- MSVC needs INFINITY and NAN from wine/port.h.
It can't be included from a header
Will be sent upstream
svn path=/trunk/; revision=57124
#include <math.h>
#include <stdio.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#include <math.h>
#include <stdio.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#include "config.h"
#include <stdio.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
#include "config.h"
#include <limits.h>
#include <stdio.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#include <math.h>
#include <stdio.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#include <string.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#include <stdio.h>
#include <string.h>
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
*/
#include "config.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
#include "config.h"
#include "initguid.h"
+#include "wine/port.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
-#include "wine/port.h"
#include "objbase.h"
#include "wine/wined3d.h"