* Sync up to trunk HEAD (r62975).
[reactos.git] / dll / directx / wine / d3d8 / d3d8_private.h
1 /*
2 * Direct3D 8 private include file
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <config.h>
27
28 #include <assert.h>
29 #include <stdarg.h>
30
31 #define WIN32_NO_STATUS
32 #define _INC_WINDOWS
33 #define COM_NO_WINDOWS_H
34
35 #define NONAMELESSUNION
36 #define NONAMELESSSTRUCT
37 #define COBJMACROS
38 #include <windef.h>
39 #include <winbase.h>
40 #include <wingdi.h>
41
42 #include <wine/debug.h>
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
44
45 #include <d3d8.h>
46 #include <wine/wined3d.h>
47
48 /* CreateVertexShader can return > 0xFFFF */
49 #define VS_HIGHESTFIXEDFXF 0xF0000000
50
51 /* ===========================================================================
52 Macros
53 =========================================================================== */
54 /* Not nice, but it lets wined3d support different versions of directx */
55 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
56 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
57 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
58 _pD3D8Caps->Caps = _pWineCaps->Caps; \
59 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
60 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
61 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
62 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
63 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
64 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
65 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
66 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
67 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
68 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
69 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
70 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
71 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
72 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
73 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
74 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
75 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
76 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
77 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
78 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
79 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
80 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
81 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
82 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
83 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
84 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
85 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
86 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
87 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
88 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
89 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
90 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
91 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
92 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
93 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
94 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
95 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
96 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
97 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
98 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
99 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
100 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
101 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
102 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
103 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
104 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
105 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
106 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
107 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
108 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
109
110 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
111
112 struct d3d8
113 {
114 IDirect3D8 IDirect3D8_iface;
115 LONG refcount;
116 struct wined3d *wined3d;
117 };
118
119 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
120
121 /*****************************************************************************
122 * IDirect3DDevice8 implementation structure
123 */
124
125 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
126 #define D3D8_INVALID_HANDLE ~0U
127
128 enum d3d8_handle_type
129 {
130 D3D8_HANDLE_FREE,
131 D3D8_HANDLE_VS,
132 D3D8_HANDLE_PS,
133 D3D8_HANDLE_SB,
134 };
135
136 struct d3d8_handle_entry
137 {
138 void *object;
139 enum d3d8_handle_type type;
140 };
141
142 struct d3d8_handle_table
143 {
144 struct d3d8_handle_entry *entries;
145 struct d3d8_handle_entry *free_entries;
146 UINT table_size;
147 UINT entry_count;
148 };
149
150 struct FvfToDecl
151 {
152 DWORD fvf;
153 struct d3d8_vertex_declaration *declaration;
154 };
155
156 struct d3d8_device
157 {
158 /* IUnknown fields */
159 IDirect3DDevice8 IDirect3DDevice8_iface;
160 struct wined3d_device_parent device_parent;
161 LONG ref;
162 struct wined3d_device *wined3d_device;
163 IDirect3D8 *d3d_parent;
164 struct d3d8_handle_table handle_table;
165
166 /* FVF management */
167 struct FvfToDecl *decls;
168 UINT numConvertedDecls, declArraySize;
169
170 /* User data draws */
171 struct wined3d_buffer *vertex_buffer;
172 UINT vertex_buffer_size;
173 UINT vertex_buffer_pos;
174 struct wined3d_buffer *index_buffer;
175 UINT index_buffer_size;
176 UINT index_buffer_pos;
177
178 /* Avoids recursion with nested ReleaseRef to 0 */
179 BOOL inDestruction;
180 BOOL lost;
181 };
182
183 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
184 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
185
186 struct d3d8_resource
187 {
188 LONG refcount;
189 struct wined3d_private_store private_store;
190 };
191
192 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
193 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
194 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
195 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
196 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
197 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
198 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
199
200 struct d3d8_volume
201 {
202 IDirect3DVolume8 IDirect3DVolume8_iface;
203 struct d3d8_resource resource;
204 struct wined3d_volume *wined3d_volume;
205 IUnknown *container;
206 IUnknown *forwardReference;
207 };
208
209 void volume_init(struct d3d8_volume *volume, struct wined3d_volume *wined3d_volume,
210 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
211
212 struct d3d8_swapchain
213 {
214 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
215 LONG refcount;
216 struct wined3d_swapchain *wined3d_swapchain;
217 IDirect3DDevice8 *parent_device;
218 };
219
220 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
221 struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
222
223 struct d3d8_surface
224 {
225 IDirect3DSurface8 IDirect3DSurface8_iface;
226 struct d3d8_resource resource;
227 struct wined3d_surface *wined3d_surface;
228 IDirect3DDevice8 *parent_device;
229
230 /* The surface container */
231 IUnknown *container;
232
233 /* If set forward refcounting to this object */
234 IUnknown *forwardReference;
235 };
236
237 void surface_init(struct d3d8_surface *surface, struct wined3d_surface *wined3d_surface,
238 struct d3d8_device *device, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
239 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
240
241 struct d3d8_vertexbuffer
242 {
243 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
244 struct d3d8_resource resource;
245 struct wined3d_buffer *wined3d_buffer;
246 IDirect3DDevice8 *parent_device;
247 DWORD fvf;
248 };
249
250 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
251 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
252 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
253
254 struct d3d8_indexbuffer
255 {
256 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
257 struct d3d8_resource resource;
258 struct wined3d_buffer *wined3d_buffer;
259 IDirect3DDevice8 *parent_device;
260 enum wined3d_format_id format;
261 };
262
263 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
264 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
265 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
266
267 struct d3d8_texture
268 {
269 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
270 struct d3d8_resource resource;
271 struct wined3d_texture *wined3d_texture;
272 IDirect3DDevice8 *parent_device;
273 };
274
275 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
276 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
277 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
278 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
279 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
280 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
281 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
282
283 struct d3d8_vertex_declaration
284 {
285 DWORD *elements;
286 DWORD elements_size; /* Size of elements, in bytes */
287 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
288 DWORD shader_handle;
289 };
290
291 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
292 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
293 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
294 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
295 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
296
297 struct d3d8_vertex_shader
298 {
299 struct d3d8_vertex_declaration *vertex_declaration;
300 struct wined3d_shader *wined3d_shader;
301 };
302
303 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
304 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
305 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
306
307 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
308
309 struct d3d8_pixel_shader
310 {
311 DWORD handle;
312 struct wined3d_shader *wined3d_shader;
313 };
314
315 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
316 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
317 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
318
319 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
320 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
321 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
322 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
323
324 #endif /* __WINE_D3DX8_PRIVATE_H */