TextFramebuffer = NULL;
}
-static BOOL IsConsoleHandle(HANDLE hHandle)
-{
- DWORD dwMode;
-
- /* Check whether the handle may be that of a console... */
- if ((GetFileType(hHandle) & ~FILE_TYPE_REMOTE) != FILE_TYPE_CHAR)
- return FALSE;
-
- /*
- * It may be. Perform another test... The idea comes from the
- * MSDN description of the WriteConsole API:
- *
- * "WriteConsole fails if it is used with a standard handle
- * that is redirected to a file. If an application processes
- * multilingual output that can be redirected, determine whether
- * the output handle is a console handle (one method is to call
- * the GetConsoleMode function and check whether it succeeds).
- * If the handle is a console handle, call WriteConsole. If the
- * handle is not a console handle, the output is redirected and
- * you should call WriteFile to perform the I/O."
- */
- return GetConsoleMode(hHandle, &dwMode);
-}
-
static VOID SetActiveScreenBuffer(HANDLE ScreenBuffer)
{
ASSERT(ScreenBuffer);