2 if(CMAKE_SYSTEM_PROCESSOR MATCHES "x86")
3 add_definitions(-D__i386__)
6 add_definitions(-Dinline=__inline)
8 if(NOT CMAKE_CROSSCOMPILING)
14 add_definitions(/GS- /Zl /Zi)
15 add_definitions(-Dinline=__inline -D__STDC__=1)
17 macro(set_entrypoint MODULE ENTRYPOINT)
18 if(${ENTRYPOINT} STREQUAL "0")
19 set(NEW_LINKER_FLAGS "/ENTRY:0")
21 set(NEW_LINKER_FLAGS "/ENTRY:${ENTRYPOINT}")
23 get_target_property(LINKER_FLAGS ${MODULE} LINK_FLAGS)
25 set(NEW_LINKER_FLAGS "${LINKER_FLAGS} ${NEW_LINKER_FLAGS}")
27 set_target_properties(${MODULE} PROPERTIES LINK_FLAGS ${NEW_LINKER_FLAGS})
30 macro(set_subsystem MODULE SUBSYSTEM)
31 set(NEW_LINKER_FLAGS "/subsystem:${SUBSYSTEM}")
32 get_target_property(LINKER_FLAGS ${MODULE} LINK_FLAGS)
34 set(NEW_LINKER_FLAGS "${LINKER_FLAGS} ${NEW_LINKER_FLAGS}")
36 set_target_properties(${MODULE} PROPERTIES LINK_FLAGS ${NEW_LINKER_FLAGS})
39 macro(add_importlibs MODULE)
41 target_link_libraries(${MODULE} ${LIB}.LIB)
45 macro(set_module_type MODULE TYPE)
46 if(${TYPE} MATCHES nativecui)
47 set_subsystem(${MODULE} native)
48 add_importlibs(${MODULE} ntdll)
50 if (${TYPE} MATCHES win32gui)
51 set_subsystem(${MODULE} windows)
53 if (${TYPE} MATCHES win32cui)
54 set_subsystem(${MODULE} console)
59 add_definitions(-DUNICODE -D_UNICODE)
64 set(CMAKE_C_FLAGS_DEBUG_INIT "/D_DEBUG /MDd /Zi /Ob0 /Od")
65 set(CMAKE_CXX_FLAGS_DEBUG_INIT "/D_DEBUG /MDd /Zi /Ob0 /Od")
67 macro(set_rc_compiler)
68 # dummy, this workaround is only needed in mingw due to lack of RC support in cmake
72 macro(ADD_TYPELIB TARGET)
73 foreach(SOURCE ${ARGN})
74 get_filename_component(FILE ${SOURCE} NAME_WE)
75 set(OBJECT ${CMAKE_CURRENT_BINARY_DIR}/${FILE}.tlb)
76 add_custom_command(OUTPUT ${OBJECT}
77 COMMAND midl /I ${REACTOS_SOURCE_DIR}/include/dxsdk /I . /I ${REACTOS_SOURCE_DIR}/include /I ${REACTOS_SOURCE_DIR}/include/psdk /win32 /tlb ${OBJECT} ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE})
78 list(APPEND OBJECTS ${OBJECT})
80 add_custom_target(${TARGET} ALL DEPENDS ${OBJECTS})