[D3D8][D3D9][DDRAW][WINED3D] Sync with Wine Staging 2.9. This work couldn't have...
[reactos.git] / reactos / dll / directx / wine / d3d8 / buffer.c
1 /*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include "d3d8_private.h"
20
21 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
22 {
23 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
24 }
25
26 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
27 {
28 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
29
30 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IUnknown))
33 {
34 IDirect3DVertexBuffer8_AddRef(iface);
35 *object = iface;
36 return S_OK;
37 }
38
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
40
41 *object = NULL;
42 return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
46 {
47 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
48 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
49
50 TRACE("%p increasing refcount to %u.\n", iface, refcount);
51
52 if (refcount == 1)
53 {
54 IDirect3DDevice8_AddRef(buffer->parent_device);
55 wined3d_mutex_lock();
56 wined3d_buffer_incref(buffer->wined3d_buffer);
57 wined3d_mutex_unlock();
58 }
59
60 return refcount;
61 }
62
63 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
64 {
65 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
66 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
67
68 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
69
70 if (!refcount)
71 {
72 IDirect3DDevice8 *device = buffer->parent_device;
73
74 wined3d_mutex_lock();
75 wined3d_buffer_decref(buffer->wined3d_buffer);
76 wined3d_mutex_unlock();
77
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(device);
80 }
81
82 return refcount;
83 }
84
85 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
86 IDirect3DDevice8 **device)
87 {
88 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
89
90 TRACE("iface %p, device %p.\n", iface, device);
91
92 *device = buffer->parent_device;
93 IDirect3DDevice8_AddRef(*device);
94
95 TRACE("Returning device %p.\n", *device);
96
97 return D3D_OK;
98 }
99
100 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
101 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
102 {
103 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
104 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
105 iface, debugstr_guid(guid), data, data_size, flags);
106
107 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
108 }
109
110 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
111 REFGUID guid, void *data, DWORD *data_size)
112 {
113 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
114 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
115 iface, debugstr_guid(guid), data, data_size);
116
117 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
118 }
119
120 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
121 {
122 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
123 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
124
125 return d3d8_resource_free_private_data(&buffer->resource, guid);
126 }
127
128 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
129 {
130 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
131 struct wined3d_resource *resource;
132 DWORD previous;
133
134 TRACE("iface %p, priority %u.\n", iface, priority);
135
136 wined3d_mutex_lock();
137 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
138 previous = wined3d_resource_set_priority(resource, priority);
139 wined3d_mutex_unlock();
140
141 return previous;
142 }
143
144 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
145 {
146 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
147 const struct wined3d_resource *resource;
148 DWORD priority;
149
150 TRACE("iface %p.\n", iface);
151
152 wined3d_mutex_lock();
153 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
154 priority = wined3d_resource_get_priority(resource);
155 wined3d_mutex_unlock();
156
157 return priority;
158 }
159
160 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
161 {
162 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
163
164 TRACE("iface %p.\n", iface);
165
166 wined3d_mutex_lock();
167 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
168 wined3d_mutex_unlock();
169 }
170
171 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
172 {
173 TRACE("iface %p.\n", iface);
174
175 return D3DRTYPE_VERTEXBUFFER;
176 }
177
178 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
179 BYTE **data, DWORD flags)
180 {
181 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
182 struct wined3d_map_desc wined3d_map_desc;
183 struct wined3d_box wined3d_box = {0};
184 HRESULT hr;
185
186 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
187 iface, offset, size, data, flags);
188
189 wined3d_box.left = offset;
190 wined3d_box.right = offset + size;
191 wined3d_mutex_lock();
192 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
193 0, &wined3d_map_desc, &wined3d_box, flags);
