2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
28 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
33 #define D3DVALP(val, prec) ((float)(val))
34 #define D3DVAL(val) ((float)(val))
35 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
36 #define D3DMultiply(a, b) ((a) * (b))
38 typedef LONG D3DFIXED
;
42 #define CI_GETALPHA(ci) ((ci) >> 24)
43 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
44 #define CI_GETFRACTION(ci) ((ci) & 0xff)
45 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
46 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
47 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
49 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
50 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
51 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
52 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
53 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
55 #define D3DRGB(r, g, b) \
56 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
57 #define D3DRGBA(r, g, b, a) \
58 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
59 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
62 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
63 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
64 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
65 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
66 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
67 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
68 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
72 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
73 #define D3DENUMRET_OK DDENUMRET_OK
75 typedef HRESULT (CALLBACK
*LPD3DVALIDATECALLBACK
)(LPVOID lpUserArg
, DWORD dwOffset
);
76 typedef HRESULT (CALLBACK
*LPD3DENUMTEXTUREFORMATSCALLBACK
)(LPDDSURFACEDESC lpDdsd
, LPVOID lpContext
);
77 typedef HRESULT (CALLBACK
*LPD3DENUMPIXELFORMATSCALLBACK
)(LPDDPIXELFORMAT lpDDPixFmt
, LPVOID lpContext
);
79 #ifndef DX_SHARED_DEFINES
81 typedef float D3DVALUE
,*LPD3DVALUE
;
83 #ifndef D3DCOLOR_DEFINED
84 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
85 #define D3DCOLOR_DEFINED
88 #ifndef D3DVECTOR_DEFINED
89 typedef struct _D3DVECTOR
{
102 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
103 /* the definitions for these methods are in d3dvec.inl */
105 /*** constructors ***/
107 _D3DVECTOR(D3DVALUE f
);
108 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
109 _D3DVECTOR(const D3DVALUE f
[3]);
111 /*** assignment operators ***/
112 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
113 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
114 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
115 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
116 _D3DVECTOR
& operator *= (D3DVALUE s
);
117 _D3DVECTOR
& operator /= (D3DVALUE s
);
119 /*** unary operators ***/
120 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
121 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
123 /*** binary operators ***/
124 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
125 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
127 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
128 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
129 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
131 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
132 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
134 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
136 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
137 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
139 } D3DVECTOR
,*LPD3DVECTOR
;
140 #define D3DVECTOR_DEFINED
143 #define DX_SHARED_DEFINES
144 #endif /* DX_SHARED_DEFINES */
146 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
147 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
148 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
150 #ifndef D3DCOLORVALUE_DEFINED
151 typedef struct _D3DCOLORVALUE
{
168 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
171 #ifndef D3DRECT_DEFINED
