[D3DRM] Sync with Wine Staging 3.3. CORE-14434
[reactos.git] / dll / directx / wine / d3drm / d3drm_private.h
1 /*
2 * Direct3DRM private interfaces (D3DRM.DLL)
3 *
4 * Copyright 2010 Christian Costa
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #ifndef __D3DRM_PRIVATE_INCLUDED__
22 #define __D3DRM_PRIVATE_INCLUDED__
23
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #define COBJMACROS
27 #include <assert.h>
28 #include <math.h>
29 #include "dxfile.h"
30 #include "d3drmwin.h"
31 #include "rmxfguid.h"
32 #include "wine/debug.h"
33 #include "wine/heap.h"
34 #include "wine/list.h"
35
36 #ifndef ARRAY_SIZE
37 #define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a)))
38 #endif
39
40 struct d3drm_object
41 {
42 LONG ref;
43 DWORD appdata;
44 struct list destroy_callbacks;
45 const char *classname;
46 char *name;
47 };
48
49 struct d3drm_texture
50 {
51 struct d3drm_object obj;
52 IDirect3DRMTexture IDirect3DRMTexture_iface;
53 IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
54 IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
55 IDirect3DRM *d3drm;
56 D3DRMIMAGE *image;
57 IDirectDrawSurface *surface;
58 };
59
60 struct d3drm_frame
61 {
62 struct d3drm_object obj;
63 IDirect3DRMFrame IDirect3DRMFrame_iface;
64 IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
65 IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
66 IDirect3DRM *d3drm;
67 LONG ref;
68 struct d3drm_frame *parent;
69 SIZE_T nb_children;
70 SIZE_T children_size;
71 IDirect3DRMFrame3 **children;
72 SIZE_T nb_visuals;
73 SIZE_T visuals_size;
74 IDirect3DRMVisual **visuals;
75 SIZE_T nb_lights;
76 SIZE_T lights_size;
77 IDirect3DRMLight **lights;
78 D3DRMMATRIX4D transform;
79 D3DCOLOR scenebackground;
80 DWORD traversal_options;
81 };
82
83 struct d3drm_viewport
84 {
85 struct d3drm_object obj;
86 struct d3drm_device *device;
87 IDirect3DRMFrame *camera;
88 IDirect3DRMViewport IDirect3DRMViewport_iface;
89 IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
90 IDirect3DViewport *d3d_viewport;
91 IDirect3DMaterial *material;
92 IDirect3DRM *d3drm;
93 D3DVALUE back;
94 D3DVALUE front;
95 D3DVALUE field;
96 D3DRMPROJECTIONTYPE projection;
97 };
98
99 struct d3drm_device
100 {
101 struct d3drm_object obj;
102 IDirect3DRMDevice IDirect3DRMDevice_iface;
103 IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
104 IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
105 IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
106 IDirect3DRM *d3drm;
107 IDirectDraw *ddraw;
108 IDirectDrawSurface *primary_surface, *render_target;
109 IDirectDrawClipper *clipper;
110 IDirect3DDevice *device;
111 BOOL dither;
112 D3DRMRENDERQUALITY quality;
113 DWORD rendermode;
114 DWORD height;
115 DWORD width;
116 };
117
118 struct d3drm_face
119 {
120 struct d3drm_object obj;
121 IDirect3DRMFace IDirect3DRMFace_iface;
122 IDirect3DRMFace2 IDirect3DRMFace2_iface;
123 LONG ref;
124 D3DCOLOR color;
125 };
126
127 struct d3drm_mesh_builder
128 {
129 struct d3drm_object obj;
130 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
131 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
132 LONG ref;
133 IDirect3DRM *d3drm;
134 SIZE_T nb_vertices;
135 SIZE_T vertices_size;
136 D3DVECTOR *vertices;
137 SIZE_T nb_normals;
138 SIZE_T normals_size;
139 D3DVECTOR *normals;
140 DWORD nb_faces;
141 DWORD face_data_size;
142 void *pFaceData;
143 DWORD nb_coords2d;
144 struct coords_2d *pCoords2d;
145 D3DCOLOR color;
146 IDirect3DRMMaterial2 *material;
147 IDirect3DRMTexture3 *texture;
148 DWORD nb_materials;
149 struct mesh_material *materials;
150 DWORD *material_indices;
151 };
152
153 struct mesh_group
154 {
155 unsigned nb_vertices;
156 D3DRMVERTEX* vertices;
157 unsigned nb_faces;
158 unsigned vertex_per_face;
159 DWORD face_data_size;
160 unsigned* face_data;
161 D3DCOLOR color;
162 IDirect3DRMMaterial2* material;
163 IDirect3DRMTexture3* texture;
164 };
165
166 struct d3drm_mesh
167 {
