTERFACE
-
-#define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
-#define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
-
-typedef struct ID3DXInclude *LPD3DXINCLUDE;
-
-typedef struct _D3DXFRAGMENT_DESC
-{
-    const char *Name;
-    DWORD Target;
-
-} D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
-
-
-DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
-
-#define INTERFACE ID3DXFragmentLinker
-DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
-{
-    STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
-    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
-    STDMETHOD_(ULONG, Release)(THIS) PURE;
-
-    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
-    STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
-
-    STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
-    STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
-    STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
-
-    STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
-
-    STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
-    STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
-
-    STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
-    STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
-    STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
-
-    STDMETHOD(ClearCache)(THIS) PURE;
-};
-#undef INTERFACE
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
-UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
-DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
-const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
-HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
-HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
-HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
-HRESULT WINAPI D3DXGetShaderOuputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count);
-
-HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
-        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
-        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
-
-HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
-        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
-        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
-
-HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
-        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-
-HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
-        ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
-        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
-
-HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, BOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
-
-HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
-        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
-        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
-HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
-        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
-        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
-#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
-
-HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
-        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
-        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
-HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
-        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
-        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
-#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
-
-HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
-        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-
-HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
-        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
-        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
-
-HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
-        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
-        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
-#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
-
-HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
-
-HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
-
-HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
-HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
-
-HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
-
-HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
-HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
-
-#ifdef __cplusplus
-}
-#endif
-
-typedef struct _D3DXSHADER_CONSTANTTABLE
-{
-    DWORD Size;
-    DWORD Creator;
-    DWORD Version;
-    DWORD Constants;
-    DWORD ConstantInfo;
-    DWORD Flags;
-    DWORD Target;
-} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
-
-typedef struct _D3DXSHADER_CONSTANTINFO
-{
-    DWORD Name;
-    WORD  RegisterSet;
-    WORD  RegisterIndex;
-    WORD  RegisterCount;
-    WORD  Reserved;
-    DWORD TypeInfo;
-    DWORD DefaultValue;
-} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
-
-typedef struct _D3DXSHADER_TYPEINFO
-{
-    WORD  Class;
-    WORD  Type;
-    WORD  Rows;
-    WORD  Columns;
-    WORD  Elements;
-    WORD  StructMembers;
-    DWORD StructMemberInfo;
-} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
-
-typedef struct _D3DXSHADER_STRUCTMEMBERINFO
-{
-    DWORD Name;
-    DWORD TypeInfo;
-} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
-
-#endif /* __D3DX9SHADER_H__ */