[CMAKE]
[reactos.git] / dll / directx / wine / ddraw / light.c
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
4 *
5 * This file contains the implementation of Direct3DLight.
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include "ddraw_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
28
29 /*****************************************************************************
30 * light_update
31 *
32 * Updates the Direct3DDevice7 lighting parameters
33 *
34 *****************************************************************************/
35 static void light_update(IDirect3DLightImpl *light)
36 {
37 IDirect3DDeviceImpl *device;
38
39 TRACE("light %p.\n", light);
40
41 if (!light->active_viewport || !light->active_viewport->active_device) return;
42 device = light->active_viewport->active_device;
43
44 IDirect3DDevice7_SetLight((IDirect3DDevice7 *)device, light->dwLightIndex, &light->light7);
45 }
46
47 /*****************************************************************************
48 * light_activate
49 *
50 * Uses the Direct3DDevice7::LightEnable method to active the light
51 *
52 *****************************************************************************/
53 void light_activate(IDirect3DLightImpl *light)
54 {
55 IDirect3DDeviceImpl *device;
56
57 TRACE("light %p.\n", light);
58
59 if (!light->active_viewport || !light->active_viewport->active_device) return;
60 device = light->active_viewport->active_device;
61
62 light_update(light);
63 if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
64 {
65 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, light->dwLightIndex, TRUE);
66 light->light.dwFlags |= D3DLIGHT_ACTIVE;
67 }
68 }
69
70 /*****************************************************************************
71 *
72 * light_deactivate
73 *
74 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
75 *
76 *****************************************************************************/
77 void light_deactivate(IDirect3DLightImpl *light)
78 {
79 IDirect3DDeviceImpl *device;
80
81 TRACE("light %p.\n", light);
82
83 if (!light->active_viewport || !light->active_viewport->active_device) return;
84 device = light->active_viewport->active_device;
85
86 /* If was not active, activate it */
87 if (light->light.dwFlags & D3DLIGHT_ACTIVE)
88 {
89 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, light->dwLightIndex, FALSE);
90 light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
91 }
92 }
93
94 /*****************************************************************************
95 * IUnknown Methods.
96 *****************************************************************************/
97
98 /*****************************************************************************
99 * IDirect3DLight::QueryInterface
100 *
101 * Queries the object for different interfaces. Unimplemented for this
102 * object at the moment
103 *
104 * Params:
105 * riid: Interface id asked for
106 * obj: Address to return the resulting pointer at.
107 *
108 * Returns:
109 * E_NOINTERFACE, because it's a stub
110 *****************************************************************************/
111 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
112 {
113 FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
114
115 *object = NULL;
116 return E_NOINTERFACE;
117 }
118
119 /*****************************************************************************
120 * IDirect3DLight::AddRef
121 *
122 * Increases the refcount by 1
123 *
124 * Returns:
125 * The new refcount
126 *
127 *****************************************************************************/
128 static ULONG WINAPI
129 IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
130 {
131 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
132 ULONG ref = InterlockedIncrement(&This->ref);
133
134 TRACE("%p increasing refcount to %u.\n", This, ref);
135
136 return ref;
137 }
138
139 /*****************************************************************************
140 * IDirect3DLight::Release
141 *
142 * Reduces the refcount by one. If the refcount falls to 0, the object
143 * is destroyed
144 *
145 * Returns:
146 * The new refcount
147 *
148 *****************************************************************************/
149 static ULONG WINAPI
150 IDirect3DLightImpl_Release(IDirect3DLight *iface)
151 {
152 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
153 ULONG ref = InterlockedDecrement(&This->ref);
154
155 TRACE("%p decreasing refcount to %u.\n", This, ref);
156
157 if (!ref) {
158 HeapFree(GetProcessHeap(), 0, This);
159 return 0;
160 }
161 return ref;
162 }
163
164 /*****************************************************************************
165 * IDirect3DLight Methods.
166 *****************************************************************************/
167
168 /*****************************************************************************
169 * IDirect3DLight::Initialize
170 *
171 * Initializes the interface. This implementation is a no-op, because
172 * initialization takes place at creation time
173 *
174 * Params:
175 * Direct3D: Pointer to an IDirect3D interface.