172 typedef struct _D3DRECT
{
191 typedef struct _D3DRECT
*LPD3DRECT
;
193 typedef struct _D3DHVERTEX
{
207 } D3DHVERTEX
, *LPD3DHVERTEX
;
210 * Transformed/lit vertices
212 typedef struct _D3DTLVERTEX
{
245 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
248 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
249 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
250 color
= _color
; specular
= _specular
;
254 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
256 typedef struct _D3DLVERTEX
{
286 } D3DLVERTEX
, *LPD3DLVERTEX
;
288 typedef struct _D3DVERTEX
{
321 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
324 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
325 x
= v
.x
; y
= v
.y
; z
= v
.z
;
326 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
330 } D3DVERTEX
, *LPD3DVERTEX
;
332 #ifndef D3DMATRIX_DEFINED
333 typedef struct _D3DMATRIX
{
334 D3DVALUE _11
, _12
, _13
, _14
;
335 D3DVALUE _21
, _22
, _23
, _24
;
336 D3DVALUE _31
, _32
, _33
, _34
;
337 D3DVALUE _41
, _42
, _43
, _44
;
338 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
341 /* This is different from MS, but avoids anonymous structs. */
342 D3DVALUE
&operator () (int r
, int c
)
343 { return ((D3DVALUE
[4][4])&_11
)[r
][c
]; }
344 const D3DVALUE
&operator() (int r
, int c
) const
345 { return ((const D3DVALUE
[4][4])&_11
)[r
][c
]; }
347 } D3DMATRIX
, *LPD3DMATRIX
;
350 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
351 #include <d3dvec.inl>
354 typedef struct _D3DVIEWPORT
{
366 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
368 typedef struct _D3DVIEWPORT2
{
376 D3DVALUE dvClipWidth
;
377 D3DVALUE dvClipHeight
;
380 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
382 typedef struct _D3DVIEWPORT7
{
389 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
391 #define D3DMAXUSERCLIPPLANES 32
393 #define D3DCLIPPLANE0 (1 << 0)
394 #define D3DCLIPPLANE1 (1 << 1)
395 #define D3DCLIPPLANE2 (1 << 2)
396 #define D3DCLIPPLANE3 (1 << 3)
397 #define D3DCLIPPLANE4 (1 << 4)
398 #define D3DCLIPPLANE5 (1 << 5)
400 #define D3DCLIP_LEFT 0x00000001
401 #define D3DCLIP_RIGHT 0x00000002
402 #define D3DCLIP_TOP 0x00000004
403 #define D3DCLIP_BOTTOM 0x00000008
404 #define D3DCLIP_FRONT 0x00000010
405 #define D3DCLIP_BACK 0x00000020
406 #define D3DCLIP_GEN0 0x00000040
407 #define D3DCLIP_GEN1 0x00000080
408 #define D3DCLIP_GEN2 0x00000100
409 #define D3DCLIP_GEN3 0x00000200
410 #define D3DCLIP_GEN4 0x00000400
411 #define D3DCLIP_GEN5 0x00000800
413 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
414 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
415 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
416 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
417 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
418 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
419 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
420 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
421 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
422 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
423 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
424 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
426 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
427 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
428 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
429 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
430 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
431 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
432 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
433 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
434 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
435 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
436 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
437 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
438 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
440 #define D3DSTATUS_CLIPUNIONALL ( \
441 D3DSTATUS_CLIPUNIONLEFT | \
442 D3DSTATUS_CLIPUNIONRIGHT | \
