/* Object type magic numbers */
typedef enum _CONSOLE_IO_OBJECT_TYPE
{
- INPUT_BUFFER = 0x01, // --> Input-type handles
- SCREEN_BUFFER = 0x02 // --> Output-type handles
+// ANY_TYPE_BUFFER = 0x00, // --> Match any types of IO handles
+ TEXTMODE_BUFFER = 0x01, // --> Output-type handles for text SBs
+ GRAPHICS_BUFFER = 0x02, // --> Output-type handles for graphics SBs
+ SCREEN_BUFFER = 0x03, // --> Any SB type
+ INPUT_BUFFER = 0x04 // --> Input-type handles
} CONSOLE_IO_OBJECT_TYPE;
typedef struct _CONSOLE_IO_OBJECT
LONG HandleCount;
} CONSOLE_IO_OBJECT, *PCONSOLE_IO_OBJECT;
+
+/******************************************************************************\
+|* *|
+|* Abstract "class" for screen-buffers, be they text-mode or graphics *|
+|* *|
+\******************************************************************************/
+
+/*
+ * See conoutput.c for the implementation
+ */
+
+typedef struct _CONSOLE_SCREEN_BUFFER CONSOLE_SCREEN_BUFFER,
+ *PCONSOLE_SCREEN_BUFFER;
+
+typedef struct _CONSOLE_SCREEN_BUFFER_VTBL
+{
+ CONSOLE_IO_OBJECT_TYPE (*GetType)(PCONSOLE_SCREEN_BUFFER This);
+} CONSOLE_SCREEN_BUFFER_VTBL, *PCONSOLE_SCREEN_BUFFER_VTBL;
+
+#define GetType(This) (This)->Vtbl->GetType(This)
+
+struct _CONSOLE_SCREEN_BUFFER
+{
+ CONSOLE_IO_OBJECT Header; /* Object header - MUST BE IN FIRST PLACE */
+ PCONSOLE_SCREEN_BUFFER_VTBL Vtbl; /* Virtual table */
+
+ LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
+
+ COORD ScreenBufferSize; /* Size of this screen buffer. (Rows, Columns) for text-mode and (Width, Height) for graphics */
+ COORD ViewSize; /* Associated "view" (i.e. console) size */
+
+ COORD OldScreenBufferSize; /* Old size of this screen buffer */
+ COORD OldViewSize; /* Old associated view size */
+
+ COORD ViewOrigin; /* Beginning offset for the actual display area */
+
+/***** Put that VV in TEXTMODE_SCREEN_BUFFER ?? *****/
+ USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
+
+ COORD CursorPosition; /* Current cursor position */
+ BOOLEAN CursorBlinkOn;
+ BOOLEAN ForceCursorOff;
+// ULONG CursorSize;
+ CONSOLE_CURSOR_INFO CursorInfo; // FIXME: Keep this member or not ??
+/*********************************************/
+
+// WORD ScreenDefaultAttrib; /* Default screen char attribute */
+// WORD PopupDefaultAttrib; /* Default popup char attribute */
+ USHORT Mode; /* Output buffer modes */
+};
+
+
+
+/******************************************************************************\
+|* *|
+|* Text-mode and graphics-mode screen-buffer "classes" *|
+|* *|
+\******************************************************************************/
+
+/*
+ * See text.c for the implementation
+ */
+
/************************************************************************
* Screen buffer structure represents the win32 screen buffer object. *
* Internally, the portion of the buffer being shown CAN loop past the *
* internally, I just wrap back to the top of the buffer. *
************************************************************************/
-typedef struct _CONSOLE_SCREEN_BUFFER
+typedef struct _TEXTMODE_BUFFER_INFO
{
- CONSOLE_IO_OBJECT Header; /* Object header */
- LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
+ COORD ScreenBufferSize;
+ USHORT ScreenAttrib;
+ USHORT PopupAttrib;
+ BOOLEAN IsCursorVisible;
+ ULONG CursorSize;
+} TEXTMODE_BUFFER_INFO, *PTEXTMODE_BUFFER_INFO;
+
+typedef struct _TEXTMODE_SCREEN_BUFFER
+{
+ CONSOLE_SCREEN_BUFFER; /* Screen buffer base class - MUST BE IN FIRST PLACE */
BYTE *Buffer; /* CHAR_INFO */ /* Pointer to screen buffer */
- COORD ScreenBufferSize; /* Size of this screen buffer */
- COORD CursorPosition; /* Current cursor position */
+ WORD ScreenDefaultAttrib; /* Default screen char attribute */
+ WORD PopupDefaultAttrib; /* Default popup char attribute */
+} TEXTMODE_SCREEN_BUFFER, *PTEXTMODE_SCREEN_BUFFER;
- USHORT ShowX, ShowY; /* Beginning offset for the actual display area */
- USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
- BOOLEAN CursorBlinkOn;
- BOOLEAN ForceCursorOff;
- // ULONG CursorSize;
- CONSOLE_CURSOR_INFO CursorInfo; // FIXME: Keep this member or not ??
