/* We do not use anything else than uncompressed bitmaps */
if (GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression != BI_RGB)
{
- DPRINT1("biCompression == %d != BI_RGB, correct that!\n", GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression);
+ DPRINT1("biCompression == %d != BI_RGB, fix that!\n",
+ GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression);
GraphicsInfo->Info.lpBitMapInfo->bmiHeader.biCompression = BI_RGB;
}