* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: vga.h
- * PURPOSE: VGA hardware emulation (header file)
+ * PURPOSE: VGA hardware emulation
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* DEFINES ********************************************************************/
-/* Register I/O ports */
-#define VGA_AC_INDEX 0x3C0
-#define VGA_AC_WRITE 0x3C0
-#define VGA_AC_READ 0x3C1
-#define VGA_SEQ_INDEX 0x3C4
-#define VGA_SEQ_DATA 0x3C5
-#define VGA_DAC_READ_INDEX 0x3C7
-#define VGA_DAC_WRITE_INDEX 0x3C8
-#define VGA_DAC_DATA 0x3C9
-#define VGA_MISC_READ 0x3CC
-#define VGA_MISC_WRITE 0x3C2
-#define VGA_CRTC_INDEX 0x3D4
-#define VGA_CRTC_DATA 0x3D5
-#define VGA_GC_INDEX 0x3CE
-#define VGA_GC_DATA 0x3CF
-#define VGA_STAT_MONO 0x3BA
-#define VGA_STAT_COLOR 0x3DA
-
#define VGA_NUM_BANKS 4
#define VGA_BANK_SIZE 0x10000
-#define VGA_PALETTE_SIZE 768
+#define VGA_MAX_COLORS 256
+#define VGA_PALETTE_SIZE (VGA_MAX_COLORS * 3)
#define VGA_BITMAP_INFO_SIZE (sizeof(BITMAPINFOHEADER) + 2 * (VGA_PALETTE_SIZE / 3))
+#define VGA_MINIMUM_WIDTH 400
+#define VGA_MINIMUM_HEIGHT 300
+#define VGA_DAC_TO_COLOR(x) (((x) << 2) | ((x) >> 4))
+#define VGA_COLOR_TO_DAC(x) ((x) >> 2)
-/* Sequencer reset register bits */
-#define VGA_SEQ_RESET_AR (1 << 0)
-#define VGA_SEQ_RESET_SR (1 << 1)
-/* Sequencer clock register bits */
-#define VGA_SEQ_CLOCK_98DM (1 << 0)
-#define VGA_SEQ_CLOCK_SLR (1 << 2)
-#define VGA_SEQ_CLOCK_DCR (1 << 3)
-#define VGA_SEQ_CLOCK_S4 (1 << 4)
-#define VGA_SEQ_CLOCK_SD (1 << 5)
-/* Sequencer memory register bits */
-#define VGA_SEQ_MEM_EXT (1 << 1)
-#define VGA_SEQ_MEM_OE (1 << 2)
-#define VGA_SEQ_MEM_C4 (1 << 3)
+/* Register I/O ports */
-/* Graphics controller mode register bits */
-#define VGA_GC_MODE_READ (1 << 3)
-#define VGA_GC_MODE_OE (1 << 4)
-#define VGA_GC_MODE_SHIFTREG (1 << 5)
-#define VGA_GC_MODE_SHIFT256 (1 << 6)
+#define VGA_MISC_READ 0x3CC
+#define VGA_MISC_WRITE 0x3C2
-/* Graphics controller miscellaneous register bits */
-#define VGA_GC_MISC_NOALPHA (1 << 0)
-#define VGA_GC_MISC_OE (1 << 1)
+#define VGA_INSTAT0_READ 0x3C2
-/* CRTC overflow register bits */
-#define VGA_CRTC_OVERFLOW_VT8 (1 << 0)
-#define VGA_CRTC_OVERFLOW_VDE8 (1 << 1)
-#define VGA_CRTC_OVERFLOW_VRS8 (1 << 2)
-#define VGA_CRTC_OVERFLOW_SVB8 (1 << 3)
-#define VGA_CRTC_OVERFLOW_LC8 (1 << 4)
-#define VGA_CRTC_OVERFLOW_VT9 (1 << 5)
-#define VGA_CRTC_OVERFLOW_VDE9 (1 << 6)
-#define VGA_CRTC_OVERFLOW_VRS9 (1 << 7)
+#define VGA_INSTAT1_READ_MONO 0x3BA
+#define VGA_INSTAT1_READ_COLOR 0x3DA
-/* CRTC underline register bits */
-#define VGA_CRTC_UNDERLINE_DWORD (1 << 6)
