- zoomX = DesSizeX / SrcSizeX;
- if (zoomX==0) zoomX=1;
-
- zoomY = DesSizeY / SrcSizeY;
- if (zoomY==0) zoomY=1;
-
- if (DesSizeY>SrcSizeY)
- DesIsBiggerY = TRUE;
-
- switch(SourceSurf->iBitmapFormat)
- {
- case BMF_1BPP:
- /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
- /* This is a reference implementation, it hasn't been optimized for speed */
- if (zoomX>1)
- {
- /* Draw one Hline on X - Led to the Des Zoom In*/
- if (DesSizeX>SrcSizeX)
- {
- for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
- {
- if (DesIsBiggerY)
- sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
- else
- sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
-
- if (sy > SourceRect->bottom) break;
-
- saveY = DesY+zoomY;
-
- for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
- {
- sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
-
- if (sx > SourceRect->right) break;
-
- saveX = DesX + zoomX;
-
- if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 0);
- else
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 1);
-
- }
- }
- }
- else
- {
- /* Draw one Hline on X - Led to the Des Zoom Out*/
-
- for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
- {
- if (DesIsBiggerY)
- sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
- else
- sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
-
- if (sy > SourceRect->bottom) break;
-
- saveY = DesY+zoomY;
-
- for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
- {
- sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
-
- if (sx > SourceRect->right) break;
-
- saveX = DesX + zoomX;
-
- if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 0);
- else
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 1);
-
- }
- }
- }
- }
- else
- {
-
- if (DesSizeX>SrcSizeX)
- {
- /* Draw one pixel on X - Led to the Des Zoom In*/
- for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
- {
- if (DesIsBiggerY)
- sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
- else
- sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
-
- if (sy > SourceRect->bottom) break;
-
- saveY = DesY+zoomY;
-
- for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
- {
- sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
-
- if (sx > SourceRect->right) break;
-
- if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_PutPixel(DestSurf, DesX, count, 0);
- else
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_PutPixel(DestSurf, DesX, count, 1);
-
-
- }
- }
- }
- else
- {
- /* Draw one pixel on X - Led to the Des Zoom Out*/
- for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
- {
- if (DesIsBiggerY)
- sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
- else
- sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
-
- if (sy > SourceRect->bottom) break;
-
- saveY = DesY+zoomY;
-
- for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
- {
- sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
-
- if (sx > SourceRect->right) break;
-
- if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_PutPixel(DestSurf, DesX, count, 0);
- else
- for (count=DesY;count<saveY;count++)
- DIB_4BPP_PutPixel(DestSurf, DesX, count, 1);
-
- }
- }
- }
- }
- break;
+ switch(SourceSurf->iBitmapFormat)
+ {
+ case BMF_1BPP:
+ /* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
+ /* This is a reference implementation, it hasn't been optimized for speed */
+
+ for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
+ {
+ sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
+
+ for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
+ {
+ sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
+
+ if(DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
+ {
+ DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
+ }
+ else
+ {
+ DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 1));
+ }
+ }
+ }
+
+ break;