2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
46 ddraw_null_wined3d_object_destroyed
,
49 static inline IDirectDrawImpl
*ddraw_from_ddraw1(IDirectDraw
*iface
)
51 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw_vtbl
));
54 static inline IDirectDrawImpl
*ddraw_from_ddraw2(IDirectDraw2
*iface
)
56 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw2_vtbl
));
59 static inline IDirectDrawImpl
*ddraw_from_ddraw3(IDirectDraw3
*iface
)
61 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw3_vtbl
));
64 static inline IDirectDrawImpl
*ddraw_from_ddraw4(IDirectDraw4
*iface
)
66 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw4_vtbl
));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
95 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
97 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs
);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs
);
108 return DDERR_INVALIDPARAMS
;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
113 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
118 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
120 *obj
= &This
->IDirectDraw4_vtbl
;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
123 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs
);
129 return E_NOINTERFACE
;
131 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
133 *obj
= &This
->IDirectDraw2_vtbl
;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
136 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
138 *obj
= &This
->IDirectDraw_vtbl
;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
152 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
154 /* Check the surface implementation */
155 if(This
->ImplType
== SURFACE_UNKNOWN
)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This
->ImplType
= SURFACE_OPENGL
;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
162 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
166 /* Should I assert(0) here??? */
168 else if(This
->ImplType
!= SURFACE_OPENGL
)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
176 This
->d3dversion
= 1;
177 *obj
= &This
->IDirect3D_vtbl
;
178 TRACE(" returning Direct3D interface at %p.\n", *obj
);
180 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
182 This
->d3dversion
= 2;
183 *obj
= &This
->IDirect3D2_vtbl
;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
188 This
->d3dversion
= 3;
189 *obj
= &This
->IDirect3D3_vtbl
;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
192 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
194 This
->d3dversion
= 7;
195 *obj
= &This
->IDirect3D7_vtbl
;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
199 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
201 *obj
= &This
->device_parent_vtbl
;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
208 LeaveCriticalSection(&ddraw_cs
);
209 return E_NOINTERFACE
;
212 IUnknown_AddRef( (IUnknown
*) *obj
);
213 LeaveCriticalSection(&ddraw_cs
);
217 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
219 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
221 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), riid
, object
);
224 static HRESULT WINAPI
ddraw3_QueryInterface(IDirectDraw3
*iface
, REFIID riid
, void **object
)
226 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
228 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), riid
, object
);
231 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
233 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
235 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), riid
, object
);
238 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
240 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
242 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), riid
, object
);
245 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
247 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
249 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d7(iface
), riid
, object
);
252 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
254 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
256 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d3(iface
), riid
, object
);
259 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
261 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
263 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d2(iface
), riid
, object
);
266 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
268 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
270 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d1(iface
), riid
, object
);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
293 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
294 ULONG ref
= InterlockedIncrement(&This
->ref7
);
296 TRACE("%p increasing refcount to %u.\n", This
, ref
);
298 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
303 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
305 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
306 ULONG ref
= InterlockedIncrement(&ddraw
->ref4
);
308 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
310 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
315 static ULONG WINAPI
ddraw3_AddRef(IDirectDraw3
*iface
)
317 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
318 ULONG ref
= InterlockedIncrement(&ddraw
->ref3
);
320 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
322 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
327 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
329 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
330 ULONG ref
= InterlockedIncrement(&ddraw
->ref2
);
332 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
334 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
339 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
341 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
342 ULONG ref
= InterlockedIncrement(&ddraw
->ref1
);
344 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
346 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
351 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
353 TRACE("iface %p.\n", iface
);
355 return ddraw7_AddRef((IDirectDraw7
*)ddraw_from_d3d7(iface
));
358 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
360 TRACE("iface %p.\n", iface
);
362 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
365 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
367 TRACE("iface %p.\n", iface
);
369 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
372 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
374 TRACE("iface %p.\n", iface
);
376 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl
*This
)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
394 /* Destroy the device window if we created one */
395 if(This
->devicewindow
!= 0)
397 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
398 DestroyWindow(This
->devicewindow
);
399 This
->devicewindow
= 0;
402 EnterCriticalSection(&ddraw_cs
);
403 list_remove(&This
->ddraw_list_entry
);
404 LeaveCriticalSection(&ddraw_cs
);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This
->wineD3DDevice
);
408 IWineD3D_Release(This
->wineD3D
);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This
);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
423 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
424 ULONG ref
= InterlockedDecrement(&This
->ref7
);
426 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
428 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
434 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
436 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
437 ULONG ref
= InterlockedDecrement(&ddraw
->ref4
);
439 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
441 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
442 ddraw_destroy(ddraw
);
447 static ULONG WINAPI
ddraw3_Release(IDirectDraw3
*iface
)
449 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
450 ULONG ref
= InterlockedDecrement(&ddraw
->ref3
);
452 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
454 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
455 ddraw_destroy(ddraw
);
460 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
462 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
463 ULONG ref
= InterlockedDecrement(&ddraw
->ref2
);
465 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
467 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
468 ddraw_destroy(ddraw
);
473 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
475 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
476 ULONG ref
= InterlockedDecrement(&ddraw
->ref1
);
478 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
480 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
481 ddraw_destroy(ddraw
);
486 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
488 TRACE("iface %p.\n", iface
);
490 return ddraw7_Release((IDirectDraw7
*)ddraw_from_d3d7(iface
));
493 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
495 TRACE("iface %p.\n", iface
);
497 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
500 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
502 TRACE("iface %p.\n", iface
);
504 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
507 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
509 TRACE("iface %p.\n", iface
);
511 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
564 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
567 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
568 DDRAW_dump_cooperativelevel(cooplevel
);
570 EnterCriticalSection(&ddraw_cs
);
572 /* Get the old window */
573 window
= This
->dest_window
;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs
);
582 return DDERR_INVALIDPARAMS
;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel
& ( DDSCL_MULTITHREADED
|
594 DDSCL_SETDEVICEWINDOW
|
599 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
600 LeaveCriticalSection(&ddraw_cs
);
601 return DDERR_INVALIDPARAMS
;
603 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
605 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
606 LeaveCriticalSection(&ddraw_cs
);
607 return DDERR_HWNDALREADYSET
;
610 This
->focuswindow
= hwnd
;
611 /* Won't use the hwnd param for anything else */
614 /* Use the focus window for drawing too */
615 This
->dest_window
= This
->focuswindow
;
617 /* Destroy the device window, if we have one */
618 if(This
->devicewindow
)
620 DestroyWindow(This
->devicewindow
);
621 This
->devicewindow
= NULL
;
624 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
625 if(cooplevel
& DDSCL_NORMAL
)
627 /* Can't coexist with fullscreen or exclusive */
628 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
630 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
631 LeaveCriticalSection(&ddraw_cs
);
632 return DDERR_INVALIDPARAMS
;
635 /* Switching from fullscreen? */
636 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
638 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
639 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
640 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
642 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
645 /* Don't override focus windows or private device windows */
647 !(This
->focuswindow
) &&
648 !(This
->devicewindow
) &&
651 This
->dest_window
= hwnd
;
654 else if(cooplevel
& DDSCL_FULLSCREEN
)
656 /* Needs DDSCL_EXCLUSIVE */
657 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
659 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
660 LeaveCriticalSection(&ddraw_cs
);
661 return DDERR_INVALIDPARAMS
;
666 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
667 return DDERR_INVALIDPARAMS;
671 This
->cooperative_level
&= ~DDSCL_NORMAL
;
673 /* Don't override focus windows or private device windows */
675 !(This
->focuswindow
) &&
676 !(This
->devicewindow
) &&
679 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
682 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
683 LeaveCriticalSection(&ddraw_cs
);
686 This
->dest_window
= hwnd
;
689 else if(cooplevel
& DDSCL_EXCLUSIVE
)
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
692 LeaveCriticalSection(&ddraw_cs
);
693 return DDERR_INVALIDPARAMS
;
696 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
698 /* Don't create a device window if a focus window is set */
699 if( !(This
->focuswindow
) )
701 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
702 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
703 NULL
, NULL
, NULL
, NULL
);
706 ERR("Failed to create window, last error %#x.\n", GetLastError());
707 LeaveCriticalSection(&ddraw_cs
);
711 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
712 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
714 This
->devicewindow
= devicewindow
;
715 This
->dest_window
= devicewindow
;
719 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
721 /* Enable thread safety in wined3d */
722 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
725 /* Unhandled flags */
726 if(cooplevel
& DDSCL_ALLOWREBOOT
)
727 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
728 if(cooplevel
& DDSCL_ALLOWMODEX
)
729 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
730 if(cooplevel
& DDSCL_FPUSETUP
)
731 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
733 /* Store the cooperative_level */
734 This
->cooperative_level
|= cooplevel
;
735 TRACE("SetCooperativeLevel retuning DD_OK\n");
736 LeaveCriticalSection(&ddraw_cs
);
740 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
742 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
744 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
), window
, flags
);
747 static HRESULT WINAPI
ddraw3_SetCooperativeLevel(IDirectDraw3
*iface
, HWND window
, DWORD flags
)
749 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
751 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw3(iface
), window
, flags
);
754 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
756 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
758 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw2(iface
), window
, flags
);
761 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
763 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
765 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw1(iface
), window
, flags
);
768 /*****************************************************************************
770 * Helper function for SetDisplayMode and RestoreDisplayMode
772 * Implements DirectDraw's SetDisplayMode, but ignores the value of
773 * ForceRefreshRate, since it is already handled by
774 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
775 * without worrying that ForceRefreshRate will override the refresh rate. For
776 * argument and return value documentation, see
777 * ddraw7_SetDisplayMode.
779 *****************************************************************************/
780 static HRESULT
ddraw_set_display_mode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
781 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
783 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
784 WINED3DDISPLAYMODE Mode
;
787 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
788 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
790 EnterCriticalSection(&ddraw_cs
);
791 if( !Width
|| !Height
)
793 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
794 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
795 LeaveCriticalSection(&ddraw_cs
);
799 /* Check the exclusive mode
800 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
801 return DDERR_NOEXCLUSIVEMODE;
802 * This is WRONG. Don't know if the SDK is completely
803 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
804 * is returned, but Half-Life 1.1.1.1 (Steam version)
809 Mode
.Height
= Height
;
810 Mode
.RefreshRate
= RefreshRate
;
813 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
814 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
815 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
816 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
817 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
820 /* TODO: The possible return values from msdn suggest that
821 * the screen mode can't be changed if a surface is locked
822 * or some drawing is in progress
825 /* TODO: Lose the primary surface */
826 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
827 0, /* First swapchain */
829 LeaveCriticalSection(&ddraw_cs
);
832 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
837 /*****************************************************************************
838 * IDirectDraw7::SetDisplayMode
840 * Sets the display screen resolution, color depth and refresh frequency
841 * when in fullscreen mode (in theory).
842 * Possible return values listed in the SDK suggest that this method fails
843 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
844 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
845 * It seems to be valid to pass 0 for With and Height, this has to be tested
846 * It could mean that the current video mode should be left as-is. (But why
850 * Height, Width: Screen dimension
851 * BPP: Color depth in Bits per pixel
852 * Refreshrate: Screen refresh rate
858 *****************************************************************************/
859 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
860 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
862 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
863 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
865 if (force_refresh_rate
!= 0)
867 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
868 RefreshRate
, force_refresh_rate
);
869 RefreshRate
= force_refresh_rate
;
872 return ddraw_set_display_mode(iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
875 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
,
876 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
878 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
879 iface
, width
, height
, bpp
, refresh_rate
, flags
);
881 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
882 width
, height
, bpp
, refresh_rate
, flags
);
885 static HRESULT WINAPI
ddraw3_SetDisplayMode(IDirectDraw3
*iface
,
886 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
888 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
889 iface
, width
, height
, bpp
, refresh_rate
, flags
);
891 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
892 width
, height
, bpp
, refresh_rate
, flags
);
895 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
896 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
898 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
899 iface
, width
, height
, bpp
, refresh_rate
, flags
);
901 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
),
902 width
, height
, bpp
, refresh_rate
, flags
);
905 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
907 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
909 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), width
, height
, bpp
, 0, 0);
912 /*****************************************************************************
913 * IDirectDraw7::RestoreDisplayMode
915 * Restores the display mode to what it was at creation time. Basically.
917 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
918 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
919 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
920 * -> DD_1 is released. The screen should be left at 1024x768x32.
921 * -> DD_2 is released. The screen should be set to 1400x1050x32
922 * This case is unhandled right now, but Empire Earth does it this way.
923 * (But perhaps there is something in SetCooperativeLevel to prevent this)
925 * The msdn says that this method resets the display mode to what it was before
926 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
930 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
932 *****************************************************************************/
933 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
935 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
937 TRACE("iface %p.\n", iface
);
939 return ddraw_set_display_mode(iface
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
942 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
944 TRACE("iface %p.\n", iface
);
946 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
949 static HRESULT WINAPI
ddraw3_RestoreDisplayMode(IDirectDraw3
*iface
)
951 TRACE("iface %p.\n", iface
);
953 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
956 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
958 TRACE("iface %p.\n", iface
);
960 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
963 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
965 TRACE("iface %p.\n", iface
);
967 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
970 /*****************************************************************************
971 * IDirectDraw7::GetCaps
973 * Returns the drives capabilities
975 * Used for version 1, 2, 4 and 7
978 * DriverCaps: Structure to write the Hardware accelerated caps to
979 * HelCaps: Structure to write the emulation caps to
982 * This implementation returns DD_OK only
984 *****************************************************************************/
985 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
987 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
989 WINED3DCAPS winecaps
;
991 DDSCAPS2 ddscaps
= {0, 0, 0, {0}};
992 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
994 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
996 /* One structure must be != NULL */
997 if( (!DriverCaps
) && (!HELCaps
) )
999 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
1000 return DDERR_INVALIDPARAMS
;
1003 memset(&caps
, 0, sizeof(caps
));
1004 memset(&winecaps
, 0, sizeof(winecaps
));
1005 caps
.dwSize
= sizeof(caps
);
1006 EnterCriticalSection(&ddraw_cs
);
1007 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
1009 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1010 LeaveCriticalSection(&ddraw_cs
);
1014 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1015 LeaveCriticalSection(&ddraw_cs
);
1017 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1021 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
1022 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
1023 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
1024 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
1025 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
1026 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
1027 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
1028 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
1029 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
1030 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
1031 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
1032 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
1033 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
1034 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
1035 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
1037 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1040 if(DefaultSurfaceType
== SURFACE_GDI
) {
1041 caps
.dwCaps
&= ~DDCAPS_3D
;
1042 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1044 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
1045 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1046 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
1051 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1052 if (TRACE_ON(ddraw
))
1054 TRACE("Driver Caps :\n");
1055 DDRAW_dump_DDCAPS(DriverCaps
);
1061 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1062 if (TRACE_ON(ddraw
))
1064 TRACE("HEL Caps :\n");
1065 DDRAW_dump_DDCAPS(HELCaps
);
1072 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1074 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1076 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw4(iface
), driver_caps
, hel_caps
);
1079 static HRESULT WINAPI
ddraw3_GetCaps(IDirectDraw3
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1081 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1083 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw3(iface
), driver_caps
, hel_caps
);
1086 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1088 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1090 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw2(iface
), driver_caps
, hel_caps
);
1093 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1095 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1097 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw1(iface
), driver_caps
, hel_caps
);
1100 /*****************************************************************************
1101 * IDirectDraw7::Compact
1103 * No idea what it does, MSDN says it's not implemented.
