[CRT] Remove useless #undef abort from process.h
[reactos.git] / dll / directx / wine / d3dx9_36 / skin.c
1 #ifdef __REACTOS__
2 #include "precomp.h"
3 #else
4 /*
5 * Skin Info operations specific to D3DX9.
6 *
7 * Copyright (C) 2011 Dylan Smith
8 * Copyright (C) 2013 Christian Costa
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25
26 #include "d3dx9_private.h"
27 #endif /* __REACTOS__ */
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
30
31 struct bone
32 {
33 char *name;
34 D3DXMATRIX transform;
35 DWORD num_influences;
36 DWORD *vertices;
37 FLOAT *weights;
38 };
39
40 struct d3dx9_skin_info
41 {
42 ID3DXSkinInfo ID3DXSkinInfo_iface;
43 LONG ref;
44
45 DWORD fvf;
46 D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
47 DWORD num_vertices;
48 DWORD num_bones;
49 struct bone *bones;
50 };
51
52 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
53 {
54 return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
55 }
56
57 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
58 {
59 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
60
61 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
62 {
63 IUnknown_AddRef(iface);
64 *out = iface;
65 return D3D_OK;
66 }
67
68 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
69
70 return E_NOINTERFACE;
71 }
72
73 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
74 {
75 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
76 ULONG refcount = InterlockedIncrement(&skin->ref);
77
78 TRACE("%p increasing refcount to %u.\n", skin, refcount);
79
80 return refcount;
81 }
82
83 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
84 {
85 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
86 ULONG refcount = InterlockedDecrement(&skin->ref);
87
88 TRACE("%p decreasing refcount to %u.\n", skin, refcount);
89
90 if (!refcount)
91 {
92 DWORD i;
93
94 for (i = 0; i < skin->num_bones; ++i)
95 {
96 HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
97 HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
98 HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
99 }
100 HeapFree(GetProcessHeap(), 0, skin->bones);
101 HeapFree(GetProcessHeap(), 0, skin);
102 }
103
104 return refcount;
105 }
106
107 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
108 DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
109 {
110 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
111 struct bone *bone;
112 DWORD *new_vertices = NULL;
113 FLOAT *new_weights = NULL;
114
115 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
116 iface, bone_num, num_influences, vertices, weights);
117
118 if (bone_num >= skin->num_bones || !vertices || !weights)
119 return D3DERR_INVALIDCALL;
120
121 if (num_influences) {
122 new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
123 if (!new_vertices)
124 return E_OUTOFMEMORY;
125 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
126 if (!new_weights) {
127 HeapFree(GetProcessHeap(), 0, new_vertices);
128 return E_OUTOFMEMORY;
129 }
130 memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
131 memcpy(new_weights, weights, num_influences * sizeof(*weights));
132 }
133 bone = &skin->bones[bone_num];
134 bone->num_influences = num_influences;
135 HeapFree(GetProcessHeap(), 0, bone->vertices);
136 HeapFree(GetProcessHeap(), 0, bone->weights);
137 bone->vertices = new_vertices;
138 bone->weights = new_weights;
139
140 return D3D_OK;
141 }
142
143 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
144 DWORD bone_num, DWORD influence_num, float weight)
145 {
146 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
147 iface, bone_num, influence_num, weight);
148
149 return E_NOTIMPL;
150 }
151
152 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
153 {
154 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
155
156 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
157
158 if (bone_num >= skin->num_bones)
159 return 0;
160
161 return skin->bones[bone_num].num_influences;
162 }
163
164 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
165 DWORD bone_num, DWORD *vertices, float *weights)
166 {
167 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
168 struct bone *bone;
169
170 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
171 iface, bone_num, vertices, weights);
172
173 if (bone_num >= skin->num_bones || !vertices)
174 return D3DERR_INVALIDCALL;
175
176 bone = &skin->bones[bone_num];
177 if (!bone->num_influences)
178 return D3D_OK;
179
180 memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
181 if (weights)
182 memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
183
184 return D3D_OK;
185 }
186
187 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
188 DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
189 {
190 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
191 iface, bone_num, influence_num, weight, vertex_num);
192
193 return E_NOTIMPL;
194 }
195
196 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
197 {
198 FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
199
200 return E_NOTIMPL;
201 }
202
203 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
204 {
205 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
206
207 TRACE("iface %p.\n", iface);
208
209 return skin->num_bones;
210 }
211
212 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
213 DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
214 {
215 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
216 iface, bone_num, vertex_num, influence_index);
217
218 return E_NOTIMPL;
219 }
220
221 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
222 struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
223 {
224 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
225 iface, index_buffer, num_faces, max_face_influences);
226
