* Move some inclusions to the main header.
* Set the default debugging channel globally through the main header.
* Remove inclusions and definitions that already exist in the main header.
* Improve header inclusions.
CORE-7716
svn path=/trunk/; revision=61720
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-//#include <stdarg.h>
-//#include <string.h>
-
-#define COBJMACROS
-
-//#include "windef.h"
-//#include "winbase.h"
-//#include "objbase.h"
-//#include "winerror.h"
-#include <wine/debug.h>
-//#include "dplay.h"
-//#include "dplobby.h"
-//#include "initguid.h"
-#include "dplay_global.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
-
+#include "dplayx_global.h"
typedef struct
{
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#define COBJMACROS
-#include <config.h>
-//#include "wine/port.h"
-
-//#include <stdarg.h>
-//#include <string.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-#include <windef.h>
-//#include "winerror.h"
-//#include "winbase.h"
-//#include "winnt.h"
-#include <winreg.h>
-//#include "winnls.h"
-#include <wine/unicode.h>
-#include <wine/debug.h>
-
#include "dplayx_global.h"
-#include "name_server.h"
-//#include "dplayx_queue.h"
-//#include "dplaysp.h"
-//#include "dplay_global.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
/* FIXME: Should this be externed? */
extern HRESULT DPL_CreateCompoundAddress
#ifndef __WINE_DPLAY_GLOBAL_INCLUDED
#define __WINE_DPLAY_GLOBAL_INCLUDED
-#define WIN32_NO_STATUS
-#define _INC_WINDOWS
-
-//#include <stdarg.h>
-
-//#include "windef.h"
-//#include "winbase.h"
-#include "dplaysp.h"
-#include "lobbysp.h"
-#include "dplayx_queue.h"
-
extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
LPCVOID lpAddress, DWORD dwAddressSize,
LPVOID lpContext ) DECLSPEC_HIDDEN;
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-//#include <string.h>
-//#include "winerror.h"
-#include <wine/debug.h>
-
-//#include "dplaysp.h"
-//#include "dplay_global.h"
-#include "name_server.h"
-//#include "dplayx_messages.h"
-
-#include "dplayx_global.h" /* FIXME: For global hack */
+#include "dplayx_global.h"
/* FIXME: Need to add interface locking inside procedures */
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
-
/* Prototypes */
static BOOL DPSP_CreateIUnknown( LPVOID lpSP );
static BOOL DPSP_DestroyIUnknown( LPVOID lpSP );
*
*/
-//#include <stdarg.h>
-//#include <string.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-#include <wine/debug.h>
-//#include "windef.h"
-//#include "winbase.h"
-//#include "winerror.h"
-#include <wine/unicode.h>
-
-//#include "wingdi.h"
-//#include "winuser.h"
-
#include "dplayx_global.h"
-//#include "dplayx_messages.h" /* For CreateMessageReceptionThread only */
-
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
/* FIXME: Need to do all that fun other dll referencing type of stuff */
#ifndef __WINE_DPLAYX_GLOBAL
#define __WINE_DPLAYX_GLOBAL
+#include <wine/config.h>
+
+#include <stdarg.h>
+
#define WIN32_NO_STATUS
#define _INC_WINDOWS
-#include <stdarg.h>
+#define COBJMACROS
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
#include <windef.h>
#include <winbase.h>
-//#include "winuser.h"
+#include <winreg.h>
#include <dplay.h>
+#include <wine/debug.h>
+#include <wine/unicode.h>
+
+#include "dplaysp.h"
+#include "lobbysp.h"
+#include "dplayx_queue.h"
+#include "dplay_global.h"
+#include "dplayx_messages.h"
+#include "name_server.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+
BOOL DPLAYX_ConstructData(void) DECLSPEC_HIDDEN;
BOOL DPLAYX_DestructData(void) DECLSPEC_HIDDEN;
* somehow.
*/
-#define WIN32_NO_STATUS
-#define _INC_WINDOWS
-
-#include <stdarg.h>
-
-//#include "winerror.h"
-#include <windef.h>
-#include <winbase.h>
-#include <objbase.h>
-#include <rpcproxy.h>
-#include <wine/debug.h>
#include "dplayx_global.h"
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+#include <rpcproxy.h>
static HINSTANCE instance;
* o Messaging interface required for both DirectPlay and DirectPlayLobby.
