2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
25 return CONTAINING_RECORD((IDirect3DBaseTexture9
*)iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
28 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
30 return CONTAINING_RECORD((IDirect3DBaseTexture9
*)iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
33 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
35 return CONTAINING_RECORD((IDirect3DBaseTexture9
*)iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
38 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
40 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
42 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
43 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
45 || IsEqualGUID(riid
, &IID_IUnknown
))
47 IDirect3DTexture9_AddRef(iface
);
52 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
58 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
60 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
61 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
63 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
67 struct d3d9_surface
*surface
;
69 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
71 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
73 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
75 wined3d_texture_incref(texture
->wined3d_texture
);
76 wined3d_mutex_unlock();
82 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
84 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
85 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
87 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
91 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
92 struct d3d9_surface
*surface
;
95 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
97 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
99 wined3d_texture_decref(texture
->wined3d_texture
);
100 wined3d_mutex_unlock();
102 /* Release the device last, as it may cause the device to be destroyed. */
103 IDirect3DDevice9Ex_Release(parent_device
);
108 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
110 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
112 TRACE("iface %p, device %p.\n", iface
, device
);
114 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
115 IDirect3DDevice9_AddRef(*device
);
117 TRACE("Returning device %p.\n", *device
);
122 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
123 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
125 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
126 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
127 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
129 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
132 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
133 REFGUID guid
, void *data
, DWORD
*data_size
)
135 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
136 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
137 iface
, debugstr_guid(guid
), data
, data_size
);
139 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
142 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
144 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
145 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
147 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
150 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
152 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
153 struct wined3d_resource
*resource
;
156 TRACE("iface %p, priority %u.\n", iface
, priority
);
158 wined3d_mutex_lock();
159 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
160 ret
= wined3d_resource_set_priority(resource
, priority
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
168 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
169 const struct wined3d_resource
*resource
;
172 TRACE("iface %p.\n", iface
);
174 wined3d_mutex_lock();
175 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
176 ret
= wined3d_resource_get_priority(resource
);
177 wined3d_mutex_unlock();
182 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
184 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
186 TRACE("iface %p.\n", iface
);
188 wined3d_mutex_lock();
189 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
195 TRACE("iface %p.\n", iface
);
197 return D3DRTYPE_TEXTURE
;
200 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
202 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
205 TRACE("iface %p, lod %u.\n", iface
, lod
);
207 wined3d_mutex_lock();
208 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
209 wined3d_mutex_unlock();
214 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
216 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
219 TRACE("iface %p.\n", iface
);
221 wined3d_mutex_lock();
222 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
223 wined3d_mutex_unlock();
228 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
230 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
233 TRACE("iface %p.\n", iface
);
235 wined3d_mutex_lock();
236 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
237 wined3d_mutex_unlock();
242 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
244 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
247 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
249 wined3d_mutex_lock();
250 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
251 (enum wined3d_texture_filter_type
)filter_type
);
252 wined3d_mutex_unlock();
257 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
259 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
260 D3DTEXTUREFILTERTYPE ret
;
262 TRACE("iface %p.\n", iface
);
264 wined3d_mutex_lock();
265 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
266 wined3d_mutex_unlock();
271 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
273 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
275 TRACE("iface %p.\n", iface
);
277 wined3d_mutex_lock();
278 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
279 wined3d_mutex_unlock();
282 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
284 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
285 struct wined3d_sub_resource_desc wined3d_desc
;
288 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
290 wined3d_mutex_lock();
291 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
293 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
294 desc
->Type
= D3DRTYPE_SURFACE
;
295 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
296 desc
->Pool
= wined3d_desc
.pool
;
297 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
298 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
299 desc
->Width
= wined3d_desc
.width
;
300 desc
