5 * Skin Info operations specific to D3DX9.
7 * Copyright (C) 2011 Dylan Smith
8 * Copyright (C) 2013 Christian Costa
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3dx9_private.h"
27 #endif /* __REACTOS__ */
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
40 struct d3dx9_skin_info
42 ID3DXSkinInfo ID3DXSkinInfo_iface
;
46 D3DVERTEXELEMENT9 vertex_declaration
[MAX_FVF_DECL_SIZE
];
52 static inline struct d3dx9_skin_info
*impl_from_ID3DXSkinInfo(ID3DXSkinInfo
*iface
)
54 return CONTAINING_RECORD(iface
, struct d3dx9_skin_info
, ID3DXSkinInfo_iface
);
57 static HRESULT WINAPI
d3dx9_skin_info_QueryInterface(ID3DXSkinInfo
*iface
, REFIID riid
, void **out
)
59 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
61 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3DXSkinInfo
))
63 IUnknown_AddRef(iface
);
68 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
73 static ULONG WINAPI
d3dx9_skin_info_AddRef(ID3DXSkinInfo
*iface
)
75 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
76 ULONG refcount
= InterlockedIncrement(&skin
->ref
);
78 TRACE("%p increasing refcount to %u.\n", skin
, refcount
);
83 static ULONG WINAPI
d3dx9_skin_info_Release(ID3DXSkinInfo
*iface
)
85 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
86 ULONG refcount
= InterlockedDecrement(&skin
->ref
);
88 TRACE("%p decreasing refcount to %u.\n", skin
, refcount
);
94 for (i
= 0; i
< skin
->num_bones
; ++i
)
96 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].name
);
97 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].vertices
);
98 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].weights
);
100 HeapFree(GetProcessHeap(), 0, skin
->bones
);
101 HeapFree(GetProcessHeap(), 0, skin
);
107 static HRESULT WINAPI
d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo
*iface
,
108 DWORD bone_num
, DWORD num_influences
, const DWORD
*vertices
, const float *weights
)
110 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
112 DWORD
*new_vertices
= NULL
;
113 FLOAT
*new_weights
= NULL
;
115 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
116 iface
, bone_num
, num_influences
, vertices
, weights
);
118 if (bone_num
>= skin
->num_bones
|| !vertices
|| !weights
)
119 return D3DERR_INVALIDCALL
;
121 if (num_influences
) {
122 new_vertices
= HeapAlloc(GetProcessHeap(), 0, num_influences
* sizeof(*vertices
));
124 return E_OUTOFMEMORY
;
125 new_weights
= HeapAlloc(GetProcessHeap(), 0, num_influences
* sizeof(*weights
));
127 HeapFree(GetProcessHeap(), 0, new_vertices
);
128 return E_OUTOFMEMORY
;
130 memcpy(new_vertices
, vertices
, num_influences
* sizeof(*vertices
));
131 memcpy(new_weights
, weights
, num_influences
* sizeof(*weights
));
133 bone
= &skin
->bones
[bone_num
];
134 bone
->num_influences
= num_influences
;
135 HeapFree(GetProcessHeap(), 0, bone
->vertices
);
136 HeapFree(GetProcessHeap(), 0, bone
->weights
);
137 bone
->vertices
= new_vertices
;
138 bone
->weights
= new_weights
;
143 static HRESULT WINAPI
d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo
*iface
,
144 DWORD bone_num
, DWORD influence_num
, float weight
)
146 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
147 iface
, bone_num
, influence_num
, weight
);
152 static DWORD WINAPI
d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo
*iface
, DWORD bone_num
)
154 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
156 TRACE("iface %p, bone_num %u.\n", iface
, bone_num
);
158 if (bone_num
>= skin
->num_bones
)
161 return skin
->bones
[bone_num