443 D3DSTATUS_CLIPUNIONTOP | \
444 D3DSTATUS_CLIPUNIONBOTTOM | \
445 D3DSTATUS_CLIPUNIONFRONT | \
446 D3DSTATUS_CLIPUNIONBACK | \
447 D3DSTATUS_CLIPUNIONGEN0 | \
448 D3DSTATUS_CLIPUNIONGEN1 | \
449 D3DSTATUS_CLIPUNIONGEN2 | \
450 D3DSTATUS_CLIPUNIONGEN3 | \
451 D3DSTATUS_CLIPUNIONGEN4 | \
452 D3DSTATUS_CLIPUNIONGEN5 \
455 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
456 D3DSTATUS_CLIPINTERSECTIONLEFT | \
457 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
458 D3DSTATUS_CLIPINTERSECTIONTOP | \
459 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
460 D3DSTATUS_CLIPINTERSECTIONFRONT | \
461 D3DSTATUS_CLIPINTERSECTIONBACK | \
462 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
463 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
464 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
465 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
466 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
467 D3DSTATUS_CLIPINTERSECTIONGEN5 \
470 #define D3DSTATUS_DEFAULT ( \
471 D3DSTATUS_CLIPINTERSECTIONALL | \
472 D3DSTATUS_ZNOTVISIBLE)
474 #define D3DTRANSFORM_CLIPPED 0x00000001
475 #define D3DTRANSFORM_UNCLIPPED 0x00000002
477 typedef struct _D3DTRANSFORMDATA
{
485 DWORD dwClipIntersection
;
488 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
490 typedef struct _D3DLIGHTINGELEMENT
{
491 D3DVECTOR dvPosition
;
493 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
495 typedef struct _D3DMATERIAL
{
498 D3DCOLORVALUE diffuse
;
499 D3DCOLORVALUE dcvDiffuse
;
502 D3DCOLORVALUE ambient
;
503 D3DCOLORVALUE dcvAmbient
;
506 D3DCOLORVALUE specular
;
507 D3DCOLORVALUE dcvSpecular
;
510 D3DCOLORVALUE emissive
;
511 D3DCOLORVALUE dcvEmissive
;
517 D3DTEXTUREHANDLE hTexture
;
519 } D3DMATERIAL
, *LPD3DMATERIAL
;
521 typedef struct _D3DMATERIAL7
{
523 D3DCOLORVALUE diffuse
;
524 D3DCOLORVALUE dcvDiffuse
;
527 D3DCOLORVALUE ambient
;
528 D3DCOLORVALUE dcvAmbient
;
531 D3DCOLORVALUE specular
;
532 D3DCOLORVALUE dcvSpecular
;
535 D3DCOLORVALUE emissive
;
536 D3DCOLORVALUE dcvEmissive
;
542 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
544 #if (DIRECT3D_VERSION < 0x0800)
549 D3DLIGHT_DIRECTIONAL
= 3,
550 D3DLIGHT_PARALLELPOINT
= 4,
552 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
557 typedef struct _D3DLIGHT
{
559 D3DLIGHTTYPE dltType
;
560 D3DCOLORVALUE dcvColor
;
561 D3DVECTOR dvPosition
;
562 D3DVECTOR dvDirection
;
565 D3DVALUE dvAttenuation0
;
566 D3DVALUE dvAttenuation1
;
567 D3DVALUE dvAttenuation2
;
570 } D3DLIGHT
,*LPD3DLIGHT
;
572 typedef struct _D3DLIGHT7
{
573 D3DLIGHTTYPE dltType
;
574 D3DCOLORVALUE dcvDiffuse
;
575 D3DCOLORVALUE dcvSpecular
;
576 D3DCOLORVALUE dcvAmbient
;
577 D3DVECTOR dvPosition
;
578 D3DVECTOR dvDirection
;
581 D3DVALUE dvAttenuation0
;
582 D3DVALUE dvAttenuation1
;
583 D3DVALUE dvAttenuation2
;
586 } D3DLIGHT7
, *LPD3DLIGHT7
;
588 #define D3DLIGHT_ACTIVE 0x00000001
589 #define D3DLIGHT_NO_SPECULAR 0x00000002
590 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
592 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
594 typedef struct _D3DLIGHT2
{
596 D3DLIGHTTYPE dltType
;
597 D3DCOLORVALUE dcvColor
;
598 D3DVECTOR dvPosition
;
599 D3DVECTOR dvDirection
;
602 D3DVALUE dvAttenuation0
;
603 D3DVALUE dvAttenuation1
;
604 D3DVALUE dvAttenuation2
;
608 } D3DLIGHT2
, *LPD3DLIGHT2
;
610 typedef struct _D3DLIGHTDATA
{
612 LPD3DLIGHTINGELEMENT lpIn
;
616 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
618 #define D3DCOLOR_MONO 1
619 #define D3DCOLOR_RGB 2
621 typedef DWORD D3DCOLORMODEL
;
623 #ifndef D3DCLEAR_TARGET
624 #define D3DCLEAR_TARGET 0x00000001
627 #ifndef D3DCLEAR_ZBUFFER
628 #define D3DCLEAR_ZBUFFER 0x00000002
631 #ifndef D3DCLEAR_STENCIL
632 #define D3DCLEAR_STENCIL 0x00000004
635 typedef enum _D3DOPCODE
{
639 D3DOP_MATRIXLOAD
= 4,
640 D3DOP_MATRIXMULTIPLY
= 5,
641 D3DOP_STATETRANSFORM
= 6,
642 D3DOP_STATELIGHT
= 7,
643 D3DOP_STATERENDER
= 8,
644 D3DOP_PROCESSVERTICES
= 9,
645 D3DOP_TEXTURELOAD
= 10,
647 D3DOP_BRANCHFORWARD
= 12,
649 D3DOP_SETSTATUS
= 14,
651 D3DOP_FORCE_DWORD
= 0x7fffffff