->Height
= wined3d_desc
.height
;
302 wined3d_mutex_unlock();
307 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
308 UINT level
, IDirect3DSurface9
**surface
)
310 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
311 struct d3d9_surface
*surface_impl
;
313 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
315 wined3d_mutex_lock();
316 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
318 wined3d_mutex_unlock();
319 return D3DERR_INVALIDCALL
;
322 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
323 IDirect3DSurface9_AddRef(*surface
);
324 wined3d_mutex_unlock();
329 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
330 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
332 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
333 struct d3d9_surface
*surface_impl
;
336 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
337 iface
, level
, locked_rect
, rect
, flags
);
339 wined3d_mutex_lock();
340 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
341 hr
= D3DERR_INVALIDCALL
;
343 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
344 wined3d_mutex_unlock();
349 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
351 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
352 struct d3d9_surface
*surface_impl
;
355 TRACE("iface %p, level %u.\n", iface
, level
);
357 wined3d_mutex_lock();
358 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
359 hr
= D3DERR_INVALIDCALL
;
361 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
362 wined3d_mutex_unlock();
367 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
369 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
372 TRACE("iface %p, dirty_rect %s.\n",
373 iface
, wine_dbgstr_rect(dirty_rect
));
375 wined3d_mutex_lock();
377 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
380 struct wined3d_box dirty_region
;
382 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
383 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
385 wined3d_mutex_unlock();
390 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
393 d3d9_texture_2d_QueryInterface
,
394 d3d9_texture_2d_AddRef
,
395 d3d9_texture_2d_Release
,
396 /* IDirect3DResource9 */
397 d3d9_texture_2d_GetDevice
,
398 d3d9_texture_2d_SetPrivateData
,
399 d3d9_texture_2d_GetPrivateData
,
400 d3d9_texture_2d_FreePrivateData
,
401 d3d9_texture_2d_SetPriority
,
402 d3d9_texture_2d_GetPriority
,
403 d3d9_texture_2d_PreLoad
,
404 d3d9_texture_2d_GetType
,
405 /* IDirect3dBaseTexture9 */
406 d3d9_texture_2d_SetLOD
,
407 d3d9_texture_2d_GetLOD
,
408 d3d9_texture_2d_GetLevelCount
,
409 d3d9_texture_2d_SetAutoGenFilterType
,
410 d3d9_texture_2d_GetAutoGenFilterType
,
411 d3d9_texture_2d_GenerateMipSubLevels
,
412 /* IDirect3DTexture9 */
413 d3d9_texture_2d_GetLevelDesc
,
414 d3d9_texture_2d_GetSurfaceLevel
,
415 d3d9_texture_2d_LockRect
,
416 d3d9_texture_2d_UnlockRect
,
417 d3d9_texture_2d_AddDirtyRect
,
420 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
422 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
424 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
425 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
426 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
427 || IsEqualGUID(riid
, &IID_IUnknown
))
429 IDirect3DCubeTexture9_AddRef(iface
);
434 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
437 return E_NOINTERFACE
;
440 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
442 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
443 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
445 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
449 struct d3d9_surface
*surface
;
451 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
452 wined3d_mutex_lock();
453 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
455 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
457 wined3d_texture_incref(texture
->wined3d_texture
);
458 wined3d_mutex_unlock();
464 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
466 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
467 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
469 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
473 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
474 struct d3d9_surface
*surface
;
476 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
478 wined3d_mutex_lock();
479 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
481 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
483 wined3d_texture_decref(texture
->wined3d_texture
);
484 wined3d_mutex_unlock();
486 /* Release the device last, as it may cause the device to be destroyed. */
487 IDirect3DDevice9Ex_Release(parent_device
);
492 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
494 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
496 TRACE("iface %p, device %p.\n", iface
, device
);
498 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
499 IDirect3DDevice9_AddRef(*device
);
501 TRACE("Returning device %p.\n", *device
);
506 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
507 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
509 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
510 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
511 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
513 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
516 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
517 REFGUID guid
, void *data
, DWORD
*data_size
)
519 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
520 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
521 iface
, debugstr_guid(guid
), data
, data_size
);
523 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
526 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
528 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
529 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
531 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
534 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
536 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
537 struct wined3d_resource
*resource
;
540 TRACE("iface %p, priority %u.\n", iface
, priority
);
542 wined3d_mutex_lock();
543 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
544 ret
= wined3d_resource_set_priority(resource
, priority
);
545 wined3d_mutex_unlock();
550 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
552 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
553 const struct wined3d_resource
*resource
;
556 TRACE("iface %p.\n", iface
);
558 wined3d_mutex_lock();
559 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
560 ret
= wined3d_resource_get_priority(resource
);
561 wined3d_mutex_unlock();
