[CLT2012]
[reactos.git] / dll / directx / wine / d3d9 / shader.c
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Raphael Junqueira
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include "config.h"
21 #include "d3d9_private.h"
22
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
24
25 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
26 {
27 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
28
29 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
30 || IsEqualGUID(riid, &IID_IUnknown))
31 {
32 IDirect3DVertexShader9_AddRef(iface);
33 *object = iface;
34 return S_OK;
35 }
36
37 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
38
39 *object = NULL;
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
44 {
45 IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
46 ULONG refcount = InterlockedIncrement(&shader->ref);
47
48 TRACE("%p increasing refcount to %u.\n", iface, refcount);
49
50 if (refcount == 1)
51 {
52 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
53 wined3d_mutex_lock();
54 wined3d_shader_incref(shader->wined3d_shader);
55 wined3d_mutex_unlock();
56 }
57
58 return refcount;
59 }
60
61 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
62 {
63 IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface;
64 ULONG refcount = InterlockedDecrement(&shader->ref);
65
66 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
67
68 if (!refcount)
69 {
70 IDirect3DDevice9Ex *device = shader->parentDevice;
71
72 wined3d_mutex_lock();
73 wined3d_shader_decref(shader->wined3d_shader);
74 wined3d_mutex_unlock();
75
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice9Ex_Release(device);
78 }
79
80 return refcount;
81 }
82
83 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
84 {
85 TRACE("iface %p, device %p.\n", iface, device);
86
87 *device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice;
88 IDirect3DDevice9_AddRef(*device);
89
90 TRACE("Returning device %p.\n", *device);
91
92 return D3D_OK;
93 }
94
95 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
96 void *data, UINT *data_size)
97 {
98 HRESULT hr;
99
100 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
101
102 wined3d_mutex_lock();
103 hr = wined3d_shader_get_byte_code(((IDirect3DVertexShader9Impl *)iface)->wined3d_shader, data, data_size);
104 wined3d_mutex_unlock();
105
106 return hr;
107 }
108
109 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
110 {
111 /* IUnknown */
112 d3d9_vertexshader_QueryInterface,
113 d3d9_vertexshader_AddRef,
114 d3d9_vertexshader_Release,
115 /* IDirect3DVertexShader9 */
116 d3d9_vertexshader_GetDevice,
117 d3d9_vertexshader_GetFunction,
118 };
119
120 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
121 {
122 HeapFree(GetProcessHeap(), 0, parent);
123 }
124
125 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
126 {
127 d3d9_vertexshader_wined3d_object_destroyed,
128 };
129
130 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
131 {
132 HRESULT hr;
133
134 shader->ref = 1;
135 shader->lpVtbl = &d3d9_vertexshader_vtbl;
136
137 wined3d_mutex_lock();
138 hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
139 shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
140 wined3d_mutex_unlock();
141 if (FAILED(hr))
142 {
143 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
144 return hr;
145 }
146
147 shader->parentDevice = &device->IDirect3DDevice9Ex_iface;
148 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
149
150 return D3D_OK;
151 }
152
153 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object)
154 {
155 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
156
157 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
158 || IsEqualGUID(riid, &IID_IUnknown))
159 {
160 IDirect3DPixelShader9_AddRef(iface);
161 *object = iface;
162 return S_OK;
163 }
164
165 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
166
167 *object = NULL;
168 return E_NOINTERFACE;
169 }
170
171 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
172 {
173 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface;
174 ULONG refcount = InterlockedIncrement(&shader->ref);
175
176 TRACE("%p increasing refcount to %u.\n", iface, refcount);
177
178 if (refcount == 1)
179 {
180 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
181 wined3d_mutex_lock();
182 wined3d_shader_incref(shader->wined3d_shader);
183 wined3d_mutex_unlock();
184 }
185
186 return refcount;
187 }
188
189 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
190 {
191 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)iface;
192 ULONG refcount = InterlockedDecrement(&shader->ref);
193
194 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
195
196 if (!refcount)
197 {
198 IDirect3DDevice9Ex *device = shader->parentDevice;
199
200 wined3d_mutex_lock();
201 wined3d_shader_decref(shader->wined3d_shader);
202 wined3d_mutex_unlock();
203
204 /* Release the device last, as it may cause the device to be destroyed. */
205 IDirect3DDevice9Ex_Release(device);
206 }
207
208 return refcount;
209 }
210
211 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
212 {
213 TRACE("iface %p, device %p.\n", iface, device);
214
215 *device = (IDirect3DDevice9 *)((IDirect3DPixelShader9Impl *)iface)->parentDevice;
216 IDirect3DDevice9_AddRef(*device);
217
218 TRACE("Returning device %p.\n", *device);
219
220 return D3D_OK;
221 }
222
223 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
224 {
225 HRESULT hr;
226
227 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
228
229 wined3d_mutex_lock();
230 hr = wined3d_shader_get_byte_code(((IDirect3DPixelShader9Impl *)iface)->wined3d_shader, data, data_size);
231 wined3d_mutex_unlock();
232
233 return hr;
234 }
235
236 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
237 {
238 /* IUnknown */
239 d3d9_pixelshader_QueryInterface,
240 d3d9_pixelshader_AddRef,
241 d3d9_pixelshader_Release,
242 /* IDirect3DPixelShader9 */
243 d3d9_pixelshader_GetDevice,
244 d3d9_pixelshader_GetFunction,
245 };
246
247 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
248 {
249 HeapFree(GetProcessHeap(), 0, parent);
250 }
251
252 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
253 {
254 d3d9_pixelshader_wined3d_object_destroyed,
255 };
256
257 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
258 {
259 HRESULT hr;
260
261 shader->ref = 1;
262 shader->lpVtbl = &d3d9_pixelshader_vtbl;
263
264 wined3d_mutex_lock();
265 hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
266 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
267 wined3d_mutex_unlock();
268 if (FAILED(hr))
269 {
270 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
271 return hr;
272 }
273
274 shader->parentDevice = &device->IDirect3DDevice9Ex_iface;
275 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
276
277 return D3D_OK;
278 }