werrstr("symbol '%s' not found", name);
return -1;
}
-
+
int
dwarflookupsubname(Dwarf *d, DwarfSym *parent, char *name, DwarfSym *s)
continue;
if(s->attrs.lowpc <= pc && pc < s->attrs.highpc)
return 0;
- }
+ }
werrstr("fn containing pc 0x%lux not found", pc);
return -1;
}
}
/*
- * The funny game with t and s make sure that
+ * The funny game with t and s make sure that
* if we get to the end of a run of a particular
* depth, we leave s so that a call to nextsymat with depth-1
* will actually produce the desired guy. We could change
- * the interface to dwarfnextsym instead, but I'm scared
+ * the interface to dwarfnextsym instead, but I'm scared
* to touch it.
*/
t = *s;