+#define VGA_FEATURE_READ 0x3CA
+#define VGA_FEATURE_WRITE_MONO 0x3BA
+#define VGA_FEATURE_WRITE_COLOR 0x3DA
-/* CRTC mode control register bits */
-#define VGA_CRTC_MODE_CONTROL_WRAP (1 << 5)
-#define VGA_CRTC_MODE_CONTROL_BYTE (1 << 6)
-#define VGA_CRTC_MODE_CONTROL_SYNC (1 << 7)
-
-/* AC control register bits */
-#define VGA_AC_CONTROL_ATGE (1 << 0)
-#define VGA_AC_CONTROL_MONO (1 << 1)
-#define VGA_AC_CONTROL_LGE (1 << 2)
-#define VGA_AC_CONTROL_BLINK (1 << 3)
-#define VGA_AC_CONTROL_PPM (1 << 5)
-#define VGA_AC_CONTROL_8BIT (1 << 6)
-#define VGA_AC_CONTROL_P54S (1 << 7)
+#define VGA_AC_INDEX 0x3C0
+#define VGA_AC_WRITE 0x3C0
+#define VGA_AC_READ 0x3C1
+
+#define VGA_SEQ_INDEX 0x3C4
+#define VGA_SEQ_DATA 0x3C5
+
+#define VGA_DAC_MASK 0x3C6
+#define VGA_DAC_READ_INDEX 0x3C7
+#define VGA_DAC_WRITE_INDEX 0x3C8
+#define VGA_DAC_DATA 0x3C9
+
+#define VGA_CRTC_INDEX_MONO 0x3B4
+#define VGA_CRTC_DATA_MONO 0x3B5
+#define VGA_CRTC_INDEX_COLOR 0x3D4
+#define VGA_CRTC_DATA_COLOR 0x3D5
+
+#define VGA_GC_INDEX 0x3CE
+#define VGA_GC_DATA 0x3CF
+
+
+
+//
+// Miscellaneous and Status Registers
+//
/* Miscellaneous register bits */
-#define VGA_MISC_COLOR (1 << 0)
-#define VGA_MISC_RAM_ENABLED (1 << 1)
-#define VGA_MISC_OE_INVERT (1 << 5)
-#define VGA_MISC_HSYNCP (1 << 6)
-#define VGA_MISC_VSYNCP (1 << 7)
+#define VGA_MISC_COLOR (1 << 0)
+#define VGA_MISC_RAM_ENABLED (1 << 1)
+// #define VGA_MISC_CSEL1 (1 << 2)
+// #define VGA_MISC_CSEL2 (1 << 3)
+#define VGA_MISC_OE_INVERT (1 << 5)
+#define VGA_MISC_HSYNCP (1 << 6)
+#define VGA_MISC_VSYNCP (1 << 7)
/* Status register flags */
-#define VGA_STAT_DD (1 << 0)
-#define VGA_STAT_VRETRACE (1 << 3)
+#define VGA_STAT_DD (1 << 0)
+#define VGA_STAT_VRETRACE (1 << 3)
+
+
+//
+// Sequencer Registers
+//
+
+/* Sequencer reset register bits */
+#define VGA_SEQ_RESET_AR (1 << 0)
+#define VGA_SEQ_RESET_SR (1 << 1)
+
+/* Sequencer clock register bits */
+#define VGA_SEQ_CLOCK_98DM (1 << 0)
+#define VGA_SEQ_CLOCK_SLR (1 << 2)
+#define VGA_SEQ_CLOCK_DCR (1 << 3)
+#define VGA_SEQ_CLOCK_S4 (1 << 4)
+#define VGA_SEQ_CLOCK_SD (1 << 5)
+
+/* Sequencer memory register bits */
+#define VGA_SEQ_MEM_EXT (1 << 1)
+#define VGA_SEQ_MEM_OE (1 << 2)
+#define VGA_SEQ_MEM_C4 (1 << 3)
enum
{
VGA_SEQ_MAX_REG
};
-enum
-{
- VGA_GC_RESET_REG,
- VGA_GC_ENABLE_RESET_REG,
- VGA_GC_COLOR_COMPARE_REG,
- VGA_GC_ROTATE_REG,
- VGA_GC_READ_MAP_SEL_REG,
- VGA_GC_MODE_REG,
- VGA_GC_MISC_REG,
- VGA_GC_COLOR_IGNORE_REG,
- VGA_GC_BITMASK_REG,
- VGA_GC_MAX_REG
-};
+
+//
+// CRT Controller Registers
+//
+
+/* CRTC overflow register bits */