].num_influences
;
164 static HRESULT WINAPI
d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo
*iface
,
165 DWORD bone_num
, DWORD
*vertices
, float *weights
)
167 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
170 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
171 iface
, bone_num
, vertices
, weights
);
173 if (bone_num
>= skin
->num_bones
|| !vertices
)
174 return D3DERR_INVALIDCALL
;
176 bone
= &skin
->bones
[bone_num
];
177 if (!bone
->num_influences
)
180 memcpy(vertices
, bone
->vertices
, bone
->num_influences
* sizeof(*vertices
));
182 memcpy(weights
, bone
->weights
, bone
->num_influences
* sizeof(*weights
));
187 static HRESULT WINAPI
d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo
*iface
,
188 DWORD bone_num
, DWORD influence_num
, float *weight
, DWORD
*vertex_num
)
190 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
191 iface
, bone_num
, influence_num
, weight
, vertex_num
);
196 static HRESULT WINAPI
d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo
*iface
, DWORD
*max_vertex_influences
)
198 FIXME("iface %p, max_vertex_influences %p stub!\n", iface
, max_vertex_influences
);
203 static DWORD WINAPI
d3dx9_skin_info_GetNumBones(ID3DXSkinInfo
*iface
)
205 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
207 TRACE("iface %p.\n", iface
);
209 return skin
->num_bones
;
212 static HRESULT WINAPI
d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo
*iface
,
213 DWORD bone_num
, DWORD vertex_num
, DWORD
*influence_index
)
215 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
216 iface
, bone_num
, vertex_num
, influence_index
);
221 static HRESULT WINAPI
d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo
*iface
,
222 struct IDirect3DIndexBuffer9
*index_buffer
, DWORD num_faces
, DWORD
*max_face_influences
)
224 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
225 iface
, index_buffer
, num_faces
, max_face_influences
);
230 static HRESULT WINAPI
d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo
*iface
, float min_influence
)
232 FIXME("iface %p, min_influence %.8e stub!\n", iface
, min_influence
);
237 static float WINAPI
d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo
*iface
)
239 FIXME("iface %p stub!\n", iface
);
244 static HRESULT WINAPI
d3dx9_skin_info_SetBoneName(ID3DXSkinInfo
*iface
, DWORD bone_idx
, const char *name
)
246 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
250 TRACE("iface %p, bone_idx %u, name %s.\n", iface
, bone_idx
, debugstr_a(name
));
252 if (bone_idx
>= skin
->num_bones
|| !name
)
253 return D3DERR_INVALIDCALL
;
255 size
= strlen(name
) + 1;
256 new_name
= HeapAlloc(GetProcessHeap(), 0, size
);
258 return E_OUTOFMEMORY
;
259 memcpy(new_name
, name
, size
);
260 HeapFree(GetProcessHeap(), 0, skin
->bones
[bone_idx
].name
);
261 skin
->bones
[bone_idx
].name
= new_name
;
266 static const char * WINAPI
d3dx9_skin_info_GetBoneName(ID3DXSkinInfo
*iface
, DWORD bone_idx
)
268 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
270 TRACE("iface %p, bone_idx %u.\n", iface
, bone_idx
);
272 if (bone_idx
>= skin
->num_bones
)
275 return skin
->bones
[bone_idx
].name
;
278 static HRESULT WINAPI
d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo
*iface
,
279 DWORD bone_num
, const D3DXMATRIX
*bone_transform
)
281 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
283 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface
, bone_num
, bone_transform
);
285 if (bone_num
>= skin
->num_bones
|| !bone_transform
)