+/*
+ * See graphics.c for the implementation
+ */
+
+typedef struct _GRAPHICS_BUFFER_INFO
+{
+ CONSOLE_GRAPHICS_BUFFER_INFO Info;
+} GRAPHICS_BUFFER_INFO, *PGRAPHICS_BUFFER_INFO;
+
+typedef struct _GRAPHICS_SCREEN_BUFFER
+{
+ CONSOLE_SCREEN_BUFFER; /* Screen buffer base class - MUST BE IN FIRST PLACE */
+
+ ULONG BitMapInfoLength; /* Real size of the structure pointed by BitMapInfo */
+ LPBITMAPINFO BitMapInfo; /* Information on the bitmap buffer */
+ ULONG BitMapUsage; /* See the uUsage parameter of GetDIBits */
+ HANDLE hSection; /* Handle to the memory shared section for the bitmap buffer */
+ PVOID BitMap; /* Our bitmap buffer */
+ PVOID ClientBitMap; /* A copy of the client view of our bitmap buffer */
+ HANDLE Mutex; /* Our mutex, used to synchronize read / writes to the bitmap buffer */
+ HANDLE ClientMutex; /* A copy of the client handle to our mutex */
+ HANDLE ClientProcess; /* Handle to the client process who opened the buffer, to unmap the view */
+} GRAPHICS_SCREEN_BUFFER, *PGRAPHICS_SCREEN_BUFFER;
+
- WORD ScreenDefaultAttrib; /* Default screen char attribute */
- WORD PopupDefaultAttrib; /* Default popup char attribute */
- USHORT Mode;
- ULONG DisplayMode;
-} CONSOLE_SCREEN_BUFFER, *PCONSOLE_SCREEN_BUFFER;
typedef struct _CONSOLE_INPUT_BUFFER
{
- CONSOLE_IO_OBJECT Header; /* Object header */
+ CONSOLE_IO_OBJECT Header; /* Object header - MUST BE IN FIRST PLACE */
- ULONG InputBufferSize; /* Size of this input buffer */
- LIST_ENTRY InputEvents; /* List head for input event queue */
- HANDLE ActiveEvent; /* Event set when an input event is added in its queue */
- LIST_ENTRY ReadWaitQueue; /* List head for the queue of read wait blocks */
+ ULONG InputBufferSize; /* Size of this input buffer */
+ LIST_ENTRY InputEvents; /* List head for input event queue */
+ HANDLE ActiveEvent; /* Event set when an input event is added in its queue */
+ LIST_ENTRY ReadWaitQueue; /* List head for the queue of read wait blocks */
- USHORT Mode; /* Console Input Buffer mode flags */
+ USHORT Mode; /* Input buffer modes */
} CONSOLE_INPUT_BUFFER, *PCONSOLE_INPUT_BUFFER;
typedef struct _FRONTEND_VTBL
/*
* Internal interface (functions called by the console server only)
*/
+ // BOOL (WINAPI *Init)();
VOID (WINAPI *CleanupConsole)(struct _CONSOLE* Console);
+ /* Interface used for both text-mode and graphics screen buffers */
+ VOID (WINAPI *DrawRegion)(struct _CONSOLE* Console,
+ SMALL_RECT* Region);
+ /* Interface used only for text-mode screen buffers */
VOID (WINAPI *WriteStream)(struct _CONSOLE* Console,
SMALL_RECT* Block,
SHORT CursorStartX,
UINT ScrolledLines,
CHAR *Buffer,
UINT Length);
- VOID (WINAPI *DrawRegion)(struct _CONSOLE* Console,
- SMALL_RECT* Region);
BOOL (WINAPI *SetCursorInfo)(struct _CONSOLE* Console,
PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (WINAPI *SetScreenInfo)(struct _CONSOLE* Console,
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
SHORT OldCursorX,
SHORT OldCursorY);
- BOOL (WINAPI *UpdateScreenInfo)(struct _CONSOLE* Console,
- PCONSOLE_SCREEN_BUFFER ScreenBuffer);
- BOOL (WINAPI *IsBufferResizeSupported)(struct _CONSOLE* Console);
VOID (WINAPI *ResizeTerminal)(struct _CONSOLE* Console);
BOOL (WINAPI *ProcessKeyCallback)(struct _CONSOLE* Console,
MSG* msg,
HWND (WINAPI *GetConsoleWindowHandle)(struct _CONSOLE* Console);
VOID (WINAPI *GetLargestConsoleWindowSize)(struct _CONSOLE* Console,
PCOORD pSize);
-
+ ULONG (WINAPI *GetDisplayMode)(struct _CONSOLE* Console);
+ BOOL (WINAPI *SetDisplayMode)(struct _CONSOLE* Console,