1106 * DD_OK, but this is unchecked
1108 *****************************************************************************/
1109 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1111 TRACE("iface %p.\n", iface
);
1116 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1118 TRACE("iface %p.\n", iface
);
1120 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1123 static HRESULT WINAPI
ddraw3_Compact(IDirectDraw3
*iface
)
1125 TRACE("iface %p.\n", iface
);
1127 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1130 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1132 TRACE("iface %p.\n", iface
);
1134 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1137 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1139 TRACE("iface %p.\n", iface
);
1141 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1144 /*****************************************************************************
1145 * IDirectDraw7::GetDisplayMode
1147 * Returns information about the current display mode
1149 * Exists in Version 1, 2, 4 and 7
1152 * DDSD: Address of a surface description structure to write the info to
1157 *****************************************************************************/
1158 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1160 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1162 WINED3DDISPLAYMODE Mode
;
1165 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1167 EnterCriticalSection(&ddraw_cs
);
1168 /* This seems sane */
1171 LeaveCriticalSection(&ddraw_cs
);
1172 return DDERR_INVALIDPARAMS
;
1175 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1176 * so one method can be used for all versions (Hopefully)
1178 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1179 0 /* swapchain 0 */,
1183 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1184 LeaveCriticalSection(&ddraw_cs
);
1188 Size
= DDSD
->dwSize
;
1189 memset(DDSD
, 0, Size
);
1191 DDSD
->dwSize
= Size
;
1192 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1193 DDSD
->dwWidth
= Mode
.Width
;
1194 DDSD
->dwHeight
= Mode
.Height
;
1195 DDSD
->u2
.dwRefreshRate
= 60;
1196 DDSD
->ddsCaps
.dwCaps
= 0;
1197 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1198 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
1199 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1203 TRACE("Returning surface desc :\n");
1204 DDRAW_dump_surface_desc(DDSD
);
1207 LeaveCriticalSection(&ddraw_cs
);
1211 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1213 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1215 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
), surface_desc
);
1218 static HRESULT WINAPI
ddraw3_GetDisplayMode(IDirectDraw3
*iface
, DDSURFACEDESC
*surface_desc
)
1220 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1222 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
), (DDSURFACEDESC2
*)surface_desc
);
1225 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1227 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1229 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
), (DDSURFACEDESC2
*)surface_desc
);
1232 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1234 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1236 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), (DDSURFACEDESC2
*)surface_desc
);
1239 /*****************************************************************************
1240 * IDirectDraw7::GetFourCCCodes
1242 * Returns an array of supported FourCC codes.
1244 * Exists in Version 1, 2, 4 and 7
1247 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1248 * of enumerated codes
1249 * Codes: Pointer to an array of DWORDs where the supported codes are written
1253 * Always returns DD_OK, as it's a stub for now
1255 *****************************************************************************/
1256 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1258 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1259 static const enum wined3d_format_id formats
[] =
1261 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1262 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1263 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1265 DWORD count
= 0, i
, outsize
;
1267 WINED3DDISPLAYMODE d3ddm
;
1268 WINED3DSURFTYPE type
= This
->ImplType
;
1270 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1272 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1273 0 /* swapchain 0 */,
1276 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1278 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
1280 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
1281 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1282 WINED3DADAPTER_DEFAULT
,
1284 d3ddm
.Format
/* AdapterFormat */,
1286 WINED3DRTYPE_SURFACE
,
1290 if(count
< outsize
) {
1291 Codes
[count
] = formats
[i
];
1297 TRACE("Returning %u FourCC codes\n", count
);
1304 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1306 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1308 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), codes_count
, codes
);
1311 static HRESULT WINAPI
ddraw3_GetFourCCCodes(IDirectDraw3
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1313 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1315 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), codes_count
, codes
);
1318 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1320 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1322 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), codes_count
, codes
);
1325 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1327 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1329 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), codes_count
, codes
);
1332 /*****************************************************************************
1333 * IDirectDraw7::GetMonitorFrequency
1335 * Returns the monitor's frequency
1337 * Exists in Version 1, 2, 4 and 7
1340 * Freq: Pointer to a DWORD to write the frequency to
1343 * Always returns DD_OK
1345 *****************************************************************************/
1346 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1348 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1350 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1351 * but for now this should make the games happy
1357 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1359 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1361 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw4(iface
), frequency
);
1364 static HRESULT WINAPI
ddraw3_GetMonitorFrequency(IDirectDraw3
*iface
, DWORD
*frequency
)
1366 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1368 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw3(iface
), frequency
);
1371 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1373 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1375 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw2(iface
), frequency
);
1378 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1380 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1382 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw1(iface
), frequency
);
1385 /*****************************************************************************
1386 * IDirectDraw7::GetVerticalBlankStatus
1388 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1389 * too basically, but as it's a semi stub, I didn't create a function there
1392 * status: Pointer to a BOOL to be filled with the vertical blank status
1396 * DDERR_INVALIDPARAMS if status is NULL
1398 *****************************************************************************/
1399 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1401 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1403 TRACE("iface %p, status %p.\n", iface
, status
);
1405 /* This looks sane, the MSDN suggests it too */
1406 EnterCriticalSection(&ddraw_cs
);
1409 LeaveCriticalSection(&ddraw_cs
);
1410 return DDERR_INVALIDPARAMS
;
1413 *status
= This
->fake_vblank
;
1414 This
->fake_vblank
= !This
->fake_vblank
;
1415 LeaveCriticalSection(&ddraw_cs
);
1419 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1421 TRACE("iface %p, status %p.\n", iface
, status
);
1423 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw4(iface
), status
);
1426 static HRESULT WINAPI
ddraw3_GetVerticalBlankStatus(IDirectDraw3
*iface
, BOOL
*status
)
1428 TRACE("iface %p, status %p.\n", iface
, status
);
1430 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw3(iface
), status
);
1433 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1435 TRACE("iface %p, status %p.\n", iface
, status
);
1437 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw2(iface
), status
);
1440 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1442 TRACE("iface %p, status %p.\n", iface
, status
);
1444 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw1(iface
), status
);
1447 /*****************************************************************************
1448 * IDirectDraw7::GetAvailableVidMem
1450 * Returns the total and free video memory
1453 * Caps: Specifies the memory type asked for
1454 * total: Pointer to a DWORD to be filled with the total memory
1455 * free: Pointer to a DWORD to be filled with the free memory
1459 * DDERR_INVALIDPARAMS of free and total are NULL
1461 *****************************************************************************/
1462 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1464 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1466 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1470 TRACE("(%p) Asked for memory with description: ", This
);
1471 DDRAW_dump_DDSCAPS2(Caps
);
1473 EnterCriticalSection(&ddraw_cs
);
1475 /* Todo: System memory vs local video memory vs non-local video memory
1476 * The MSDN also mentions differences between texture memory and other
1477 * resources, but that's not important
1480 if( (!total
) && (!free
) )
1482 LeaveCriticalSection(&ddraw_cs
);
1483 return DDERR_INVALIDPARAMS
;
1486 if(total
) *total
= This
->total_vidmem
;
1487 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1489 LeaveCriticalSection(&ddraw_cs
);
1493 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1494 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1496 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1498 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw4(iface
), caps
, total
, free
);
1501 static HRESULT WINAPI
ddraw3_GetAvailableVidMem(IDirectDraw3
*iface
,
1502 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1506 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1508 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1509 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &caps2
, total
, free
);
1512 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1513 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1517 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1519 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1520 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &caps2
, total
, free
);
1523 /*****************************************************************************
1524 * IDirectDraw7::Initialize
1526 * Initializes a DirectDraw interface.
1529 * GUID: Interface identifier. Well, don't know what this is really good
1533 * Returns DD_OK on the first call,
1534 * DDERR_ALREADYINITIALIZED on repeated calls
1536 *****************************************************************************/
1537 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*Guid
)
1539 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1541 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(Guid
));
1543 if(This
->initialized
)
1545 return DDERR_ALREADYINITIALIZED
;
1553 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1555 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1557 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw4(iface
), guid
);
1560 static HRESULT WINAPI
ddraw3_Initialize(IDirectDraw3
*iface
, GUID
*guid
)
1562 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1564 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw3(iface
), guid
);
1567 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1569 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1571 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw2(iface
), guid
);
1574 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1576 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1578 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw1(iface
), guid
);
1581 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1583 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1588 /*****************************************************************************
1589 * IDirectDraw7::FlipToGDISurface
1591 * "Makes the surface that the GDI writes to the primary surface"
1592 * Looks like some windows specific thing we don't have to care about.
1593 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1594 * show error boxes ;)
1595 * Well, just return DD_OK.
1598 * Always returns DD_OK
1600 *****************************************************************************/
1601 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1603 FIXME("iface %p stub!\n", iface
);
1608 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1610 TRACE("iface %p.\n", iface
);
1612 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1615 static HRESULT WINAPI
ddraw3_FlipToGDISurface(IDirectDraw3
*iface
)
1617 TRACE("iface %p.\n", iface
);
1619 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1622 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1624 TRACE("iface %p.\n", iface
);
1626 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1629 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1631 TRACE("iface %p.\n", iface
);
1633 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1636 /*****************************************************************************
1637 * IDirectDraw7::WaitForVerticalBlank
1639 * This method allows applications to get in sync with the vertical blank
1641 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1642 * redraw the screen, most likely because of this stub
1645 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1646 * or DDWAITVB_BLOCKEND
1647 * h: Not used, according to MSDN
1650 * Always returns DD_OK
1652 *****************************************************************************/
1653 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1657 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1659 /* This function is called often, so print the fixme only once */
1662 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1666 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1667 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1668 return DDERR_UNSUPPORTED
; /* unchecked */
1673 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1675 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1677 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, event
);
1680 static HRESULT WINAPI
ddraw3_WaitForVerticalBlank(IDirectDraw3
*iface
, DWORD flags
, HANDLE event
)
1682 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1684 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, event
);
1687 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1689 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1691 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, event
);
1694 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1696 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1698 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, event
);
1701 /*****************************************************************************
1702 * IDirectDraw7::GetScanLine
1704 * Returns the scan line that is being drawn on the monitor
1707 * Scanline: Address to write the scan line value to
1710 * Always returns DD_OK
1712 *****************************************************************************/
1713 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1715 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1716 static BOOL hide
= FALSE
;
1717 WINED3DDISPLAYMODE Mode
;
1719 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1721 /* This function is called often, so print the fixme only once */
1722 EnterCriticalSection(&ddraw_cs
);
1725 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1729 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1733 /* Fake the line sweeping of the monitor */
1734 /* FIXME: We should synchronize with a source to keep the refresh rate */
1735 *Scanline
= This
->cur_scanline
++;
1736 /* Assume 20 scan lines in the vertical blank */
1737 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1738 This
->cur_scanline
= 0;
1740 LeaveCriticalSection(&ddraw_cs
);
1744 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1746 TRACE("iface %p, line %p.\n", iface
, line
);
1748 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw4(iface
), line
);
1751 static HRESULT WINAPI
ddraw3_GetScanLine(IDirectDraw3
*iface
, DWORD
*line
)
1753 TRACE("iface %p, line %p.\n", iface
, line
);
1755 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw3(iface
), line
);
1758 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1760 TRACE("iface %p, line %p.\n", iface
, line
);
1762 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw2(iface
), line
);
1765 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1767 TRACE("iface %p, line %p.\n", iface
, line
);
1769 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw1(iface
), line
);
1772 /*****************************************************************************
1773 * IDirectDraw7::TestCooperativeLevel
1775 * Informs the application about the state of the video adapter, depending
1776 * on the cooperative level
1779 * DD_OK if the device is in a sane state
1780 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1781 * if the state is not correct(See below)
1783 *****************************************************************************/
1784 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1786 TRACE("iface %p.\n", iface
);
1791 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1793 TRACE("iface %p.\n", iface
);
1795 return ddraw7_TestCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1798 /*****************************************************************************
1799 * IDirectDraw7::GetGDISurface
1801 * Returns the surface that GDI is treating as the primary surface.
