[MESA]
authorJérôme Gardou <jerome.gardou@reactos.org>
Thu, 30 Aug 2012 00:57:44 +0000 (00:57 +0000)
committerJérôme Gardou <jerome.gardou@reactos.org>
Thu, 30 Aug 2012 00:57:44 +0000 (00:57 +0000)
- fix build

svn path=/trunk/; revision=57204

reactos/dll/opengl/mesa/generated/mesa/matypes.h [new file with mode: 0644]

diff --git a/reactos/dll/opengl/mesa/generated/mesa/matypes.h b/reactos/dll/opengl/mesa/generated/mesa/matypes.h
new file mode 100644 (file)
index 0000000..73482de
--- /dev/null
@@ -0,0 +1,162 @@
+/*
+ * This file is automatically generated from the Mesa internal type
+ * definitions.  Do not edit directly.
+ */
+
+#ifndef __ASM_TYPES_H__
+#define __ASM_TYPES_H__
+
+
+
+/* =============================================================
+ * Offsets for struct gl_context
+ */
+
+#define CTX_DRIVER_CTX                 880
+
+#define CTX_LIGHT_ENABLED              39932
+#define CTX_LIGHT_SHADE_MODEL          39936
+#define CTX_LIGHT_COLOR_MAT_FACE       39944
+#define CTX_LIGHT_COLOR_MAT_MODE       39948
+#define CTX_LIGHT_COLOR_MAT_MASK       39952
+#define CTX_LIGHT_COLOR_MAT_ENABLED    39956
+#define CTX_LIGHT_ENABLED_LIST         39968
+#define CTX_LIGHT_NEED_VERTS           44321
+#define CTX_LIGHT_FLAGS                44324
+#define CTX_LIGHT_BASE_COLOR           44328
+
+
+/* =============================================================
+ * Offsets for struct vertex_buffer
+ */
+
+#define VB_SIZE                        0
+#define VB_COUNT                       4
+
+#define VB_ELTS                        8
+#define VB_OBJ_PTR                     60
+#define VB_EYE_PTR                     12
+#define VB_CLIP_PTR                    16
+#define VB_PROJ_CLIP_PTR               20
+#define VB_CLIP_OR_MASK                24
+#define VB_CLIP_MASK                   28
+#define VB_NORMAL_PTR                  68
+#define VB_EDGE_FLAG                   36
+#define VB_TEX0_COORD_PTR              92
+#define VB_TEX1_COORD_PTR              96
+#define VB_TEX2_COORD_PTR              100
+#define VB_TEX3_COORD_PTR              104
+#define VB_INDEX_PTR                   84
+#define VB_COLOR_PTR                   72
+#define VB_SECONDARY_COLOR_PTR         76
+#define VB_FOG_COORD_PTR               80
+#define VB_PRIMITIVE                   52
+
+
+/*
+ * Flags for struct vertex_buffer
+ */
+
+#define VERT_BIT_OBJ                   0x1
+#define VERT_BIT_NORM                  0x4
+#define VERT_BIT_RGBA                  0x8
+#define VERT_BIT_SPEC_RGB              0x10
+#define VERT_BIT_FOG_COORD             0x20
+#define VERT_BIT_TEX0                  0x100
+#define VERT_BIT_TEX1                  0x200
+#define VERT_BIT_TEX2                  0x400
+#define VERT_BIT_TEX3                  0x800
+
+
+/* =============================================================
+ * Offsets for GLvector4f
+ */
+
+#define V4F_DATA               0
+#define V4F_START              4
+#define V4F_COUNT              8
+#define V4F_STRIDE             12
+#define V4F_SIZE               16
+#define V4F_FLAGS              20
+
+/*
+ * Flags for GLvector4f
+ */
+
+#define VEC_MALLOC             0x10
+#define VEC_NOT_WRITEABLE      0x40
+#define VEC_BAD_STRIDE         0x100
+
+#define VEC_SIZE_1             0x1
+#define VEC_SIZE_2             0x3
+#define VEC_SIZE_3             0x7
+#define VEC_SIZE_4             0xf
+
+
+/* =============================================================
+ * Offsets for GLmatrix
+ */
+
+#define MATRIX_DATA    0
+#define MATRIX_INV     4
+#define MATRIX_FLAGS   8
+#define MATRIX_TYPE    12
+
+
+/* =============================================================
+ * Offsets for struct gl_light
+ */
+
+#define LIGHT_NEXT                     0
+#define LIGHT_PREV                     4
+
+#define LIGHT_AMBIENT                  8
+#define LIGHT_DIFFUSE                  24
+#define LIGHT_SPECULAR                 40
+#define LIGHT_EYE_POSITION             56
+#define LIGHT_SPOT_DIRECTION           72
+#define LIGHT_SPOT_EXPONENT            88
+#define LIGHT_SPOT_CUTOFF              92
+#define LIGHT_COS_CUTOFF               100
+#define LIGHT_CONST_ATTEN              104
+#define LIGHT_LINEAR_ATTEN             108
+#define LIGHT_QUADRATIC_ATTEN          112
+#define LIGHT_ENABLED                  116
+
+#define LIGHT_FLAGS                    120
+
+#define LIGHT_POSITION                 124
+#define LIGHT_VP_INF_NORM              140
+#define LIGHT_H_INF_NORM               152
+#define LIGHT_NORM_DIRECTION           164
+#define LIGHT_VP_INF_SPOT_ATTEN        180
+
+#define LIGHT_SPOT_EXP_TABLE           184
+#define LIGHT_MAT_AMBIENT              4280
+#define LIGHT_MAT_DIFFUSE              4304
+#define LIGHT_MAT_SPECULAR             4328
+
+#define SIZEOF_GL_LIGHT                4352
+
+/*
+ * Flags for struct gl_light
+ */
+
+#define LIGHT_SPOT                     0x1
+#define LIGHT_LOCAL_VIEWER             0x2
+#define LIGHT_POSITIONAL               0x4
+
+#define LIGHT_NEED_VERTICES            0x6
+
+
+/* =============================================================
+ * Offsets for struct gl_lightmodel
+ */
+
+#define LIGHT_MODEL_AMBIENT            0
+#define LIGHT_MODEL_LOCAL_VIEWER       16
+#define LIGHT_MODEL_TWO_SIDE           17
+#define LIGHT_MODEL_COLOR_CONTROL      20
+
+
+#endif /* __ASM_TYPES_H__ */
\ No newline at end of file