+#define VGA_CRTC_OVERFLOW_VT8 (1 << 0)
+#define VGA_CRTC_OVERFLOW_VDE8 (1 << 1)
+#define VGA_CRTC_OVERFLOW_VRS8 (1 << 2)
+#define VGA_CRTC_OVERFLOW_SVB8 (1 << 3)
+#define VGA_CRTC_OVERFLOW_LC8 (1 << 4)
+#define VGA_CRTC_OVERFLOW_VT9 (1 << 5)
+#define VGA_CRTC_OVERFLOW_VDE9 (1 << 6)
+#define VGA_CRTC_OVERFLOW_VRS9 (1 << 7)
+
+/* CRTC underline register bits */
+#define VGA_CRTC_UNDERLINE_DWORD (1 << 6)
+
+/* CRTC max scanline register bits */
+#define VGA_CRTC_MAXSCANLINE_DOUBLE (1 << 7)
+
+/* CRTC mode control register bits */
+#define VGA_CRTC_MODE_CONTROL_WRAP (1 << 5)
+#define VGA_CRTC_MODE_CONTROL_BYTE (1 << 6)
+#define VGA_CRTC_MODE_CONTROL_SYNC (1 << 7)
enum
{
VGA_CRTC_MAX_REG
};
+
+//
+// Graphics Controller Registers
+//
+
+/* Graphics controller mode register bits */
+#define VGA_GC_MODE_READ (1 << 3)
+#define VGA_GC_MODE_OE (1 << 4)
+#define VGA_GC_MODE_SHIFTREG (1 << 5)
+#define VGA_GC_MODE_SHIFT256 (1 << 6)
+
+/* Graphics controller miscellaneous register bits */
+#define VGA_GC_MISC_NOALPHA (1 << 0)
+#define VGA_GC_MISC_OE (1 << 1)
+
+enum
+{
+ VGA_GC_RESET_REG,
+ VGA_GC_ENABLE_RESET_REG,
+ VGA_GC_COLOR_COMPARE_REG,
+ VGA_GC_ROTATE_REG,
+ VGA_GC_READ_MAP_SEL_REG,
+ VGA_GC_MODE_REG,
+ VGA_GC_MISC_REG,
+ VGA_GC_COLOR_IGNORE_REG,
+ VGA_GC_BITMASK_REG,
+ VGA_GC_MAX_REG
+};
+
+
+//
+// Attribute Controller Registers
+// They are a relinquish of the CGA/EGA era.
+//
+
+/* AC mode control register bits */
+#define VGA_AC_CONTROL_ATGE (1 << 0)
+#define VGA_AC_CONTROL_MONO (1 << 1)
+#define VGA_AC_CONTROL_LGE (1 << 2)
+#define VGA_AC_CONTROL_BLINK (1 << 3)
+#define VGA_AC_CONTROL_PPM (1 << 5)
+#define VGA_AC_CONTROL_8BIT (1 << 6)
+#define VGA_AC_CONTROL_P54S (1 << 7)
+
enum
{
VGA_AC_PAL_0_REG,
VGA_AC_MAX_REG
};
+
+typedef struct _VGA_REGISTERS
+{
+ UCHAR Misc;
+ UCHAR Sequencer[VGA_SEQ_MAX_REG];
+ UCHAR CRT[VGA_CRTC_MAX_REG];
+ UCHAR Graphics[VGA_GC_MAX_REG];
+ UCHAR Attribute[VGA_AC_MAX_REG];
+} VGA_REGISTERS, *PVGA_REGISTERS;
+
+
/* FUNCTIONS ******************************************************************/
DWORD VgaGetVideoBaseAddress(VOID);
VOID VgaHorizontalRetrace(VOID);
VOID VgaReadMemory(DWORD Address, LPBYTE Buffer, DWORD Size);
VOID VgaWriteMemory(DWORD Address, LPBYTE Buffer, DWORD Size);
-BYTE VgaReadPort(WORD Port);
-VOID VgaWritePort(WORD Port, BYTE Data);
VOID VgaClearMemory(VOID);
-VOID VgaInitialize(HANDLE TextHandle);
+VOID VgaResetPalette(VOID);
+BOOLEAN VgaInitialize(HANDLE TextHandle);
+
+BYTE WINAPI VgaReadPort(ULONG Port);
+VOID WINAPI VgaWritePort(ULONG Port, BYTE Data);
#endif // _VGA_H_