1802 * For Wine this is the front buffer
1805 * GDISurface: Address to write the surface pointer to
1808 * DD_OK if the surface was found
1809 * DDERR_NOTFOUND if the GDI surface wasn't found
1811 *****************************************************************************/
1812 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1814 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1815 IWineD3DSurface
*Surf
;
1816 IDirectDrawSurface7
*ddsurf
;
1820 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1822 /* Get the back buffer from the wineD3DDevice and search its
1823 * attached surfaces for the front buffer
1825 EnterCriticalSection(&ddraw_cs
);
1826 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1828 0, /* first back buffer*/
1829 WINED3DBACKBUFFER_TYPE_MONO
,
1832 if( (hr
!= D3D_OK
) ||
1835 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1836 LeaveCriticalSection(&ddraw_cs
);
1837 return DDERR_NOTFOUND
;
1840 ddsurf
= IWineD3DSurface_GetParent(Surf
);
1841 IWineD3DSurface_Release(Surf
);
1843 /* Find the front buffer */
1844 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1845 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1850 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1853 /* The AddRef is OK this time */
1854 LeaveCriticalSection(&ddraw_cs
);
1858 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1860 TRACE("iface %p, surface %p.\n", iface
, surface
);
1862 return ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), (IDirectDrawSurface7
**)surface
);
1865 static HRESULT WINAPI
ddraw3_GetGDISurface(IDirectDraw3
*iface
, IDirectDrawSurface
**surface
)
1867 IDirectDrawSurface7
*surface7
;
1870 TRACE("iface %p, surface %p.\n", iface
, surface
);
1872 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &surface7
);
1873 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1878 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
1880 IDirectDrawSurface7
*surface7
;
1883 TRACE("iface %p, surface %p.\n", iface
, surface
);
1885 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &surface7
);
1886 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1891 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
1893 IDirectDrawSurface7
*surface7
;
1896 TRACE("iface %p, surface %p.\n", iface
, surface
);
1898 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), &surface7
);
1899 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1904 struct displaymodescallback_context
1906 LPDDENUMMODESCALLBACK func
;
1910 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
1912 struct displaymodescallback_context
*cbcontext
= context
;
1915 memcpy(&desc
, surface_desc
, sizeof(desc
));
1916 desc
.dwSize
= sizeof(desc
);
1918 return cbcontext
->func(&desc
, cbcontext
->context
);
1921 /*****************************************************************************
1922 * IDirectDraw7::EnumDisplayModes
1924 * Enumerates the supported Display modes. The modes can be filtered with
1925 * the DDSD parameter.
1928 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1929 * DDSD: Surface description to filter the modes
1930 * Context: Pointer passed back to the callback function
1931 * cb: Application-provided callback function
1935 * DDERR_INVALIDPARAMS if the callback wasn't set
1937 *****************************************************************************/
1938 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
1939 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
1941 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1942 unsigned int modenum
, fmt
;
1943 enum wined3d_format_id pixelformat
= WINED3DFMT_UNKNOWN
;
1944 WINED3DDISPLAYMODE mode
;
1945 DDSURFACEDESC2 callback_sd
;
1946 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1947 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1949 static const enum wined3d_format_id checkFormatList
[] =
1951 WINED3DFMT_B8G8R8X8_UNORM
,
1952 WINED3DFMT_B5G6R5_UNORM
,
1956 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1957 iface
, Flags
, DDSD
, Context
, cb
);
1959 EnterCriticalSection(&ddraw_cs
);
1960 /* This looks sane */
1963 LeaveCriticalSection(&ddraw_cs
);
1964 return DDERR_INVALIDPARAMS
;
1969 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1970 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1973 if(!(Flags
& DDEDM_REFRESHRATES
))
1975 enum_mode_array_size
= 16;
1976 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1979 ERR("Out of memory\n");
1980 LeaveCriticalSection(&ddraw_cs
);
1981 return DDERR_OUTOFMEMORY
;
1985 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1987 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1993 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1994 WINED3DADAPTER_DEFAULT
,
1995 checkFormatList
[fmt
],
1997 &mode
) == WINED3D_OK
)
2001 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
2002 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
2005 if(!(Flags
& DDEDM_REFRESHRATES
))
2007 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2008 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2009 * to be reduced to a single unique result in such case.
2014 for (i
= 0; i
< enum_mode_count
; i
++)
2016 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
2017 enum_modes
[i
].Format
== mode
.Format
)
2027 memset(&callback_sd
, 0, sizeof(callback_sd
));
2028 callback_sd
.dwSize
= sizeof(callback_sd
);
2029 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2031 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
2032 if(Flags
& DDEDM_REFRESHRATES
)
2034 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
2035 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
2038 callback_sd
.dwWidth
= mode
.Width
;
2039 callback_sd
.dwHeight
= mode
.Height
;
2041 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
2043 /* Calc pitch and DWORD align like MSDN says */
2044 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
2045 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2047 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2048 callback_sd
.u2
.dwRefreshRate
);
2050 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2052 TRACE("Application asked to terminate the enumeration\n");
2053 HeapFree(GetProcessHeap(), 0, enum_modes
);
2054 LeaveCriticalSection(&ddraw_cs
);
2058 if(!(Flags
& DDEDM_REFRESHRATES
))
2060 if (enum_mode_count
== enum_mode_array_size
)
2062 WINED3DDISPLAYMODE
*new_enum_modes
;
2064 enum_mode_array_size
*= 2;
2065 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
2067 if (!new_enum_modes
)
2069 ERR("Out of memory\n");
2070 HeapFree(GetProcessHeap(), 0, enum_modes
);
2071 LeaveCriticalSection(&ddraw_cs
);
2072 return DDERR_OUTOFMEMORY
;
2075 enum_modes
= new_enum_modes
;
2078 enum_modes
[enum_mode_count
++] = mode
;
2083 TRACE("End of enumeration\n");
2084 HeapFree(GetProcessHeap(), 0, enum_modes
);
2085 LeaveCriticalSection(&ddraw_cs
);
2089 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2090 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2092 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2093 iface
, flags
, surface_desc
, context
, callback
);
2095 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
,
2096 surface_desc
, context
, callback
);
2099 static HRESULT WINAPI
ddraw3_EnumDisplayModes(IDirectDraw3
*iface
, DWORD flags
,
2100 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2102 struct displaymodescallback_context cbcontext
;
2104 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2105 iface
, flags
, surface_desc
, context
, callback
);
2107 cbcontext
.func
= callback
;
2108 cbcontext
.context
= context
;
2110 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
2111 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2114 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2115 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2117 struct displaymodescallback_context cbcontext
;
2119 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2120 iface
, flags
, surface_desc
, context
, callback
);
2122 cbcontext
.func
= callback
;
2123 cbcontext
.context
= context
;
2125 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
2126 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2129 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2130 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2132 struct displaymodescallback_context cbcontext
;
2134 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2135 iface
, flags
, surface_desc
, context
, callback
);
2137 cbcontext
.func
= callback
;
2138 cbcontext
.context
= context
;
2140 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
2141 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2144 /*****************************************************************************
2145 * IDirectDraw7::EvaluateMode
2147 * Used with IDirectDraw7::StartModeTest to test video modes.
2148 * EvaluateMode is used to pass or fail a mode, and continue with the next
2152 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2153 * Timeout: Returns the amount of seconds left before the mode would have
2154 * been failed automatically
2157 * This implementation always DD_OK, because it's a stub
2159 *****************************************************************************/
2160 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2162 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2164 /* When implementing this, implement it in WineD3D */
2169 /*****************************************************************************
2170 * IDirectDraw7::GetDeviceIdentifier
2172 * Returns the device identifier, which gives information about the driver
2173 * Our device identifier is defined at the beginning of this file.
2176 * DDDI: Address for the returned structure
2177 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2180 * On success it returns DD_OK
2181 * DDERR_INVALIDPARAMS if DDDI is NULL
2183 *****************************************************************************/
2184 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2185 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2187 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2190 return DDERR_INVALIDPARAMS
;
2192 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2193 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2194 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2195 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2196 * bytes too long. So only copy the relevant part of the structure
2199 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2203 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2204 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2206 DDDEVICEIDENTIFIER2 identifier2
;
2209 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2211 hr
= ddraw7_GetDeviceIdentifier((IDirectDraw7
*)ddraw_from_ddraw4(iface
), &identifier2
, flags
);
2212 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2217 /*****************************************************************************
2218 * IDirectDraw7::GetSurfaceFromDC
2220 * Returns the Surface for a GDI device context handle.
2221 * Is this related to IDirectDrawSurface::GetDC ???
2224 * hdc: hdc to return the surface for
2225 * Surface: Address to write the surface pointer to
2228 * Always returns DD_OK because it's a stub
2230 *****************************************************************************/
2231 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
, IDirectDrawSurface7
**Surface
)
2233 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2234 IWineD3DSurface
*wined3d_surface
;
2237 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2239 if (!Surface
) return E_INVALIDARG
;
2241 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
2244 TRACE("No surface found for dc %p.\n", hdc
);
2246 return DDERR_NOTFOUND
;
2249 *Surface
= IWineD3DSurface_GetParent(wined3d_surface
);
2250 IDirectDrawSurface7_AddRef(*Surface
);
2251 TRACE("Returning surface %p.\n", Surface
);
2255 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
, IDirectDrawSurface4
**surface
)
2257 IDirectDrawSurface7
*surface7
;
2260 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2262 if (!surface
) return E_INVALIDARG
;
2264 hr
= ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw4(iface
), dc
, &surface7
);
2265 *surface
= surface7
? (IDirectDrawSurface4
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
2270 static HRESULT WINAPI
ddraw3_GetSurfaceFromDC(IDirectDraw3
*iface
, HDC dc
, IDirectDrawSurface
**surface
)
2272 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2274 return ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
2275 dc
, (IDirectDrawSurface7
**)surface
);
2278 /*****************************************************************************
2279 * IDirectDraw7::RestoreAllSurfaces
2281 * Calls the restore method of all surfaces
2286 * Always returns DD_OK because it's a stub
2288 *****************************************************************************/
2289 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2291 FIXME("iface %p stub!\n", iface
);
2293 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2294 * get their parent and call their restore method. Do not implement
2295 * it in WineD3D, as restoring a surface means re-creating the
2301 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2303 TRACE("iface %p.\n", iface
);
2305 return ddraw7_RestoreAllSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
2308 /*****************************************************************************
2309 * IDirectDraw7::StartModeTest
2311 * Tests the specified video modes to update the system registry with
2312 * refresh rate information. StartModeTest starts the mode test,
2313 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2314 * isn't called within 15 seconds, the mode is failed automatically
2316 * As refresh rates are handled by the X server, I don't think this
2317 * Method is important
2320 * Modes: An array of mode specifications
2321 * NumModes: The number of modes in Modes
2322 * Flags: Some flags...
2325 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2326 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2329 *****************************************************************************/
2330 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2332 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2333 iface
, Modes
, NumModes
, Flags
);
2335 /* This looks sane */
2336 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2338 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2339 * As it is not, DDERR_TESTFINISHED is returned
2340 * (hopefully that's correct
2342 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2343 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2349 /*****************************************************************************
2350 * ddraw_recreate_surfaces_cb
2352 * Enumeration callback for ddraw_recreate_surface.
2353 * It re-recreates the WineD3DSurface. It's pretty straightforward
2355 *****************************************************************************/
2356 HRESULT WINAPI
ddraw_recreate_surfaces_cb(IDirectDrawSurface7
*surf
, DDSURFACEDESC2
*desc
, void *Context
)
2358 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
2359 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
2360 IWineD3DSurface
*wineD3DSurface
;
2361 IWineD3DSwapChain
*swapchain
;
2364 IWineD3DClipper
*clipper
= NULL
;
2366 WINED3DSURFACE_DESC Desc
;
2367 enum wined3d_format_id Format
;
2371 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2372 DWORD MultiSampleQuality
;
2376 TRACE("surface %p, surface_desc %p, context %p.\n",
2377 surf
, desc
, Context
);
2379 /* For the enumeration */
2380 IDirectDrawSurface7_Release(surf
);
2382 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
2384 /* Get the objects */
2385 swapchain
= surfImpl
->wineD3DSwapChain
;
2386 surfImpl
->wineD3DSwapChain
= NULL
;
2387 wineD3DSurface
= surfImpl
->WineD3DSurface
;
2389 /* get the clipper */
2390 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
2392 /* Get the surface properties */
2393 IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
2395 Format
= Desc
.format
;
2398 MultiSampleType
= Desc
.multisample_type
;
2399 MultiSampleQuality
= Desc
.multisample_quality
;
2401 Height
= Desc
.height
;
2403 parent
= IWineD3DSurface_GetParent(wineD3DSurface
);
2404 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
, TRUE
/* Lockable */,
2405 FALSE
/* Discard */, surfImpl
->mipmap_level
, Usage
, Pool
, MultiSampleType
, MultiSampleQuality
,
2406 This
->ImplType
, parent
, &ddraw_null_wined3d_parent_ops
, &surfImpl
->WineD3DSurface
);
2409 surfImpl
->WineD3DSurface
= wineD3DSurface
;
2413 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
2415 /* TODO: Copy the surface content, except for render targets */
2417 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2421 /* The backbuffers have the swapchain set as well, but the primary
2422 * owns it and destroys it
2424 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2425 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2427 surfImpl
->isRenderTarget
= FALSE
;
2429 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
2430 TRACE("Surface released successful, next surface\n");
2432 ERR("Something's still holding the old WineD3DSurface\n");
2435 surfImpl
->ImplType
= This
->ImplType
;
2439 IWineD3DClipper_Release(clipper
);
2441 return DDENUMRET_OK
;
2444 /*****************************************************************************
2445 * ddraw_recreate_surfaces
2447 * A function, that converts all wineD3DSurfaces to the new implementation type
2448 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2449 * new WineD3DSurface, copies the content and releases the old surface
2451 *****************************************************************************/
2452 static HRESULT
ddraw_recreate_surfaces(IDirectDrawImpl
*This
)
2454 DDSURFACEDESC2 desc
;
2455 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
2457 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
2459 /* Should happen almost never */
2460 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
2462 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2464 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2466 memset(&desc
, 0, sizeof(desc
));
2467 desc
.dwSize
= sizeof(desc
);
2469 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, ddraw_recreate_surfaces_cb
);
2472 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
)
2474 IUnknown
*swapChainParent
;
2476 TRACE("swapchain %p.\n", pSwapChain
);
2478 swapChainParent
= IWineD3DSwapChain_GetParent(pSwapChain
);
2479 return IUnknown_Release(swapChainParent
);
2482 /*****************************************************************************
2483 * ddraw_create_surface
2485 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2486 * with the passed parameters.
