- RtlUnicodeStringToAnsiString(&astrWallpaper, &ustrWallpaper, TRUE);
-
- RtlCopyMemory(pvParam, astrWallpaper.Buffer, uiParam);
- RtlFreeAnsiString(&astrWallpaper);
+ RtlInitEmptyAnsiString(&astrWallpaper, pvParam, uiParam);
+ RtlUnicodeStringToAnsiString(&astrWallpaper, &ustrWallpaper, FALSE);