2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 static inline IDirect3DCubeTexture9Impl
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
31 return CONTAINING_RECORD(iface
, IDirect3DCubeTexture9Impl
, IDirect3DCubeTexture9_iface
);
34 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(IDirect3DCubeTexture9
*iface
,
35 REFIID riid
, void **ppobj
)
37 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
39 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
41 if (IsEqualGUID(riid
, &IID_IUnknown
)
42 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
43 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
45 IDirect3DCubeTexture9_AddRef(iface
);
50 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
55 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9
*iface
)
57 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
58 ULONG ref
= InterlockedIncrement(&This
->ref
);
60 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
64 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
66 wined3d_texture_incref(This
->wined3d_texture
);
67 wined3d_mutex_unlock();
73 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(IDirect3DCubeTexture9
*iface
)
75 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
76 ULONG ref
= InterlockedDecrement(&This
->ref
);
78 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
81 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
83 TRACE("Releasing child %p.\n", This
->wined3d_texture
);
86 wined3d_texture_decref(This
->wined3d_texture
);
87 wined3d_mutex_unlock();
89 /* Release the device last, as it may cause the device to be destroyed. */
90 IDirect3DDevice9Ex_Release(parentDevice
);
95 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
96 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9
*iface
,
97 IDirect3DDevice9
**device
)
99 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
101 TRACE("iface %p, device %p.\n", iface
, device
);
103 *device
= (IDirect3DDevice9
*)This
->parentDevice
;
104 IDirect3DDevice9_AddRef(*device
);
106 TRACE("Returning device %p.\n", *device
);
111 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeTexture9
*iface
,
112 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
)
114 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
117 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
118 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
120 wined3d_mutex_lock();
121 hr
= wined3d_texture_set_private_data(This
->wined3d_texture
, refguid
, pData
, SizeOfData
, Flags
);
122 wined3d_mutex_unlock();
127 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9
*iface
,
128 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
130 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
133 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
134 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
136 wined3d_mutex_lock();
137 hr
= wined3d_texture_get_private_data(This
->wined3d_texture
, refguid
, pData
, pSizeOfData
);
138 wined3d_mutex_unlock();
143 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9
*iface
,
146 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
149 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
151 wined3d_mutex_lock();
152 hr
= wined3d_texture_free_private_data(This
->wined3d_texture
, refguid
);
153 wined3d_mutex_unlock();
158 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9
*iface
,
161 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
164 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
166 wined3d_mutex_lock();
167 ret
= wined3d_texture_set_priority(This
->wined3d_texture
, PriorityNew
);
168 wined3d_mutex_unlock();
173 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(IDirect3DCubeTexture9
*iface
)
175 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
178 TRACE("iface %p.\n", iface
);
180 wined3d_mutex_lock();
181 ret
= wined3d_texture_get_priority(This
->wined3d_texture
);
182 wined3d_mutex_unlock();
187 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9
*iface
)
189 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
191 TRACE("iface %p.\n", iface
);
193 wined3d_mutex_lock();
194 wined3d_texture_preload(This
->wined3d_texture
);
195 wined3d_mutex_unlock();
198 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9
*iface
)
200 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
203 TRACE("iface %p.\n", iface
);
205 wined3d_mutex_lock();
206 ret
= wined3d_texture_get_type(This
->wined3d_texture
);
207 wined3d_mutex_unlock();
212 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
213 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD LODNew
)
215 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
218 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
220 wined3d_mutex_lock();
221 ret
= wined3d_texture_set_lod(This
->wined3d_texture
, LODNew
);
222 wined3d_mutex_unlock();
227 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(IDirect3DCubeTexture9
*iface
)
229 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
232 TRACE("iface %p.\n", iface
);
234 wined3d_mutex_lock();
235 ret
= wined3d_texture_get_lod(This
->wined3d_texture
);
236 wined3d_mutex_unlock();
241 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9
*iface
)
243 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
246 TRACE("iface %p.\n", iface
);
248 wined3d_mutex_lock();
249 ret
= wined3d_texture_get_level_count(This
->wined3d_texture
);
250 wined3d_mutex_unlock();
255 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
256 D3DTEXTUREFILTERTYPE FilterType
)
258 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
261 TRACE("iface %p, filter_type %#x.\n", iface
, FilterType
);
263 wined3d_mutex_lock();
264 hr
= wined3d_texture_set_autogen_filter_type(This
->wined3d_texture
, (WINED3DTEXTUREFILTERTYPE
)FilterType
);
265 wined3d_mutex_unlock();
270 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
272 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
273 D3DTEXTUREFILTERTYPE ret
;
275 TRACE("iface %p.\n", iface
);
277 wined3d_mutex_lock();
