Start cleaing up DDraw.dll I start moving all startup code for HAL and HEL to startup...
[reactos.git] / reactos / dll / directx / ddraw / ddraw.rbuild
1 <module name="ddraw" type="win32dll" installbase="system32" installname="ddraw.dll">
2 <importlibrary definition="ddraw.def" />
3 <include base="ddraw">.</include>
4 <define name="UNICODE" />
5 <define name="__USE_W32API" />
6 <define name="WINVER">0x0600</define>
7 <define name="_WIN32_WINNT">0x0501</define>
8
9 <library>ntdll</library>
10 <library>kernel32</library>
11 <library>gdi32</library>
12 <library>d3d8thk</library>
13 <library>dxguid</library>
14 <library>ole32</library>
15 <library>user32</library>
16
17 <file>ddraw.rc</file>
18 <file>main.c</file>
19 <file>regsvr.c</file>
20 <file>startup.c</file>
21 <file>helinterface.c</file>
22
23 <file>clipper.c</file>
24 <file>color.c</file>
25 <file>gamma.c</file>
26 <file>palette.c</file>
27 <file>videoport.c</file>
28 <file>kernel.c</file>
29
30 <directory name="hal">
31 <file>ddraw_hal.c</file>
32 <file>surface_hal.c</file>
33 </directory>
34
35 <directory name="main">
36 <file>ddraw_main.c</file>
37 <file>surface_main.c</file>
38 </directory>
39
40 <directory name="soft">
41 <file>ddraw_hel.c</file>
42 <file>surface_hel.c</file>
43 <file>surface_callbacks_hel.c</file>
44 </directory>
45
46 <directory name="thunks">
47 <file>ddraw_thunk.c</file>
48 <file>surface_thunk.c</file>
49 </directory>
50 </module>