+ ULONG NewMode);
+
+#if 0 // Possible future front-end interface
+ BOOL (WINAPI *GetFrontEndProperty)(struct _CONSOLE* Console,
+ ULONG Flag,
+ PVOID Info,
+ ULONG Size);
+ BOOL (WINAPI *SetFrontEndProperty)(struct _CONSOLE* Console,
+ ULONG Flag,
+ PVOID Info /*,
+ ULONG Size */);
+#endif
} FRONTEND_VTBL, *PFRONTEND_VTBL;
typedef struct _FRONTEND_IFACE
FRONTEND_IFACE TermIFace; /* Frontend-specific interface */
/**************************** Input buffer and data ***************************/
- CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
+ CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
+ /** Put those things in TEXTMODE_SCREEN_BUFFER ?? **/
PWCHAR LineBuffer; /* Current line being input, in line buffered mode */
WORD LineMaxSize; /* Maximum size of line in characters (including CR+LF) */
WORD LineSize; /* Current size of line */
BOOLEAN LineUpPressed;
BOOLEAN LineInsertToggle; /* Replace character over cursor instead of inserting */
ULONG LineWakeupMask; /* Bitmap of which control characters will end line input */
+ /***************************************************/
BOOLEAN QuickEdit;
BOOLEAN InsertMode;
HANDLE UnpauseEvent;
LIST_ENTRY WriteWaitQueue; /* List head for the queue of write wait blocks */
- ULONG HardwareState; /* _GDI_MANAGED, _DIRECT */
-
/**************************** Aliases and Histories ***************************/
struct _ALIAS_HEADER *Aliases;
LIST_ENTRY HistoryBuffers;
BOOLEAN HistoryNoDup; /* Remove old duplicate history entries */
/****************************** Other properties ******************************/
- UNICODE_STRING OriginalTitle; /* Original title of console, the one when the console leader is launched. Always NULL-terminated */
+ UNICODE_STRING OriginalTitle; /* Original title of console, the one defined when the console leader is launched; it never changes. Always NULL-terminated */
UNICODE_STRING Title; /* Title of console. Always NULL-terminated */
-/* SIZE */ COORD ConsoleSize; /* The size of the console */
+ COORD ConsoleSize; /* The current size of the console, for text-mode only */
+ BOOLEAN FixedSize; /* TRUE if the console is of fixed size */
+
COLORREF Colors[16]; /* Colour palette */
} CONSOLE, *PCONSOLE;
PINPUT_RECORD InputEvent);
/* conoutput.c */
+#define ConioInitRect(Rect, top, left, bottom, right) \
+do { \
+ ((Rect)->Top) = top; \
+ ((Rect)->Left) = left; \
+ ((Rect)->Bottom) = bottom; \
+ ((Rect)->Right) = right; \
+} while (0)
+#define ConioIsRectEmpty(Rect) \
+ (((Rect)->Left > (Rect)->Right) || ((Rect)->Top > (Rect)->Bottom))
#define ConioRectHeight(Rect) \
(((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
#define ConioRectWidth(Rect) \
(((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
-PBYTE FASTCALL ConioCoordToPointer(PCONSOLE_SCREEN_BUFFER Buf,
- ULONG X,
- ULONG Y);
+PBYTE ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y);
VOID FASTCALL ConioDrawConsole(PCONSOLE Console);
-NTSTATUS FASTCALL ConioResizeBuffer(PCONSOLE Console,
- PCONSOLE_SCREEN_BUFFER ScreenBuffer,
- COORD Size);
-NTSTATUS FASTCALL ConioWriteConsole(PCONSOLE Console,
- PCONSOLE_SCREEN_BUFFER Buff,
- CHAR *Buffer,
- DWORD Length,
- BOOL Attrib);
+NTSTATUS ConioResizeBuffer(PCONSOLE Console,
+ PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
+ COORD Size);
+NTSTATUS ConioWriteConsole(PCONSOLE Console,
+ PTEXTMODE_SCREEN_BUFFER Buff,
+ CHAR *Buffer,
+ DWORD Length,
+ BOOL Attrib);
DWORD FASTCALL ConioEffectiveCursorSize(PCONSOLE Console,
DWORD Scale);