x1 = fz_toreal(fz_arrayget(obj, 1));
y0 = fz_toreal(fz_arrayget(obj, 2));
y1 = fz_toreal(fz_arrayget(obj, 3));
- }
+ }
else {
x0 = 0;
x1 = 1.0;
matrix = pdf_tomatrix(obj);
pdf_logshade("matrix [%g %g %g %g %g %g]\n",
matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);
- }
+ }
else
matrix = fz_identity();
error = pdf_loadfunction(&func, xref, obj);
if (error)
return error;
-
+
shade->usefunction = 0;
if (error)
ADD_VERTEX(x, y);
ADD_VERTEX(xn, y);
ADD_VERTEX(xn, yn);
-
+
ADD_VERTEX(x, y);
ADD_VERTEX(xn, yn);
ADD_VERTEX(x, yn);
static int
buildannulusmesh(float* mesh, int pos,
- float x0, float y0, float r0, float x1, float y1, float r1,
+ float x0, float y0, float r0, float x1, float y1, float r1,
float c0, float c1, int nomesh)
{
int n = pos * 3;
pdf_loadshadefunction(shade, xref, shading, t0, t1);
- if (r0 < r1)
+ if (r0 < r1)
rs = r0 / (r0 - r1);
else
rs = -BIGNUM;
ey0 = y0 + (y1 - y0) * rs;
er0 = r0 + (r1 - r0) * rs;
- if (r0 > r1)
+ if (r0 > r1)
rs = r1 / (r1 - r0);
else
rs = -BIGNUM;