227 return E_NOTIMPL;
228 }
229
230 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
231 {
232 FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
233
234 return E_NOTIMPL;
235 }
236
237 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
238 {
239 FIXME("iface %p stub!\n", iface);
240
241 return 0.0f;
242 }
243
244 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
245 {
246 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
247 char *new_name;
248 size_t size;
249
250 TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
251
252 if (bone_idx >= skin->num_bones || !name)
253 return D3DERR_INVALIDCALL;
254
255 size = strlen(name) + 1;
256 new_name = HeapAlloc(GetProcessHeap(), 0, size);
257 if (!new_name)
258 return E_OUTOFMEMORY;
259 memcpy(new_name, name, size);
260 HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
261 skin->bones[bone_idx].name = new_name;
262
263 return D3D_OK;
264 }
265
266 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
267 {
268 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
269
270 TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
271
272 if (bone_idx >= skin->num_bones)
273 return NULL;
274
275 return skin->bones[bone_idx].name;
276 }
277
278 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
279 DWORD bone_num, const D3DXMATRIX *bone_transform)
280 {
281 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
282
283 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
284
285 if (bone_num >= skin->num_bones || !bone_transform)
286 return D3DERR_INVALIDCALL;
287
288 skin->bones[bone_num].transform = *bone_transform;
289 return D3D_OK;
290 }
291
292 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
293 {
294 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
295
296 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
297
298 if (bone_num >= skin->num_bones)
299 return NULL;
300
301 return &skin->bones[bone_num].transform;
302 }
303
304 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
305 {
306 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
307 unsigned int i;
308 HRESULT hr;
309
310 TRACE("iface %p, skin_info %p.\n", iface, skin_info);
311
312 if (FAILED(hr = D3DXCreateSkinInfo(skin->num_vertices, skin->vertex_declaration, skin->num_bones, skin_info)))
313 return hr;
314
315 for (i = 0; i < skin->num_bones; ++i)
316 {
317 struct bone *current_bone = &skin->bones[i];
318
319 if (current_bone->name && FAILED(hr = (*skin_info)->lpVtbl->SetBoneName(*skin_info, i, current_bone->name)))
320 break;
321 if (FAILED(hr = (*skin_info)->lpVtbl->SetBoneOffsetMatrix(*skin_info, i, &current_bone->transform)))
322 break;
323 if (current_bone->vertices && current_bone->weights
324 && FAILED(hr = (*skin_info)->lpVtbl->SetBoneInfluence(*skin_info, i, current_bone->num_influences,
325 current_bone->vertices, current_bone->weights)))
326 break;
327 }
328
329 if (FAILED(hr))
330 (*skin_info)->lpVtbl->Release(*skin_info);
331
332 return hr;
333 }
334
335 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
336 {
337 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
338
339 return E_NOTIMPL;
340 }
341
342 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
343 {
344 HRESULT hr;
345 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
346
347 TRACE("iface %p, fvf %#x.\n", iface, fvf);
348
349 hr = D3DXDeclaratorFromFVF(fvf, declaration);
350 if (FAILED(hr)) return hr;
351
352 return iface->lpVtbl->SetDeclaration(iface, declaration);
353 }
354
355 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
356 {
357 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
358 HRESULT hr;
359 int count;
360
361 TRACE("iface %p, declaration %p.\n", iface, declaration);
362
363 if (!declaration)
364 return D3DERR_INVALIDCALL;
365 for (count = 0; declaration[count].Stream != 0xff; count++) {
366 if (declaration[count].Stream != 0) {
367 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
368 count, declaration[count].Stream);
369 return D3DERR_INVALIDCALL;
370 }
371 }
372 count++;
373
374 memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
375
376 if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
377 skin->fvf = 0;
378
379 return D3D_OK;
380 }
381
382 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
383 {
384 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
385
386 TRACE("iface %p.\n", iface);
387
388 return skin->fvf;
389 }
390
391 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
392 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
393 {
394 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
395 UINT count = 0;
396
397 TRACE("iface %p, declaration %p.\n", iface, declaration);
398
399 while (skin->vertex_declaration[count++].Stream != 0xff);
400 memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
401 return D3D_OK;
402 }
403
404 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
405 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
406 {
407 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
408 DWORD size = D3DXGetFVFVertexSize(skin->fvf);
409 DWORD i, j;
410
411 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
412 skin, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
413
414 if (bone_inv_transpose_transforms)
415 FIXME("Skinning vertices with two position elements not supported\n");
416
417 if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
418 FIXME("Vertex type %#x not supported\n", skin->fvf & D3DFVF_POSITION_MASK);
419 return E_FAIL;
420 }
421
422 /* Reset all positions */
423 for (i = 0; i < skin->num_vertices; i++) {
424 D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
425 position->x = 0.0f;
426 position->y = 0.0f;
427 position->z = 0.0f;
428 }
429
430 /* Update positions that are influenced by bones */
431 for (i = 0; i < skin->num_bones; i++) {
