static DWORD OrgConsoleInputMode, OrgConsoleOutputMode;
static CONSOLE_CURSOR_INFO OrgConsoleCursorInfo;
static CONSOLE_SCREEN_BUFFER_INFO OrgConsoleBufferInfo;
+static HANDLE CommandThread = NULL;
static HMENU hConsoleMenu = NULL;
static INT VdmMenuPos = -1;
EmulatorInterrupt(0x23);
break;
}
+ case CTRL_LAST_CLOSE_EVENT:
+ {
+ if (CommandThread) TerminateThread(CommandThread, 0);
+ break;
+ }
default:
{
/* Stop the VDM if the user logs out or closes the console */
/* Set the handler routine */
SetConsoleCtrlHandler(ConsoleCtrlHandler, TRUE);
+ /* Enable the CTRL_LAST_CLOSE_EVENT */
+ SetLastConsoleEventActive();
+
/* Get the input handle to the real console, and check for success */
ConsoleInput = CreateFileW(L"CONIN$",
GENERIC_READ | GENERIC_WRITE,
if (ConsoleInput != INVALID_HANDLE_VALUE) CloseHandle(ConsoleInput);
}
-INT wmain(INT argc, WCHAR *argv[])
+DWORD WINAPI CommandThreadProc(LPVOID Parameter)
{
-#ifndef STANDALONE
- wprintf(L"\nReactOS Virtual DOS Machine\n\n"
- L"OS integration (BaseVDM) unimplemented\n");
+ VDM_COMMAND_INFO CommandInfo;
+ CHAR CmdLine[MAX_PATH];
+ CHAR AppName[MAX_PATH];
+ CHAR PifFile[MAX_PATH];
+ CHAR Desktop[MAX_PATH];
+ CHAR Title[MAX_PATH];
+ CHAR Env[MAX_PATH];
+
+ UNREFERENCED_PARAMETER(Parameter);
+
+ while (TRUE)
+ {
+ /* Clear the structure */
+ ZeroMemory(&CommandInfo, sizeof(CommandInfo));
+
+ /* Initialize the structure members */
+ CommandInfo.VDMState = VDM_NOT_LOADED;
+ CommandInfo.CmdLine = CmdLine;
+ CommandInfo.CmdLen = sizeof(CmdLine);
+ CommandInfo.AppName = AppName;
+ CommandInfo.AppLen = sizeof(AppName);
+ CommandInfo.PifFile = PifFile;
+ CommandInfo.PifLen = sizeof(PifFile);
+ CommandInfo.Desktop = Desktop;
+ CommandInfo.DesktopLen = sizeof(Desktop);
+ CommandInfo.Title = Title;
+ CommandInfo.TitleLen = sizeof(Title);
+ CommandInfo.Env = Env;
+ CommandInfo.EnvLen = sizeof(Env);
+
+ /* Wait for the next available VDM */
+ if (!GetNextVDMCommand(&CommandInfo)) break;
+
+ /* Start the process from the command line */
+ DPRINT1("Starting '%s'...\n", AppName);
+ if (DosLoadExecutable(DOS_LOAD_AND_EXECUTE,
+ AppName,
+ CmdLine,
+ Env,
+ NULL,
+ NULL) != ERROR_SUCCESS)
+ {
+ DisplayMessage(L"Could not start '%S'", AppName);
+ break;
+ }
+
+ /* Start simulation */
+ EmulatorSimulate();
+
+ /* Perform another screen refresh */
+ VgaRefreshDisplay();
+ }
+
return 0;
-#else
+}
+INT wmain(INT argc, WCHAR *argv[])
+{
+#ifdef STANDALONE
+ CHAR ApplicationName[MAX_PATH];
CHAR CommandLine[DOS_CMDLINE_LENGTH];
- if (argc == 2 && argv[1] != NULL)
+ if (argc >= 2)
{
- WideCharToMultiByte(CP_ACP, 0, argv[1], -1, CommandLine, sizeof(CommandLine), NULL, NULL);
+ WideCharToMultiByte(CP_ACP, 0, argv[1], -1, ApplicationName, sizeof(ApplicationName), NULL, NULL);
+
+ if (argc >= 3) WideCharToMultiByte(CP_ACP, 0, argv[2], -1, CommandLine, sizeof(CommandLine), NULL, NULL);
+ else strcpy(CommandLine, "");
}
else
{
wprintf(L"\nReactOS Virtual DOS Machine\n\n"
- L"Usage: NTVDM <executable>\n");
+ L"Usage: NTVDM <executable> [<parameters>]\n");
return 0;
}
- DPRINT1("\n\n\nNTVDM - Starting '%s'...\n\n\n", CommandLine);
+#endif
+
+ DPRINT1("\n\n\nNTVDM - Starting...\n\n\n");
/* Initialize the console */
if (!ConsoleInit())
goto Cleanup;
}
+#ifndef STANDALONE
+
+ /* Create the GetNextVDMCommand thread */
+ CommandThread = CreateThread(NULL, 0, &CommandThreadProc, NULL, 0, NULL);
+ if (CommandThread == NULL)
+ {
+ wprintf(L"FATAL: Failed to create the command processing thread: %d\n", GetLastError());
+ goto Cleanup;
+ }
+
+ /* Wait for the command thread to exit */
+ WaitForSingleObject(CommandThread, INFINITE);
+
+ /* Close the thread handle */
+ CloseHandle(CommandThread);
+
+#else
+
/* Start the process from the command line */
- if (!DosCreateProcess(CommandLine, 0))
+ DPRINT1("Starting '%s'...\n", CommandLine);
+ if (DosLoadExecutable(DOS_LOAD_AND_EXECUTE,
+ ApplicationName,
+ CommandLine,
+ GetEnvironmentStrings(),
+ NULL,
+ NULL) != ERROR_SUCCESS)
{
- DisplayMessage(L"Could not start program: %S", CommandLine);
+ DisplayMessage(L"Could not start '%S'", ApplicationName);
goto Cleanup;
}
/* Perform another screen refresh */
VgaRefreshDisplay();
+#endif
+
Cleanup:
BiosCleanup();
EmulatorCleanup();
ConsoleCleanup();
+#ifndef STANDALONE
+ ExitVDM(FALSE, 0);
+#endif
+
+ /* Quit the VDM */
DPRINT1("\n\n\nNTVDM - Exiting...\n\n\n");
return 0;
-
-#endif
}
/* EOF */