286 return D3DERR_INVALIDCALL
;
288 skin
->bones
[bone_num
].transform
= *bone_transform
;
292 static D3DXMATRIX
* WINAPI
d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo
*iface
, DWORD bone_num
)
294 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
296 TRACE("iface %p, bone_num %u.\n", iface
, bone_num
);
298 if (bone_num
>= skin
->num_bones
)
301 return &skin
->bones
[bone_num
].transform
;
304 static HRESULT WINAPI
d3dx9_skin_info_Clone(ID3DXSkinInfo
*iface
, ID3DXSkinInfo
**skin_info
)
306 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
310 TRACE("iface %p, skin_info %p.\n", iface
, skin_info
);
312 if (FAILED(hr
= D3DXCreateSkinInfo(skin
->num_vertices
, skin
->vertex_declaration
, skin
->num_bones
, skin_info
)))
315 for (i
= 0; i
< skin
->num_bones
; ++i
)
317 struct bone
*current_bone
= &skin
->bones
[i
];
319 if (current_bone
->name
&& FAILED(hr
= (*skin_info
)->lpVtbl
->SetBoneName(*skin_info
, i
, current_bone
->name
)))
321 if (FAILED(hr
= (*skin_info
)->lpVtbl
->SetBoneOffsetMatrix(*skin_info
, i
, ¤t_bone
->transform
)))
323 if (current_bone
->vertices
&& current_bone
->weights
324 && FAILED(hr
= (*skin_info
)->lpVtbl
->SetBoneInfluence(*skin_info
, i
, current_bone
->num_influences
,
325 current_bone
->vertices
, current_bone
->weights
)))
330 (*skin_info
)->lpVtbl
->Release(*skin_info
);
335 static HRESULT WINAPI
d3dx9_skin_info_Remap(ID3DXSkinInfo
*iface
, DWORD num_vertices
, DWORD
*vertex_remap
)
337 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface
, num_vertices
, vertex_remap
);
342 static HRESULT WINAPI
d3dx9_skin_info_SetFVF(ID3DXSkinInfo
*iface
, DWORD fvf
)
345 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
347 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
349 hr
= D3DXDeclaratorFromFVF(fvf
, declaration
);
350 if (FAILED(hr
)) return hr
;
352 return iface
->lpVtbl
->SetDeclaration(iface
, declaration
);
355 static HRESULT WINAPI
d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo
*iface
, const D3DVERTEXELEMENT9
*declaration
)
357 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
361 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
364 return D3DERR_INVALIDCALL
;
365 for (count
= 0; declaration
[count
].Stream
!= 0xff; count
++) {
366 if (declaration
[count
].Stream
!= 0) {
367 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
368 count
, declaration
[count
].Stream
);
369 return D3DERR_INVALIDCALL
;
374 memcpy(skin
->vertex_declaration
, declaration
, count
* sizeof(*declaration
));
376 if (FAILED(hr
= D3DXFVFFromDeclarator(skin
->vertex_declaration
, &skin
->fvf
)))
382 static DWORD WINAPI
d3dx9_skin_info_GetFVF(ID3DXSkinInfo
*iface
)
384 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
386 TRACE("iface %p.\n", iface
);
391 static HRESULT WINAPI
d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo
*iface
,
392 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
])
394 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
397 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
399 while (skin
->vertex_declaration
[count
++].Stream
!= 0xff);
400 memcpy(declaration
, skin
->vertex_declaration
, count
* sizeof(declaration
[0]));
404 static HRESULT WINAPI
d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo
*iface
, const D3DXMATRIX
*bone_transforms
,
405 const D3DXMATRIX
*bone_inv_transpose_transforms
, const void *src_vertices
, void *dst_vertices
)
407 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
408 DWORD size
= D3DXGetFVFVertexSize(skin
->fvf
);
411 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
412 skin
, bone_transforms
, bone_inv_transpose_transforms
, src_vertices
, dst_vertices
);
414 if (bone_inv_transpose_transforms
)
415 FIXME("Skinning vertices with two position elements not supported\n");
417 if ((skin
->fvf
& D3DFVF_POSITION_MASK
) != D3DFVF_XYZ
) {
418 FIXME("Vertex type %#x not supported\n", skin
->fvf
& D3DFVF_POSITION_MASK
);
422 /* Reset all positions */
423 for (i
= 0; i
< skin
->num_vertices
; i
++) {
424 D3DXVECTOR3
*position
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* i
);
430 /* Update positions that are influenced by bones */
431 for (i
= 0; i
< skin
->num_bones
; i
++) {
432 D3DXMATRIX bone_inverse
, matrix
;
434 D3DXMatrixInverse(&bone_inverse
, NULL
, &skin
->bones
[i
].transform
);
435 D3DXMatrixMultiply(&matrix
, &bone_transforms
[i
], &bone_inverse
);
436 D3DXMatrixMultiply(&matrix
, &matrix
, &skin
->bones
[i
].transform
);
438 for (j
= 0; j
< skin
->bones
[i
].num_influences
; j
++) {
439 D3DXVECTOR3 position
;
440 D3DXVECTOR3
*position_src
= (D3DXVECTOR3
*)((BYTE
*)src_vertices
+ size
* skin
->bones
[i
].vertices
[j
]);
441 D3DXVECTOR3
*position_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* skin
->bones
[i
].vertices
[j
]);
442 FLOAT weight
= skin
->bones
[i
].weights
[j
];
444 D3DXVec3TransformCoord(&position
, position_src
, &matrix
);
445 position_dest
->x
+= weight
* position
.x
;
446 position_dest
->y
+= weight
* position
.y
;
447 position_dest
->z
+= weight
* position
.z
;
451 if (skin
->fvf
& D3DFVF_NORMAL
) {
452 /* Reset all normals */
453 for (i
= 0; i
< skin
->num_vertices
; i
++) {
454 D3DXVECTOR3
*normal
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* i
+ sizeof(D3DXVECTOR3
));
460 /* Update normals that are influenced by bones */
461 for (i
= 0; i
< skin
->num_bones
; i
++) {
462 D3DXMATRIX bone_inverse
, matrix
;
464 D3DXMatrixInverse(&bone_inverse
, NULL
, &skin
->bones
[i
].transform
);
465 D3DXMatrixMultiply(&matrix
, &skin
->bones
[i
].transform
, &bone_transforms
[i
]);
467 for (j
= 0; j
< skin
->bones
[i
].num_influences
; j
++) {
469 D3DXVECTOR3
*normal_src
= (D3DXVECTOR3
*)((BYTE
*)src_vertices
+ size
* skin
->bones
[i
].vertices
[j
] + sizeof(D3DXVECTOR3
));
470 D3DXVECTOR3
*normal_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* skin
->bones
[i
].vertices
[j
] + sizeof(D3DXVECTOR3
));
471 FLOAT weight
= skin
->bones
[i
].weights
[j
];
473 D3DXVec3TransformNormal(&normal
, normal_src
, &bone_inverse
);
474 D3DXVec3TransformNormal(&normal
, &normal
, &matrix
);
475 normal_dest
->x
+= weight
* normal
.x
;
476 normal_dest
->y
+= weight
* normal
.y
;
477 normal_dest
->z
+= weight
* normal
.z
;
481 /* Normalize all normals that are influenced by bones*/
482 for (i
= 0; i
< skin
->num_vertices
; i
++) {
483 D3DXVECTOR3
*normal_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ (i
* size
) + sizeof(D3DXVECTOR3
));
484 if ((normal_dest
->x
!= 0.0f
) && (normal_dest
->y
!= 0.0f
) && (normal_dest
->z
!= 0.0f
))
485 D3DXVec3Normalize(normal_dest
, normal_dest
);
492 static HRESULT WINAPI
d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo
*iface
, ID3DXMesh
*mesh_in
,
493 DWORD options
, const DWORD
*adjacency_in
, DWORD
*adjacency_out
, DWORD
*face_remap
,
494 ID3DXBuffer
**vertex_remap
, DWORD
*max_face_infl
, DWORD
*num_bone_combinations
,
495 ID3DXBuffer
**bone_combination_table
, ID3DXMesh
**mesh_out
)
497 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
