Initialize the VGA-related BDA data fields.
svn path=/trunk/; revision=63534
WORD KeybdBufferEnd; // 0x82
BYTE ScreenRows; // 0x84
WORD CharacterHeight; // 0x85
- BYTE EGAFlags[2]; // 0x87
+ BYTE VGAOptions; // 0x87
+ BYTE VGASwitches; // 0x88
BYTE VGAFlags[2]; // 0x89
DWORD Reserved3; // 0x8b
BYTE Reserved4; // 0x8f
((PULONG)BaseAddress)[0x43] = (ULONG)NULL;
((PULONG)BaseAddress)[0x44] = (ULONG)NULL;
+ /* Initialize the VGA BDA data */
+ Bda->VGAOptions = 0x30; /* 256 KB Video RAM */
+ Bda->VGASwitches = 0x09; /* High-resolution */
+
//
// FIXME: At the moment we always set a VGA mode. In the future,
// we should set this mode **only** when: