#define NDEBUG
#include "emulator.h"
-#include "registers.h"
/* PUBLIC FUNCTIONS ***********************************************************/
+PVOID
+WINAPI
+getIntelRegistersPointer(VOID)
+{
+ UNIMPLEMENTED;
+ return NULL;
+}
+
ULONG
-CDECL
+WINAPI
getEAX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].Long;
}
VOID
-CDECL
+WINAPI
setEAX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].Long = Value;
}
USHORT
-CDECL
+WINAPI
getAX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowWord;
}
VOID
-CDECL
+WINAPI
setAX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowWord = Value;
}
UCHAR
-CDECL
+WINAPI
getAH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].HighByte;
}
VOID
-CDECL
+WINAPI
setAH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].HighByte = Value;
}
UCHAR
-CDECL
+WINAPI
getAL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowByte;
}
VOID
-CDECL
+WINAPI
setAL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EAX].LowByte = Value;
}
ULONG
-CDECL
+WINAPI
getEBX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].Long;
}
VOID
-CDECL
+WINAPI
setEBX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].Long = Value;
}
USHORT
-CDECL
+WINAPI
getBX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowWord;
}
VOID
-CDECL
+WINAPI
setBX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowWord = Value;
}
UCHAR
-CDECL
+WINAPI
getBH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].HighByte;
}
VOID
-CDECL
+WINAPI
setBH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].HighByte = Value;
}
UCHAR
-CDECL
+WINAPI
getBL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowByte;
}
VOID
-CDECL
+WINAPI
setBL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBX].LowByte = Value;
ULONG
-CDECL
+WINAPI
getECX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].Long;
}
VOID
-CDECL
+WINAPI
setECX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].Long = Value;
}
USHORT
-CDECL
+WINAPI
getCX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowWord;
}
VOID
-CDECL
+WINAPI
setCX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowWord = Value;
}
UCHAR
-CDECL
+WINAPI
getCH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].HighByte;
}
VOID
-CDECL
+WINAPI
setCH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].HighByte = Value;
}
UCHAR
-CDECL
+WINAPI
getCL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowByte;
}
VOID
-CDECL
+WINAPI
setCL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ECX].LowByte = Value;
ULONG
-CDECL
+WINAPI
getEDX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].Long;
}
VOID
-CDECL
+WINAPI
setEDX(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].Long = Value;
}
USHORT
-CDECL
+WINAPI
getDX(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowWord;
}
VOID
-CDECL
+WINAPI
setDX(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowWord = Value;
}
UCHAR
-CDECL
+WINAPI
getDH(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].HighByte;
}
VOID
-CDECL
+WINAPI
setDH(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].HighByte = Value;
}
UCHAR
-CDECL
+WINAPI
getDL(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowByte;
}
VOID
-CDECL
+WINAPI
setDL(UCHAR Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDX].LowByte = Value;
ULONG
-CDECL
+WINAPI
getESP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESP].Long;
}
VOID
-CDECL
+WINAPI
setESP(ULONG Value)
{
EmulatorSetStack(getSS(), Value);
}
USHORT
-CDECL
+WINAPI
getSP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESP].LowWord;
}
VOID
-CDECL
+WINAPI
setSP(USHORT Value)
{
EmulatorSetStack(getSS(), Value);
ULONG
-CDECL
+WINAPI
getEBP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBP].Long;
}
VOID
-CDECL
+WINAPI
setEBP(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBP].Long = Value;
}
USHORT
-CDECL
+WINAPI
getBP(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EBP].LowWord;
}
VOID
-CDECL
+WINAPI
setBP(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EBP].LowWord = Value;
ULONG
-CDECL
+WINAPI
getESI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESI].Long;
}
VOID
-CDECL
+WINAPI
setESI(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ESI].Long = Value;
}
USHORT
-CDECL
+WINAPI
getSI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_ESI].LowWord;
}
VOID
-CDECL
+WINAPI
setSI(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_ESI].LowWord = Value;
ULONG
-CDECL
+WINAPI
getEDI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDI].Long;
}
VOID
-CDECL
+WINAPI
setEDI(ULONG Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDI].Long = Value;
}
USHORT
-CDECL
+WINAPI
getDI(VOID)
{
return EmulatorContext.GeneralRegs[FAST486_REG_EDI].LowWord;
}
VOID
-CDECL
+WINAPI
setDI(USHORT Value)
{
EmulatorContext.GeneralRegs[FAST486_REG_EDI].LowWord = Value;
ULONG
-CDECL
+WINAPI
getEIP(VOID)
{
return EmulatorContext.InstPtr.Long;
}
VOID
-CDECL
+WINAPI
setEIP(ULONG Value)
{
EmulatorExecute(getCS(), Value);
}
USHORT
-CDECL
+WINAPI
getIP(VOID)
{
return EmulatorContext.InstPtr.LowWord;
}
VOID
-CDECL
+WINAPI
setIP(USHORT Value)
{
EmulatorExecute(getCS(), Value);
USHORT
-CDECL
+WINAPI
getCS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_CS].Selector;
}
VOID
-CDECL
+WINAPI
setCS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_CS, Value);
}
USHORT
-CDECL
+WINAPI
getSS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_SS].Selector;
}
VOID
-CDECL
+WINAPI
setSS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_SS, Value);
}
USHORT
-CDECL
+WINAPI
getDS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_DS].Selector;
}
VOID
-CDECL
+WINAPI
setDS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_DS, Value);
}
USHORT
-CDECL
+WINAPI
getES(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_ES].Selector;
}
VOID
-CDECL
+WINAPI
setES(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_ES, Value);
}
USHORT
-CDECL
+WINAPI
getFS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_FS].Selector;
}
VOID
-CDECL
+WINAPI
setFS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_FS, Value);
}
USHORT
-CDECL
+WINAPI
getGS(VOID)
{
return EmulatorContext.SegmentRegs[FAST486_REG_GS].Selector;
}
VOID
-CDECL
+WINAPI
setGS(USHORT Value)
{
Fast486SetSegment(&EmulatorContext, FAST486_REG_GS, Value);
ULONG
-CDECL
+WINAPI
getCF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_CF);
}
VOID
-CDECL
+WINAPI
setCF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getPF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_PF);
}
VOID
-CDECL
+WINAPI
setPF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getAF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_AF);
}
VOID
-CDECL
+WINAPI
setAF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getZF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_ZF);
}
VOID
-CDECL
+WINAPI
setZF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getSF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_SF);
}
VOID
-CDECL
+WINAPI
setSF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getIF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_IF);
}
VOID
-CDECL
+WINAPI
setIF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getDF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_DF);
}
VOID
-CDECL
+WINAPI
setDF(ULONG Flag)
{
if (Flag & 1)
}
ULONG
-CDECL
+WINAPI
getOF(VOID)
{
return EmulatorGetFlag(EMULATOR_FLAG_OF);
}
VOID
-CDECL
+WINAPI
setOF(ULONG Flag)
{
if (Flag & 1)
ULONG
-CDECL
+WINAPI
getEFLAGS(VOID)
{
return EmulatorContext.Flags.Long;
}
VOID
-CDECL
+WINAPI
setEFLAGS(ULONG Flags)
{
EmulatorContext.Flags.Long = Flags;
USHORT
-CDECL
+WINAPI
getMSW(VOID)
{
return LOWORD(EmulatorContext.ControlRegisters[FAST486_REG_CR0]);
}
VOID
-CDECL
+WINAPI
setMSW(USHORT Value)
{
/* Set the lower 16 bits (Machine Status Word) of CR0 */