*/
-//#include <stdarg.h>
-//#include <string.h>
-//#include "windef.h"
-//#include "winbase.h"
-//#include "wingdi.h"
-//#include "winuser.h"
-//#include "winerror.h"
-
-//#include "dplayx_messages.h"
-//#include "dplay_global.h"
#include "dplayx_global.h"
-#include "name_server.h"
-#include <wine/debug.h>
-
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
typedef struct tagMSGTHREADINFO
{
#ifndef __WINE_DPLAYX_MESSAGES__
#define __WINE_DPLAYX_MESSAGES__
-//#include <stdarg.h>
-
-//#include "windef.h"
-//#include "winbase.h"
-//#include "dplay.h"
-//#include "rpc.h" /* For GUID */
-
-#include "dplay_global.h"
-
DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
HANDLE hDeath, HANDLE hConnRead ) DECLSPEC_HIDDEN;
#include <poppack.h>
-#endif
+#endif /* __WINE_DPLAYX_MESSAGES__ */
#ifndef __WINE_DPLAYX_QUEUE_H
#define __WINE_DPLAYX_QUEUE_H
-//#include <stdarg.h>
-
-//#include "windef.h"
-//#include "winbase.h"
-
#define DPQ_INSERT(a,b,c) DPQ_INSERT_IN_TAIL(a,b,c)
/*
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <stdarg.h>
-//#include <string.h>
-
-#define COBJMACROS
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-#include <windef.h>
-#include <winbase.h>
-//#include "winerror.h"
-#include <winreg.h>
-#include <winnls.h>
-#include <wine/debug.h>
#include "dplayx_global.h"
-#include "dplayx_messages.h"
-//#include "dplayx_queue.h"
-//#include "dplobby.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
/* Forward declarations for this module helper methods */
HRESULT DPL_CreateCompoundAddress ( LPCDPCOMPOUNDADDRESSELEMENT lpElements, DWORD dwElementCount,
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-//#include "winerror.h"
-#include <wine/debug.h>
-
-//#include "lobbysp.h"
-#include "dplay_global.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
+#include "dplayx_global.h"
/* Prototypes */
static BOOL DPLSP_CreateIUnknown( LPVOID lpSP );
#ifndef __WINE_LOBBY_SP_H
#define __WINE_LOBBY_SP_H
-//#include <stdarg.h>
-
-//#include "windef.h"
-//#include "winbase.h"
-//#include "winuser.h"
-#include "dplobby.h"
-
/* GUID for IDPLobbySP {5A4E5A20-2CED-11d0-A889-00A0C905433C} */
DEFINE_GUID(IID_IDPLobbySP, 0x5a4e5a20, 0x2ced, 0x11d0, 0xa8, 0x89, 0x0, 0xa0, 0xc9, 0x5, 0x43, 0x3c);
typedef struct IDPLobbySP *LPDPLOBBYSP;
*/
extern DWORD gdwDPlaySPRefCount DECLSPEC_HIDDEN;
-#endif
+#endif /* __WINE_LOBBY_SP_H */
/* NOTE: Methods with the NS_ prefix are name server methods */
-//#include <stdarg.h>
-//#include <string.h>
-
-#define NONAMELESSUNION
-#define NONAMELESSSTRUCT
-//#include "windef.h"
-//#include "winbase.h"
-//#include "winnls.h"
-#include <wine/unicode.h>
-#include <wine/debug.h>
-#include <mmsystem.h>
+#include "dplayx_global.h"
-//#include "dplayx_global.h"
-#include "name_server.h"
-//#include "dplaysp.h"
-//#include "dplayx_messages.h"
-//#include "dplayx_queue.h"
+#include <mmsystem.h>
/* FIXME: Need to create a crit section, store and use it */
-WINE_DEFAULT_DEBUG_CHANNEL(dplay);
-
/* NS specific structures */
struct NSCacheData
{
#ifndef __WINE_DPLAYX_NAMESERVER
#define __WINE_DPLAYX_NAMESERVER
-//#include <stdarg.h>
-
-//#include "windef.h"
-//#include "winbase.h"
-//#include "dplay.h"
-//#include "dplaysp.h"
-#include "dplayx_messages.h"
-//#include "dplay_global.h"
-
void NS_SetLocalComputerAsNameServer( LPCDPSESSIONDESC2 lpsd, LPVOID lpNSInfo ) DECLSPEC_HIDDEN;
void NS_AddRemoteComputerAsNameServer( LPCVOID lpNSAddrHdr,
DWORD dwHdrSize,