278 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(This
->wined3d_texture
);
279 wined3d_mutex_unlock();
284 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
286 IDirect3DCubeTexture9Impl
*This
= impl_from_IDirect3DCubeTexture9(iface
);
288 TRACE("iface %p.\n", iface
);
290 wined3d_mutex_lock();
291 wined3d_texture_generate_mipmaps(This
->wined3d_texture
);
292 wined3d_mutex_unlock();
295 /* IDirect3DCubeTexture9 Interface follow: */
296 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9
*iface
,
297 UINT level
, D3DSURFACE_DESC
*desc
)
299 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
300 struct wined3d_resource
*sub_resource
;
303 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
305 wined3d_mutex_lock();
306 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
307 hr
= D3DERR_INVALIDCALL
;
310 struct wined3d_resource_desc wined3d_desc
;
312 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
313 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
314 desc
->Type
= wined3d_desc
.resource_type
;
315 desc
->Usage
= wined3d_desc
.usage
;
316 desc
->Pool
= wined3d_desc
.pool
;
317 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
318 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
319 desc
->Width
= wined3d_desc
.width
;
320 desc
->Height
= wined3d_desc
.height
;
322 wined3d_mutex_unlock();
327 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
328 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
330 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
331 struct wined3d_resource
*sub_resource
;
332 UINT sub_resource_idx
;
334 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
336 wined3d_mutex_lock();
337 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
338 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
340 wined3d_mutex_unlock();
341 return D3DERR_INVALIDCALL
;
344 *surface
= wined3d_resource_get_parent(sub_resource
);
345 IDirect3DSurface9_AddRef(*surface
);
346 wined3d_mutex_unlock();
351 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9
*iface
,
352 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
355 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
356 struct wined3d_resource
*sub_resource
;
357 UINT sub_resource_idx
;
360 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
361 iface
, face
, level
, locked_rect
, rect
, flags
);
363 wined3d_mutex_lock();
364 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
365 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
366 hr
= D3DERR_INVALIDCALL
;
368 hr
= IDirect3DSurface9_LockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
),
369 locked_rect
, rect
, flags
);
370 wined3d_mutex_unlock();
375 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
*iface
,
376 D3DCUBEMAP_FACES face
, UINT level
)
378 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
379 struct wined3d_resource
*sub_resource
;
380 UINT sub_resource_idx
;
383 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
385 wined3d_mutex_lock();
386 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
387 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
388 hr
= D3DERR_INVALIDCALL
;
390 hr
= IDirect3DSurface9_UnlockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
));
391 wined3d_mutex_unlock();
396 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
397 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
399 IDirect3DCubeTexture9Impl
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
402 TRACE("iface %p, face %#x, dirty_rect %s.\n",
403 iface
, face
, wine_dbgstr_rect(dirty_rect
));
405 wined3d_mutex_lock();
407 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
410 WINED3DBOX dirty_region
;
412 dirty_region
.Left
= dirty_rect
->left
;
413 dirty_region
.Top
= dirty_rect
->top
;
414 dirty_region
.Right
= dirty_rect
->right
;
415 dirty_region
.Bottom
= dirty_rect
->bottom
;
416 dirty_region
.Front
= 0;
417 dirty_region
.Back
= 1;
418 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
420 wined3d_mutex_unlock();
425 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
428 IDirect3DCubeTexture9Impl_QueryInterface
,
429 IDirect3DCubeTexture9Impl_AddRef
,
430 IDirect3DCubeTexture9Impl_Release
,
431 /* IDirect3DResource9 */
432 IDirect3DCubeTexture9Impl_GetDevice
,
433 IDirect3DCubeTexture9Impl_SetPrivateData
,
434 IDirect3DCubeTexture9Impl_GetPrivateData
,
435 IDirect3DCubeTexture9Impl_FreePrivateData
,
436 IDirect3DCubeTexture9Impl_SetPriority
,
437 IDirect3DCubeTexture9Impl_GetPriority
,
438 IDirect3DCubeTexture9Impl_PreLoad
,
439 IDirect3DCubeTexture9Impl_GetType
,
440 /* IDirect3DBaseTexture9 */
441 IDirect3DCubeTexture9Impl_SetLOD
,
442 IDirect3DCubeTexture9Impl_GetLOD
,
443 IDirect3DCubeTexture9Impl_GetLevelCount
,
444 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
445 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
446 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
447 IDirect3DCubeTexture9Impl_GetLevelDesc
,
448 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
449 IDirect3DCubeTexture9Impl_LockRect
,
450 IDirect3DCubeTexture9Impl_UnlockRect
,
451 IDirect3DCubeTexture9Impl_AddDirtyRect
454 static void STDMETHODCALLTYPE
cubetexture_wined3d_object_destroyed(void *parent
)
456 HeapFree(GetProcessHeap(), 0, parent
);
459 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops
=
461 cubetexture_wined3d_object_destroyed
,
464 HRESULT
cubetexture_init(IDirect3DCubeTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
465 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
469 texture
->IDirect3DCubeTexture9_iface
.lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
472 wined3d_mutex_lock();
473 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
,
474 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
475 &d3d9_cubetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
476 wined3d_mutex_unlock();
479 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
483 texture
->parentDevice
= &device
->IDirect3DDevice9Ex_iface
;
484 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);