- Setup a default format for the primary sound buffer
- Store last used write position and use it when checking current position
- Check if the buffer has already started to play
- Fill audio buffer with silence bytes when initializing the secondary sound buffer
-- Partialy makes graphedit work when building a simple render graph(FileAsync->WaveParser->AudioRenderer).
svn path=/trunk/; revision=45584
#include <dsconf.h>
#include <vfwmsgs.h>
#include <setupapi.h>
#include <dsconf.h>
#include <vfwmsgs.h>
#include <setupapi.h>
#include <debug.h>
#include <ks.h>
#include <ksmedia.h>
#include <debug.h>
#include <ks.h>
#include <ksmedia.h>
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetCaps\n");
+
if (!pDSBufferCaps)
{
/* invalid parameter */
if (!pDSBufferCaps)
{
/* invalid parameter */
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetCurrentPosition\n");
+
if (This->dwLevel < DSSCL_PRIORITY)
{
/* needs priority level */
if (This->dwLevel < DSSCL_PRIORITY)
{
/* needs priority level */
DWORD FormatSize;
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
DWORD FormatSize;
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetFormat\n");
+
FormatSize = sizeof(WAVEFORMATEX) + This->Format.cbSize;
if (!pwfxFormat && !pdwSizeWritten)
FormatSize = sizeof(WAVEFORMATEX) + This->Format.cbSize;
if (!pwfxFormat && !pdwSizeWritten)
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetVolume\n");
+
if (!plVolume)
{
/* invalid parameter */
if (!plVolume)
{
/* invalid parameter */
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetPan\n");
+
if (!plPan)
{
/* invalid parameter */
if (!plPan)
{
/* invalid parameter */
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetFrequency\n");
+
if (!pdwFrequency)
{
/* invalid parameter */
if (!pdwFrequency)
{
/* invalid parameter */
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnGetStatus\n");
+
if (!pdwStatus)
{
/* invalid parameter */
if (!pdwStatus)
{
/* invalid parameter */
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnPlay dwFlags %x\n", dwFlags);
+
if (dwReserved1 != 0 || !(dwFlags & DSBPLAY_LOOPING))
{
/* invalid parameter */
if (dwReserved1 != 0 || !(dwFlags & DSBPLAY_LOOPING))
{
/* invalid parameter */
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
{
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ DPRINT("PrimaryDirectSoundBuffer8Impl_fnStop\n");
+
PrimaryDirectSoundBuffer_AcquireLock(iface);
if (This->State == KSSTATE_RUN)
PrimaryDirectSoundBuffer_AcquireLock(iface);
if (This->State == KSSTATE_RUN)
KSAUDIO_POSITION Position;
KSPROPERTY Request;
DWORD Result;
KSAUDIO_POSITION Position;
KSPROPERTY Request;
DWORD Result;
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
LPCDirectSoundBuffer This = (LPCDirectSoundBuffer)CONTAINING_RECORD(iface, CDirectSoundBuffer, lpVtbl);
+ //DPRINT("PrimaryDirectSoundBuffer_GetPosition\n");
+
if (!This->hPin)
{
if (pdwCurrentPlayCursor)
if (!This->hPin)
{
if (pdwCurrentPlayCursor)
This->VolumePan = DSBPAN_CENTER;
This->hPin = NULL;
This->VolumePan = DSBPAN_CENTER;
This->hPin = NULL;
+ /* FIXME: determine default format for audio device */
+ This->Format.cbSize = sizeof(WAVEFORMATEX);
