Sync to trunk head (r47736)
[reactos.git] / dll / directx / wine / wined3d / wined3d_main.c
1 /*
2 * Direct3D wine internal interface main
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
19 *
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 */
24
25 #include "config.h"
26
27 #include "initguid.h"
28 #include "wined3d_private.h"
29
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31
32 struct wined3d_wndproc
33 {
34 HWND window;
35 WNDPROC proc;
36 IWineD3DDeviceImpl *device;
37 };
38
39 struct wined3d_wndproc_table
40 {
41 struct wined3d_wndproc *entries;
42 unsigned int count;
43 unsigned int size;
44 };
45
46 static struct wined3d_wndproc_table wndproc_table;
47
48 int num_lock = 0;
49 void (*CDECL wine_tsx11_lock_ptr)(void) = NULL;
50 void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL;
51
52 static CRITICAL_SECTION wined3d_cs;
53 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
54 {
55 0, 0, &wined3d_cs,
56 {&wined3d_cs_debug.ProcessLocksList,
57 &wined3d_cs_debug.ProcessLocksList},
58 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
59 };
60 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
61
62 /* When updating default value here, make sure to update winecfg as well,
63 * where appropriate. */
64 wined3d_settings_t wined3d_settings =
65 {
66 VS_HW, /* Hardware by default */
67 PS_HW, /* Hardware by default */
68 TRUE, /* Use of GLSL enabled by default */
69 ORM_FBO, /* Use FBOs to do offscreen rendering */
70 RTL_READTEX, /* Default render target locking method */
71 PCI_VENDOR_NONE,/* PCI Vendor ID */
72 PCI_DEVICE_NONE,/* PCI Device ID */
73 0, /* The default of memory is set in FillGLCaps */
74 NULL, /* No wine logo by default */
75 FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
76 FALSE, /* No strict draw ordering. */
77 };
78
79 IWineD3D * WINAPI WineDirect3DCreate(UINT version, IUnknown *parent)
80 {
81 IWineD3DImpl *object;
82 HRESULT hr;
83
84 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
85 if (!object)
86 {
87 ERR("Failed to allocate wined3d object memory.\n");
88 return NULL;
89 }
90
91 hr = wined3d_init(object, version, parent);
92 if (FAILED(hr))
93 {
94 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
95 HeapFree(GetProcessHeap(), 0, object);
96 return NULL;
97 }
98
99 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
100
101 return (IWineD3D *)object;
102 }
103
104 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
105 {
106 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
107 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
108 return ERROR_FILE_NOT_FOUND;
109 }
110
111 static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
112 {
113 DWORD type;
114 DWORD size = sizeof(DWORD);
115 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
116 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
117 return ERROR_FILE_NOT_FOUND;
118 }
119
120 static void CDECL wined3d_do_nothing(void)
121 {
122 }
123
124 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
125 {
126 DWORD wined3d_context_tls_idx;
127 HMODULE mod;
128 char buffer[MAX_PATH+10];
129 DWORD size = sizeof(buffer);
130 HKEY hkey = 0;
131 HKEY appkey = 0;
132 DWORD len, tmpvalue;
133 WNDCLASSA wc;
134
135 wined3d_context_tls_idx = TlsAlloc();
136 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
137 {
138 DWORD err = GetLastError();
139 ERR("Failed to allocate context TLS index, err %#x.\n", err);
140 return FALSE;
141 }
142 context_set_tls_idx(wined3d_context_tls_idx);
143
144 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
145 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
146 * Various articles/posts about OpenGL problems on Windows recommend this. */
147 wc.style = CS_HREDRAW | CS_VREDRAW;
148 wc.lpfnWndProc = DefWindowProcA;
149 wc.cbClsExtra = 0;
150 wc.cbWndExtra = 0;
151 wc.hInstance = hInstDLL;
152 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
153 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
154 wc.hbrBackground = NULL;
155 wc.lpszMenuName = NULL;
156 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
157
158 if (!RegisterClassA(&wc))
159 {
160 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
161 if (!TlsFree(wined3d_context_tls_idx))
162 {
163 DWORD err = GetLastError();
164 ERR("Failed to free context TLS index, err %#x.\n", err);
165 }
166 return FALSE;
167 }
168
169 DisableThreadLibraryCalls(hInstDLL);
170