566 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
568 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
570 TRACE("iface %p.\n", iface
);
572 wined3d_mutex_lock();
573 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
574 wined3d_mutex_unlock();
577 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
579 TRACE("iface %p.\n", iface
);
581 return D3DRTYPE_CUBETEXTURE
;
584 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
586 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
589 TRACE("iface %p, lod %u.\n", iface
, lod
);
591 wined3d_mutex_lock();
592 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
593 wined3d_mutex_unlock();
598 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
600 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
603 TRACE("iface %p.\n", iface
);
605 wined3d_mutex_lock();
606 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
607 wined3d_mutex_unlock();
612 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
614 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
617 TRACE("iface %p.\n", iface
);
619 wined3d_mutex_lock();
620 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
621 wined3d_mutex_unlock();
626 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
627 D3DTEXTUREFILTERTYPE filter_type
)
629 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
632 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
634 wined3d_mutex_lock();
635 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
636 (enum wined3d_texture_filter_type
)filter_type
);
637 wined3d_mutex_unlock();
642 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
644 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
645 D3DTEXTUREFILTERTYPE ret
;
647 TRACE("iface %p.\n", iface
);
649 wined3d_mutex_lock();
650 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
651 wined3d_mutex_unlock();
656 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
658 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
660 TRACE("iface %p.\n", iface
);
662 wined3d_mutex_lock();
663 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
664 wined3d_mutex_unlock();
667 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
669 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
670 struct wined3d_sub_resource_desc wined3d_desc
;
674 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
676 wined3d_mutex_lock();
677 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
678 if (level
>= level_count
)
680 wined3d_mutex_unlock();
681 return D3DERR_INVALIDCALL
;
684 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
686 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
687 desc
->Type
= D3DRTYPE_SURFACE
;
688 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
689 desc
->Pool
= wined3d_desc
.pool
;
690 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
691 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
692 desc
->Width
= wined3d_desc
.width
;
693 desc
->Height
= wined3d_desc
.height
;
695 wined3d_mutex_unlock();
700 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
701 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
703 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
704 struct d3d9_surface
*surface_impl
;
705 UINT sub_resource_idx
;
708 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
710 wined3d_mutex_lock();
711 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
712 if (level
>= level_count
)
714 wined3d_mutex_unlock();
715 return D3DERR_INVALIDCALL
;
718 sub_resource_idx
= level_count
* face
+ level
;
719 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
721 wined3d_mutex_unlock();
722 return D3DERR_INVALIDCALL
;
725 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
726 IDirect3DSurface9_AddRef(*surface
);
727 wined3d_mutex_unlock();
732 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
733 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
736 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
737 struct d3d9_surface
*surface_impl
;
738 UINT sub_resource_idx
;
741 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
742 iface
, face
, level
, locked_rect
, rect
, flags
);
744 wined3d_mutex_lock();
745 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
746 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
747 hr
= D3DERR_INVALIDCALL
;
749 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
750 wined3d_mutex_unlock();
755 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
756 D3DCUBEMAP_FACES face
, UINT level
)
758 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
759 struct d3d9_surface
*surface_impl
;
760 UINT sub_resource_idx
;
763 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
765 wined3d_mutex_lock();
766 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
767 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
768 hr
= D3DERR_INVALIDCALL
;
770 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
771 wined3d_mutex_unlock();
776 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
777 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
779 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
782 TRACE("iface %p, face %#x, dirty_rect %s.\n",
783 iface
, face
, wine_dbgstr_rect(dirty_rect
));
785 wined3d_mutex_lock();
787 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
790 struct wined3d_box dirty_region
;
792 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
793 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
795 wined3d_mutex_unlock();
800 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
803 d3d9_texture_cube_QueryInterface
,
804 d3d9_texture_cube_AddRef
,
805 d3d9_texture_cube_Release
,
806 /* IDirect3DResource9 */
807 d3d9_texture_cube_GetDevice
,
808 d3d9_texture_cube_SetPrivateData
,
809 d3d9_texture_cube_GetPrivateData
,
810 d3d9_texture_cube_FreePrivateData
,
811 d3d9_texture_cube_SetPriority
,
812 d3d9_texture_cube_GetPriority
,
813 d3d9_texture_cube_PreLoad
,
814 d3d9_texture_cube_GetType
,
815 /* IDirect3DBaseTexture9 */
816 d3d9_texture_cube_SetLOD
,
817 d3d9_texture_cube_GetLOD
,
818 d3d9_texture_cube_GetLevelCount
,
819 d3d9_texture_cube_SetAutoGenFilterType
,
820 d3d9_texture_cube_GetAutoGenFilterType
,
821 d3d9_texture_cube_GenerateMipSubLevels
,
822 /* IDirect3DCubeTexture9 */
823 d3d9_texture_cube_GetLevelDesc
,
824 d3d9_texture_cube_GetCubeMapSurface
,
825 d3d9_texture_cube_LockRect
,
826 d3d9_texture_cube_UnlockRect
,
827 d3d9_texture_cube_AddDirtyRect
,
830 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
832 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
834 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
