+}
+
+void
+dump_D3dTextureFormats(DDSURFACEDESC *puD3dTextureFormats, int dwNum, char *text)
+{
+ int t=0;
+ int count = 0;
+ DWORD flag = 0;
+ DDSURFACEDESC * myTextureFormats = puD3dTextureFormats;
+
+ printf("dumping the DDSURFACEDESC/DDSURFACEDESC2 from %s\n",text);
+
+ for (t=0;t<dwNum;t++)
+ {
+ printf("Show %d of %d DDSURFACEDESC\n",t+1,dwNum);
+ if (myTextureFormats->dwSize == sizeof(DDSURFACEDESC))
+ {
+ printf(" puD3dTextureFormats->dwSize : 0x%08lx\n",(long)myTextureFormats->dwSize);
+
+ printf(" puD3dTextureFormats->dwFlags : ");
+ count = 0;
+ flag = myTextureFormats->dwFlags;
+ checkflag(flag,DDSD_ALPHABITDEPTH,"DDSD_ALPHABITDEPTH");
+ checkflag(flag,DDSD_BACKBUFFERCOUNT ,"DDSD_BACKBUFFERCOUNT");
+ checkflag(flag,DDSD_CAPS,"DDSD_CAPS ");
+ checkflag(flag,DDSD_CKDESTBLT,"DDSD_CKDESTBLT");
+ checkflag(flag,DDSD_CKDESTOVERLAY,"DDSD_CKDESTOVERLAY");
+ checkflag(flag,DDSD_CKSRCBLT,"DDSD_CKSRCBLT");
+ checkflag(flag,DDSD_CKSRCOVERLAY,"DDSD_CKSRCOVERLAY");
+ checkflag(flag,DDSD_HEIGHT,"DDSD_HEIGHT");
+ checkflag(flag,DDSD_LINEARSIZE,"DDSD_LINEARSIZE");
+ checkflag(flag,DDSD_LPSURFACE,"DDSD_LPSURFACE");
+ checkflag(flag,DDSD_MIPMAPCOUNT,"DDSD_MIPMAPCOUNT");
+ checkflag(flag,DDSD_PITCH,"DDSD_PITCH");
+ checkflag(flag,DDSD_PIXELFORMAT,"DDSD_PIXELFORMAT");
+ checkflag(flag,DDSD_REFRESHRATE,"DDSD_REFRESHRATE");
+ checkflag(flag,DDSD_WIDTH,"DDSD_WIDTH");
+ checkflag(flag,DDSD_ZBUFFERBITDEPTH,"DDSD_ZBUFFERBITDEPTH");
+ endcheckflag(flag,"puD3dTextureFormats->dwFlags");
+
+ printf(" puD3dTextureFormats->dwHeight : 0x%08lx\n",(long)myTextureFormats->dwHeight);
+ printf(" puD3dTextureFormats->dwWidth : 0x%08lx\n",(long)myTextureFormats->dwWidth);
+ printf(" puD3dTextureFormats->dwLinearSize : 0x%08lx\n",(long)myTextureFormats->dwLinearSize);
+ printf(" puD3dTextureFormats->dwBackBufferCount : 0x%08lx\n",(long)myTextureFormats->dwBackBufferCount);
+ printf(" puD3dTextureFormats->dwZBufferBitDepth : 0x%08lx\n",(long)myTextureFormats->dwZBufferBitDepth);
+ printf(" puD3dTextureFormats->dwAlphaBitDepth : 0x%08lx\n",(long)myTextureFormats->dwAlphaBitDepth);
+ printf(" puD3dTextureFormats->dwReserved : 0x%08lx\n",(long)myTextureFormats->dwReserved);
+ printf(" puD3dTextureFormats->lpSurface : 0x%08lx\n",(long)myTextureFormats->lpSurface);
+ printf(" puD3dTextureFormats->ddckCKDestOverlay.dwColorSpaceLowValue : 0x%08lx\n",(long)myTextureFormats->ddckCKDestOverlay.dwColorSpaceLowValue);
