+/*
+ * PROJECT: ReactOS VGA Miniport Driver
+ * LICENSE: Microsoft NT4 DDK Sample Code License
+ * PURPOSE: Definitions for VGA
+ * PROGRAMMERS: Copyright (c) 1992 Microsoft Corporation
+ * ReactOS Portable Systems Group
+ */
+
+#ifndef _BOOTVID_VGA_H_
+#define _BOOTVID_VGA_H_
+
+#pragma once
+
+#include "cmdcnst.h"
+
+//
+// Base address of VGA memory range. Also used as base address of VGA
+// memory when loading a font, which is done with the VGA mapped at A0000.
+//
+
+#define MEM_VGA 0xA0000
+#define MEM_VGA_SIZE 0x20000
+
+//
+// For memory mapped IO
+//
+
+#define MEMORY_MAPPED_IO_OFFSET (0xB8000 - 0xA0000)
+
+//
+// Port definitions for filling the ACCESS_RANGES structure in the miniport
+// information, defines the range of I/O ports the VGA spans.
+// There is a break in the IO ports - a few ports are used for the parallel
+// port. Those cannot be defined in the ACCESS_RANGE, but are still mapped
+// so all VGA ports are in one address range.
+//
+
+#define VGA_BASE_IO_PORT 0x000003B0
+#define VGA_START_BREAK_PORT 0x000003BB
+#define VGA_END_BREAK_PORT 0x000003C0
+#define VGA_MAX_IO_PORT 0x000003DF
+
+//
+// VGA register definitions
+//
+// eVb: 3.1 [VGA] - Use offsets from the VGA Port Address instead of absolute
+#define CRTC_ADDRESS_PORT_MONO 0x0004 // CRT Controller Address and
+#define CRTC_DATA_PORT_MONO 0x0005 // Data registers in mono mode
+#define FEAT_CTRL_WRITE_PORT_MONO 0x000A // Feature Control write port
+ // in mono mode
+#define INPUT_STATUS_1_MONO 0x000A // Input Status 1 register read
+ // port in mono mode
+#define ATT_INITIALIZE_PORT_MONO INPUT_STATUS_1_MONO
+ // Register to read to reset
+ // Attribute Controller index/data
+
+#define ATT_ADDRESS_PORT 0x0010 // Attribute Controller Address and
+#define ATT_DATA_WRITE_PORT 0x0010 // Data registers share one port
+ // for writes, but only Address is
+ // readable at 0x3C0
+#define ATT_DATA_READ_PORT 0x0011 // Attribute Controller Data reg is
+ // readable here
+#define MISC_OUTPUT_REG_WRITE_PORT 0x0012 // Miscellaneous Output reg write
+ // port
+#define INPUT_STATUS_0_PORT 0x0012 // Input Status 0 register read
+ // port
+#define VIDEO_SUBSYSTEM_ENABLE_PORT 0x0013 // Bit 0 enables/disables the
+ // entire VGA subsystem
+#define SEQ_ADDRESS_PORT 0x0014 // Sequence Controller Address and
+#define SEQ_DATA_PORT 0x0015 // Data registers
+#define DAC_PIXEL_MASK_PORT 0x0016 // DAC pixel mask reg
+#define DAC_ADDRESS_READ_PORT 0x0017 // DAC register read index reg,
+ // write-only
+#define DAC_STATE_PORT 0x0017 // DAC state (read/write),
+ // read-only
+#define DAC_ADDRESS_WRITE_PORT 0x0018 // DAC register write index reg
+#define DAC_DATA_REG_PORT 0x0019 // DAC data transfer reg
+#define FEAT_CTRL_READ_PORT 0x001A // Feature Control read port
+#define MISC_OUTPUT_REG_READ_PORT 0x001C // Miscellaneous Output reg read
+ // port
+#define GRAPH_ADDRESS_PORT 0x001E // Graphics Controller Address
+#define GRAPH_DATA_PORT 0x001F // and Data registers
+
+#define CRTC_ADDRESS_PORT_COLOR 0x0024 // CRT Controller Address and
+#define CRTC_DATA_PORT_COLOR 0x0025 // Data registers in color mode
+#define FEAT_CTRL_WRITE_PORT_COLOR 0x002A // Feature Control write port
+#define INPUT_STATUS_1_COLOR 0x002A // Input Status 1 register read
+ // port in color mode
+// eVb: 3.2 [END]
+#define ATT_INITIALIZE_PORT_COLOR INPUT_STATUS_1_COLOR
+ // Register to read to reset
+ // Attribute Controller index/data
+ // toggle in color mode
+
+//
+// VGA indexed register indexes.