654 typedef struct _D3DINSTRUCTION
{
658 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
660 typedef struct _D3DTEXTURELOAD
{
661 D3DTEXTUREHANDLE hDestTexture
;
662 D3DTEXTUREHANDLE hSrcTexture
;
663 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
665 typedef struct _D3DPICKRECORD
{
670 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
672 #if (DIRECT3D_VERSION < 0x0800)
676 D3DSHADE_GOURAUD
= 2,
678 D3DSHADE_FORCE_DWORD
= 0x7fffffff
683 D3DFILL_WIREFRAME
= 2,
685 D3DFILL_FORCE_DWORD
= 0x7fffffff
688 typedef struct _D3DLINEPATTERN
{
693 #endif /* (DIRECT3D_VERSION < 0x0800) */
696 D3DFILTER_NEAREST
= 1,
697 D3DFILTER_LINEAR
= 2,
698 D3DFILTER_MIPNEAREST
= 3,
699 D3DFILTER_MIPLINEAR
= 4,
700 D3DFILTER_LINEARMIPNEAREST
= 5,
701 D3DFILTER_LINEARMIPLINEAR
= 6,
702 D3DFILTER_FORCE_DWORD
= 0x7fffffff
705 #if (DIRECT3D_VERSION < 0x0800)
710 D3DBLEND_SRCCOLOR
= 3,
711 D3DBLEND_INVSRCCOLOR
= 4,
712 D3DBLEND_SRCALPHA
= 5,
713 D3DBLEND_INVSRCALPHA
= 6,
714 D3DBLEND_DESTALPHA
= 7,
715 D3DBLEND_INVDESTALPHA
= 8,
716 D3DBLEND_DESTCOLOR
= 9,
717 D3DBLEND_INVDESTCOLOR
= 10,
718 D3DBLEND_SRCALPHASAT
= 11,
719 D3DBLEND_BOTHSRCALPHA
= 12,
720 D3DBLEND_BOTHINVSRCALPHA
= 13,
721 D3DBLEND_FORCE_DWORD
= 0x7fffffff
724 #endif /* (DIRECT3D_VERSION < 0x0800) */
729 D3DTBLEND_MODULATE
= 2,
730 D3DTBLEND_DECALALPHA
= 3,
731 D3DTBLEND_MODULATEALPHA
= 4,
732 D3DTBLEND_DECALMASK
= 5,
733 D3DTBLEND_MODULATEMASK
= 6,
736 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
740 #if (DIRECT3D_VERSION < 0x0800)
742 typedef enum _D3DTEXTUREADDRESS
{
743 D3DTADDRESS_WRAP
= 1,
744 D3DTADDRESS_MIRROR
= 2,
745 D3DTADDRESS_CLAMP
= 3,
746 D3DTADDRESS_BORDER
= 4,
747 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
754 D3DCULL_FORCE_DWORD
= 0x7fffffff
761 D3DCMP_LESSEQUAL
= 4,
764 D3DCMP_GREATEREQUAL
= 7,
766 D3DCMP_FORCE_DWORD
= 0x7fffffff
769 typedef enum _D3DSTENCILOP
{
770 D3DSTENCILOP_KEEP
= 1,
771 D3DSTENCILOP_ZERO
= 2,
772 D3DSTENCILOP_REPLACE
= 3,
773 D3DSTENCILOP_INCRSAT
= 4,
774 D3DSTENCILOP_DECRSAT
= 5,
775 D3DSTENCILOP_INVERT
= 6,
776 D3DSTENCILOP_INCR
= 7,
777 D3DSTENCILOP_DECR
= 8,
778 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
781 typedef enum _D3DFOGMODE
{
786 D3DFOG_FORCE_DWORD
= 0x7fffffff
789 typedef enum _D3DZBUFFERTYPE
{
793 D3DZB_FORCE_DWORD
= 0x7fffffff
796 #endif /* (DIRECT3D_VERSION < 0x0800) */
798 typedef enum _D3DANTIALIASMODE
{
799 D3DANTIALIAS_NONE
= 0,
800 D3DANTIALIAS_SORTDEPENDENT
= 1,
801 D3DANTIALIAS_SORTINDEPENDENT
= 2,
802 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
809 D3DVT_FORCE_DWORD
= 0x7fffffff
812 #if (DIRECT3D_VERSION < 0x0800)
818 D3DPT_TRIANGLELIST
= 4,
819 D3DPT_TRIANGLESTRIP
= 5,
820 D3DPT_TRIANGLEFAN
= 6,
821 D3DPT_FORCE_DWORD
= 0x7fffffff
824 #endif /* (DIRECT3D_VERSION < 0x0800) */
826 #define D3DSTATE_OVERRIDE_BIAS 256
828 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
830 #if (DIRECT3D_VERSION < 0x0800)
832 typedef enum _D3DTRANSFORMSTATETYPE
{
833 D3DTRANSFORMSTATE_WORLD
= 1,
834 D3DTRANSFORMSTATE_VIEW
= 2,
835 D3DTRANSFORMSTATE_PROJECTION
= 3,
836 D3DTRANSFORMSTATE_WORLD1
= 4,
837 D3DTRANSFORMSTATE_WORLD2
= 5,
838 D3DTRANSFORMSTATE_WORLD3
= 6,
839 D3DTRANSFORMSTATE_TEXTURE0
= 16,
840 D3DTRANSFORMSTATE_TEXTURE1
= 17,
841 D3DTRANSFORMSTATE_TEXTURE2
= 18,
842 D3DTRANSFORMSTATE_TEXTURE3
= 19,
843 D3DTRANSFORMSTATE_TEXTURE4
= 20,
844 D3DTRANSFORMSTATE_TEXTURE5
= 21,
845 D3DTRANSFORMSTATE_TEXTURE6
= 22,
846 D3DTRANSFORMSTATE_TEXTURE7
= 23,
847 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
848 } D3DTRANSFORMSTATETYPE
;
850 #endif /* (DIRECT3D_VERSION < 0x0800) */
853 D3DLIGHTSTATE_MATERIAL
= 1,
854 D3DLIGHTSTATE_AMBIENT
= 2,
855 D3DLIGHTSTATE_COLORMODEL
= 3,
856 D3DLIGHTSTATE_FOGMODE
= 4,
857 D3DLIGHTSTATE_FOGSTART
= 5,
858 D3DLIGHTSTATE_FOGEND
= 6,
859 D3DLIGHTSTATE_FOGDENSITY
= 7,
860 D3DLIGHTSTATE_COLORVERTEX
= 8,
861 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
864 #if (DIRECT3D_VERSION < 0x0800)
867 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
868 D3DRENDERSTATE_ANTIALIAS
= 2,
