[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3d8 / directx.c
1 /*
2 * IDirect3D8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "d3d8_private.h"
24
25 static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
26 {
27 return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
28 }
29
30 static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
31 {
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33
34 if (IsEqualGUID(riid, &IID_IDirect3D8)
35 || IsEqualGUID(riid, &IID_IUnknown))
36 {
37 IDirect3D8_AddRef(iface);
38 *out = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *out = NULL;
45 return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
49 {
50 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
51 ULONG refcount = InterlockedIncrement(&d3d8->refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 return refcount;
56 }
57
58 static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
59 {
60 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
61 ULONG refcount = InterlockedDecrement(&d3d8->refcount);
62
63 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
64
65 if (!refcount)
66 {
67 wined3d_mutex_lock();
68 wined3d_decref(d3d8->wined3d);
69 wined3d_mutex_unlock();
70
71 HeapFree(GetProcessHeap(), 0, d3d8);
72 }
73
74 return refcount;
75 }
76
77 static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
78 {
79 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
80 HRESULT hr;
81
82 TRACE("iface %p, init_function %p.\n", iface, init_function);
83
84 wined3d_mutex_lock();
85 hr = wined3d_register_software_device(d3d8->wined3d, init_function);
86 wined3d_mutex_unlock();
87
88 return hr;
89 }
90
91 static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
92 {
93 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
94 HRESULT hr;
95
96 TRACE("iface %p.\n", iface);
97
98 wined3d_mutex_lock();
99 hr = wined3d_get_adapter_count(d3d8->wined3d);
100 wined3d_mutex_unlock();
101
102 return hr;
103 }
104
105 static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
106 DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
107 {
108 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
109 struct wined3d_adapter_identifier adapter_id;
110 HRESULT hr;
111
112 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
113 iface, adapter, flags, identifier);
114
115 adapter_id.driver = identifier->Driver;
116 adapter_id.driver_size = sizeof(identifier->Driver);
117 adapter_id.description = identifier->Description;
118 adapter_id.description_size = sizeof(identifier->Description);
119 adapter_id.device_name = NULL; /* d3d9 only */
120 adapter_id.device_name_size = 0; /* d3d9 only */
121
122 wined3d_mutex_lock();
123 hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id);
124 wined3d_mutex_unlock();
125
126 identifier->DriverVersion = adapter_id.driver_version;
127 identifier->VendorId = adapter_id.vendor_id;
128 identifier->DeviceId = adapter_id.device_id;
129 identifier->SubSysId = adapter_id.subsystem_id;
130 identifier->Revision = adapter_id.revision;
131 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
132 identifier->WHQLLevel = adapter_id.whql_level;
133
134 return hr;
135 }
136
137 static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
138 {
139 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
140 HRESULT hr;
141
142 TRACE("iface %p, adapter %u.\n", iface, adapter);
143
144 wined3d_mutex_lock();
145 hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter,
146 WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN);
147 wined3d_mutex_unlock();
148
149 return hr;
150 }
151
152 static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
153 {
154 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
155 struct wined3d_display_mode wined3d_mode;
156 HRESULT hr;
157
158 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
159 iface, adapter, mode_idx, mode);
160
161 wined3d_mutex_lock();
162 hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN,
163 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
164 wined3d_mutex_unlock();
165
166 if (SUCCEEDED(hr))
167 {
168 mode->Width = wined3d_mode.width;
169 mode->Height = wined3d_mode.height;
170 mode->RefreshRate = wined3d_mode.refresh_rate;
171 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
172 }
173
174 return hr;
175 }
176
177 static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
178 {
179 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
180 struct wined3d_display_mode wined3d_mode;
181 HRESULT hr;
182
183 TRACE("iface %p, adapter %u, mode %p.\n",
184 iface, adapter, mode);
185
186 wined3d_mutex_lock();
187 hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL);
188 wined3d_mutex_unlock();
189
190 if (SUCCEEDED(hr))
191 {
192 mode->Width = wined3d_mode.width;
193 mode->Height = wined3d_mode.height;
194 mode->RefreshRate = wined3d_mode.refresh_rate;
195 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
196 }
197
198 return hr;
199 }
200
201 static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
202 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
203 {
204 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
205 HRESULT hr;
206
207 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
208 iface, adapter, device_type, display_format, backbuffer_format, windowed);
209
210 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
211 return WINED3DERR_NOTAVAILABLE;
212
213 wined3d_mutex_lock();
214 hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
215 wined3dformat_from_d3dformat(backbuffer_format), windowed);
216 wined3d_mutex_unlock();
217
218 return hr;
219 }
220
221 static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