+ printf(" puD3dTextureFormats->ddckCKDestOverlay.dwColorSpaceHighValue : 0x%08lx\n",(long)myTextureFormats->ddckCKDestOverlay.dwColorSpaceHighValue);
+ printf(" puD3dTextureFormats->ddckCKDestBlt.dwColorSpaceLowValue : 0x%08lx\n",(long)myTextureFormats->ddckCKDestBlt.dwColorSpaceLowValue);
+ printf(" puD3dTextureFormats->ddckCKDestBlt : 0x%08lx\n",(long)myTextureFormats->ddckCKDestBlt.dwColorSpaceHighValue);
+ printf(" puD3dTextureFormats->ddckCKSrcOverlay.dwColorSpaceLowValue : 0x%08lx\n",(long)myTextureFormats->ddckCKSrcOverlay.dwColorSpaceLowValue);
+ printf(" puD3dTextureFormats->ddckCKSrcOverlay.dwColorSpaceHighValue : 0x%08lx\n",(long)myTextureFormats->ddckCKSrcOverlay.dwColorSpaceHighValue);
+ printf(" puD3dTextureFormats->ddckCKSrcBlt.dwColorSpaceLowValue : 0x%08lx\n",(long)myTextureFormats->ddckCKSrcBlt.dwColorSpaceLowValue);
+ printf(" puD3dTextureFormats->ddckCKSrcBlt.dwColorSpaceHighValue : 0x%08lx\n",(long)myTextureFormats->ddckCKSrcBlt.dwColorSpaceHighValue);
+
+ // DDPIXELFORMAT
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwSize : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwSize);
+ if (puD3dTextureFormats->ddpfPixelFormat.dwSize == sizeof(DDPIXELFORMAT))
+ {
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwFlags : ");
+ count = 0;
+ flag = myTextureFormats->ddpfPixelFormat.dwFlags;
+ checkflag(flag,DDPF_ALPHA,"DDPF_ALPHA");
+ checkflag(flag,DDPF_ALPHAPIXELS ,"DDPF_ALPHAPIXELS");
+ checkflag(flag,DDPF_ALPHAPREMULT,"DDPF_ALPHAPREMULT");
+ checkflag(flag,DDPF_BUMPLUMINANCE ,"DDPF_BUMPLUMINANCE");
+ checkflag(flag,DDPF_BUMPDUDV,"DDPF_BUMPDUDV");
+ checkflag(flag,DDPF_COMPRESSED,"DDPF_COMPRESSED");
+ checkflag(flag,DDPF_FOURCC,"DDPF_FOURCC");
+ checkflag(flag,DDPF_LUMINANCE,"DDPF_LUMINANCE");
+ checkflag(flag,DDPF_PALETTEINDEXED1,"DDPF_PALETTEINDEXED1");
+ checkflag(flag,DDPF_PALETTEINDEXED2,"DDPF_PALETTEINDEXED2");
+ checkflag(flag,DDPF_PALETTEINDEXED4,"DDPF_PALETTEINDEXED4");
+ checkflag(flag,DDPF_PALETTEINDEXED8,"DDPF_PALETTEINDEXED8");
+ checkflag(flag,DDPF_PALETTEINDEXEDTO8,"DDPF_PALETTEINDEXEDTO8");
+ checkflag(flag,DDPF_RGB ,"DDPF_RGB");
+ checkflag(flag,DDPF_RGBTOYUV,"DDPF_RGBTOYUV");
+ checkflag(flag,DDPF_STENCILBUFFER,"DDPF_STENCILBUFFER");
+ checkflag(flag,DDPF_YUV,"DDPF_YUV");
+ checkflag(flag,DDPF_ZBUFFER,"DDPF_ZBUFFER");
+ checkflag(flag,DDPF_ZPIXELS,"DDPF_ZPIXELS");
+ endcheckflag(flag,"puD3dTextureFormats->ddpfPixelFormat.dwFlags");
+
+
+ if (myTextureFormats->ddpfPixelFormat.dwFlags & DDPF_FOURCC)
+ {
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwFourCC : ");