498 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
499 iface
, mesh_in
, options
, adjacency_in
, adjacency_out
, face_remap
, vertex_remap
,
500 max_face_infl
, num_bone_combinations
, bone_combination_table
, mesh_out
);
505 static HRESULT WINAPI
d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo
*iface
, ID3DXMesh
*mesh_in
,
506 DWORD options
, DWORD palette_size
, const DWORD
*adjacency_in
, DWORD
*adjacency_out
, DWORD
*face_remap
,
507 ID3DXBuffer
**vertex_remap
, DWORD
*max_face_infl
, DWORD
*num_bone_combinations
,
508 ID3DXBuffer
**bone_combination_table
, ID3DXMesh
**mesh_out
)
510 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
511 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
512 iface
, mesh_in
, options
, palette_size
, adjacency_in
, adjacency_out
, face_remap
, vertex_remap
,
513 max_face_infl
, num_bone_combinations
, bone_combination_table
, mesh_out
);
518 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl
=
520 d3dx9_skin_info_QueryInterface
,
521 d3dx9_skin_info_AddRef
,
522 d3dx9_skin_info_Release
,
523 d3dx9_skin_info_SetBoneInfluence
,
524 d3dx9_skin_info_SetBoneVertexInfluence
,
525 d3dx9_skin_info_GetNumBoneInfluences
,
526 d3dx9_skin_info_GetBoneInfluence
,
527 d3dx9_skin_info_GetBoneVertexInfluence
,
528 d3dx9_skin_info_GetMaxVertexInfluences
,
529 d3dx9_skin_info_GetNumBones
,
530 d3dx9_skin_info_FindBoneVertexInfluenceIndex
,
531 d3dx9_skin_info_GetMaxFaceInfluences
,
532 d3dx9_skin_info_SetMinBoneInfluence
,
533 d3dx9_skin_info_GetMinBoneInfluence
,
534 d3dx9_skin_info_SetBoneName
,
535 d3dx9_skin_info_GetBoneName
,
536 d3dx9_skin_info_SetBoneOffsetMatrix
,
537 d3dx9_skin_info_GetBoneOffsetMatrix
,
538 d3dx9_skin_info_Clone
,
539 d3dx9_skin_info_Remap
,
540 d3dx9_skin_info_SetFVF
,
541 d3dx9_skin_info_SetDeclaration
,
542 d3dx9_skin_info_GetFVF
,
543 d3dx9_skin_info_GetDeclaration
,
544 d3dx9_skin_info_UpdateSkinnedMesh
,
545 d3dx9_skin_info_ConvertToBlendedMesh
,
546 d3dx9_skin_info_ConvertToIndexedBlendedMesh
,
549 HRESULT WINAPI
D3DXCreateSkinInfo(DWORD num_vertices
, const D3DVERTEXELEMENT9
*declaration
,
550 DWORD num_bones
, ID3DXSkinInfo
**skin_info
)
553 static const D3DVERTEXELEMENT9 empty_declaration
= D3DDECL_END();
554 struct d3dx9_skin_info
*object
= NULL
;
556 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
557 num_vertices
, declaration
, num_bones
, skin_info
);
559 if (!skin_info
|| !declaration
)
560 return D3DERR_INVALIDCALL
;
562 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
564 return E_OUTOFMEMORY
;
566 object
->ID3DXSkinInfo_iface
.lpVtbl
= &d3dx9_skin_info_vtbl
;
568 object
->num_vertices
= num_vertices
;
569 object
->num_bones
= num_bones
;
570 object
->vertex_declaration
[0] = empty_declaration
;
573 object
->bones
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, num_bones
* sizeof(*object
->bones
));
574 if (!object
->bones
) {
579 if (FAILED(hr
= d3dx9_skin_info_SetDeclaration(&object
->ID3DXSkinInfo_iface
, declaration
)))
582 *skin_info
= &object
->ID3DXSkinInfo_iface
;
586 HeapFree(GetProcessHeap(), 0, object
->bones
);
587 HeapFree(GetProcessHeap(), 0, object
);
591 HRESULT WINAPI
D3DXCreateSkinInfoFVF(DWORD num_vertices
, DWORD fvf
, DWORD num_bones
, ID3DXSkinInfo
**skin_info
)
594 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
596 TRACE("(%u, %x, %u, %p)\n", num_vertices
, fvf
, num_bones
, skin_info
);
598 hr
= D3DXDeclaratorFromFVF(fvf
, declaration
);
602 return D3DXCreateSkinInfo(num_vertices
, declaration
, num_bones
, skin_info
);