222 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
223 {
224 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
225 enum wined3d_resource_type wined3d_rtype;
226 HRESULT hr;
227
228 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
229 iface, adapter, device_type, adapter_format, usage, resource_type, format);
230
231 if (!adapter_format)
232 {
233 WARN("Invalid adapter format.\n");
234 return D3DERR_INVALIDCALL;
235 }
236
237 usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
238 switch (resource_type)
239 {
240 case D3DRTYPE_CUBETEXTURE:
241 usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
242 case D3DRTYPE_TEXTURE:
243 usage |= WINED3DUSAGE_TEXTURE;
244 case D3DRTYPE_SURFACE:
245 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
246 break;
247
248 case D3DRTYPE_VOLUMETEXTURE:
249 case D3DRTYPE_VOLUME:
250 usage |= WINED3DUSAGE_TEXTURE;
251 wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
252 break;
253
254 case D3DRTYPE_VERTEXBUFFER:
255 case D3DRTYPE_INDEXBUFFER:
256 wined3d_rtype = WINED3D_RTYPE_BUFFER;
257 break;
258
259 default:
260 FIXME("Unhandled resource type %#x.\n", resource_type);
261 return WINED3DERR_INVALIDCALL;
262 }
263
264 wined3d_mutex_lock();
265 hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
266 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
267 wined3d_mutex_unlock();
268
269 return hr;
270 }
271
272 static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
273 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
274 {
275 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
276 HRESULT hr;
277
278 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
279 iface, adapter, device_type, format, windowed, multisample_type);
280
281 if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
282 return D3DERR_INVALIDCALL;
283
284 wined3d_mutex_lock();
285 hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type,
286 wined3dformat_from_d3dformat(format), windowed,
287 (enum wined3d_multisample_type)multisample_type, NULL);
288 wined3d_mutex_unlock();
289
290 return hr;
291 }
292
293 static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
294 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
295 {
296 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
297 HRESULT hr;
298
299 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
300 iface, adapter, device_type, adapter_format, rt_format, ds_format);
301
302 wined3d_mutex_lock();
303 hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type,
304 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
305 wined3dformat_from_d3dformat(ds_format));
306 wined3d_mutex_unlock();
307
308 return hr;
309 }
310
311 static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
312 {
313 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
314 WINED3DCAPS wined3d_caps;
315 HRESULT hr;
316
317 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
318
319 if (!caps)
320 return D3DERR_INVALIDCALL;
321
322 wined3d_mutex_lock();
323 hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, &wined3d_caps);
324 wined3d_mutex_unlock();
325
326 d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
327
328 return hr;
329 }
330
331 static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
332 {
333 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
334 struct wined3d_output_desc desc;
335 HRESULT hr;
336
337 TRACE("iface %p, adapter %u.\n", iface, adapter);
338
339 wined3d_mutex_lock();
340 hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc);
341 wined3d_mutex_unlock();
342
343 if (FAILED(hr))
344 {
345 WARN("Failed to get output desc, hr %#x.\n", hr);
346 return NULL;
347 }
348
349 return desc.monitor;
350 }
351
352 static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
353 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
354 IDirect3DDevice8 **device)
355 {
356 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
357 struct d3d8_device *object;
358 HRESULT hr;
359
360 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
361 iface, adapter, device_type, focus_window, flags, parameters, device);
362
363 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
364 if (!object)
365 return E_OUTOFMEMORY;
366
367 hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
368 if (FAILED(hr))
369 {
370 WARN("Failed to initialize device, hr %#x.\n", hr);
371 HeapFree(GetProcessHeap(), 0, object);
372 return hr;
373 }
374
375 TRACE("Created device %p.\n", object);
376 *device = &object->IDirect3DDevice8_iface;
377
378 return D3D_OK;
379 }
380
381 static const struct IDirect3D8Vtbl d3d8_vtbl =
382 {
383 /* IUnknown */
384 d3d8_QueryInterface,
385 d3d8_AddRef,
386 d3d8_Release,
387 /* IDirect3D8 */
388 d3d8_RegisterSoftwareDevice,
389 d3d8_GetAdapterCount,
390 d3d8_GetAdapterIdentifier,
391 d3d8_GetAdapterModeCount,
392 d3d8_EnumAdapterModes,
393 d3d8_GetAdapterDisplayMode,
394 d3d8_CheckDeviceType,
395 d3d8_CheckDeviceFormat,
396 d3d8_CheckDeviceMultiSampleType,
397 d3d8_CheckDepthStencilMatch,
398 d3d8_GetDeviceCaps,
399 d3d8_GetAdapterMonitor,
400 d3d8_CreateDevice,
401 };
402
403 BOOL d3d8_init(struct d3d8 *d3d8)
404 {
405 DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
406 | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
407 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
408 | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT;
409
410 d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
411 d3d8->refcount = 1;
412
413 wined3d_mutex_lock();
414 d3d8->wined3d = wined3d_create(flags);
415 wined3d_mutex_unlock();
416 if (!d3d8->wined3d)
417 return FALSE;
418
419 return TRUE;
420 }