+ switch(myTextureFormats->ddpfPixelFormat.dwFourCC)
+ {
+ case MAKEFOURCC('A','U','R','2'):
+ printf("AUR2\n");
+ break;
+
+ case MAKEFOURCC('A','U','R','A'):
+ printf("AURA\n");
+ break;
+
+ case MAKEFOURCC('C','H','A','M'):
+ printf("CHAM\n");
+ break;
+
+ case MAKEFOURCC('C','V','I','D'):
+ printf("CVID\n");
+ break;
+
+ case MAKEFOURCC('D','X','T','1'):
+ printf("DXT1\n");
+ break;
+
+ case MAKEFOURCC('D','X','T','2'):
+ printf("DXT2\n");
+ break;
+
+ case MAKEFOURCC('D','X','T','3'):
+ printf("DXT3\n");
+ break;
+
+ case MAKEFOURCC('D','X','T','4'):
+ printf("DXT4\n");
+ break;
+
+ case MAKEFOURCC('D','X','T','5'):
+ printf("DXT5\n");
+ break;
+
+ case MAKEFOURCC('F','V','F','1'):
+ printf("FVF1\n");
+ break;
+
+ case MAKEFOURCC('I','F','0','9'):
+ printf("IF09\n");
+ break;
+
+ case MAKEFOURCC('I','V','3','1'):
+ printf("IV31\n");
+ break;
+
+ case MAKEFOURCC('J','P','E','G'):
+ printf("JPEG\n");
+ break;
+
+ case MAKEFOURCC('M','J','P','G'):
+ printf("MJPG\n");
+ break;
+
+ case MAKEFOURCC('M','R','L','E'):
+ printf("MRLE\n");
+ break;
+
+ case MAKEFOURCC('M','S','V','C'):
+ printf("MSVC\n");
+ break;
+
+ case MAKEFOURCC('P','H','M','O'):
+ printf("PHMO\n");
+ break;
+
+ case MAKEFOURCC('R','T','2','1'):
+ printf("RT21\n");
+ break;
+
+ case MAKEFOURCC('U','L','T','I'):
+ printf("ULTI\n");
+ break;
+
+ case MAKEFOURCC('V','4','2','2'):
+ printf("V422\n");
+ break;
+
+ case MAKEFOURCC('V','6','5','5'):
+ printf("V655\n");
+ break;
+
+ case MAKEFOURCC('V','D','C','T'):
+ printf("VDCT\n");
+ break;
+
+ case MAKEFOURCC('V','I','D','S'):
+ printf("VIDS\n");
+ break;
+
+ case MAKEFOURCC('Y','U','9','2'):
+ printf("YU92\n");
+ break;
+
+ case MAKEFOURCC('Y','U','V','8'):
+ printf("YUV8\n");
+ break;
+
+ case MAKEFOURCC('Y','U','V','9'):
+ printf("YUV9\n");
+ break;
+
+ case MAKEFOURCC('Y','U','Y','V'):
+ printf("YUYV\n");
+ break;
+
+ case MAKEFOURCC('Z','P','E','G'):
+ printf("ZPEG\n");
+ break;
+
+ default:
+ printf("0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwFourCC);
+ break;
+ }
+ }
+ else
+ {
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwFourCC : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwFourCC);
+ }
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwRGBBitCount : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwRGBBitCount);
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwRBitMask : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwRBitMask);
