1 <module name="ddraw" type="win32dll" installbase="system32" installname="ddraw.dll">
2 <importlibrary definition="ddraw.def" />
3 <include base="ddraw">.</include>
4 <define name="UNICODE" />
5 <define name="__USE_W32API" />
6 <define name="WINVER">0x0600</define>
7 <define name="_WIN32_WINNT">0x0501</define>
9 <library>ntdll</library>
10 <library>kernel32</library>
11 <library>gdi32</library>
12 <library>d3d8thk</library>
13 <library>dxguid</library>
14 <library>ole32</library>
15 <library>user32</library>
20 <file>startup.c</file>
21 <file>helinterface.c</file>
23 <file>clipper.c</file>
26 <file>palette.c</file>
27 <file>videoport.c</file>
30 <directory name="hal">
31 <file>ddraw_hal.c</file>
32 <file>surface_hal.c</file>
35 <directory name="main">
36 <file>ddraw_main.c</file>
37 <file>surface_main.c</file>
40 <directory name="soft">
41 <file>ddraw_hel.c</file>
42 <file>surface_hel.c</file>
43 <file>surface_callbacks_hel.c</file>
46 <directory name="thunks">
47 <file>ddraw_thunk.c</file>
48 <file>surface_thunk.c</file>