2489 * DDSD: Description of the surface to create
2490 * Surf: Address to store the interface pointer at
2495 *****************************************************************************/
2496 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2497 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
)
2499 WINED3DSURFTYPE ImplType
= This
->ImplType
;
2502 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2503 This
, pDDSD
, ppSurf
, level
);
2505 if (TRACE_ON(ddraw
))
2507 TRACE(" (%p) Requesting surface desc :\n", This
);
2508 DDRAW_dump_surface_desc(pDDSD
);
2511 /* Select the surface type, if it wasn't choosen yet */
2512 if(ImplType
== SURFACE_UNKNOWN
)
2514 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2515 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2517 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
2518 ImplType
= SURFACE_OPENGL
;
2521 /* Otherwise use GDI surfaces for now */
2524 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
2525 ImplType
= SURFACE_GDI
;
2528 /* Policy if all surface implementations are available:
2529 * First, check if a default type was set with winecfg. If not,
2530 * try Xrender surfaces, and use them if they work. Next, check if
2531 * accelerated OpenGL is available, and use GL surfaces in this
2532 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2533 * was created, always use OpenGL surfaces.
2535 * (Note: Xrender surfaces are not implemented for now, the
2536 * unaccelerated implementation uses GDI to render in Software)
2539 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2540 * be re-created. This could be done with IDirectDrawSurface7::Restore
2542 This
->ImplType
= ImplType
;
2546 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2547 && (This
->ImplType
!= SURFACE_OPENGL
)
2548 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2550 /* We have to change to OpenGL,
2551 * and re-create all WineD3DSurfaces
2553 ImplType
= SURFACE_OPENGL
;
2554 This
->ImplType
= ImplType
;
2555 TRACE("(%p) Re-creating all surfaces\n", This
);
2556 ddraw_recreate_surfaces(This
);
2557 TRACE("(%p) Done recreating all surfaces\n", This
);
2559 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2561 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2562 /* Do not fail surface creation, only fail 3D device creation */
2566 /* Create the Surface object */
2567 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2570 ERR("(%p) Error allocating memory for a surface\n", This
);
2571 return DDERR_OUTOFVIDEOMEMORY
;
2574 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, ImplType
);
2577 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2578 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2582 /* Increase the surface counter, and attach the surface */
2583 InterlockedIncrement(&This
->surfaces
);
2584 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2586 TRACE("Created surface %p.\n", *ppSurf
);
2590 /*****************************************************************************
2591 * CreateAdditionalSurfaces
2593 * Creates a new mipmap chain.
2596 * root: Root surface to attach the newly created chain to
2597 * count: number of surfaces to create
2598 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2599 * effects on the caller
2600 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2601 * creates an additional surface without the mipmapping flags
2603 *****************************************************************************/
2605 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2606 IDirectDrawSurfaceImpl
*root
,
2608 DDSURFACEDESC2 DDSD
,
2611 UINT i
, j
, level
= 0;
2613 IDirectDrawSurfaceImpl
*last
= root
;
2615 for(i
= 0; i
< count
; i
++)
2617 IDirectDrawSurfaceImpl
*object2
= NULL
;
2619 /* increase the mipmap level, but only if a mipmap is created
2620 * In this case, also halve the size
2622 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2625 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2626 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2627 /* Set the mipmap sublevel flag according to msdn */
2628 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2632 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2634 CubeFaceRoot
= FALSE
;
2636 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
);
2642 /* Add the new surface to the complex attachment array */
2643 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2645 if(last
->complex_array
[j
]) continue;
2646 last
->complex_array
[j
] = object2
;
2651 /* Remove the (possible) back buffer cap from the new surface description,
2652 * because only one surface in the flipping chain is a back buffer, one
2653 * is a front buffer, the others are just primary surfaces.
2655 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2660 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2661 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl
*surface
, UINT version
)
2665 TRACE("surface %p, version %u -> %u.\n", surface
, surface
->version
, version
);
2667 surface
->version
= version
;
2668 for (i
= 0; i
< MAX_COMPLEX_ATTACHED
; ++i
)
2670 if (!surface
->complex_array
[i
]) break;
2671 ddraw_set_surface_version(surface
->complex_array
[i
], version
);
2673 while ((surface
= surface
->next_attached
))
2675 ddraw_set_surface_version(surface
, version
);
2679 /*****************************************************************************
2680 * ddraw_attach_d3d_device
2682 * Initializes the D3D capabilities of WineD3D
2685 * primary: The primary surface for D3D
2691 *****************************************************************************/
2692 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2694 WINED3DPRESENT_PARAMETERS localParameters
;
2695 HWND window
= ddraw
->dest_window
;
2698 TRACE("ddraw %p, primary %p.\n", ddraw
, primary
);
2700 if (!window
|| window
== GetDesktopWindow())
2702 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2703 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2704 NULL
, NULL
, NULL
, NULL
);
2707 ERR("Failed to create window, last error %#x.\n", GetLastError());
2711 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2712 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
2716 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
2718 ddraw
->d3d_window
= window
;
2720 /* Store the future Render Target surface */
2721 ddraw
->d3d_target
= primary
;
2723 /* Use the surface description for the device parameters, not the device
2724 * settings. The application might render to an offscreen surface. */
2725 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2726 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2727 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2728 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2729 ? primary
->surface_desc
.u5
.dwBackBufferCount
: 0;
2730 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2731 localParameters
.MultiSampleQuality
= 0;
2732 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2733 localParameters
.hDeviceWindow
= window
;
2734 localParameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2735 localParameters
.EnableAutoDepthStencil
= TRUE
;
2736 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2737 localParameters
.Flags
= 0;
2738 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2739 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2741 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2742 * recursive loop until ram or emulated video memory is full. */
2743 ddraw
->d3d_initialized
= TRUE
;
2744 hr
= IWineD3DDevice_Init3D(ddraw
->wineD3DDevice
, &localParameters
);
2747 ddraw
->d3d_target
= NULL
;
2748 ddraw
->d3d_initialized
= FALSE
;
2752 ddraw
->declArraySize
= 2;
2753 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
2756 ERR("Error allocating an array for the converted vertex decls.\n");
2757 ddraw
->declArraySize
= 0;
2758 hr
= IWineD3DDevice_Uninit3D(ddraw
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2759 return E_OUTOFMEMORY
;
2762 TRACE("Successfully initialized 3D.\n");
2767 static HRESULT
ddraw_create_gdi_swapchain(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2769 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2773 window
= ddraw
->dest_window
;
2775 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2777 /* Use the surface description for the device parameters, not the device
2778 * settings. The application might render to an offscreen surface. */
2779 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2780 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2781 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2782 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2783 ? primary
->surface_desc
.u5
.dwBackBufferCount
: 0;
2784 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2785 presentation_parameters
.MultiSampleQuality
= 0;
2786 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2787 presentation_parameters
.hDeviceWindow
= window
;
2788 presentation_parameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2789 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2790 presentation_parameters
.AutoDepthStencilFormat
= 0;
2791 presentation_parameters
.Flags
= 0;
2792 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2793 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2795 ddraw
->d3d_target
= primary
;
2796 hr
= IWineD3DDevice_InitGDI(ddraw
->wineD3DDevice
, &presentation_parameters
);
2797 ddraw
->d3d_target
= NULL
;
2800 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr
);
2801 primary
->wineD3DSwapChain
= NULL
;
2807 /*****************************************************************************
2808 * IDirectDraw7::CreateSurface
2810 * Creates a new IDirectDrawSurface object and returns its interface.
2812 * The surface connections with wined3d are a bit tricky. Basically it works
2815 * |------------------------| |-----------------|
2816 * | DDraw surface | | WineD3DSurface |
2818 * | WineD3DSurface |-------------->| |
2819 * | Child |<------------->| Parent |
2820 * |------------------------| |-----------------|
2822 * The DDraw surface is the parent of the wined3d surface, and it releases
2823 * the WineD3DSurface when the ddraw surface is destroyed.
2825 * However, for all surfaces which can be in a container in WineD3D,
2826 * we have to do this. These surfaces are usually complex surfaces,
2827 * so this concerns primary surfaces with a front and a back buffer,
2830 * |------------------------| |-----------------|
2831 * | DDraw surface | | Container |
2833 * | Child |<------------->| Parent |
2834 * | Texture |<------------->| |
2835 * | WineD3DSurface |<----| | Levels |<--|
2836 * | Complex connection | | | | |
2837 * |------------------------| | |-----------------| |
2841 * | |------------------| | |-----------------| |
2842 * | | IParent | |-------->| WineD3DSurface | |
2844 * | | Child |<------------->| Parent | |
2845 * | | | | Container |<--|
2846 * | |------------------| |-----------------| |
2848 * | |----------------------| |
2849 * | | DDraw surface 2 | |
2851 * |<->| Complex root Child | |
2853 * | | WineD3DSurface |<----| |
2854 * | |----------------------| | |
2856 * | |---------------------| | |-----------------| |
2857 * | | IParent | |----->| WineD3DSurface | |
2859 * | | Child |<---------->| Parent | |
2860 * | |---------------------| | Container |<--|
2861 * | |-----------------| |
2863 * | ---More surfaces can follow--- |
2865 * The reason is that the IWineD3DSwapchain(render target container)
2866 * and the IWineD3DTexure(Texture container) release the parents
2867 * of their surface's children, but by releasing the complex root
2868 * the surfaces which are complexly attached to it are destroyed
2869 * too. See IDirectDrawSurface::Release for a more detailed
2873 * DDSD: Description of the surface to create
2874 * Surf: Address to store the interface pointer at
2875 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2876 * aggregation, so it has to be NULL
2880 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2881 * DDERR_* if an error occurs
2883 *****************************************************************************/
2884 static HRESULT
CreateSurface(IDirectDraw7
*iface
,
2885 DDSURFACEDESC2
*DDSD
, IDirectDrawSurface7
**Surf
, IUnknown
*UnkOuter
)
2887 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2888 IDirectDrawSurfaceImpl
*object
= NULL
;
2890 LONG extra_surfaces
= 0;
2891 DDSURFACEDESC2 desc2
;
2892 WINED3DDISPLAYMODE Mode
;
2893 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2895 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2896 iface
, DDSD
, Surf
, UnkOuter
);
2898 /* Some checks before we start */
2899 if (TRACE_ON(ddraw
))
2901 TRACE(" (%p) Requesting surface desc :\n", This
);
2902 DDRAW_dump_surface_desc(DDSD
);
2904 EnterCriticalSection(&ddraw_cs
);
2906 if (UnkOuter
!= NULL
)
2908 FIXME("(%p) : outer != NULL?\n", This
);
2909 LeaveCriticalSection(&ddraw_cs
);
2910 return CLASS_E_NOAGGREGATION
; /* unchecked */
2915 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2916 LeaveCriticalSection(&ddraw_cs
);
2917 return E_POINTER
; /* unchecked */
2920 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2922 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2923 DDSD
->dwFlags
|= DDSD_CAPS
;
2926 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2928 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2929 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2932 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2934 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2935 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2936 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2939 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2940 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2942 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2944 LeaveCriticalSection(&ddraw_cs
);
2945 return DDERR_NOEXCLUSIVEMODE
;
2948 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2950 WARN("Application wanted to create back buffer primary surface\n");
2951 LeaveCriticalSection(&ddraw_cs
);
2952 return DDERR_INVALIDCAPS
;
2955 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2957 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2958 WARN("Application tries to put the surface in both system and video memory\n");
2959 LeaveCriticalSection(&ddraw_cs
);
2961 return DDERR_INVALIDCAPS
;
2964 /* Check cube maps but only if the size includes them */
2965 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2967 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2968 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2970 WARN("Cube map faces requested without cube map flag\n");
2971 LeaveCriticalSection(&ddraw_cs
);
2972 return DDERR_INVALIDCAPS
;
2974 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2975 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2977 WARN("Cube map without faces requested\n");
2978 LeaveCriticalSection(&ddraw_cs
);
2979 return DDERR_INVALIDPARAMS
;
2982 /* Quick tests confirm those can be created, but we don't do that yet */
2983 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2984 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2986 FIXME("Partial cube maps not supported yet\n");
2990 /* According to the msdn this flag is ignored by CreateSurface */
2991 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2992 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2994 /* Modify some flags */
2995 memset(&desc2
, 0, sizeof(desc2
));
2996 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2997 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2998 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2999 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
3001 /* Get the video mode from WineD3D - we will need it */
3002 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
3003 0, /* Swapchain 0 */
3007 ERR("Failed to read display mode from wined3d\n");
3008 switch(This
->orig_bpp
)
3011 Mode
.Format
= WINED3DFMT_P8_UINT
;
3015 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
3019 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
3023 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
3027 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
3030 Mode
.Width
= This
->orig_width
;
3031 Mode
.Height
= This
->orig_height
;
3034 /* No pixelformat given? Use the current screen format */
3035 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
3037 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
3038 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
3040 /* Wait: It could be a Z buffer */
3041 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
3043 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
3046 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
3049 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
3052 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
3055 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
3058 ERR("Unknown Z buffer bit depth\n");
3063 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
3067 /* No Width or no Height? Use the original screen size
3069 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
3070 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
3072 /* Invalid for non-render targets */
3073 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
3075 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3077 LeaveCriticalSection(&ddraw_cs
);
3078 return DDERR_INVALIDPARAMS
;
3081 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
3082 desc2
.dwWidth
= Mode
.Width
;
3083 desc2
.dwHeight
= Mode
.Height
;
3086 /* Mipmap count fixes */
3087 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3089 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
3091 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
3093 /* Mipmap count is given, should not be 0 */
3094 if( desc2
.u2
.dwMipMapCount
== 0 )
3096 LeaveCriticalSection(&ddraw_cs
);
3097 return DDERR_INVALIDPARAMS
;
3102 /* Undocumented feature: Create sublevels until
3103 * either the width or the height is 1
3105 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
3106 desc2
.dwWidth
: desc2
.dwHeight
;
3107 desc2
.u2
.dwMipMapCount
= 0;
3110 desc2
.u2
.dwMipMapCount
+= 1;
3117 /* Not-complex mipmap -> Mipmapcount = 1 */
3118 desc2
.u2
.dwMipMapCount
= 1;
3120 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
3122 /* There's a mipmap count in the created surface in any case */
3123 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
3125 /* If no mipmap is given, the texture has only one level */
3127 /* The first surface is a front buffer, the back buffer is created afterwards */
3128 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
3130 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
3133 /* The root surface in a cube map is positive x */
3134 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3136 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3137 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3140 /* Create the first surface */
3141 hr
= ddraw_create_surface(This
, &desc2
, &object
, 0);
3144 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
3145 LeaveCriticalSection(&ddraw_cs
);
3148 object
->is_complex_root
= TRUE
;
3150 *Surf
= (IDirectDrawSurface7
*)object
;
3152 /* Create Additional surfaces if necessary
3153 * This applies to Primary surfaces which have a back buffer count
3154 * set, but not to mipmap textures. In case of Mipmap textures,
3155 * wineD3D takes care of the creation of additional surfaces
3157 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
3159 extra_surfaces
= DDSD
->u5
.dwBackBufferCount
;
3160 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
3161 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
3162 desc2
.u5
.dwBackBufferCount
= 0;
3166 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3168 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3169 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3170 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3171 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3172 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3173 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3174 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3175 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3176 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3177 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3178 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3179 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3180 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3181 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3182 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3183 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3184 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3187 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
3190 /* This destroys and possibly created surfaces too */
3191 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
3192 LeaveCriticalSection(&ddraw_cs
);
3196 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3197 * But attach the d3ddevice only if the currently created surface was
3198 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3199 * The only case I can think of where this doesn't apply is when a
3200 * 2D app was configured by the user to run with OpenGL and it didn't create
3201 * the render target as first surface. In this case the render target creation
3202 * will cause the 3D init.