+ This->Format.nChannels = 2;
+ This->Format.nSamplesPerSec = 44100;
+ This->Format.wBitsPerSample = 16;
+ This->Format.wFormatTag = WAVE_FORMAT_PCM;
+ This->Format.nBlockAlign = (This->Format.nChannels * This->Format.wBitsPerSample) / 8;
+ This->Format.nAvgBytesPerSec = (This->Format.nChannels * This->Format.nSamplesPerSec * This->Format.wBitsPerSample) / 8;
+
InitializeCriticalSection(&This->Lock);
*OutBuffer = (LPDIRECTSOUNDBUFFER8)&This->lpVtbl;
InitializeCriticalSection(&This->Lock);
*OutBuffer = (LPDIRECTSOUNDBUFFER8)&This->lpVtbl;
DWORD dwLevel;
DWORD dwFlags;
DWORD dwFrequency;
DWORD dwLevel;
DWORD dwFlags;
DWORD dwFrequency;
LONG Volume;
LONG VolumePan;
LPWAVEFORMATEX Format;
LONG Volume;
LONG VolumePan;
LPWAVEFORMATEX Format;
//DPRINT("SecondaryDirectSoundBuffer8Impl_fnGetCurrentPosition This %p Play %p Write %p\n", This, pdwCurrentPlayCursor, pdwCurrentWriteCursor);
//DPRINT("SecondaryDirectSoundBuffer8Impl_fnGetCurrentPosition This %p Play %p Write %p\n", This, pdwCurrentPlayCursor, pdwCurrentWriteCursor);
- return PrimaryDirectSoundBuffer_GetPosition(This->PrimaryBuffer, pdwCurrentPlayCursor, pdwCurrentWriteCursor);
+ if (pdwCurrentWriteCursor)
+ {
+ *pdwCurrentWriteCursor = This->BufferPosition;
+ }
+
+ return PrimaryDirectSoundBuffer_GetPosition(This->PrimaryBuffer, pdwCurrentPlayCursor, NULL);
*ppvAudioPtr1 = This->Buffer + dwOffset;
*pdwAudioBytes1 = dwBytes;
*ppvAudioPtr1 = This->Buffer + dwOffset;
*pdwAudioBytes1 = dwBytes;
+
+ This->BufferPosition = dwOffset + dwBytes;
+
+ if (This->BufferPosition == This->BufferSize)
+ This->BufferPosition = 0;
+
if (ppvAudioPtr2)
*ppvAudioPtr2 = NULL;
if (pdwAudioBytes2)
if (ppvAudioPtr2)
*ppvAudioPtr2 = NULL;
if (pdwAudioBytes2)
/* sanity check */
ASSERT(dwFlags & DSBPLAY_LOOPING);
/* sanity check */
ASSERT(dwFlags & DSBPLAY_LOOPING);
+
+ if (This->State == KSSTATE_RUN)
+ {
+ /* sound buffer is already playing */
+ return DS_OK;
+ }
+
/* set dataformat */
hResult = PrimaryDirectSoundBuffer_SetFormat(This->PrimaryBuffer, This->Format, TRUE);
/* set dataformat */
hResult = PrimaryDirectSoundBuffer_SetFormat(This->PrimaryBuffer, This->Format, TRUE);
PrimaryDirectSoundBuffer_ReleaseLock(This->PrimaryBuffer);
DPRINT("SetFormatSuccess PrimaryBuffer %p\n", This->PrimaryBuffer);
PrimaryDirectSoundBuffer_ReleaseLock(This->PrimaryBuffer);
DPRINT("SetFormatSuccess PrimaryBuffer %p\n", This->PrimaryBuffer);
+ This->State = KSSTATE_RUN;
+
PrimaryDirectSoundBuffer_SetState(This->PrimaryBuffer, KSSTATE_ACQUIRE);
PrimaryDirectSoundBuffer_SetState(This->PrimaryBuffer, KSSTATE_STOP);
PrimaryDirectSoundBuffer_SetState(This->PrimaryBuffer, KSSTATE_ACQUIRE);
PrimaryDirectSoundBuffer_SetState(This->PrimaryBuffer, KSSTATE_STOP);
+ DPRINT("SecondaryDirectSoundBuffer8Impl_fnStop\n");
+
+
+ /* set state to stop */
+ This->State = KSSTATE_STOP;
+ This->BufferPosition = 0;
+
return DSERR_OUTOFMEMORY;
}
return DSERR_OUTOFMEMORY;
}
+ /* fill buffer with silence */
+ FillMemory(This->Buffer, lpcDSBufferDesc->dwBufferBytes, lpcDSBufferDesc->lpwfxFormat->wBitsPerSample == 8 ? 0x80 : 0);
This->ref = 1;
This->lpVtbl = &vt_DirectSoundBuffer8;
This->ref = 1;
This->lpVtbl = &vt_DirectSoundBuffer8;