VOID MouseUpdatePosition(PCOORD NewPosition)
{
/* Update the counters */
- HorzCounter += ((NewPosition->X - Position.X) * WidthMm * Resolution) / WidthPixels;
+ HorzCounter += ((NewPosition->X - Position.X) * WidthMm * Resolution) / WidthPixels;
VertCounter += ((NewPosition->Y - Position.Y) * HeightMm * Resolution) / HeightPixels;
/* Update the position */