3204 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
3205 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
3207 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
3210 /* Search for the primary to use as render target */
3211 LIST_FOR_EACH(entry
, &This
->surface_list
)
3213 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3214 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
3215 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
3219 TRACE("Using primary %p as render target\n", target
);
3224 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
3225 hr
= ddraw_attach_d3d_device(This
, target
);
3228 IDirectDrawSurfaceImpl
*release_surf
;
3229 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr
);
3232 /* The before created surface structures are in an incomplete state here.
3233 * WineD3D holds the reference on the IParents, and it released them on the failure
3234 * already. So the regular release method implementation would fail on the attempt
3235 * to destroy either the IParents or the swapchain. So free the surface here.
3236 * The surface structure here is a list, not a tree, because onscreen targets
3237 * cannot be cube textures
3241 release_surf
= object
;
3242 object
= object
->complex_array
[0];
3243 ddraw_surface_destroy(release_surf
);
3245 LeaveCriticalSection(&ddraw_cs
);
3249 else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3251 ddraw_create_gdi_swapchain(This
, object
);
3254 /* Addref the ddraw interface to keep an reference for each surface */
3255 IDirectDraw7_AddRef(iface
);
3256 object
->ifaceToRelease
= (IUnknown
*) iface
;
3258 /* Create a WineD3DTexture if a texture was requested */
3259 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3261 enum wined3d_format_id Format
;
3263 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
3265 This
->tex_root
= object
;
3267 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3269 /* a mipmap is created, create enough levels */
3270 levels
= desc2
.u2
.dwMipMapCount
;
3274 /* No mipmap is created, create one level */
3278 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3279 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
3281 Pool
= WINED3DPOOL_SYSTEMMEM
;
3283 /* Should I forward the MANAGED cap to the managed pool ? */
3285 /* Get the format. It's set already by CreateNewSurface */
3286 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
3288 /* The surfaces are already created, the callback only
3289 * passes the IWineD3DSurface to WineD3D
3291 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3293 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */, levels
,
3294 0 /* usage */, Format
, Pool
, object
, &ddraw_null_wined3d_parent_ops
,
3295 (IWineD3DCubeTexture
**)&object
->wineD3DTexture
);
3299 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
3300 0 /* usage */, Format
, Pool
, object
, &ddraw_null_wined3d_parent_ops
,
3301 (IWineD3DTexture
**)&object
->wineD3DTexture
);
3303 This
->tex_root
= NULL
;
3306 LeaveCriticalSection(&ddraw_cs
);
3310 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
,
3311 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3313 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3314 iface
, surface_desc
, surface
, outer_unknown
);
3316 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3318 WARN("Application supplied invalid surface descriptor\n");
3319 return DDERR_INVALIDPARAMS
;
3322 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3324 if (TRACE_ON(ddraw
))
3326 TRACE(" (%p) Requesting surface desc :\n", iface
);
3327 DDRAW_dump_surface_desc(surface_desc
);
3330 WARN("Application tried to create an explicit front or back buffer\n");
3331 return DDERR_INVALIDCAPS
;
3334 return CreateSurface(iface
, surface_desc
, surface
, outer_unknown
);
3337 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3338 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3340 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3341 IDirectDrawSurfaceImpl
*impl
;
3344 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3345 iface
, surface_desc
, surface
, outer_unknown
);
3347 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3349 WARN("Application supplied invalid surface descriptor\n");
3350 return DDERR_INVALIDPARAMS
;
3353 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3355 if (TRACE_ON(ddraw
))
3357 TRACE(" (%p) Requesting surface desc :\n", iface
);
3358 DDRAW_dump_surface_desc(surface_desc
);
3361 WARN("Application tried to create an explicit front or back buffer\n");
3362 return DDERR_INVALIDCAPS
;
3365 hr
= CreateSurface((IDirectDraw7
*)ddraw
, surface_desc
, (IDirectDrawSurface7
**)surface
, outer_unknown
);
3366 impl
= (IDirectDrawSurfaceImpl
*)*surface
;
3367 if (SUCCEEDED(hr
) && impl
)
3369 ddraw_set_surface_version(impl
, 4);
3370 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3371 IDirectDraw4_AddRef(iface
);
3372 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3378 static HRESULT WINAPI
ddraw3_CreateSurface(IDirectDraw3
*iface
,
3379 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3381 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3382 IDirectDrawSurface7
*surface7
;
3383 IDirectDrawSurfaceImpl
*impl
;
3386 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3387 iface
, surface_desc
, surface
, outer_unknown
);
3389 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3391 WARN("Application supplied invalid surface descriptor\n");
3392 return DDERR_INVALIDPARAMS
;
3395 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3397 if (TRACE_ON(ddraw
))
3399 TRACE(" (%p) Requesting surface desc :\n", iface
);
3400 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3403 WARN("Application tried to create an explicit front or back buffer\n");
3404 return DDERR_INVALIDCAPS
;
3407 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3414 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3415 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3416 ddraw_set_surface_version(impl
, 3);
3417 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3418 IDirectDraw3_AddRef(iface
);
3419 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3424 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3425 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3427 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3428 IDirectDrawSurface7
*surface7
;
3429 IDirectDrawSurfaceImpl
*impl
;
3432 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3433 iface
, surface_desc
, surface
, outer_unknown
);
3435 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3437 WARN("Application supplied invalid surface descriptor\n");
3438 return DDERR_INVALIDPARAMS
;
3441 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3443 if (TRACE_ON(ddraw
))
3445 TRACE(" (%p) Requesting surface desc :\n", iface
);
3446 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3449 WARN("Application tried to create an explicit front or back buffer\n");
3450 return DDERR_INVALIDCAPS
;
3453 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3460 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3461 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3462 ddraw_set_surface_version(impl
, 2);
3463 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3464 impl
->ifaceToRelease
= NULL
;
3469 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3470 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3472 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3473 IDirectDrawSurface7
*surface7
;
3474 IDirectDrawSurfaceImpl
*impl
;
3477 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3478 iface
, surface_desc
, surface
, outer_unknown
);
3480 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3482 WARN("Application supplied invalid surface descriptor\n");
3483 return DDERR_INVALIDPARAMS
;
3486 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3487 * primaries anyway. */
3488 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3489 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3496 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3497 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3498 ddraw_set_surface_version(impl
, 1);
3499 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3500 impl
->ifaceToRelease
= NULL
;
3505 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3506 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3509 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3510 const DDPIXELFORMAT
*provided
)
3512 /* Some flags must be present in both or neither for a match. */
3513 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3514 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3515 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3517 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3520 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3523 if (requested
->dwFlags
& DDPF_FOURCC
)
3524 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3527 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3528 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3529 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3532 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3533 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3534 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3537 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3538 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3541 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3542 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3544 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3547 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3548 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3554 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3563 #define CMP(FLAG, FIELD) \
3564 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3565 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3567 static const struct compare_info compare
[] =
3569 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3570 CMP(BACKBUFFERCOUNT
, u5
.dwBackBufferCount
),
3572 CMP(CKDESTBLT
, ddckCKDestBlt
),
3573 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3574 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3575 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3576 CMP(HEIGHT
, dwHeight
),
3577 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3578 CMP(LPSURFACE
, lpSurface
),
3579 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3580 CMP(PITCH
, u1
/* lPitch */),
3581 /* PIXELFORMAT: manual */
3582 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3583 CMP(TEXTURESTAGE
, dwTextureStage
),
3584 CMP(WIDTH
, dwWidth
),
3585 /* ZBUFFERBITDEPTH: "obsolete" */
3592 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3595 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3597 if (requested
->dwFlags
& compare
[i
].flag
3598 && memcmp((const char *)provided
+ compare
[i
].offset
,
3599 (const char *)requested
+ compare
[i
].offset
,
3600 compare
[i
].size
) != 0)
3604 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3606 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3607 &provided
->u4
.ddpfPixelFormat
))
3614 #undef DDENUMSURFACES_SEARCHTYPE
3615 #undef DDENUMSURFACES_MATCHTYPE
3617 struct surfacescallback_context
3619 LPDDENUMSURFACESCALLBACK func
;
3623 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3624 DDSURFACEDESC2
*surface_desc
, void *context
)
3626 struct surfacescallback_context
*cbcontext
= context
;
3628 return cbcontext
->func((IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface
)->IDirectDrawSurface3_vtbl
,
3629 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3632 /*****************************************************************************
3633 * IDirectDraw7::EnumSurfaces
3635 * Loops through all surfaces attached to this device and calls the
3636 * application callback. This can't be relayed to WineD3DDevice,
3637 * because some WineD3DSurfaces' parents are IParent objects
3640 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3641 * DDSD: Description to filter for
3642 * Context: Application-provided pointer, it's passed unmodified to the
3644 * Callback: Address to call for each surface
3647 * DDERR_INVALIDPARAMS if the callback is NULL
3650 *****************************************************************************/
3651 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3652 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3654 /* The surface enumeration is handled by WineDDraw,
3655 * because it keeps track of all surfaces attached to
3656 * it. The filtering is done by our callback function,
3657 * because WineDDraw doesn't handle ddraw-like surface
3660 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3661 IDirectDrawSurfaceImpl
*surf
;
3663 DDSURFACEDESC2 desc
;
3664 struct list
*entry
, *entry2
;
3666 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3667 iface
, Flags
, DDSD
, Context
, Callback
);
3669 all
= Flags
& DDENUMSURFACES_ALL
;
3670 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3672 EnterCriticalSection(&ddraw_cs
);
3676 LeaveCriticalSection(&ddraw_cs
);
3677 return DDERR_INVALIDPARAMS
;
3680 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3681 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3683 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3684 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3686 desc
= surf
->surface_desc
;
3687 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
3688 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
3690 LeaveCriticalSection(&ddraw_cs
);
3695 LeaveCriticalSection(&ddraw_cs
);
3699 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3700 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3702 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3703 iface
, flags
, surface_desc
, context
, callback
);
3705 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
3706 flags
, surface_desc
, context
, (LPDDENUMSURFACESCALLBACK7
)callback
);
3709 static HRESULT WINAPI
ddraw3_EnumSurfaces(IDirectDraw3
*iface
, DWORD flags
,
3710 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3712 struct surfacescallback_context cbcontext
;
3714 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3715 iface
, flags
, surface_desc
, context
, callback
);
3717 cbcontext
.func
= callback
;
3718 cbcontext
.context
= context
;
3720 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
3721 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3724 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3725 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3727 struct surfacescallback_context cbcontext
;
3729 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3730 iface
, flags
, surface_desc
, context
, callback
);
3732 cbcontext
.func
= callback
;
3733 cbcontext
.context
= context
;
3735 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
3736 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3739 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3740 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3742 struct surfacescallback_context cbcontext
;
3744 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3745 iface
, flags
, surface_desc
, context
, callback
);
3747 cbcontext
.func
= callback
;
3748 cbcontext
.context
= context
;
3750 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
3751 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3754 /*****************************************************************************
3755 * DirectDrawCreateClipper (DDRAW.@)
3757 * Creates a new IDirectDrawClipper object.