835 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
836 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
837 || IsEqualGUID(riid
, &IID_IUnknown
))
839 IDirect3DVolumeTexture9_AddRef(iface
);
844 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
847 return E_NOINTERFACE
;
850 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
852 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
853 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
855 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
859 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
860 wined3d_mutex_lock();
861 wined3d_texture_incref(texture
->wined3d_texture
);
862 wined3d_mutex_unlock();
868 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
870 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
871 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
873 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
877 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
879 wined3d_mutex_lock();
880 wined3d_texture_decref(texture
->wined3d_texture
);
881 wined3d_mutex_unlock();
883 /* Release the device last, as it may cause the device to be destroyed. */
884 IDirect3DDevice9Ex_Release(parent_device
);
889 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
891 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
893 TRACE("iface %p, device %p.\n", iface
, device
);
895 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
896 IDirect3DDevice9_AddRef(*device
);
898 TRACE("Returning device %p.\n", *device
);
903 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
904 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
906 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
907 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
908 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
910 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
913 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
914 REFGUID guid
, void *data
, DWORD
*data_size
)
916 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
917 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
918 iface
, debugstr_guid(guid
), data
, data_size
);
920 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
923 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
925 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
926 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
928 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
931 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
933 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
934 struct wined3d_resource
*resource
;
937 TRACE("iface %p, priority %u.\n", iface
, priority
);
939 wined3d_mutex_lock();
940 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
941 ret
= wined3d_resource_set_priority(resource
, priority
);
942 wined3d_mutex_unlock();
947 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
949 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
950 const struct wined3d_resource
*resource
;
953 TRACE("iface %p.\n", iface
);
955 wined3d_mutex_lock();
956 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
957 ret
= wined3d_resource_get_priority(resource
);
958 wined3d_mutex_unlock();
963 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
965 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
967 TRACE("iface %p.\n", iface
);
969 wined3d_mutex_lock();
970 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
971 wined3d_mutex_unlock();
974 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
976 TRACE("iface %p.\n", iface
);
978 return D3DRTYPE_VOLUMETEXTURE
;
981 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
983 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
986 TRACE("iface %p, lod %u.\n", iface
, lod
);
988 wined3d_mutex_lock();
989 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
990 wined3d_mutex_unlock();
995 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
997 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1000 TRACE("iface %p.\n", iface
);
1002 wined3d_mutex_lock();
1003 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1004 wined3d_mutex_unlock();
1009 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1011 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1014 TRACE("iface %p.\n", iface
);
1016 wined3d_mutex_lock();
1017 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1018 wined3d_mutex_unlock();
1023 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1024 D3DTEXTUREFILTERTYPE filter_type
)
1026 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1029 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1031 wined3d_mutex_lock();
1032 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1033 (enum wined3d_texture_filter_type
)filter_type
);
1034 wined3d_mutex_unlock();
1039 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1041 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1042 D3DTEXTUREFILTERTYPE filter_type
;
1044 TRACE("iface %p.\n", iface
);
1046 wined3d_mutex_lock();
1047 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1048 wined3d_mutex_unlock();
1053 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1055 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1057 TRACE("iface %p.\n", iface
);
1059 wined3d_mutex_lock();
1060 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1061 wined3d_mutex_unlock();
1064 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1066 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1067 struct wined3d_sub_resource_desc wined3d_desc
;
1070 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1072 wined3d_mutex_lock();
1073 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
1075 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1076 desc
->Type
= D3DRTYPE_VOLUME
;
1077 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1078 desc
->Pool
= wined3d_desc
.pool
;
1079 desc
->Width
= wined3d_desc
.width
;
1080 desc
->Height
= wined3d_desc
.height
;
1081 desc
->Depth
= wined3d_desc
.depth
;
1083 wined3d_mutex_unlock();
1088 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1089 UINT level
, IDirect3DVolume9
**volume
)
1091 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1092 struct d3d9_volume
*volume_impl
;
1094 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1096 wined3d_mutex_lock();
1097 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1099 wined3d_mutex_unlock();
1100 return D3DERR_INVALIDCALL
;
1103 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1104 IDirect3DVolume9_AddRef(*volume
);
1105 wined3d_mutex_unlock();