869 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
870 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
871 D3DRENDERSTATE_WRAPU
= 5,
872 D3DRENDERSTATE_WRAPV
= 6,
873 D3DRENDERSTATE_ZENABLE
= 7,
874 D3DRENDERSTATE_FILLMODE
= 8,
875 D3DRENDERSTATE_SHADEMODE
= 9,
876 D3DRENDERSTATE_LINEPATTERN
= 10,
877 D3DRENDERSTATE_MONOENABLE
= 11,
878 D3DRENDERSTATE_ROP2
= 12,
879 D3DRENDERSTATE_PLANEMASK
= 13,
880 D3DRENDERSTATE_ZWRITEENABLE
= 14,
881 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
882 D3DRENDERSTATE_LASTPIXEL
= 16,
883 D3DRENDERSTATE_TEXTUREMAG
= 17,
884 D3DRENDERSTATE_TEXTUREMIN
= 18,
885 D3DRENDERSTATE_SRCBLEND
= 19,
886 D3DRENDERSTATE_DESTBLEND
= 20,
887 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
888 D3DRENDERSTATE_CULLMODE
= 22,
889 D3DRENDERSTATE_ZFUNC
= 23,
890 D3DRENDERSTATE_ALPHAREF
= 24,
891 D3DRENDERSTATE_ALPHAFUNC
= 25,
892 D3DRENDERSTATE_DITHERENABLE
= 26,
893 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
894 D3DRENDERSTATE_FOGENABLE
= 28,
895 D3DRENDERSTATE_SPECULARENABLE
= 29,
896 D3DRENDERSTATE_ZVISIBLE
= 30,
897 D3DRENDERSTATE_SUBPIXEL
= 31,
898 D3DRENDERSTATE_SUBPIXELX
= 32,
899 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
900 D3DRENDERSTATE_FOGCOLOR
= 34,
901 D3DRENDERSTATE_FOGTABLEMODE
= 35,
902 D3DRENDERSTATE_FOGTABLESTART
= 36,
903 D3DRENDERSTATE_FOGTABLEEND
= 37,
904 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
905 D3DRENDERSTATE_FOGSTART
= 36,
906 D3DRENDERSTATE_FOGEND
= 37,
907 D3DRENDERSTATE_FOGDENSITY
= 38,
908 D3DRENDERSTATE_STIPPLEENABLE
= 39,
909 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
910 D3DRENDERSTATE_COLORKEYENABLE
= 41,
911 D3DRENDERSTATE_BORDERCOLOR
= 43,
912 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
913 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
914 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
915 D3DRENDERSTATE_ZBIAS
= 47,
916 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
917 D3DRENDERSTATE_ANISOTROPY
= 49,
918 D3DRENDERSTATE_FLUSHBATCH
= 50,
919 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
921 D3DRENDERSTATE_STENCILENABLE
= 52,
922 D3DRENDERSTATE_STENCILFAIL
= 53,
923 D3DRENDERSTATE_STENCILZFAIL
= 54,
924 D3DRENDERSTATE_STENCILPASS
= 55,
925 D3DRENDERSTATE_STENCILFUNC
= 56,
926 D3DRENDERSTATE_STENCILREF
= 57,
927 D3DRENDERSTATE_STENCILMASK
= 58,
928 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
929 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
931 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
932 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
933 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
934 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
935 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
936 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
937 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
938 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
939 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
940 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
941 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
942 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
943 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
944 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
945 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
946 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
947 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
948 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
949 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
950 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
951 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
952 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
953 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
954 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
955 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
956 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
957 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
958 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