3760 * Clipper: Address to write the interface pointer to
3761 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3765 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3766 * E_OUTOFMEMORY if allocating the object failed
3768 *****************************************************************************/
3770 DirectDrawCreateClipper(DWORD Flags
,
3771 LPDIRECTDRAWCLIPPER
*Clipper
,
3774 IDirectDrawClipperImpl
* object
;
3777 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3778 Flags
, Clipper
, UnkOuter
);
3780 EnterCriticalSection(&ddraw_cs
);
3781 if (UnkOuter
!= NULL
)
3783 LeaveCriticalSection(&ddraw_cs
);
3784 return CLASS_E_NOAGGREGATION
;
3789 LeaveCriticalSection(&ddraw_cs
);
3790 return DDERR_NODIRECTDRAWSUPPORT
;
3793 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3794 sizeof(IDirectDrawClipperImpl
));
3797 LeaveCriticalSection(&ddraw_cs
);
3798 return E_OUTOFMEMORY
;
3801 hr
= ddraw_clipper_init(object
);
3804 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3805 HeapFree(GetProcessHeap(), 0, object
);
3806 LeaveCriticalSection(&ddraw_cs
);
3810 TRACE("Created clipper %p.\n", object
);
3811 *Clipper
= (IDirectDrawClipper
*) object
;
3812 LeaveCriticalSection(&ddraw_cs
);
3816 /*****************************************************************************
3817 * IDirectDraw7::CreateClipper
3819 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3821 *****************************************************************************/
3822 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3823 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3825 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3826 iface
, Flags
, Clipper
, UnkOuter
);
3828 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3831 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
,
3832 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3834 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3835 iface
, flags
, clipper
, outer_unknown
);
3837 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, clipper
, outer_unknown
);
3840 static HRESULT WINAPI
ddraw3_CreateClipper(IDirectDraw3
*iface
,
3841 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3843 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3844 iface
, flags
, clipper
, outer_unknown
);
3846 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, clipper
, outer_unknown
);
3849 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3850 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3852 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3853 iface
, flags
, clipper
, outer_unknown
);
3855 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, clipper
, outer_unknown
);
3858 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3859 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3861 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3862 iface
, flags
, clipper
, outer_unknown
);
3864 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, clipper
, outer_unknown
);
3867 /*****************************************************************************
3868 * IDirectDraw7::CreatePalette
3870 * Creates a new IDirectDrawPalette object
3873 * Flags: The flags for the new clipper
3874 * ColorTable: Color table to assign to the new clipper
3875 * Palette: Address to write the interface pointer to
3876 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3880 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3881 * E_OUTOFMEMORY if allocating the object failed
3883 *****************************************************************************/
3884 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3885 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3887 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3888 IDirectDrawPaletteImpl
*object
;
3891 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3892 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3894 EnterCriticalSection(&ddraw_cs
);
3895 if(pUnkOuter
!= NULL
)
3897 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3898 LeaveCriticalSection(&ddraw_cs
);
3899 return CLASS_E_NOAGGREGATION
;
3902 /* The refcount test shows that a cooplevel is required for this */
3903 if(!This
->cooperative_level
)
3905 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3906 LeaveCriticalSection(&ddraw_cs
);
3907 return DDERR_NOCOOPERATIVELEVELSET
;
3910 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3913 ERR("Out of memory when allocating memory for a palette implementation\n");
3914 LeaveCriticalSection(&ddraw_cs
);
3915 return E_OUTOFMEMORY
;
3918 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3921 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3922 HeapFree(GetProcessHeap(), 0, object
);
3923 LeaveCriticalSection(&ddraw_cs
);
3927 TRACE("Created palette %p.\n", object
);
3928 *Palette
= (IDirectDrawPalette
*)object
;
3929 LeaveCriticalSection(&ddraw_cs
);
3933 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
,
3934 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3936 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3939 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3940 iface
, flags
, entries
, palette
, outer_unknown
);
3942 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3943 if (SUCCEEDED(hr
) && *palette
)
3945 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3946 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3947 IDirectDraw4_AddRef(iface
);
3948 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3953 static HRESULT WINAPI
ddraw3_CreatePalette(IDirectDraw3
*iface
, DWORD flags
,
3954 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3956 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3959 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3960 iface
, flags
, entries
, palette
, outer_unknown
);
3962 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3963 if (SUCCEEDED(hr
) && *palette
)
3965 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3966 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3967 IDirectDraw4_AddRef(iface
);
3968 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3974 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3975 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3977 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3980 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3981 iface
, flags
, entries
, palette
, outer_unknown
);
3983 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3984 if (SUCCEEDED(hr
) && *palette
)
3986 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3987 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3988 impl
->ifaceToRelease
= NULL
;
3994 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3995 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3997 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
4000 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4001 iface
, flags
, entries
, palette
, outer_unknown
);
4003 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
4004 if (SUCCEEDED(hr
) && *palette
)
4006 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
4007 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
4008 impl
->ifaceToRelease
= NULL
;
4014 /*****************************************************************************
4015 * IDirectDraw7::DuplicateSurface
4017 * Duplicates a surface. The surface memory points to the same memory as
4018 * the original surface, and it's released when the last surface referencing
4019 * it is released. I guess that's beyond Wine's surface management right now
4020 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4021 * test application to implement this)
4024 * Src: Address of the source surface
4025 * Dest: Address to write the new surface pointer to
4028 * See IDirectDraw7::CreateSurface
4030 *****************************************************************************/
4031 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
4032 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
4034 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
4036 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
4038 /* For now, simply create a new, independent surface */
4039 return IDirectDraw7_CreateSurface(iface
,
4040 &Surf
->surface_desc
,
4045 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
,
4046 IDirectDrawSurface4
*src
, IDirectDrawSurface4
**dst
)
4048 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4050 return ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
4051 (IDirectDrawSurface7
*)src
, (IDirectDrawSurface7
**)dst
);
4054 static HRESULT WINAPI
ddraw3_DuplicateSurface(IDirectDraw3
*iface
,
4055 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4057 IDirectDrawSurface7
*src7
, *dst7
;
4060 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4061 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4062 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), src7
, &dst7
);
4065 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4069 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
4070 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4072 IDirectDrawSurface7
*src7
, *dst7
;
4075 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4076 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4077 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), src7
, &dst7
);
4080 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4084 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
,
4085 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4087 IDirectDrawSurface7
*src7
, *dst7
;
4090 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4091 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4092 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), src7
, &dst7
);
4095 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4099 /*****************************************************************************
4100 * IDirect3D7::EnumDevices
4102 * The EnumDevices method for IDirect3D7. It enumerates all supported
4103 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4106 * callback: Function to call for each enumerated device
4107 * context: Pointer to pass back to the app
4110 * D3D_OK, or the return value of the GetCaps call
4112 *****************************************************************************/
4113 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
4115 char interface_name_tnl
[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4116 char device_name_tnl
[] = "Wine D3D7 T&L HAL";
4117 char interface_name_hal
[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4118 char device_name_hal
[] = "Wine D3D7 HAL";
4119 char interface_name_rgb
[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4120 char device_name_rgb
[] = "Wine D3D7 RGB";
4122 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4123 D3DDEVICEDESC7 device_desc7
;
4124 D3DDEVICEDESC device_desc1
;
4127 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4129 EnterCriticalSection(&ddraw_cs
);
4131 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4134 LeaveCriticalSection(&ddraw_cs
);
4137 callback(interface_name_tnl
, device_name_tnl
, &device_desc7
, context
);
4139 device_desc7
.deviceGUID
= IID_IDirect3DHALDevice
;
4140 callback(interface_name_hal
, device_name_hal
, &device_desc7
, context
);
4142 device_desc7
.deviceGUID
= IID_IDirect3DRGBDevice
;
4143 callback(interface_name_rgb
, device_name_rgb
, &device_desc7
, context
);
4145 TRACE("End of enumeration.\n");
4147 LeaveCriticalSection(&ddraw_cs
);
4152 /*****************************************************************************
4153 * IDirect3D3::EnumDevices
4155 * Enumerates all supported Direct3DDevice interfaces. This is the
4156 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4158 * Version 1, 2 and 3
4161 * callback: Application-provided routine to call for each enumerated device
4162 * Context: Pointer to pass to the callback
4165 * D3D_OK on success,
4166 * The result of IDirect3DImpl_GetCaps if it failed
4168 *****************************************************************************/
4169 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4171 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
4173 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4174 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
4175 D3DDEVICEDESC7 device_desc7
;
4178 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4179 * name string. Let's put the string in a sufficiently sized array in
4180 * writable memory. */
4181 char device_name
[50];
4182 strcpy(device_name
,"Direct3D HEL");
4184 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4186 EnterCriticalSection(&ddraw_cs
);
4188 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4191 LeaveCriticalSection(&ddraw_cs
);
4195 /* Do I have to enumerate the reference id? Note from old d3d7:
4196 * "It seems that enumerating the reference IID on Direct3D 1 games
4197 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4199 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4200 * EnumReference which enables / disables enumerating the reference
4201 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4202 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4203 * demo directory suggest this.
4205 * Some games(GTA 2) seem to use the second enumerated device, so I have
4206 * to enumerate at least 2 devices. So enumerate the reference device to
4209 * Other games (Rollcage) tell emulation and hal device apart by certain
4210 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4211 * limitation flag), and it refuses all devices that have the perspective
4212 * flag set. This way it refuses the emulation device, and HAL devices
4213 * never have POW2 unset in d3d7 on windows. */
4214 if (ddraw
->d3dversion
!= 1)
4216 static CHAR reference_description
[] = "RGB Direct3D emulation";
4218 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4219 hal_desc
= device_desc1
;
4220 hel_desc
= device_desc1
;
4221 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4222 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4223 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4224 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4225 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4226 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
4227 device_name
, &hal_desc
, &hel_desc
, context
);
4228 if (hr
!= D3DENUMRET_OK
)
4230 TRACE("Application cancelled the enumeration.\n");
4231 LeaveCriticalSection(&ddraw_cs
);
4236 strcpy(device_name
,"Direct3D HAL");
4238 TRACE("Enumerating HAL Direct3D device.\n");
4239 hal_desc
= device_desc1
;
4240 hel_desc
= device_desc1
;
4241 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4242 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4243 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4244 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4245 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4246 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
4247 device_name
, &hal_desc
, &hel_desc
, context
);
4248 if (hr
!= D3DENUMRET_OK
)
4250 TRACE("Application cancelled the enumeration.\n");
4251 LeaveCriticalSection(&ddraw_cs
);
4255 TRACE("End of enumeration.\n");
4257 LeaveCriticalSection(&ddraw_cs
);
4261 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4263 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4265 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, callback
, context
);
4268 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4270 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4272 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, callback
, context
);
4275 /*****************************************************************************
4276 * IDirect3D3::CreateLight
4278 * Creates an IDirect3DLight interface. This interface is used in
4279 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4280 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4281 * uses the IDirect3DDevice7 interface with D3D7 lights.
4283 * Version 1, 2 and 3
4286 * light: Address to store the new interface pointer
4287 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4292 * DDERR_OUTOFMEMORY if memory allocation failed
4293 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4295 *****************************************************************************/
4296 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4298 IDirect3DLightImpl
*object
;
4300 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4302 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4304 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4307 ERR("Failed to allocate light memory.\n");
4308 return DDERR_OUTOFMEMORY
;
4311 d3d_light_init(object
, ddraw_from_d3d3(iface
));
4313 TRACE("Created light %p.\n", object
);
4314 *light
= (IDirect3DLight
*)object
;
4319 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4321 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4323 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4326 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4328 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4330 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4333 /*****************************************************************************
4334 * IDirect3D3::CreateMaterial
4336 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4337 * and older versions. The IDirect3DMaterial implementation wraps its
4338 * functionality to IDirect3DDevice7::SetMaterial and friends.
4340 * Version 1, 2 and 3
4343 * material: Address to store the new interface's pointer to
4344 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4349 * DDERR_OUTOFMEMORY if memory allocation failed
4350 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4352 *****************************************************************************/
4353 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
, IUnknown
*outer_unknown
)
4355 IDirect3DMaterialImpl
*object
;
4357 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4359 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4361 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4364 ERR("Failed to allocate material memory.\n");
4365 return DDERR_OUTOFMEMORY
;
4368 d3d_material_init(object
, ddraw_from_d3d3(iface
));
4370 TRACE("Created material %p.\n", object
);
4371 *material
= (IDirect3DMaterial3
*)object
;
4376 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
, IUnknown
*outer_unknown
)
4378 IDirect3DMaterial3
*material3
;
4381 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4383 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4384 *material
= material3
? (IDirect3DMaterial2
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial2_vtbl
: NULL
;
4386 TRACE("Returning material %p.\n", *material
);
4391 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
, IUnknown
*outer_unknown
)
4393 IDirect3DMaterial3
*material3
;
4396 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4398 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4399 *material
= material3
? (IDirect3DMaterial
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial_vtbl
: NULL
;
4401 TRACE("Returning material %p.\n", *material
);
4406 /*****************************************************************************
4407 * IDirect3D3::CreateViewport
4409 * Creates an IDirect3DViewport interface. This interface is used
4410 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4411 * it has been replaced by a viewport structure and
4412 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4413 * uses the IDirect3DDevice7 methods for its functionality
4416 * Viewport: Address to store the new interface pointer
4417 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4422 * DDERR_OUTOFMEMORY if memory allocation failed
4423 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4425 *****************************************************************************/
4426 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
, IUnknown
*outer_unknown
)
4428 IDirect3DViewportImpl
*object
;
4430 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4432 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4434 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4437 ERR("Failed to allocate viewport memory.\n");
4438 return DDERR_OUTOFMEMORY
;
4441 d3d_viewport_init(object
, ddraw_from_d3d3(iface
));
4443 TRACE("Created viewport %p.\n", object
);
4444 *viewport
= (IDirect3DViewport3
*)object
;
4449 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4451 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4453 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
,
4454 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4457 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4459 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4461 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
,
4462 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4465 /*****************************************************************************
4466 * IDirect3D3::FindDevice
4468 * This method finds a device with the requested properties and returns a
4469 * device description
4473 * fds: Describes the requested device characteristics
4474 * fdr: Returns the device description
4478 * DDERR_INVALIDPARAMS if no device was found
4480 *****************************************************************************/
4481 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4483 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4484 D3DDEVICEDESC7 desc7
;
4485 D3DDEVICEDESC desc1
;
4488 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4490 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4492 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4493 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4494 return DDERR_INVALIDPARAMS
;
4496 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4497 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4499 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4500 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4503 if (fds
->dwFlags
& D3DFDS_GUID
)
4505 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4506 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4507 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4508 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4510 WARN("No match for this GUID.\n");
4511 return DDERR_NOTFOUND
;
4516 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &desc1
, &desc7
);
4517 if (hr
!= D3D_OK
) return hr
;
4519 /* Now return our own GUID */
4520 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4521 fdr
->ddHwDesc
= desc1
;
4522 fdr
->ddSwDesc
= desc1
;
4524 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4529 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4531 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4533 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4536 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4538 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4540 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4543 /*****************************************************************************
4544 * IDirect3D7::CreateDevice
4546 * Creates an IDirect3DDevice7 interface.
