PDC dc;
PSURFACE psurf;
PPALETTE PalGDI;
- UINT Index;
+ UINT Index, Count = 0;
ULONG biBitCount;
if (!(dc = DC_LockDc(hDC))) return 0;
Colors[Index - StartIndex].rgbGreen = PalGDI->IndexedColors[Index].peGreen;
Colors[Index - StartIndex].rgbBlue = PalGDI->IndexedColors[Index].peBlue;
Colors[Index - StartIndex].rgbReserved = 0;
+ Count++;
}
PALETTE_UnlockPalette(PalGDI);
}
- else
- Entries = 0;
DC_UnlockDc(dc);
- return Entries;
+ return Count;
}
// Converts a DIB to a device-dependent bitmap
RGBQUAD *lpRGB;
HANDLE hSecure;
DWORD dsBitfields[3] = {0};
+ ULONG ColorCount;
DPRINT("format (%ld,%ld), planes %d, bpp %d, size %ld, colors %ld (%s)\n",
bi->biWidth, bi->biHeight, bi->biPlanes, bi->biBitCount,
hSecure = (HANDLE)0x1; // HACK OF UNIMPLEMENTED KERNEL STUFF !!!!
if (usage == DIB_PAL_COLORS)
+ {
lpRGB = DIB_MapPaletteColors(dc, bmi);
+ ColorCount = bi->biClrUsed;
+ if (ColorCount == 0)
+ {
+ ColorCount = 1 << bi->biBitCount;
+ }
+ }
else
+ {
lpRGB = bmi->bmiColors;
+ ColorCount = 1 << bi->biBitCount;
+ }
/* Set dsBitfields values */
if (usage == DIB_PAL_COLORS || bi->biBitCount <= 8)
table between the DIB and the X physical device. Obviously,
this is left out of the ReactOS implementation. Instead,
we call NtGdiSetDIBColorTable. */
- bi->biClrUsed = 0;
- /* set number of entries in bmi.bmiColors table */
- if (bi->biBitCount == 1) {
- bi->biClrUsed = 2;
- } else
- if (bi->biBitCount == 4) {
- bi->biClrUsed = 16;
- } else
- if (bi->biBitCount == 8) {
- bi->biClrUsed = 256;
- }
+ if (bi->biBitCount <= 8)
+ {
+ bi->biClrUsed = 1 << bi->biBitCount;
+ }
+ else
+ {
+ bi->biClrUsed = 0;
+ }
bmp->hDIBSection = section;
bmp->hSecure = hSecure;
bmp->biClrImportant = bi->biClrImportant;
if (bi->biClrUsed != 0)
- bmp->hDIBPalette = PALETTE_AllocPaletteIndexedRGB(bi->biClrUsed, lpRGB);
+ {
+ bmp->hDIBPalette = PALETTE_AllocPaletteIndexedRGB(ColorCount, lpRGB);
+ }
else
+ {
bmp->hDIBPalette = PALETTE_AllocPalette(PAL_BITFIELDS, 0, NULL,
dsBitfields[0],
dsBitfields[1],
dsBitfields[2]);
+ }
// Clean up in case of errors
if (!res || !bmp || !bm.bmBits)
for (i = 0; i < nNumColors; i++)
{
- lpRGB[i].rgbRed = palGDI->IndexedColors[*lpIndex].peRed;
- lpRGB[i].rgbGreen = palGDI->IndexedColors[*lpIndex].peGreen;
- lpRGB[i].rgbBlue = palGDI->IndexedColors[*lpIndex].peBlue;
+ if (*lpIndex < palGDI->NumColors)
+ {
+ lpRGB[i].rgbRed = palGDI->IndexedColors[*lpIndex].peRed;
+ lpRGB[i].rgbGreen = palGDI->IndexedColors[*lpIndex].peGreen;
+ lpRGB[i].rgbBlue = palGDI->IndexedColors[*lpIndex].peBlue;
+ }
+ else
+ {
+ lpRGB[i].rgbRed = 0;
+ lpRGB[i].rgbGreen = 0;
+ lpRGB[i].rgbBlue = 0;
+ }
lpRGB[i].rgbReserved = 0;
lpIndex++;
}