959 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
960 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
961 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
962 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
964 D3DRENDERSTATE_WRAP0
= 128,
965 D3DRENDERSTATE_WRAP1
= 129,
966 D3DRENDERSTATE_WRAP2
= 130,
967 D3DRENDERSTATE_WRAP3
= 131,
968 D3DRENDERSTATE_WRAP4
= 132,
969 D3DRENDERSTATE_WRAP5
= 133,
970 D3DRENDERSTATE_WRAP6
= 134,
971 D3DRENDERSTATE_WRAP7
= 135,
972 D3DRENDERSTATE_CLIPPING
= 136,
973 D3DRENDERSTATE_LIGHTING
= 137,
974 D3DRENDERSTATE_EXTENTS
= 138,
975 D3DRENDERSTATE_AMBIENT
= 139,
976 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
977 D3DRENDERSTATE_COLORVERTEX
= 141,
978 D3DRENDERSTATE_LOCALVIEWER
= 142,
979 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
980 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
981 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
982 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
983 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
984 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
985 D3DRENDERSTATE_VERTEXBLEND
= 151,
986 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
988 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
990 /* FIXME: We have some retired values that are being reused for DirectX 7 */
991 } D3DRENDERSTATETYPE
;
993 typedef enum _D3DMATERIALCOLORSOURCE
998 D3DMCS_FORCE_DWORD
= 0x7fffffff
999 } D3DMATERIALCOLORSOURCE
;
1001 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
1002 #define D3DRENDERSTATE_WRAPBIAS 128UL
1003 #define D3DWRAP_U 0x00000001L
1004 #define D3DWRAP_V 0x00000002L
1006 #define D3DWRAPCOORD_0 0x00000001L
1007 #define D3DWRAPCOORD_1 0x00000002L
1008 #define D3DWRAPCOORD_2 0x00000004L
1009 #define D3DWRAPCOORD_3 0x00000008L
1011 #endif /* (DIRECT3D_VERSION < 0x0800) */
1013 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1015 typedef struct _D3DSTATE
{
1017 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
1018 D3DLIGHTSTATETYPE dlstLightStateType
;
1019 D3DRENDERSTATETYPE drstRenderStateType
;
1025 } D3DSTATE
, *LPD3DSTATE
;
1027 typedef struct _D3DMATRIXLOAD
{
1028 D3DMATRIXHANDLE hDestMatrix
;
1029 D3DMATRIXHANDLE hSrcMatrix
;
1030 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
1032 typedef struct _D3DMATRIXMULTIPLY
{
1033 D3DMATRIXHANDLE hDestMatrix
;
1034 D3DMATRIXHANDLE hSrcMatrix1
;
1035 D3DMATRIXHANDLE hSrcMatrix2
;
1036 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
1038 typedef struct _D3DPROCESSVERTICES
{
1044 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
1046 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1047 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1048 #define D3DPROCESSVERTICES_COPY 0x00000002L
1049 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1051 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1052 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1054 #if (DIRECT3D_VERSION < 0x0800)
1056 typedef enum _D3DTEXTURESTAGESTATETYPE
1059 D3DTSS_COLORARG1
= 2,
1060 D3DTSS_COLORARG2
= 3,
1062 D3DTSS_ALPHAARG1
= 5,
1063 D3DTSS_ALPHAARG2
= 6,
1064 D3DTSS_BUMPENVMAT00
= 7,
1065 D3DTSS_BUMPENVMAT01
= 8,
1066 D3DTSS_BUMPENVMAT10
= 9,
1067 D3DTSS_BUMPENVMAT11
= 10,
1068 D3DTSS_TEXCOORDINDEX
= 11,
1069 D3DTSS_ADDRESS
= 12,
1070 D3DTSS_ADDRESSU
= 13,
1071 D3DTSS_ADDRESSV
= 14,
1072 D3DTSS_BORDERCOLOR
= 15,
1073 D3DTSS_MAGFILTER
= 16,
1074 D3DTSS_MINFILTER
= 17,
1075 D3DTSS_MIPFILTER
= 18,
1076 D3DTSS_MIPMAPLODBIAS
= 19,
1077 D3DTSS_MAXMIPLEVEL
= 20,
1078 D3DTSS_MAXANISOTROPY
= 21,
1079 D3DTSS_BUMPENVLSCALE
= 22,
1080 D3DTSS_BUMPENVLOFFSET
= 23,
1081 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1082 D3DTSS_FORCE_DWORD
= 0x7fffffff
1083 } D3DTEXTURESTAGESTATETYPE
;
1085 #define D3DTSS_TCI_PASSTHRU 0x00000000
1086 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1087 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1088 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1090 typedef enum _D3DTEXTUREOP
1093 D3DTOP_SELECTARG1
= 2,
