#define CSR_DEFAULT_CURSOR_SIZE 25
-/* Object type magic numbers */
-
-#define CONIO_CONSOLE_MAGIC 0x00000001
-#define CONIO_SCREEN_BUFFER_MAGIC 0x00000002
-
/************************************************************************
* Screen buffer structure represents the win32 screen buffer object. *
* Internally, the portion of the buffer being shown CAN loop past the *
* being printed causes another line to scroll down, that the buffer IS *
* memcpy()'s up, and the bottom of the buffer is still displayed, but *
* internally, I just wrap back to the top of the buffer. *
- ***********************************************************************/
+ ************************************************************************/
typedef struct tagCSRSS_SCREEN_BUFFER
{
/* console.c */
NTSTATUS FASTCALL ConioConsoleFromProcessData(PCONSOLE_PROCESS_DATA ProcessData,
PCSRSS_CONSOLE *Console);
-VOID WINAPI ConioDeleteConsole(Object_t *Object);
+VOID WINAPI ConioDeleteConsole(PCSRSS_CONSOLE Console);
VOID WINAPI CsrInitConsoleSupport(VOID);
VOID FASTCALL ConioPause(PCSRSS_CONSOLE Console, UINT Flags);
VOID FASTCALL ConioUnpause(PCSRSS_CONSOLE Console, UINT Flags);