[WINED3D]
authorJérôme Gardou <jerome.gardou@reactos.org>
Tue, 21 Aug 2012 13:38:02 +0000 (13:38 +0000)
committerJérôme Gardou <jerome.gardou@reactos.org>
Tue, 21 Aug 2012 13:38:02 +0000 (13:38 +0000)
- MSVC needs INFINITY and NAN from wine/port.h.
It can't be included from a header
Will be sent upstream

svn path=/trunk/; revision=57124

22 files changed:
reactos/dll/directx/wine/wined3d/arb_program_shader.c
reactos/dll/directx/wine/wined3d/ati_fragment_shader.c
reactos/dll/directx/wine/wined3d/context.c
reactos/dll/directx/wine/wined3d/device.c
reactos/dll/directx/wine/wined3d/directx.c
reactos/dll/directx/wine/wined3d/drawprim.c
reactos/dll/directx/wine/wined3d/gl_compat.c
reactos/dll/directx/wine/wined3d/glsl_shader.c
reactos/dll/directx/wine/wined3d/nvidia_texture_shader.c
reactos/dll/directx/wine/wined3d/palette.c
reactos/dll/directx/wine/wined3d/query.c
reactos/dll/directx/wine/wined3d/resource.c
reactos/dll/directx/wine/wined3d/shader.c
reactos/dll/directx/wine/wined3d/state.c
reactos/dll/directx/wine/wined3d/stateblock.c
reactos/dll/directx/wine/wined3d/swapchain.c
reactos/dll/directx/wine/wined3d/texture.c
reactos/dll/directx/wine/wined3d/utils.c
reactos/dll/directx/wine/wined3d/vertexdeclaration.c
reactos/dll/directx/wine/wined3d/volume.c
reactos/dll/directx/wine/wined3d/wined3d_main.c
reactos/dll/directx/wine/wined3d/wined3d_private.h

index 5510a77..5c58bbe 100644 (file)
@@ -32,6 +32,7 @@
 #include <math.h>
 #include <stdio.h>
 
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
index f1bf231..25c2280 100644 (file)
@@ -23,6 +23,7 @@
 #include <math.h>
 #include <stdio.h>
 
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
index fe26549..996f128 100644 (file)
@@ -24,6 +24,7 @@
 #ifdef HAVE_FLOAT_H
 # include <float.h>
 #endif
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 6595422..17d68d8 100644 (file)
@@ -29,6 +29,7 @@
 #ifdef HAVE_FLOAT_H
 # include <float.h>
 #endif
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 90fea0d..c1cf3be 100644 (file)
@@ -23,6 +23,7 @@
 
 #include "config.h"
 #include <stdio.h>
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index a5e81db..e71b2d5 100644 (file)
@@ -25,6 +25,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
index 7ba2157..2273795 100644 (file)
@@ -23,6 +23,7 @@
 #ifdef HAVE_FLOAT_H
 # include <float.h>
 #endif
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
index 27dbfb0..01d4f3d 100644 (file)
@@ -32,6 +32,7 @@
 #include "config.h"
 #include <limits.h>
 #include <stdio.h>
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
index dc3f8b9..aba2b49 100644 (file)
@@ -24,6 +24,7 @@
 #include <math.h>
 #include <stdio.h>
 
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 780c6a9..734f2a9 100644 (file)
@@ -24,6 +24,7 @@
 
 #include <string.h>
 
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 8298058..4a3d7a7 100644 (file)
@@ -20,6 +20,7 @@
 
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index da631d6..2c056aa 100644 (file)
@@ -21,6 +21,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 50233e9..762fe01 100644 (file)
@@ -28,6 +28,7 @@
 #include <stdio.h>
 #include <string.h>
 
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
index 9465989..dec302f 100644 (file)
@@ -30,6 +30,7 @@
 #ifdef HAVE_FLOAT_H
 # include <float.h>
 #endif
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index b00fb84..daf5d22 100644 (file)
@@ -23,6 +23,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index de31fd3..45ed31a 100644 (file)
@@ -21,6 +21,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index cc7edb0..b18dd78 100644 (file)
@@ -21,6 +21,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
index 35775df..76cda19 100644 (file)
@@ -25,6 +25,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 576fe7c..d7e4ad7 100644 (file)
@@ -23,6 +23,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
index 7659e6f..2c208c9 100644 (file)
@@ -20,6 +20,7 @@
  */
 
 #include "config.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
index 1b7e493..1a2c8b4 100644 (file)
@@ -25,6 +25,7 @@
 #include "config.h"
 
 #include "initguid.h"
+#include "wine/port.h"
 #include "wined3d_private.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
index 4233c9e..3070ae3 100644 (file)
@@ -37,7 +37,6 @@
 #include "winuser.h"
 #include "wine/debug.h"
 #include "wine/unicode.h"
-#include "wine/port.h"
 
 #include "objbase.h"
 #include "wine/wined3d.h"