171 mod = GetModuleHandleA( "winex11.drv" );
172 if (mod)
173 {
174 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
175 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
176 }
177 else /* We are most likely on Windows */
178 {
179 wine_tsx11_lock_ptr = wined3d_do_nothing;
180 wine_tsx11_unlock_ptr = wined3d_do_nothing;
181 }
182 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
183 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
184
185 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
186 if (len && len < MAX_PATH)
187 {
188 HKEY tmpkey;
189 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
190 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
191 {
192 char *p, *appname = buffer;
193 if ((p = strrchr( appname, '/' ))) appname = p + 1;
194 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
195 strcat( appname, "\\Direct3D" );
196 TRACE("appname = [%s]\n", appname);
197 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
198 RegCloseKey( tmpkey );
199 }
200 }
201
202 if ( 0 != hkey || 0 != appkey )
203 {
204 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
205 {
206 if (!strcmp(buffer,"none"))
207 {
208 TRACE("Disable vertex shaders\n");
209 wined3d_settings.vs_mode = VS_NONE;
210 }
211 }
212 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
213 {
214 if (!strcmp(buffer,"enabled"))
215 {
216 TRACE("Allow pixel shaders\n");
217 wined3d_settings.ps_mode = PS_HW;
218 }
219 if (!strcmp(buffer,"disabled"))
220 {
221 TRACE("Disable pixel shaders\n");
222 wined3d_settings.ps_mode = PS_NONE;
223 }
224 }
225 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
226 {
227 if (!strcmp(buffer,"disabled"))
228 {
229 TRACE("Use of GL Shading Language disabled\n");
230 wined3d_settings.glslRequested = FALSE;
231 }
232 }
233 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
234 {
235 if (!strcmp(buffer,"backbuffer"))
236 {
237 TRACE("Using the backbuffer for offscreen rendering\n");
238 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
239 }
240 else if (!strcmp(buffer,"fbo"))
241 {
242 TRACE("Using FBOs for offscreen rendering\n");
243 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
244 }
245 }
246 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
247 {
248 if (!strcmp(buffer,"disabled"))
249 {
250 TRACE("Disabling render target locking\n");
251 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
252 }
253 else if (!strcmp(buffer,"readdraw"))
254 {
255 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
256 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
257 }
258 else if (!strcmp(buffer,"readtex"))
259 {
260 TRACE("Using glReadPixels for render target reading and textures for writing\n");
261 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
262 }
263 }
264 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
265 {
266 int pci_device_id = tmpvalue;
267
268 /* A pci device id is 16-bit */
269 if(pci_device_id > 0xffff)
270 {
271 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
272 }
273 else
274 {
275 TRACE("Using PCI Device ID %04x\n", pci_device_id);
276 wined3d_settings.pci_device_id = pci_device_id;
277 }
278 }
279 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
280 {
281 int pci_vendor_id = tmpvalue;
282
283 /* A pci device id is 16-bit */
284 if(pci_vendor_id > 0xffff)
285 {
286 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
287 }
288 else
289 {
290 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
291 wined3d_settings.pci_vendor_id = pci_vendor_id;
292 }
293 }
294 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
295 {
296 int TmpVideoMemorySize = atoi(buffer);
297 if(TmpVideoMemorySize > 0)
298 {
299 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
300 TRACE("Use %iMB = %d byte for emulated_textureram\n",
301 TmpVideoMemorySize,
302 wined3d_settings.emulated_textureram);
303 }
304 else
305 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
306 }
307 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
308 {
309 size_t len = strlen(buffer) + 1;
310
311 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
312 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
313 else memcpy(wined3d_settings.logo, buffer, len);
314 }
315 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
316 {
317 if (!strcmp(buffer,"enabled"))
318 {
319 TRACE("Allow multisampling\n");
320 wined3d_settings.allow_multisampling = TRUE;
