[AMSTREAM] Sync with Wine Staging 3.9. CORE-14656
[reactos.git] / dll / directx / ddraw / Vtable / DirectD3D7_Vtable.c
1 #include <windows.h>
2 #include <stdio.h>
3 #include <ddraw.h>
4 #include <ddrawi.h>
5 #include <d3dhal.h>
6 #include <ddrawgdi.h>
7
8 #if defined(_WIN32) && !defined(_NO_COM )
9 #define COM_NO_WINDOWS_H
10 #include <objbase.h>
11 #else
12 #define IUnknown void
13 #if !defined(NT_BUILD_ENVIRONMENT) && !defined(WINNT)
14 #define CO_E_NOTINITIALIZED 0x800401F0
15 #endif
16 #endif
17
18 HRESULT WINAPI Main_D3D_QueryInterface(LPDIRECT3D7 iface, REFIID riid, LPVOID * ppvObject);
19 ULONG WINAPI Main_D3D_AddRef(LPDIRECT3D7 iface);
20 ULONG WINAPI Main_D3D_Release(LPDIRECT3D7 iface);
21 HRESULT WINAPI Main_D3D_EnumDevices(LPDIRECT3D7 iface, LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg);
22 HRESULT WINAPI Main_D3D_CreateDevice7(LPDIRECT3D7 iface, REFCLSID rclsid,LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice);
23 HRESULT WINAPI Main_D3D_CreateVertexBuffer7(LPDIRECT3D7 iface, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, LPDIRECT3DVERTEXBUFFER7 *lplpD3DVertBuf,DWORD dwFlags);
24 HRESULT WINAPI Main_D3D_EnumZBufferFormats(LPDIRECT3D7 iface, REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,LPVOID lpContext);
25 HRESULT WINAPI Main_D3D_EvictManagedTextures(LPDIRECT3D7 iface);
26
27 IDirect3D7Vtbl IDirect3D7_Vtbl =
28 {
29 Main_D3D_QueryInterface,
30 Main_D3D_AddRef,
31 Main_D3D_Release,
32 Main_D3D_EnumDevices,
33 Main_D3D_CreateDevice7,
34 Main_D3D_CreateVertexBuffer7,
35 Main_D3D_EnumZBufferFormats,
36 Main_D3D_EvictManagedTextures
37 };
38