+//
+
+#define IND_CURSOR_START 0x0A // index in CRTC of the Cursor Start
+#define IND_CURSOR_END 0x0B // and End registers
+#define IND_CURSOR_HIGH_LOC 0x0E // index in CRTC of the Cursor Location
+#define IND_CURSOR_LOW_LOC 0x0F // High and Low Registers
+#define IND_VSYNC_END 0x11 // index in CRTC of the Vertical Sync
+ // End register, which has the bit
+ // that protects/unprotects CRTC
+ // index registers 0-7
+#define IND_CR2C 0x2C // Nordic LCD Interface Register
+#define IND_CR2D 0x2D // Nordic LCD Display Control
+#define IND_SET_RESET_ENABLE 0x01 // index of Set/Reset Enable reg in GC
+#define IND_DATA_ROTATE 0x03 // index of Data Rotate reg in GC
+#define IND_READ_MAP 0x04 // index of Read Map reg in Graph Ctlr
+#define IND_GRAPH_MODE 0x05 // index of Mode reg in Graph Ctlr
+#define IND_GRAPH_MISC 0x06 // index of Misc reg in Graph Ctlr
+#define IND_BIT_MASK 0x08 // index of Bit Mask reg in Graph Ctlr
+#define IND_SYNC_RESET 0x00 // index of Sync Reset reg in Seq
+#define IND_MAP_MASK 0x02 // index of Map Mask in Sequencer
+#define IND_MEMORY_MODE 0x04 // index of Memory Mode reg in Seq
+#define IND_CRTC_PROTECT 0x11 // index of reg containing regs 0-7 in
+ // CRTC
+#define IND_CRTC_COMPAT 0x34 // index of CRTC Compatibility reg
+ // in CRTC
+#define IND_PERF_TUNING 0x16 // index of performance tuning in Seq
+#define START_SYNC_RESET_VALUE 0x01 // value for Sync Reset reg to start
+ // synchronous reset
+#define END_SYNC_RESET_VALUE 0x03 // value for Sync Reset reg to end
+ // synchronous reset
+
+//
+// Values for Attribute Controller Index register to turn video off
+// and on, by setting bit 5 to 0 (off) or 1 (on).
+//
+
+#define VIDEO_DISABLE 0
+#define VIDEO_ENABLE 0x20
+
+#define INDEX_ENABLE_AUTO_START 0x31
+
+// Masks to keep only the significant bits of the Graphics Controller and
+// Sequencer Address registers. Masking is necessary because some VGAs, such
+// as S3-based ones, don't return unused bits set to 0, and some SVGAs use
+// these bits if extensions are enabled.
+//
+
+#define GRAPH_ADDR_MASK 0x0F
+#define SEQ_ADDR_MASK 0x07
+
+//
+// Mask used to toggle Chain4 bit in the Sequencer's Memory Mode register.
+//
+
+#define CHAIN4_MASK 0x08
+
+//
+// Value written to the Read Map register when identifying the existence of
+// a VGA in VgaInitialize. This value must be different from the final test
+// value written to the Bit Mask in that routine.
+//
+
+#define READ_MAP_TEST_SETTING 0x03
+
+//
+// Default text mode setting for various registers, used to restore their
+// states if VGA detection fails after they've been modified.
+//
+
+#define MEMORY_MODE_TEXT_DEFAULT 0x02
+#define BIT_MASK_DEFAULT 0xFF
+#define READ_MAP_DEFAULT 0x00
+
+
+//
+// Palette-related info.
+//
+
+//
+// Highest valid DAC color register index.
+//
+
+#define VIDEO_MAX_COLOR_REGISTER 0xFF
+
+//
+// Highest valid palette register index
+//
+
+#define VIDEO_MAX_PALETTE_REGISTER 0x0F
+
+//
+// Mode into which to put the VGA before starting a VDM, so it's a plain
+// vanilla VGA. (This is the mode's index in ModesVGA[], currently standard
+// 80x25 text mode.)
+//
+
+#define DEFAULT_MODE 0
+
+//
+// Number of bytes to save in each plane.
+//
+
+#define VGA_PLANE_SIZE 0x10000
+
+//
+// Number of each type of indexed register in a standard VGA, used by
+// validator and state save/restore functions.
+//
+// Note: VDMs currently only support basic VGAs only.
+//
+
+#define VGA_NUM_SEQUENCER_PORTS 5
+#define VGA_NUM_CRTC_PORTS 25
+#define VGA_NUM_GRAPH_CONT_PORTS 9
+#define VGA_NUM_ATTRIB_CONT_PORTS 21
+#define VGA_NUM_DAC_ENTRIES 256
+
+#define EXT_NUM_GRAPH_CONT_PORTS 0
+#define EXT_NUM_SEQUENCER_PORTS 0
+#define EXT_NUM_CRTC_PORTS 0
+#define EXT_NUM_ATTRIB_CONT_PORTS 0
+#define EXT_NUM_DAC_ENTRIES 0
+
+#endif /* _BOOTVID_VGA_H_ */