{
// Allow user access to User Data.
GDIOBJ_vSetObjectAttr(&pbr->BaseObject, pbr->pBrushAttr);
- // FIXME: allocate brush attr
+ // FIXME: Allocate brush attr
}
GDIOBJ_vSetObjectOwner(&pbr->BaseObject, ulOwner);
/* Set Hatch */
if ((pbrush->flAttrs & GDIBRUSH_IS_HATCH)!=0)
{
- /* FIXME : this is not the right value */
+ /* FIXME: This is not the right value */
Buffer->lbHatch = (LONG)pbrush->hbmPattern;
}
else