4548 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4549 * DirectDraw surfaces and are created with
4550 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4551 * create the device object and QueryInterfaces for IDirect3DDevice
4554 * refiid: IID of the device to create
4555 * Surface: Initial rendertarget
4556 * Device: Address to return the interface pointer
4560 * DDERR_OUTOFMEMORY if memory allocation failed
4561 * DDERR_INVALIDPARAMS if a device exists already
4563 *****************************************************************************/
4564 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4565 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4567 IDirectDrawSurfaceImpl
*target
= (IDirectDrawSurfaceImpl
*)surface
;
4568 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4569 IDirect3DDeviceImpl
*object
;
4572 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4574 EnterCriticalSection(&ddraw_cs
);
4577 /* Fail device creation if non-opengl surfaces are used. */
4578 if (ddraw
->ImplType
!= SURFACE_OPENGL
)
4580 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4581 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4583 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4584 * is caught in CreateSurface or QueryInterface. */
4585 LeaveCriticalSection(&ddraw_cs
);
4589 if (ddraw
->d3ddevice
)
4591 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4592 LeaveCriticalSection(&ddraw_cs
);
4593 return DDERR_INVALIDPARAMS
;
4596 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4599 ERR("Failed to allocate device memory.\n");
4600 LeaveCriticalSection(&ddraw_cs
);
4601 return DDERR_OUTOFMEMORY
;
4604 hr
= d3d_device_init(object
, ddraw
, target
);
4607 WARN("Failed to initialize device, hr %#x.\n", hr
);
4608 HeapFree(GetProcessHeap(), 0, object
);
4609 LeaveCriticalSection(&ddraw_cs
);
4613 TRACE("Created device %p.\n", object
);
4614 *device
= (IDirect3DDevice7
*)object
;
4616 LeaveCriticalSection(&ddraw_cs
);
4620 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4621 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4625 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4626 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4628 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4630 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
, riid
,
4631 (IDirectDrawSurface7
*)surface
, (IDirect3DDevice7
**)device
);
4632 if (*device
) *device
= (IDirect3DDevice3
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice3_vtbl
;
4637 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4638 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4642 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4643 iface
, debugstr_guid(riid
), surface
, device
);
4645 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d2(iface
)->IDirect3D7_vtbl
, riid
,
4646 surface
? (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)surface
) : NULL
,
4647 (IDirect3DDevice7
**)device
);
4648 if (*device
) *device
= (IDirect3DDevice2
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice2_vtbl
;
4653 /*****************************************************************************
4654 * IDirect3D7::CreateVertexBuffer
4656 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4662 * desc: Requested Vertex buffer properties
4663 * vertex_buffer: Address to return the interface pointer at
4664 * flags: Some flags, should be 0
4668 * DDERR_OUTOFMEMORY if memory allocation failed
4669 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4670 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4672 *****************************************************************************/
4673 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4674 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4676 IDirect3DVertexBufferImpl
*object
;
4679 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4680 iface
, desc
, vertex_buffer
, flags
);
4682 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4684 TRACE("Vertex buffer description:\n");
4685 TRACE(" dwSize %u\n", desc
->dwSize
);
4686 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
4687 TRACE(" FVF %#x\n", desc
->dwFVF
);
4688 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
4690 /* Now create the vertex buffer */
4691 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4694 ERR("Failed to allocate vertex buffer memory.\n");
4695 return DDERR_OUTOFMEMORY
;
4698 hr
= d3d_vertex_buffer_init(object
, ddraw_from_d3d7(iface
), desc
);
4701 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
4702 HeapFree(GetProcessHeap(), 0, object
);
4706 TRACE("Created vertex buffer %p.\n", object
);
4707 *vertex_buffer
= (IDirect3DVertexBuffer7
*)object
;
4712 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4713 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4715 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
4718 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4719 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4721 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4723 hr
= d3d7_CreateVertexBuffer((IDirect3D7
*)&This
->IDirect3D7_vtbl
,
4724 desc
, (IDirect3DVertexBuffer7
**)vertex_buffer
, flags
);
4726 *vertex_buffer
= (IDirect3DVertexBuffer
*)&((IDirect3DVertexBufferImpl
*)*vertex_buffer
)->IDirect3DVertexBuffer_vtbl
;
4731 /*****************************************************************************
4732 * IDirect3D7::EnumZBufferFormats
4734 * Enumerates all supported Z buffer pixel formats
4740 * callback: callback to call for each pixel format
4741 * context: Pointer to pass back to the callback
4745 * DDERR_INVALIDPARAMS if callback is NULL
4746 * For details, see IWineD3DDevice::EnumZBufferFormats
4748 *****************************************************************************/
4749 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4750 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4752 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4753 WINED3DDISPLAYMODE d3ddm
;
4754 WINED3DDEVTYPE type
;
4758 /* Order matters. Specifically, BattleZone II (full version) expects the
4759 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4760 static const enum wined3d_format_id formats
[] =
4762 WINED3DFMT_S1_UINT_D15_UNORM
,
4763 WINED3DFMT_D16_UNORM
,
4764 WINED3DFMT_X8D24_UNORM
,
4765 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4766 WINED3DFMT_D24_UNORM_S8_UINT
,
4767 WINED3DFMT_D32_UNORM
,
4770 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4771 iface
, debugstr_guid(device_iid
), callback
, context
);
4773 if (!callback
) return DDERR_INVALIDPARAMS
;
4775 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4776 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4777 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4779 TRACE("Asked for HAL device.\n");
4780 type
= WINED3DDEVTYPE_HAL
;
4782 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4783 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4785 TRACE("Asked for SW device.\n");
4786 type
= WINED3DDEVTYPE_SW
;
4788 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4790 TRACE("Asked for REF device.\n");
4791 type
= WINED3DDEVTYPE_REF
;
4793 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4795 TRACE("Asked for NULLREF device.\n");
4796 type
= WINED3DDEVTYPE_NULLREF
;
4800 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4801 type
= WINED3DDEVTYPE_HAL
;
4804 EnterCriticalSection(&ddraw_cs
);
4805 /* We need an adapter format from somewhere to please wined3d and WGL.
4806 * Use the current display mode. So far all cards offer the same depth
4807 * stencil format for all modes, but if some do not and applications do
4808 * not like that we'll have to find some workaround, like iterating over
4809 * all imaginable formats and collecting all the depth stencil formats we
4811 hr
= IWineD3DDevice_GetDisplayMode(ddraw
->wineD3DDevice
, 0, &d3ddm
);
4813 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4815 hr
= IWineD3D_CheckDeviceFormat(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, d3ddm
.Format
,
4816 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4819 DDPIXELFORMAT pformat
;
4821 memset(&pformat
, 0, sizeof(pformat
));
4822 pformat
.dwSize
= sizeof(pformat
);
4823 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4825 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4826 hr
= callback(&pformat
, context
);
4827 if (hr
!= DDENUMRET_OK
)
4829 TRACE("Format enumeration cancelled by application.\n");
4830 LeaveCriticalSection(&ddraw_cs
);
4835 TRACE("End of enumeration.\n");
4837 LeaveCriticalSection(&ddraw_cs
);
4841 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4842 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4844 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4845 iface
, debugstr_guid(device_iid
), callback
, context
);
4847 return d3d7_EnumZBufferFormats((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
,
4848 device_iid
, callback
, context
);
4851 /*****************************************************************************
4852 * IDirect3D7::EvictManagedTextures
4854 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4855 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4860 * D3D_OK, because it's a stub
4862 *****************************************************************************/
4863 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4865 FIXME("iface %p stub!\n", iface
);
4867 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4868 * then unload surfaces / textures. */
4873 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4875 TRACE("iface %p.\n", iface
);
4877 return d3d7_EvictManagedTextures((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
);
4880 /*****************************************************************************
4881 * IDirect3DImpl_GetCaps
4883 * This function retrieves the device caps from wined3d
4884 * and converts it into a D3D7 and D3D - D3D3 structure
4885 * This is a helper function called from various places in ddraw
4888 * wined3d: The interface to get the caps from
4889 * desc1: Old D3D <3 structure to fill (needed)
4890 * desc7: D3D7 device desc structure to fill (needed)
4893 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4895 *****************************************************************************/
4896 HRESULT
IDirect3DImpl_GetCaps(IWineD3D
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4898 WINED3DCAPS wined3d_caps
;
4901 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4903 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4905 EnterCriticalSection(&ddraw_cs
);
4906 hr
= IWineD3D_GetDeviceCaps(wined3d
, 0, WINED3DDEVTYPE_HAL
, &wined3d_caps
);
4907 LeaveCriticalSection(&ddraw_cs
);
4910 WARN("Failed to get device caps, hr %#x.\n", hr
);
4914 /* Copy the results into the d3d7 and d3d3 structures */
4915 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4916 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4917 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4918 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4919 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4920 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4921 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4922 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4923 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4924 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4925 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4927 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4928 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4930 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4931 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4932 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4933 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4935 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4936 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4937 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4938 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4940 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4941 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4943 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4944 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4946 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4947 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4949 /* Remove all non-d3d7 caps */
4950 desc7
->dwDevCaps
&= (
4951 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4952 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4953 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4954 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4955 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4956 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4957 D3DDEVCAPS_HWRASTERIZATION
);
4959 desc7
->dwStencilCaps
&= (
4960 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4961 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4962 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4966 desc7
->dwTextureOpCaps
&= (
4967 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4968 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4969 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4970 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4971 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4972 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4973 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4974 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4976 desc7
->dwVertexProcessingCaps
&= (
4977 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4978 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4980 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4981 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4982 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4983 D3DPMISCCAPS_CULLCCW
);
4985 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4986 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4987 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4988 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4989 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4990 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4991 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4992 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4993 D3DPRASTERCAPS_ZFOG
);
4995 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4996 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4997 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4998 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
5000 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
5001 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
5002 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
5003 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
5004 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
5005 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
5007 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
5008 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
5009 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
5010 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
5011 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
5012 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
5014 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
5015 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
5016 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
5017 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
5019 desc7
->dpcLineCaps
.dwShadeCaps
&= (
5020 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
5021 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
5022 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
5023 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
5024 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5025 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
5026 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
5028 desc7
->dpcLineCaps
.dwTextureCaps
&= (
5029 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
5030 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
5031 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
5032 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
5034 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
5035 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
5036 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
5037 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
5038 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
5039 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
5040 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
5042 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
5043 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
5044 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
5045 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
5047 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
5048 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
5049 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
5051 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
5053 /* DirectX7 always has the np2 flag set, no matter what the card
5054 * supports. Some old games (Rollcage) check the caps incorrectly.