176 *
177 * Returns:
178 * D3D_OK
179 *
180 *****************************************************************************/
181 static HRESULT WINAPI IDirect3DLightImpl_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
182 {
183 TRACE("iface %p, d3d %p.\n", iface, d3d);
184
185 return D3D_OK;
186 }
187
188 /*****************************************************************************
189 * IDirect3DLight::SetLight
190 *
191 * Assigns a lighting value to this object
192 *
193 * Params:
194 * Light: Lighting parameter to set
195 *
196 * Returns:
197 * D3D_OK on success
198 * DDERR_INVALIDPARAMS if Light is NULL
199 *
200 *****************************************************************************/
201 static void dump_light(const D3DLIGHT2 *light)
202 {
203 TRACE(" - dwSize : %d\n", light->dwSize);
204 }
205
206 static const float zero_value[] = {
207 0.0, 0.0, 0.0, 0.0
208 };
209
210 static HRESULT WINAPI
211 IDirect3DLightImpl_SetLight(IDirect3DLight *iface,
212 D3DLIGHT *lpLight)
213 {
214 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
215 LPD3DLIGHT7 light7 = &(This->light7);
216
217 TRACE("iface %p, light %p.\n", iface, lpLight);
218
219 if (TRACE_ON(ddraw))
220 {
221 TRACE(" Light definition :\n");
222 dump_light((LPD3DLIGHT2) lpLight);
223 }
224
225 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
226 return DDERR_INVALIDPARAMS;
227
228 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
229 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
230
231 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
232 light7->dltType = lpLight->dltType;
233 light7->dcvDiffuse = lpLight->dcvColor;
234 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
235 light7->dcvSpecular = lpLight->dcvColor;
236 else
237 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
238 light7->dcvAmbient = lpLight->dcvColor;
239 light7->dvPosition = lpLight->dvPosition;
240 light7->dvDirection = lpLight->dvDirection;
241 light7->dvRange = lpLight->dvRange;
242 light7->dvFalloff = lpLight->dvFalloff;
243 light7->dvAttenuation0 = lpLight->dvAttenuation0;
244 light7->dvAttenuation1 = lpLight->dvAttenuation1;
245 light7->dvAttenuation2 = lpLight->dvAttenuation2;
246 light7->dvTheta = lpLight->dvTheta;
247 light7->dvPhi = lpLight->dvPhi;
248
249 EnterCriticalSection(&ddraw_cs);
250 memcpy(&This->light, lpLight, lpLight->dwSize);
251 if (This->light.dwFlags & D3DLIGHT_ACTIVE)
252 light_update(This);
253 LeaveCriticalSection(&ddraw_cs);
254 return D3D_OK;
255 }
256
257 /*****************************************************************************
258 * IDirect3DLight::GetLight
259 *
260 * Returns the parameters currently assigned to the IDirect3DLight object
261 *
262 * Params:
263 * Light: Pointer to an D3DLIGHT structure to store the parameters
264 *
265 * Returns:
266 * D3D_OK on success
267 * DDERR_INVALIDPARAMS if Light is NULL
268 *****************************************************************************/
269 static HRESULT WINAPI
270 IDirect3DLightImpl_GetLight(IDirect3DLight *iface,
271 D3DLIGHT *lpLight)
272 {
273 IDirect3DLightImpl *This = (IDirect3DLightImpl *)iface;
274
275 TRACE("iface %p, light %p.\n", iface, lpLight);
276
277 if (TRACE_ON(ddraw))
278 {
279 TRACE(" Returning light definition :\n");
280 dump_light(&This->light);
281 }
282
283 EnterCriticalSection(&ddraw_cs);
284 memcpy(lpLight, &This->light, lpLight->dwSize);
285 LeaveCriticalSection(&ddraw_cs);
286
287 return DD_OK;
288 }
289
290 static const struct IDirect3DLightVtbl d3d_light_vtbl =
291 {
292 /*** IUnknown Methods ***/
293 IDirect3DLightImpl_QueryInterface,
294 IDirect3DLightImpl_AddRef,
295 IDirect3DLightImpl_Release,
296 /*** IDirect3DLight Methods ***/
297 IDirect3DLightImpl_Initialize,
298 IDirect3DLightImpl_SetLight,
299 IDirect3DLightImpl_GetLight
300 };
301
302 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw)
303 {
304 light->lpVtbl = &d3d_light_vtbl;
305 light->ref = 1;
306 light->ddraw = ddraw;
307 }