432 D3DXMATRIX bone_inverse, matrix;
433
434 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
435 D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
436 D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
437
438 for (j = 0; j < skin->bones[i].num_influences; j++) {
439 D3DXVECTOR3 position;
440 D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j]);
441 D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j]);
442 FLOAT weight = skin->bones[i].weights[j];
443
444 D3DXVec3TransformCoord(&position, position_src, &matrix);
445 position_dest->x += weight * position.x;
446 position_dest->y += weight * position.y;
447 position_dest->z += weight * position.z;
448 }
449 }
450
451 if (skin->fvf & D3DFVF_NORMAL) {
452 /* Reset all normals */
453 for (i = 0; i < skin->num_vertices; i++) {
454 D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i + sizeof(D3DXVECTOR3));
455 normal->x = 0.0f;
456 normal->y = 0.0f;
457 normal->z = 0.0f;
458 }
459
460 /* Update normals that are influenced by bones */
461 for (i = 0; i < skin->num_bones; i++) {
462 D3DXMATRIX bone_inverse, matrix;
463
464 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
465 D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, &bone_transforms[i]);
466
467 for (j = 0; j < skin->bones[i].num_influences; j++) {
468 D3DXVECTOR3 normal;
469 D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
470 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
471 FLOAT weight = skin->bones[i].weights[j];
472
473 D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
474 D3DXVec3TransformNormal(&normal, &normal, &matrix);
475 normal_dest->x += weight * normal.x;
476 normal_dest->y += weight * normal.y;
477 normal_dest->z += weight * normal.z;
478 }
479 }
480
481 /* Normalize all normals that are influenced by bones*/
482 for (i = 0; i < skin->num_vertices; i++) {
483 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) + sizeof(D3DXVECTOR3));
484 if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && (normal_dest->z != 0.0f))
485 D3DXVec3Normalize(normal_dest, normal_dest);
486 }
487 }
488
489 return D3D_OK;
490 }
491
492 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
493 DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
494 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
495 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
496 {
497 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
498 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
499 iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
500 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
501
502 return E_NOTIMPL;
503 }
504
505 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
506 DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
507 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
508 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
509 {
510 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
511 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
512 iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
513 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
514
515 return E_NOTIMPL;
516 }
517
518 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
519 {
520 d3dx9_skin_info_QueryInterface,
521 d3dx9_skin_info_AddRef,
522 d3dx9_skin_info_Release,
523 d3dx9_skin_info_SetBoneInfluence,
524 d3dx9_skin_info_SetBoneVertexInfluence,
525 d3dx9_skin_info_GetNumBoneInfluences,
526 d3dx9_skin_info_GetBoneInfluence,
527 d3dx9_skin_info_GetBoneVertexInfluence,
528 d3dx9_skin_info_GetMaxVertexInfluences,
529 d3dx9_skin_info_GetNumBones,
530 d3dx9_skin_info_FindBoneVertexInfluenceIndex,
531 d3dx9_skin_info_GetMaxFaceInfluences,
532 d3dx9_skin_info_SetMinBoneInfluence,
533 d3dx9_skin_info_GetMinBoneInfluence,
534 d3dx9_skin_info_SetBoneName,
535 d3dx9_skin_info_GetBoneName,
536 d3dx9_skin_info_SetBoneOffsetMatrix,
537 d3dx9_skin_info_GetBoneOffsetMatrix,
538 d3dx9_skin_info_Clone,
539 d3dx9_skin_info_Remap,
540 d3dx9_skin_info_SetFVF,
541 d3dx9_skin_info_SetDeclaration,
542 d3dx9_skin_info_GetFVF,
543 d3dx9_skin_info_GetDeclaration,
544 d3dx9_skin_info_UpdateSkinnedMesh,
545 d3dx9_skin_info_ConvertToBlendedMesh,
546 d3dx9_skin_info_ConvertToIndexedBlendedMesh,
547 };
548
549 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
550 DWORD num_bones, ID3DXSkinInfo **skin_info)
551 {
552 HRESULT hr;
553 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
554 struct d3dx9_skin_info *object = NULL;
555
556 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
557 num_vertices, declaration, num_bones, skin_info);
558
559 if (!skin_info || !declaration)
560 return D3DERR_INVALIDCALL;
561
562 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
563 if (!object)
564 return E_OUTOFMEMORY;
565
566 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
567 object->ref = 1;
568 object->num_vertices = num_vertices;
569 object->num_bones = num_bones;
570 object->vertex_declaration[0] = empty_declaration;
571 object->fvf = 0;
572
573 object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
574 if (!object->bones) {
575 hr = E_OUTOFMEMORY;
576 goto error;
577 }
578
579 if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
580 goto error;
581
582 *skin_info = &object->ID3DXSkinInfo_iface;
583
584 return D3D_OK;
585 error:
586 HeapFree(GetProcessHeap(), 0, object->bones);
587 HeapFree(GetProcessHeap(), 0, object);
588 return hr;
589 }
590
591 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
592 {
593 HRESULT hr;
594 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
595
596 TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
597
598 hr = D3DXDeclaratorFromFVF(fvf, declaration);
599 if (FAILED(hr))
600 return hr;
601
602 return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
603 }