* Sync to trunk HEAD (r53318).
[reactos.git] / dll / directx / wine / d3d9 / cubetexture.c
1 /*
2 * IDirect3DCubeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 static inline IDirect3DCubeTexture9Impl *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
30 {
31 return CONTAINING_RECORD(iface, IDirect3DCubeTexture9Impl, IDirect3DCubeTexture9_iface);
32 }
33
34 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(IDirect3DCubeTexture9 *iface,
35 REFIID riid, void **ppobj)
36 {
37 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
38
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource9)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
44 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
45 IDirect3DCubeTexture9_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53 }
54
55 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9 *iface)
56 {
57 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
58 ULONG ref = InterlockedIncrement(&This->ref);
59
60 TRACE("%p increasing refcount to %u.\n", iface, ref);
61
62 if (ref == 1)
63 {
64 IDirect3DDevice9Ex_AddRef(This->parentDevice);
65 wined3d_mutex_lock();
66 wined3d_texture_incref(This->wined3d_texture);
67 wined3d_mutex_unlock();
68 }
69
70 return ref;
71 }
72
73 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(IDirect3DCubeTexture9 *iface)
74 {
75 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
76 ULONG ref = InterlockedDecrement(&This->ref);
77
78 TRACE("%p decreasing refcount to %u.\n", iface, ref);
79
80 if (ref == 0) {
81 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
82
83 TRACE("Releasing child %p.\n", This->wined3d_texture);
84
85 wined3d_mutex_lock();
86 wined3d_texture_decref(This->wined3d_texture);
87 wined3d_mutex_unlock();
88
89 /* Release the device last, as it may cause the device to be destroyed. */
90 IDirect3DDevice9Ex_Release(parentDevice);
91 }
92 return ref;
93 }
94
95 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
96 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface,
97 IDirect3DDevice9 **device)
98 {
99 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
100
101 TRACE("iface %p, device %p.\n", iface, device);
102
103 *device = (IDirect3DDevice9 *)This->parentDevice;
104 IDirect3DDevice9_AddRef(*device);
105
106 TRACE("Returning device %p.\n", *device);
107
108 return D3D_OK;
109 }
110
111 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeTexture9 *iface,
112 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
113 {
114 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
115 HRESULT hr;
116
117 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
118 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
119
120 wined3d_mutex_lock();
121 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
122 wined3d_mutex_unlock();
123
124 return hr;
125 }
126
127 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9 *iface,
128 REFGUID refguid, void *pData, DWORD *pSizeOfData)
129 {
130 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
131 HRESULT hr;
132
133 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
134 iface, debugstr_guid(refguid), pData, pSizeOfData);
135
136 wined3d_mutex_lock();
137 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
138 wined3d_mutex_unlock();
139
140 return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9 *iface,
144 REFGUID refguid)
145 {
146 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
147 HRESULT hr;
148
149 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
150
151 wined3d_mutex_lock();
152 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
153 wined3d_mutex_unlock();
154
155 return hr;
156 }
157
158 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9 *iface,
159 DWORD PriorityNew)
160 {
161 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
162 DWORD ret;
163
164 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
165
166 wined3d_mutex_lock();
167 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
168 wined3d_mutex_unlock();
169
170 return ret;
171 }
172
173 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(IDirect3DCubeTexture9 *iface)
174 {
175 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
176 DWORD ret;
177
178 TRACE("iface %p.\n", iface);
179
180 wined3d_mutex_lock();
181 ret = wined3d_texture_get_priority(This->wined3d_texture);
182 wined3d_mutex_unlock();
183
184 return ret;
185 }
186
187 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9 *iface)
188 {
189 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
190
191 TRACE("iface %p.\n", iface);
192
193 wined3d_mutex_lock();
194 wined3d_texture_preload(This->wined3d_texture);
195 wined3d_mutex_unlock();
196 }
197
198 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9 *iface)
199 {
200 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
201 D3DRESOURCETYPE ret;
202
203 TRACE("iface %p.\n", iface);
204
205 wined3d_mutex_lock();
206 ret = wined3d_texture_get_type(This->wined3d_texture);
207 wined3d_mutex_unlock();
208
209 return ret;
210 }
211
212 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
213 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9 *iface, DWORD LODNew)
214 {
215 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
216 DWORD ret;
217
218 TRACE("iface %p, lod %u.\n", iface, LODNew);
219
220 wined3d_mutex_lock();
221 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
222 wined3d_mutex_unlock();
223
224 return ret;
225 }
226
227 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(IDirect3DCubeTexture9 *iface)
228 {
229 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
230 DWORD ret;
231
232 TRACE("iface %p.\n", iface);
233
234 wined3d_mutex_lock();
235 ret = wined3d_texture_get_lod(This->wined3d_texture);
236 wined3d_mutex_unlock();
237
238 return ret;
239 }
240
241 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9 *iface)
242 {
243 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
244 DWORD ret;
245
246 TRACE("iface %p.\n", iface);
247
248 wined3d_mutex_lock();
249 ret = wined3d_texture_get_level_count(This->wined3d_texture);
250 wined3d_mutex_unlock();
251
252 return ret;
253 }
254
255 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
256 D3DTEXTUREFILTERTYPE FilterType)
257 {
258 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
259 HRESULT hr;
260
261 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
262
263 wined3d_mutex_lock();
264 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
265 wined3d_mutex_unlock();
266
267 return hr;
268 }
269
270 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