5055 * If wined3d supports nonpow2 textures it also has np2 conditional
5057 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5060 /* Fill the missing members, and do some fixup */
5061 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
5062 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
5063 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
5064 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
5065 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
5066 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
5067 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
5068 /* Use the same for the TriCaps */
5069 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
5071 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
5072 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
5073 desc7
->dwMinTextureWidth
= 1;
5074 desc7
->dwMinTextureHeight
= 1;
5076 /* Convert DWORDs safely to WORDs */
5077 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
5078 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
5079 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
5080 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
5082 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
5083 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
5084 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
5085 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
5087 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
5089 desc7
->dwReserved1
= 0;
5090 desc7
->dwReserved2
= 0;
5091 desc7
->dwReserved3
= 0;
5092 desc7
->dwReserved4
= 0;
5094 /* Fill the old structure */
5095 memset(desc1
, 0, sizeof(*desc1
));
5096 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
5097 desc1
->dwFlags
= D3DDD_COLORMODEL
5099 | D3DDD_TRANSFORMCAPS
5101 | D3DDD_LIGHTINGCAPS
5104 | D3DDD_DEVICERENDERBITDEPTH
5105 | D3DDD_DEVICEZBUFFERBITDEPTH
5106 | D3DDD_MAXBUFFERSIZE
5107 | D3DDD_MAXVERTEXCOUNT
;
5109 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
5110 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
5111 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
5112 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
5113 desc1
->bClipping
= TRUE
;
5114 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
5115 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
5116 | D3DLIGHTCAPS_PARALLELPOINT
5117 | D3DLIGHTCAPS_POINT
5118 | D3DLIGHTCAPS_SPOT
;
5120 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
5121 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
5123 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5124 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
5125 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
5126 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
5127 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
5128 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
5129 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
5130 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
5131 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
5132 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
5133 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
5134 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
5135 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
5137 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5138 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
5139 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
5140 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
5141 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
5142 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
5143 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
5144 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
5145 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
5146 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
5147 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
5148 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
5149 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
5151 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
5152 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
5153 desc1
->dwMaxBufferSize
= 0;
5154 desc1
->dwMaxVertexCount
= 65536;
5155 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
5156 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
5157 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
5158 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
5159 desc1
->dwMinStippleWidth
= 1;
5160 desc1
->dwMinStippleHeight
= 1;
5161 desc1
->dwMaxStippleWidth
= 32;
5162 desc1
->dwMaxStippleHeight
= 32;
5163 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
5164 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
5165 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
5166 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
5167 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
5168 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
5169 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
5170 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
5171 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
5172 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
5173 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
5174 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
5175 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
5180 /*****************************************************************************
5181 * IDirectDraw7 VTable
5182 *****************************************************************************/
5183 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
5186 ddraw7_QueryInterface
,
5191 ddraw7_CreateClipper
,
5192 ddraw7_CreatePalette
,
5193 ddraw7_CreateSurface
,
5194 ddraw7_DuplicateSurface
,
5195 ddraw7_EnumDisplayModes
,
5196 ddraw7_EnumSurfaces
,
5197 ddraw7_FlipToGDISurface
,
5199 ddraw7_GetDisplayMode
,
5200 ddraw7_GetFourCCCodes
,
5201 ddraw7_GetGDISurface
,
5202 ddraw7_GetMonitorFrequency
,
5204 ddraw7_GetVerticalBlankStatus
,
5206 ddraw7_RestoreDisplayMode
,
5207 ddraw7_SetCooperativeLevel
,
5208 ddraw7_SetDisplayMode
,
5209 ddraw7_WaitForVerticalBlank
,
5211 ddraw7_GetAvailableVidMem
,
5213 ddraw7_GetSurfaceFromDC
,
5215 ddraw7_RestoreAllSurfaces
,
5216 ddraw7_TestCooperativeLevel
,
5217 ddraw7_GetDeviceIdentifier
,
5219 ddraw7_StartModeTest
,
5223 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5226 ddraw4_QueryInterface
,
5231 ddraw4_CreateClipper
,
5232 ddraw4_CreatePalette
,
5233 ddraw4_CreateSurface
,
5234 ddraw4_DuplicateSurface
,
5235 ddraw4_EnumDisplayModes
,
5236 ddraw4_EnumSurfaces
,
5237 ddraw4_FlipToGDISurface
,
5239 ddraw4_GetDisplayMode
,
5240 ddraw4_GetFourCCCodes
,
5241 ddraw4_GetGDISurface
,
5242 ddraw4_GetMonitorFrequency
,
5244 ddraw4_GetVerticalBlankStatus
,
5246 ddraw4_RestoreDisplayMode
,
5247 ddraw4_SetCooperativeLevel
,
5248 ddraw4_SetDisplayMode
,
5249 ddraw4_WaitForVerticalBlank
,
5251 ddraw4_GetAvailableVidMem
,
5253 ddraw4_GetSurfaceFromDC
,
5255 ddraw4_RestoreAllSurfaces
,
5256 ddraw4_TestCooperativeLevel
,
5257 ddraw4_GetDeviceIdentifier
,
5260 static const struct IDirectDraw3Vtbl ddraw3_vtbl
=
5263 ddraw3_QueryInterface
,
5268 ddraw3_CreateClipper
,
5269 ddraw3_CreatePalette
,
5270 ddraw3_CreateSurface
,
5271 ddraw3_DuplicateSurface
,
5272 ddraw3_EnumDisplayModes
,
5273 ddraw3_EnumSurfaces
,
5274 ddraw3_FlipToGDISurface
,
5276 ddraw3_GetDisplayMode
,
5277 ddraw3_GetFourCCCodes
,
5278 ddraw3_GetGDISurface
,
5279 ddraw3_GetMonitorFrequency
,
5281 ddraw3_GetVerticalBlankStatus
,
5283 ddraw3_RestoreDisplayMode
,
5284 ddraw3_SetCooperativeLevel
,
5285 ddraw3_SetDisplayMode
,
5286 ddraw3_WaitForVerticalBlank
,
5288 ddraw3_GetAvailableVidMem
,
5290 ddraw3_GetSurfaceFromDC
,
5293 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5296 ddraw2_QueryInterface
,
5301 ddraw2_CreateClipper
,
5302 ddraw2_CreatePalette
,
5303 ddraw2_CreateSurface
,
5304 ddraw2_DuplicateSurface
,
5305 ddraw2_EnumDisplayModes
,
5306 ddraw2_EnumSurfaces
,
5307 ddraw2_FlipToGDISurface
,
5309 ddraw2_GetDisplayMode
,
5310 ddraw2_GetFourCCCodes
,
5311 ddraw2_GetGDISurface
,
5312 ddraw2_GetMonitorFrequency
,
5314 ddraw2_GetVerticalBlankStatus
,
5316 ddraw2_RestoreDisplayMode
,
5317 ddraw2_SetCooperativeLevel
,
5318 ddraw2_SetDisplayMode
,
5319 ddraw2_WaitForVerticalBlank
,
5321 ddraw2_GetAvailableVidMem
,
5324 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5327 ddraw1_QueryInterface
,
5332 ddraw1_CreateClipper
,
5333 ddraw1_CreatePalette
,
5334 ddraw1_CreateSurface
,
5335 ddraw1_DuplicateSurface
,
5336 ddraw1_EnumDisplayModes
,
5337 ddraw1_EnumSurfaces
,
5338 ddraw1_FlipToGDISurface
,
5340 ddraw1_GetDisplayMode
,
5341 ddraw1_GetFourCCCodes
,
5342 ddraw1_GetGDISurface
,
5343 ddraw1_GetMonitorFrequency
,
5345 ddraw1_GetVerticalBlankStatus
,
5347 ddraw1_RestoreDisplayMode
,
5348 ddraw1_SetCooperativeLevel
,
5349 ddraw1_SetDisplayMode
,
5350 ddraw1_WaitForVerticalBlank
,
5353 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5355 /* IUnknown methods */
5356 d3d7_QueryInterface
,
5359 /* IDirect3D7 methods */
5362 d3d7_CreateVertexBuffer
,
5363 d3d7_EnumZBufferFormats
,
5364 d3d7_EvictManagedTextures
5367 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5369 /* IUnknown methods */
5370 d3d3_QueryInterface
,
5373 /* IDirect3D3 methods */
5376 d3d3_CreateMaterial
,
5377 d3d3_CreateViewport
,
5380 d3d3_CreateVertexBuffer
,
5381 d3d3_EnumZBufferFormats
,
5382 d3d3_EvictManagedTextures
5385 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5387 /* IUnknown methods */
5388 d3d2_QueryInterface
,
5391 /* IDirect3D2 methods */
5394 d3d2_CreateMaterial
,
5395 d3d2_CreateViewport
,
5400 static const struct IDirect3DVtbl d3d1_vtbl
=
5402 /* IUnknown methods */
5403 d3d1_QueryInterface
,
5406 /* IDirect3D methods */
5410 d3d1_CreateMaterial
,
5411 d3d1_CreateViewport
,
5415 /*****************************************************************************
5418 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5419 * if none was found.
5421 * This function is in ddraw.c and the DDraw object space because D3D7
5422 * vertex buffers are created using the IDirect3D interface to the ddraw
5423 * object, so they can be valid across D3D devices(theoretically. The ddraw
5424 * object also owns the wined3d device
5428 * fvf: Fvf to find the decl for
5431 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5434 *****************************************************************************/
5435 IWineD3DVertexDeclaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5438 IWineD3DVertexDeclaration
* pDecl
= NULL
;
5439 int p
, low
, high
; /* deliberately signed */
5440 struct FvfToDecl
*convertedDecls
= This
->decls
;
5442 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5445 high
= This
->numConvertedDecls
- 1;
5446 while(low
<= high
) {
5447 p
= (low
+ high
) >> 1;
5449 if(convertedDecls
[p
].fvf
== fvf
) {
5450 TRACE("found %p\n", convertedDecls
[p
].decl
);
5451 return convertedDecls
[p
].decl
;
5452 } else if(convertedDecls
[p
].fvf
< fvf
) {
5458 TRACE("not found. Creating and inserting at position %d.\n", low
);
5460 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
5461 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5462 if (hr
!= S_OK
) return NULL
;
5464 if(This
->declArraySize
== This
->numConvertedDecls
) {
5465 int grow
= max(This
->declArraySize
/ 2, 8);
5466 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5467 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5468 if(!convertedDecls
) {
5469 /* This will destroy it */
5470 IWineD3DVertexDeclaration_Release(pDecl
);
5473 This
->decls
= convertedDecls
;
5474 This
->declArraySize
+= grow
;
5477 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5478 convertedDecls
[low
].decl
= pDecl
;
5479 convertedDecls
[low
].fvf
= fvf
;
5480 This
->numConvertedDecls
++;
5482 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5486 /* IWineD3DDeviceParent IUnknown methods */
5488 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
5490 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
5493 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
5495 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5496 return ddraw7_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
5499 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
5501 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5502 return ddraw7_AddRef((IDirectDraw7
*)This
);
5505 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
5507 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5508 return ddraw7_Release((IDirectDraw7
*)This
);
5511 /* IWineD3DDeviceParent methods */
5513 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
5515 TRACE("iface %p, device %p\n", iface
, device
);
5518 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
5519 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5520 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
5522 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5523 IDirectDrawSurfaceImpl
*surf
= NULL
;
5525 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
5527 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5528 "\tpool %#x, level %u, face %u, surface %p\n",
5529 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5531 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5534 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5535 TRACE("Asked for positive x\n");
5536 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5538 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5540 surf
= This
->tex_root
; break;
5541 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5542 TRACE("Asked for negative x\n");
5543 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5544 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5545 TRACE("Asked for positive y\n");
5546 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5547 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5548 TRACE("Asked for negative y\n");
5549 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5550 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5551 TRACE("Asked for positive z\n");
5552 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5553 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5554 TRACE("Asked for negative z\n");
5555 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5556 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5561 IDirectDrawSurface7
*attached
;
5562 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
5563 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5564 IDirectDrawSurface7_Release(attached
);
5566 if (!surf
) ERR("root search surface not found\n");
5568 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5571 IDirectDrawSurface7
*attached
;
5572 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
5573 if(!attached
) ERR("Surface not found\n");
5574 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5575 IDirectDrawSurface7_Release(attached
);
5579 /* Return the surface */
5580 *surface
= surf
->WineD3DSurface
;
5581 IWineD3DSurface_AddRef(*surface
);
5583 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5588 static HRESULT WINAPI
findRenderTarget(IDirectDrawSurface7
*surface
, DDSURFACEDESC2
*surface_desc
, void *ctx
)
5590 IDirectDrawSurfaceImpl
*s
= (IDirectDrawSurfaceImpl
*)surface
;
5591 IDirectDrawSurfaceImpl
**target
= ctx
;
5593 if (!s
->isRenderTarget
)
5596 IDirectDrawSurface7_Release(surface
);
5597 return DDENUMRET_CANCEL
;
5600 /* Recurse into the surface tree */
5601 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
5603 IDirectDrawSurface7_Release(surface
);
5604 if (*target
) return DDENUMRET_CANCEL
;
5606 return DDENUMRET_OK
;
5609 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
5610 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
5611 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5612 IWineD3DSurface
**surface
)
5614 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5615 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
5616 IDirectDrawSurfaceImpl
*target
= NULL
;
5618 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5619 "\tmultisample_quality %u, lockable %u, surface %p\n",
5620 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
5622 if (d3d_surface
->isRenderTarget
)
5624 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
5628 target
= d3d_surface
;
5633 target
= This
->d3d_target
;
5634 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
5637 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5639 *surface
= target
->WineD3DSurface
;
5640 IWineD3DSurface_AddRef(*surface
);
5641 target
->isRenderTarget
= TRUE
;
5643 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
5648 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
5649 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
5650 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
5652 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5653 IDirectDrawSurfaceImpl
*ddraw_surface
;
5654 DDSURFACEDESC2 ddsd
;
5657 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5658 "\tmultisample_quality %u, discard %u, surface %p\n",
5659 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
5663 /* Create a DirectDraw surface */
5664 memset(&ddsd
, 0, sizeof(ddsd
));
5665 ddsd
.dwSize
= sizeof(ddsd
);
5666 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
5667 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
5668 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
5669 ddsd
.dwHeight
= height
;
5670 ddsd
.dwWidth
= width
;
5673 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
5677 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
5680 This
->depthstencil
= TRUE
;
5681 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
5682 This
->depthstencil
= FALSE
;
5685 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
5689 *surface
= ddraw_surface
->WineD3DSurface
;
5690 IWineD3DSurface_AddRef(*surface
);
5691 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
5696 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
5697 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5698 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
5700 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5701 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
5703 ERR("Not implemented!\n");
5708 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
5709 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
5711 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5712 IDirectDrawSurfaceImpl
*iterator
;
5713 IParentImpl
*object
;
5716 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
5718 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
5721 FIXME("Allocation of memory failed\n");
5723 return DDERR_OUTOFVIDEOMEMORY
;
5726 ddraw_parent_init(object
);
5728 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
5729 This
->ImplType
, object
, swapchain
);
5732 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
5733 HeapFree(GetProcessHeap(), 0 , object
);
5738 object
->child
= (IUnknown
*)*swapchain
;
5739 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
5740 iterator
= This
->d3d_target
->complex_array
[0];
5743 iterator
->wineD3DSwapChain
= *swapchain
;
5744 iterator
= iterator
->complex_array
[0];
5750 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
5752 /* IUnknown methods */
5753 device_parent_QueryInterface
,
5754 device_parent_AddRef
,
5755 device_parent_Release
,
5756 /* IWineD3DDeviceParent methods */
5757 device_parent_WineD3DDeviceCreated
,
5758 device_parent_CreateSurface
,
5759 device_parent_CreateRenderTarget
,
5760 device_parent_CreateDepthStencilSurface
,
5761 device_parent_CreateVolume
,
5762 device_parent_CreateSwapChain
,
5765 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, WINED3DDEVTYPE device_type
)
5770 ddraw
->lpVtbl
= &ddraw7_vtbl
;
5771 ddraw
->IDirectDraw_vtbl
= &ddraw1_vtbl
;
5772 ddraw
->IDirectDraw2_vtbl
= &ddraw2_vtbl
;
5773 ddraw
->IDirectDraw3_vtbl
= &ddraw3_vtbl
;
5774 ddraw
->IDirectDraw4_vtbl
= &ddraw4_vtbl
;
5775 ddraw
->IDirect3D_vtbl
= &d3d1_vtbl
;
5776 ddraw
->IDirect3D2_vtbl
= &d3d2_vtbl
;
5777 ddraw
->IDirect3D3_vtbl
= &d3d3_vtbl
;
5778 ddraw
->IDirect3D7_vtbl
= &d3d7_vtbl
;
5779 ddraw
->device_parent_vtbl
= &ddraw_wined3d_device_parent_vtbl
;
5780 ddraw
->numIfaces
= 1;
5783 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5785 ddraw
->ImplType
= DefaultSurfaceType
;
5787 /* Get the current screen settings. */
5789 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5791 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5792 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5796 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5797 return DDERR_NODIRECTDRAWSUPPORT
;
5800 ddraw
->wineD3D
= pWineDirect3DCreate(7, (IUnknown
*)ddraw
);
5801 if (!ddraw
->wineD3D
)
5803 WARN("Failed to create a wined3d object.\n");
5804 return E_OUTOFMEMORY
;
5807 hr
= IWineD3D_CreateDevice(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, device_type
, NULL
, 0,
5808 (IWineD3DDeviceParent
*)&ddraw
->device_parent_vtbl
, &ddraw
->wineD3DDevice
);
5811 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5812 IWineD3D_Release(ddraw
->wineD3D
);
5816 /* Get the amount of video memory */
5817 ddraw
->total_vidmem
= IWineD3DDevice_GetAvailableTextureMem(ddraw
->wineD3DDevice
);
5819 list_init(&ddraw
->surface_list
);