1110 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1111 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1113 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1114 struct d3d9_volume
*volume_impl
;
1117 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1118 iface
, level
, locked_box
, box
, flags
);
1120 wined3d_mutex_lock();
1121 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1122 hr
= D3DERR_INVALIDCALL
;
1124 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1125 wined3d_mutex_unlock();
1130 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1132 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1133 struct d3d9_volume
*volume_impl
;
1136 TRACE("iface %p, level %u.\n", iface
, level
);
1138 wined3d_mutex_lock();
1139 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1140 hr
= D3DERR_INVALIDCALL
;
1142 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1143 wined3d_mutex_unlock();
1148 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1150 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1153 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1155 wined3d_mutex_lock();
1156 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1157 wined3d_mutex_unlock();
1163 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1166 d3d9_texture_3d_QueryInterface
,
1167 d3d9_texture_3d_AddRef
,
1168 d3d9_texture_3d_Release
,
1169 /* IDirect3DResource9 */
1170 d3d9_texture_3d_GetDevice
,
1171 d3d9_texture_3d_SetPrivateData
,
1172 d3d9_texture_3d_GetPrivateData
,
1173 d3d9_texture_3d_FreePrivateData
,
1174 d3d9_texture_3d_SetPriority
,
1175 d3d9_texture_3d_GetPriority
,
1176 d3d9_texture_3d_PreLoad
,
1177 d3d9_texture_3d_GetType
,
1178 /* IDirect3DBaseTexture9 */
1179 d3d9_texture_3d_SetLOD
,
1180 d3d9_texture_3d_GetLOD
,
1181 d3d9_texture_3d_GetLevelCount
,
1182 d3d9_texture_3d_SetAutoGenFilterType
,
1183 d3d9_texture_3d_GetAutoGenFilterType
,
1184 d3d9_texture_3d_GenerateMipSubLevels
,
1185 /* IDirect3DVolumeTexture9 */
1186 d3d9_texture_3d_GetLevelDesc
,
1187 d3d9_texture_3d_GetVolumeLevel
,
1188 d3d9_texture_3d_LockBox
,
1189 d3d9_texture_3d_UnlockBox
,
1190 d3d9_texture_3d_AddDirtyBox
,
1193 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1198 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1199 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1200 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1202 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1206 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1209 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1211 struct d3d9_texture
*texture
= parent
;
1212 d3d9_resource_cleanup(&texture
->resource
);
1213 HeapFree(GetProcessHeap(), 0, texture
);
1216 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1218 d3d9_texture_wined3d_object_destroyed
,
1221 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1222 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1224 struct wined3d_resource_desc desc
;
1228 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1229 d3d9_resource_init(&texture
->resource
);
1230 list_init(&texture
->rtv_list
);
1232 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1233 desc
.format
= wined3dformat_from_d3dformat(format
);
1234 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1235 desc
.multisample_quality
= 0;
1236 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1237 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1240 desc
.height
= height
;
1244 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1245 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1247 if (is_gdi_compat_wined3dformat(desc
.format
))
1248 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1252 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1255 levels
= wined3d_log2i(max(width
, height
)) + 1;
1258 wined3d_mutex_lock();
1259 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, flags
,
1260 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1261 wined3d_mutex_unlock();
1264 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1268 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1269 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1274 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1275 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1277 struct wined3d_resource_desc desc
;
1281 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1282 d3d9_resource_init(&texture
->resource
);
1283 list_init(&texture
->rtv_list
);
1285 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1286 desc
.format
= wined3dformat_from_d3dformat(format
);
1287 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1288 desc
.multisample_quality
= 0;
1289 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1290 desc
.usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_TEXTURE
;
1292 desc
.width
= edge_length
;
1293 desc
.height
= edge_length
;
1297 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1298 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1300 if (is_gdi_compat_wined3dformat(desc
.format
))
1301 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1305 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1308 levels
= wined3d_log2i(edge_length
) + 1;
1311 wined3d_mutex_lock();
1312 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 6, levels
, flags
,
1313 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1314 wined3d_mutex_unlock();
1317 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1321 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1322 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1327 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1328 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1330 struct wined3d_resource_desc desc
;
1333 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1334 d3d9_resource_init(&texture
->resource
);
1335 list_init(&texture
->rtv_list
);
1337 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1338 desc
.format
= wined3dformat_from_d3dformat(format
);
1339 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1340 desc
.multisample_quality
= 0;
1341 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1342 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1345 desc
.height
= height
;
1351 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1354 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1357 wined3d_mutex_lock();
1358 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, 0,
1359 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1360 wined3d_mutex_unlock();
1363 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1367 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1368 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);