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwGBitMask : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwGBitMask);
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwBBitMask : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwBBitMask);
+ printf(" puD3dTextureFormats->ddpfPixelFormat.dwRGBAlphaBitMask : 0x%08lx\n",(long)myTextureFormats->ddpfPixelFormat.dwRGBAlphaBitMask);
+ }
+ else
+ {
+ printf("none uD3dTextureFormats->ddpfPixelFormat from the driver 0x%08lx\n",myTextureFormats->ddpfPixelFormat.dwSize);
+ }
+
+ printf(" puD3dTextureFormats->ddsCaps.dwCaps : ");
+ count = 0;
+ flag = myTextureFormats->ddsCaps.dwCaps;
+ // not in use longer acoing msdn checkflag(flag,DDSCAPS_3D,"DDSCAPS_3D");
+ checkflag(flag,DDSCAPS_3DDEVICE ,"DDSCAPS_3DDEVICE");
+ checkflag(flag,DDSCAPS_ALLOCONLOAD,"DDSCAPS_ALLOCONLOAD ");
+ checkflag(flag,DDSCAPS_ALPHA,"DDSCAPS_ALPHA");
+ checkflag(flag,DDSCAPS_BACKBUFFER,"DDSCAPS_BACKBUFFER");
+ checkflag(flag,DDSCAPS_FLIP,"DDSCAPS_FLIP");
+ checkflag(flag,DDSCAPS_FRONTBUFFER,"DDSCAPS_FRONTBUFFER");
+ checkflag(flag,DDSCAPS_HWCODEC,"DDSCAPS_HWCODEC");
+ checkflag(flag,DDSCAPS_LIVEVIDEO ,"DDSCAPS_LIVEVIDEO");
+ checkflag(flag,DDSCAPS_LOCALVIDMEM,"DDSCAPS_LOCALVIDMEM");
+ checkflag(flag,DDSCAPS_MIPMAP,"DDSCAPS_MIPMAP");
+ checkflag(flag,DDSCAPS_MODEX,"DDSCAPS_MODEX");
+ checkflag(flag,DDSCAPS_NONLOCALVIDMEM,"DDSCAPS_NONLOCALVIDMEM");
+ checkflag(flag,DDSCAPS_OFFSCREENPLAIN,"DDSCAPS_OFFSCREENPLAIN");
+ checkflag(flag,DDSCAPS_OPTIMIZED,"DDSCAPS_OPTIMIZED");
+ checkflag(flag,DDSCAPS_OVERLAY,"DDSCAPS_OVERLAY");
+ checkflag(flag,DDSCAPS_OWNDC,"DDSCAPS_OWNDC");
+ checkflag(flag,DDSCAPS_PALETTE,"DDSCAPS_PALETTE");
+ checkflag(flag,DDSCAPS_PRIMARYSURFACE ,"DDSCAPS_PRIMARYSURFACE");
+ checkflag(flag,DDSCAPS_STANDARDVGAMODE,"DDSCAPS_STANDARDVGAMODE");
+ checkflag(flag,DDSCAPS_SYSTEMMEMORY,"DDSCAPS_SYSTEMMEMORY");
+ checkflag(flag,DDSCAPS_TEXTURE,"DDSCAPS_TEXTURE");
+ checkflag(flag,DDSCAPS_VIDEOMEMORY,"DDSCAPS_VIDEOMEMORY");
+ checkflag(flag,DDSCAPS_VIDEOPORT,"DDSCAPS_VIDEOPORT");
+ checkflag(flag,DDSCAPS_VISIBLE,"DDSCAPS_VISIBLE");
+ checkflag(flag,DDSCAPS_WRITEONLY ,"DDSCAPS_WRITEONLY");
+ checkflag(flag,DDSCAPS_ZBUFFER,"DDSCAPS_ZBUFFER");
+ endcheckflag(flag,"puD3dTextureFormats->ddsCaps.dwCaps");
+
+
+ myTextureFormats = (DDSURFACEDESC *) (((DWORD) myTextureFormats) + sizeof(DDSURFACEDESC));
+ }
+ else
+ {
+ printf("error this should not happen : puD3dTextureFormats from the driver 0x%08lx\n",myTextureFormats->dwSize);
+ break;
+ }
+ }
+
+
+
+
+
+
+
+
+
+
+