1 /* PROJECT: ReactOS sndrec32
2 * LICENSE: GPL - See COPYING in the top level directory
3 * FILE: base/applications/sndrec32/audio_def.hpp
4 * PURPOSE: Winmm abstraction settings
5 * PROGRAMMERS: Marco Pagliaricci (irc: rendar)
13 #define _AUDIO_DEFAULT_FORMAT A44100_16BIT_STEREO
15 #define _AUDIO_DEFAULT_WAVEINBUFFERS 3
16 #define _AUDIO_DEFAULT_WAVEINBUFSECS 0.5f
18 #define _AUDIO_DEFAULT_WAVEOUTBUFFERS 3
19 #define _AUDIO_DEFAULT_WAVEOUTBUFSECS 0.1f
21 #define _AUDIO_DEFAULT_BUFSECS 1.0f
24 #define _AUDIO_NAMESPACE_START_ namespace snd {
25 #define _AUDIO_NAMESPACE_END_ };
27 /* Platform depend stuff */
28 #include <mmsystem.h> // Windows MultiMedia (WINMM) audio apis
29 #include <mmreg.h> // codecs stuff
30 #include <msacm.h> // codecs stuff
32 //#pragma comment(lib, "winmm.lib")
33 //#pragma comment(lib, "msacm32.lib")
35 #endif //ifdef _AUDIO_DEF__H_