VOID
DIB_1BPP_HLine(SURFOBJ *SurfObj, LONG x1, LONG x2, LONG y, ULONG c)
{
- while(x1 < x2)
+ while(x1 < x2)
{
DIB_1BPP_PutPixel(SurfObj, x1, y, c);
x1++;
VOID
DIB_1BPP_VLine(SURFOBJ *SurfObj, LONG x, LONG y1, LONG y2, ULONG c)
{
- while(y1 < y2)
+ while(y1 < y2)
{
DIB_1BPP_PutPixel(SurfObj, x, y1, c);
y1++;
return FALSE;
}
-BOOLEAN
-DIB_1BPP_AlphaBlend(SURFOBJ* Dest, SURFOBJ* Source, RECTL* DestRect,
- RECTL* SourceRect, CLIPOBJ* ClipRegion,
- XLATEOBJ* ColorTranslation, BLENDOBJ* BlendObj)
-{
- UNIMPLEMENTED;
- return FALSE;
-}
-
/* EOF */