321 }
322 }
323 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
324 && !strcmp(buffer,"enabled"))
325 {
326 TRACE("Enforcing strict draw ordering.\n");
327 wined3d_settings.strict_draw_ordering = TRUE;
328 }
329 }
330 if (wined3d_settings.vs_mode == VS_HW)
331 TRACE("Allow HW vertex shaders\n");
332 if (wined3d_settings.ps_mode == PS_NONE)
333 TRACE("Disable pixel shaders\n");
334 if (wined3d_settings.glslRequested)
335 TRACE("If supported by your system, GL Shading Language will be used\n");
336
337 if (appkey) RegCloseKey( appkey );
338 if (hkey) RegCloseKey( hkey );
339
340 return TRUE;
341 }
342
343 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
344 {
345 DWORD wined3d_context_tls_idx = context_get_tls_idx();
346 unsigned int i;
347
348 if (!TlsFree(wined3d_context_tls_idx))
349 {
350 DWORD err = GetLastError();
351 ERR("Failed to free context TLS index, err %#x.\n", err);
352 }
353
354 for (i = 0; i < wndproc_table.count; ++i)
355 {
356 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
357 SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
358 }
359 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
360
361 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
362 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
363
364 return TRUE;
365 }
366
367 void WINAPI wined3d_mutex_lock(void)
368 {
369 EnterCriticalSection(&wined3d_cs);
370 }
371
372 void WINAPI wined3d_mutex_unlock(void)
373 {
374 LeaveCriticalSection(&wined3d_cs);
375 }
376
377 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
378 {
379 unsigned int i;
380
381 for (i = 0; i < wndproc_table.count; ++i)
382 {
383 if (wndproc_table.entries[i].window == window)
384 {
385 return &wndproc_table.entries[i];
386 }
387 }
388
389 return NULL;
390 }
391
392 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
393 {
394 struct wined3d_wndproc *entry;
395 IWineD3DDeviceImpl *device;
396 WNDPROC proc;
397
398 wined3d_mutex_lock();
399 entry = wined3d_find_wndproc(window);
400
401 if (!entry)
402 {
403 wined3d_mutex_unlock();
404 ERR("Window %p is not registered with wined3d.\n", window);
405 return DefWindowProcW(window, message, wparam, lparam);
406 }
407
408 device = entry->device;
409 proc = entry->proc;
410 wined3d_mutex_unlock();
411
412 return device_process_message(device, window, message, wparam, lparam, proc);
413 }
414
415 BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
416 {
417 struct wined3d_wndproc *entry;
418
419 wined3d_mutex_lock();
420
421 if (wndproc_table.size == wndproc_table.count)
422 {
423 unsigned int new_size = max(1, wndproc_table.size * 2);
424 struct wined3d_wndproc *new_entries;
425
426 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
427 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
428
429 if (!new_entries)
430 {
431 wined3d_mutex_unlock();
432 ERR("Failed to grow table.\n");
433 return FALSE;
434 }
435
436 wndproc_table.entries = new_entries;
437 wndproc_table.size = new_size;
438 }
439
440 entry = &wndproc_table.entries[wndproc_table.count++];
441 entry->window = window;
442 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
443 entry->device = device;
444
445 wined3d_mutex_unlock();
446
447 return TRUE;
448 }
449
450 void wined3d_unregister_window(HWND window)
451 {
452 unsigned int i;
453
454 wined3d_mutex_lock();
455 for (i = 0; i < wndproc_table.count; ++i)
456 {
457 if (wndproc_table.entries[i].window == window)
458 {
459 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
460 struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
461
462 if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
463 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
464 if (entry != last) *entry = *last;
465 wined3d_mutex_unlock();
466
467 return;
468 }
469 }
470 wined3d_mutex_unlock();
471
472 ERR("Window %p is not registered with wined3d.\n", window);
473 }
474
475 /* At process attach */
476 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
477 {
478 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
479
480 switch (fdwReason)
481 {
482 case DLL_PROCESS_ATTACH:
483 return wined3d_dll_init(hInstDLL);
484
485 case DLL_PROCESS_DETACH:
486 return wined3d_dll_destroy(hInstDLL);
487
488 case DLL_THREAD_DETACH:
489 {
490 if (!context_set_current(NULL))
491 {
492 ERR("Failed to clear current context.\n");
493 }
494 return TRUE;
495 }
496
497 default:
498 return TRUE;
499 }
500 }