1094 D3DTOP_SELECTARG2
= 3,
1096 D3DTOP_MODULATE
= 4,
1097 D3DTOP_MODULATE2X
= 5,
1098 D3DTOP_MODULATE4X
= 6,
1101 D3DTOP_ADDSIGNED
= 8,
1102 D3DTOP_ADDSIGNED2X
= 9,
1103 D3DTOP_SUBTRACT
= 10,
1104 D3DTOP_ADDSMOOTH
= 11,
1106 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1107 D3DTOP_BLENDTEXTUREALPHA
= 13,
1108 D3DTOP_BLENDFACTORALPHA
= 14,
1109 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1110 D3DTOP_BLENDCURRENTALPHA
= 16,
1112 D3DTOP_PREMODULATE
= 17,
1113 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1114 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1115 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1116 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1118 D3DTOP_BUMPENVMAP
= 22,
1119 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1120 D3DTOP_DOTPRODUCT3
= 24,
1122 D3DTOP_FORCE_DWORD
= 0x7fffffff
1125 #define D3DTA_SELECTMASK 0x0000000f
1126 #define D3DTA_DIFFUSE 0x00000000
1127 #define D3DTA_CURRENT 0x00000001
1128 #define D3DTA_TEXTURE 0x00000002
1129 #define D3DTA_TFACTOR 0x00000003
1130 #define D3DTA_SPECULAR 0x00000004
1131 #define D3DTA_COMPLEMENT 0x00000010
1132 #define D3DTA_ALPHAREPLICATE 0x00000020
1134 #endif /* (DIRECT3D_VERSION < 0x0800) */
1136 typedef enum _D3DTEXTUREMAGFILTER
1140 D3DTFG_FLATCUBIC
= 3,
1141 D3DTFG_GAUSSIANCUBIC
= 4,
1142 D3DTFG_ANISOTROPIC
= 5,
1143 D3DTFG_FORCE_DWORD
= 0x7fffffff
1144 } D3DTEXTUREMAGFILTER
;
1146 typedef enum _D3DTEXTUREMINFILTER
1150 D3DTFN_ANISOTROPIC
= 3,
1151 D3DTFN_FORCE_DWORD
= 0x7fffffff
1152 } D3DTEXTUREMINFILTER
;
1154 typedef enum _D3DTEXTUREMIPFILTER
1159 D3DTFP_FORCE_DWORD
= 0x7fffffff
1160 } D3DTEXTUREMIPFILTER
;
1162 #define D3DTRIFLAG_START 0x00000000L
1163 #define D3DTRIFLAG_STARTFLAT(len) (len)
1164 #define D3DTRIFLAG_ODD 0x0000001eL
1165 #define D3DTRIFLAG_EVEN 0x0000001fL
1167 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1168 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1169 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1170 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1171 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1173 typedef struct _D3DTRIANGLE
{
1187 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1189 typedef struct _D3DLINE
{
1198 } D3DLINE
, *LPD3DLINE
;
1200 typedef struct _D3DSPAN
{
1203 } D3DSPAN
, *LPD3DSPAN
;
1205 typedef struct _D3DPOINT
{
1208 } D3DPOINT
, *LPD3DPOINT
;
1210 typedef struct _D3DBRANCH
{
1215 } D3DBRANCH
, *LPD3DBRANCH
;
1217 typedef struct _D3DSTATUS
{
1221 } D3DSTATUS
, *LPD3DSTATUS
;
1223 #define D3DSETSTATUS_STATUS 0x00000001L
1224 #define D3DSETSTATUS_EXTENTS 0x00000002L
1225 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1227 typedef struct _D3DCLIPSTATUS
{
1233 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1235 #define D3DCLIPSTATUS_STATUS 0x00000001L
1236 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1237 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1241 DWORD dwTrianglesDrawn
;
1243 DWORD dwPointsDrawn
;
1245 DWORD dwVerticesProcessed
;
1246 } D3DSTATS
, *LPD3DSTATS
;
1248 #define D3DEXECUTE_CLIPPED 0x00000001l
1249 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1251 typedef struct _D3DEXECUTEDATA
{
1253 DWORD dwVertexOffset
;
1254 DWORD dwVertexCount
;
1255 DWORD dwInstructionOffset
;
1256 DWORD dwInstructionLength
;
1257 DWORD dwHVertexOffset
;
1259 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1261 #define D3DPAL_FREE 0x00
1262 #define D3DPAL_READONLY 0x40
1263 #define D3DPAL_RESERVED 0x80
1265 typedef struct _D3DVERTEXBUFFERDESC
{
1269 DWORD dwNumVertices
;
1270 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1272 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1273 #define D3DVBCAPS_WRITEONLY 0x00010000l
1274 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1275 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1277 #define D3DVOP_LIGHT (1 << 10)
1278 #define D3DVOP_TRANSFORM (1 << 0)
1279 #define D3DVOP_CLIP (1 << 2)
1280 #define D3DVOP_EXTENTS (1 << 3)
1282 #if (DIRECT3D_VERSION < 0x0800)