168 struct d3drm_object obj;
169 IDirect3DRMMesh IDirect3DRMMesh_iface;
170 LONG ref;
171 IDirect3DRM *d3drm;
172 SIZE_T nb_groups;
173 SIZE_T groups_size;
174 struct mesh_group *groups;
175 };
176
177 struct d3drm_light
178 {
179 struct d3drm_object obj;
180 IDirect3DRMLight IDirect3DRMLight_iface;
181 LONG ref;
182 IDirect3DRM *d3drm;
183 D3DRMLIGHTTYPE type;
184 D3DCOLOR color;
185 D3DVALUE range;
186 D3DVALUE cattenuation;
187 D3DVALUE lattenuation;
188 D3DVALUE qattenuation;
189 D3DVALUE umbra;
190 D3DVALUE penumbra;
191 };
192
193 struct color_rgb
194 {
195 D3DVALUE r;
196 D3DVALUE g;
197 D3DVALUE b;
198 };
199
200 struct d3drm_material
201 {
202 struct d3drm_object obj;
203 IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
204 LONG ref;
205 IDirect3DRM *d3drm;
206 struct color_rgb emissive;
207 struct color_rgb specular;
208 D3DVALUE power;
209 struct color_rgb ambient;
210 };
211
212 struct d3drm_animation_key
213 {
214 D3DVALUE time;
215 union
216 {
217 D3DVECTOR position;
218 D3DVECTOR scale;
219 D3DRMQUATERNION rotate;
220 } u;
221 };
222
223 struct d3drm_animation_keys
224 {
225 struct d3drm_animation_key *keys;
226 SIZE_T count;
227 SIZE_T size;
228 };
229
230 struct d3drm_animation
231 {
232 struct d3drm_object obj;
233 IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
234 IDirect3DRMAnimation IDirect3DRMAnimation_iface;
235 LONG ref;
236 IDirect3DRM *d3drm;
237 IDirect3DRMFrame3 *frame;
238 D3DRMANIMATIONOPTIONS options;
239 struct d3drm_animation_keys position;
240 struct d3drm_animation_keys scale;
241 struct d3drm_animation_keys rotate;
242 };
243
244 struct d3drm_wrap
245 {
246 struct d3drm_object obj;
247 IDirect3DRMWrap IDirect3DRMWrap_iface;
248 LONG ref;
249 };
250
251 HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
252 HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
253 IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
254 void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
255 HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
256 IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
257
258 void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN;
259 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
260 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
261 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
262 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
263 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN;
264 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
265
266 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
267 struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
268
269 HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
270 HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
271 HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
272 HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
273 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
274 HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
275 HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
276 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
277 HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
278 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
279
280 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
281 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
282
283 struct d3drm_file_header
284 {
285 WORD major;
286 WORD minor;
287 DWORD flags;
288 };
289
290 extern char templates[] DECLSPEC_HIDDEN;
291
292 static inline BYTE d3drm_color_component(float c)
293 {
294 if (c <= 0.0f)
295 return 0u;
296 if (c >= 1.0f)
297 return 0xffu;
298 return floor(c * 255.0f);
299 }
300
301 static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
302 {
303 *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
304 d3drm_color_component(b), d3drm_color_component(a));
305 }
306
307 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
308
309 #endif /* __D3DRM_PRIVATE_INCLUDED__ */