ASSERT_FREETYPE_LOCK_HELD();
- CurrentEntry = g_FontCacheListHead.Flink;
- while (CurrentEntry != &g_FontCacheListHead)
+ for (CurrentEntry = g_FontCacheListHead.Flink;
+ CurrentEntry != &g_FontCacheListHead;
+ CurrentEntry = CurrentEntry->Flink)
{
FontEntry = CONTAINING_RECORD(CurrentEntry, FONT_CACHE_ENTRY, ListEntry);
if ((FontEntry->Face == Face) &&
(FontEntry->RenderMode == RenderMode) &&
(SameScaleMatrix(&FontEntry->mxWorldToDevice, pmx)))
break;
- CurrentEntry = CurrentEntry->Flink;
}
if (CurrentEntry == &g_FontCacheListHead)