1284 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1286 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1288 #define D3DPV_DONOTCOPYDATA (1 << 0)
1290 #define D3DFVF_RESERVED0 0x001
1291 #define D3DFVF_POSITION_MASK 0x00E
1292 #define D3DFVF_XYZ 0x002
1293 #define D3DFVF_XYZRHW 0x004
1294 #define D3DFVF_XYZB1 0x006
1295 #define D3DFVF_XYZB2 0x008
1296 #define D3DFVF_XYZB3 0x00a
1297 #define D3DFVF_XYZB4 0x00c
1298 #define D3DFVF_XYZB5 0x00e
1300 #define D3DFVF_NORMAL 0x010
1301 #define D3DFVF_RESERVED1 0x020
1302 #define D3DFVF_DIFFUSE 0x040
1303 #define D3DFVF_SPECULAR 0x080
1304 #define D3DFVF_TEXCOUNT_MASK 0xf00
1305 #define D3DFVF_TEXCOUNT_SHIFT 8
1306 #define D3DFVF_TEX0 0x000
1307 #define D3DFVF_TEX1 0x100
1308 #define D3DFVF_TEX2 0x200
1309 #define D3DFVF_TEX3 0x300
1310 #define D3DFVF_TEX4 0x400
1311 #define D3DFVF_TEX5 0x500
1312 #define D3DFVF_TEX6 0x600
1313 #define D3DFVF_TEX7 0x700
1314 #define D3DFVF_TEX8 0x800
1316 #define D3DFVF_RESERVED2 0xf000
1318 #endif /* (DIRECT3D_VERSION < 0x0800) */
1320 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1321 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1322 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1323 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1326 typedef struct _D3DDP_PTRSTRIDE
{
1331 #define D3DDP_MAXTEXCOORD 8
1333 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1334 D3DDP_PTRSTRIDE position
;
1335 D3DDP_PTRSTRIDE normal
;
1336 D3DDP_PTRSTRIDE diffuse
;
1337 D3DDP_PTRSTRIDE specular
;
1338 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1339 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1341 #define D3DVIS_INSIDE_FRUSTUM 0
1342 #define D3DVIS_INTERSECT_FRUSTUM 1
1343 #define D3DVIS_OUTSIDE_FRUSTUM 2
1344 #define D3DVIS_INSIDE_LEFT 0
1345 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1346 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1347 #define D3DVIS_INSIDE_RIGHT 0
1348 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1349 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1350 #define D3DVIS_INSIDE_TOP 0
1351 #define D3DVIS_INTERSECT_TOP (1 << 6)
1352 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1353 #define D3DVIS_INSIDE_BOTTOM 0
1354 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1355 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1356 #define D3DVIS_INSIDE_NEAR 0
1357 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1358 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1359 #define D3DVIS_INSIDE_FAR 0
1360 #define D3DVIS_INTERSECT_FAR (1 << 12)
1361 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1363 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1364 #define D3DVIS_MASK_LEFT (3 << 2)
1365 #define D3DVIS_MASK_RIGHT (3 << 4)
1366 #define D3DVIS_MASK_TOP (3 << 6)
1367 #define D3DVIS_MASK_BOTTOM (3 << 8)
1368 #define D3DVIS_MASK_NEAR (3 << 10)
1369 #define D3DVIS_MASK_FAR (3 << 12)
1372 #if (DIRECT3D_VERSION < 0x0800)
1374 #define D3DDEVINFOID_TEXTUREMANAGER 1
1375 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1376 #define D3DDEVINFOID_TEXTURING 3
1378 typedef enum _D3DSTATEBLOCKTYPE
1381 D3DSBT_PIXELSTATE
= 2,
1382 D3DSBT_VERTEXSTATE
= 3,
1383 D3DSBT_FORCE_DWORD
= 0xffffffff
1384 } D3DSTATEBLOCKTYPE
;
1386 typedef enum _D3DVERTEXBLENDFLAGS
1388 D3DVBLEND_DISABLE
= 0,
1389 D3DVBLEND_1WEIGHT
= 1,
1390 D3DVBLEND_2WEIGHTS
= 2,
1391 D3DVBLEND_3WEIGHTS
= 3,
1392 } D3DVERTEXBLENDFLAGS
;
1394 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1395 D3DTTFF_DISABLE
= 0,
1400 D3DTTFF_PROJECTED
= 256,
1401 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1402 } D3DTEXTURETRANSFORMFLAGS
;
1404 #define D3DFVF_TEXTUREFORMAT2 0
1405 #define D3DFVF_TEXTUREFORMAT1 3
1406 #define D3DFVF_TEXTUREFORMAT3 1
1407 #define D3DFVF_TEXTUREFORMAT4 2
1409 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1410 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1411 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1412 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1414 #endif /* (DIRECT3D_VERSION < 0x0800) */