271 {
272 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
273 D3DTEXTUREFILTERTYPE ret;
274
275 TRACE("iface %p.\n", iface);
276
277 wined3d_mutex_lock();
278 ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
279 wined3d_mutex_unlock();
280
281 return ret;
282 }
283
284 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
285 {
286 IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
287
288 TRACE("iface %p.\n", iface);
289
290 wined3d_mutex_lock();
291 wined3d_texture_generate_mipmaps(This->wined3d_texture);
292 wined3d_mutex_unlock();
293 }
294
295 /* IDirect3DCubeTexture9 Interface follow: */
296 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
297 UINT level, D3DSURFACE_DESC *desc)
298 {
299 IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
300 struct wined3d_resource *sub_resource;
301 HRESULT hr = D3D_OK;
302
303 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
304
305 wined3d_mutex_lock();
306 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
307 hr = D3DERR_INVALIDCALL;
308 else
309 {
310 struct wined3d_resource_desc wined3d_desc;
311
312 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
313 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
314 desc->Type = wined3d_desc.resource_type;
315 desc->Usage = wined3d_desc.usage;
316 desc->Pool = wined3d_desc.pool;
317 desc->MultiSampleType = wined3d_desc.multisample_type;
318 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
319 desc->Width = wined3d_desc.width;
320 desc->Height = wined3d_desc.height;
321 }
322 wined3d_mutex_unlock();
323
324 return hr;
325 }
326
327 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
328 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
329 {
330 IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
331 struct wined3d_resource *sub_resource;
332 UINT sub_resource_idx;
333
334 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
335
336 wined3d_mutex_lock();
337 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
338 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
339 {
340 wined3d_mutex_unlock();
341 return D3DERR_INVALIDCALL;
342 }
343
344 *surface = wined3d_resource_get_parent(sub_resource);
345 IDirect3DSurface9_AddRef(*surface);
346 wined3d_mutex_unlock();
347
348 return D3D_OK;
349 }
350
351 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
352 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
353 DWORD flags)
354 {
355 IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
356 struct wined3d_resource *sub_resource;
357 UINT sub_resource_idx;
358 HRESULT hr;
359
360 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
361 iface, face, level, locked_rect, rect, flags);
362
363 wined3d_mutex_lock();
364 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
365 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
366 hr = D3DERR_INVALIDCALL;
367 else
368 hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
369 locked_rect, rect, flags);
370 wined3d_mutex_unlock();
371
372 return hr;
373 }
374
375 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
376 D3DCUBEMAP_FACES face, UINT level)
377 {
378 IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
379 struct wined3d_resource *sub_resource;
380 UINT sub_resource_idx;
381 HRESULT hr;
382
383 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
384
385 wined3d_mutex_lock();
386 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
387 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
388 hr = D3DERR_INVALIDCALL;
389 else
390 hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
391 wined3d_mutex_unlock();
392
393 return hr;
394 }
395
396 static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
397 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
398 {
399 IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
400 HRESULT hr;
401
402 TRACE("iface %p, face %#x, dirty_rect %s.\n",
403 iface, face, wine_dbgstr_rect(dirty_rect));
404
405 wined3d_mutex_lock();
406 if (!dirty_rect)
407 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
408 else
409 {
410 WINED3DBOX dirty_region;
411
412 dirty_region.Left = dirty_rect->left;
413 dirty_region.Top = dirty_rect->top;
414 dirty_region.Right = dirty_rect->right;
415 dirty_region.Bottom = dirty_rect->bottom;
416 dirty_region.Front = 0;
417 dirty_region.Back = 1;
418 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
419 }
420 wined3d_mutex_unlock();
421
422 return hr;
423 }
424
425 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
426 {
427 /* IUnknown */
428 IDirect3DCubeTexture9Impl_QueryInterface,
429 IDirect3DCubeTexture9Impl_AddRef,
430 IDirect3DCubeTexture9Impl_Release,
431 /* IDirect3DResource9 */
432 IDirect3DCubeTexture9Impl_GetDevice,
433 IDirect3DCubeTexture9Impl_SetPrivateData,
434 IDirect3DCubeTexture9Impl_GetPrivateData,
435 IDirect3DCubeTexture9Impl_FreePrivateData,
436 IDirect3DCubeTexture9Impl_SetPriority,
437 IDirect3DCubeTexture9Impl_GetPriority,
438 IDirect3DCubeTexture9Impl_PreLoad,
439 IDirect3DCubeTexture9Impl_GetType,
440 /* IDirect3DBaseTexture9 */
441 IDirect3DCubeTexture9Impl_SetLOD,
442 IDirect3DCubeTexture9Impl_GetLOD,
443 IDirect3DCubeTexture9Impl_GetLevelCount,
444 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
445 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
446 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
447 IDirect3DCubeTexture9Impl_GetLevelDesc,
448 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
449 IDirect3DCubeTexture9Impl_LockRect,
450 IDirect3DCubeTexture9Impl_UnlockRect,
451 IDirect3DCubeTexture9Impl_AddDirtyRect
452 };
453
454 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
455 {
456 HeapFree(GetProcessHeap(), 0, parent);
457 }
458
459 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
460 {
461 cubetexture_wined3d_object_destroyed,
462 };
463
464 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
465 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
466 {
467 HRESULT hr;
468
469 texture->IDirect3DCubeTexture9_iface.lpVtbl = &Direct3DCubeTexture9_Vtbl;
470 texture->ref = 1;
471
472 wined3d_mutex_lock();
473 hr = wined3d_texture_create_cube(device->wined3d_device, edge_length,
474 levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
475 &d3d9_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
476 wined3d_mutex_unlock();
477 if (FAILED(hr))
478 {
479 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
480 return hr;
481 }
482
483 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
484 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
485
486 return D3D_OK;
487 }