194 wined3d_mutex_unlock();
195 *data = wined3d_map_desc.data;
196
197 return hr;
198 }
199
200 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
201 {
202 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
203
204 TRACE("iface %p.\n", iface);
205
206 wined3d_mutex_lock();
207 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
208 wined3d_mutex_unlock();
209
210 return D3D_OK;
211 }
212
213 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
214 D3DVERTEXBUFFER_DESC *desc)
215 {
216 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
217 struct wined3d_resource_desc wined3d_desc;
218 struct wined3d_resource *wined3d_resource;
219
220 TRACE("iface %p, desc %p.\n", iface, desc);
221
222 wined3d_mutex_lock();
223 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
224 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
225 wined3d_mutex_unlock();
226
227 desc->Type = D3DRTYPE_VERTEXBUFFER;
228 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
229 desc->Pool = wined3d_desc.pool;
230 desc->Size = wined3d_desc.size;
231 desc->FVF = buffer->fvf;
232 desc->Format = D3DFMT_VERTEXDATA;
233
234 return D3D_OK;
235 }
236
237 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
238 {
239 /* IUnknown */
240 d3d8_vertexbuffer_QueryInterface,
241 d3d8_vertexbuffer_AddRef,
242 d3d8_vertexbuffer_Release,
243 /* IDirect3DResource8 */
244 d3d8_vertexbuffer_GetDevice,
245 d3d8_vertexbuffer_SetPrivateData,
246 d3d8_vertexbuffer_GetPrivateData,
247 d3d8_vertexbuffer_FreePrivateData,
248 d3d8_vertexbuffer_SetPriority,
249 d3d8_vertexbuffer_GetPriority,
250 d3d8_vertexbuffer_PreLoad,
251 d3d8_vertexbuffer_GetType,
252 /* IDirect3DVertexBuffer8 */
253 d3d8_vertexbuffer_Lock,
254 d3d8_vertexbuffer_Unlock,
255 d3d8_vertexbuffer_GetDesc,
256 };
257
258 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
259 {
260 struct d3d8_vertexbuffer *buffer = parent;
261 d3d8_resource_cleanup(&buffer->resource);
262 HeapFree(GetProcessHeap(), 0, buffer);
263 }
264
265 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
266 {
267 d3d8_vertexbuffer_wined3d_object_destroyed,
268 };
269
270 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
271 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
272 {
273 HRESULT hr;
274
275 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
276 d3d8_resource_init(&buffer->resource);
277 buffer->fvf = fvf;
278
279 wined3d_mutex_lock();
280 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
281 (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
282 wined3d_mutex_unlock();
283 if (FAILED(hr))
284 {
285 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
286 return hr;
287 }
288
289 buffer->parent_device = &device->IDirect3DDevice8_iface;
290 IDirect3DDevice8_AddRef(buffer->parent_device);
291
292 return D3D_OK;
293 }
294
295 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
296 {
297 if (!iface)
298 return NULL;
299 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
300
301 return impl_from_IDirect3DVertexBuffer8(iface);
302 }
303
304 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
305 {
306 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
307 }
308
309 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
310 {
311 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
312
313 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
314 || IsEqualGUID(riid, &IID_IDirect3DResource8)
315 || IsEqualGUID(riid, &IID_IUnknown))
316 {
317 IDirect3DIndexBuffer8_AddRef(iface);
318 *object = iface;
319 return S_OK;
320 }
321
322 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
323
324 *object = NULL;
325 return E_NOINTERFACE;
326 }
327
328 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
329 {
330 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
331 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
332
333 TRACE("%p increasing refcount to %u.\n", iface, refcount);
334
335 if (refcount == 1)
336 {
337 IDirect3DDevice8_AddRef(buffer->parent_device);
338 wined3d_mutex_lock();
339 wined3d_buffer_incref(buffer->wined3d_buffer);
340 wined3d_mutex_unlock();
341 }
342
343 return refcount;
344 }
345
346 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
347 {
348 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
349 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
350
351 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
352
353 if (!refcount)
354 {
355 IDirect3DDevice8 *device = buffer->parent_device;
356
357 wined3d_mutex_lock();
358 wined3d_buffer_decref(buffer->wined3d_buffer);
359 wined3d_mutex_unlock();
360
361 /* Release the device last, as it may cause the device to be destroyed. */
362 IDirect3DDevice8_Release(device);
363 }
364
365 return refcount;
366 }
367
368 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
369 IDirect3DDevice8 **device)
370 {
371 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
372
373 TRACE("iface %p, device %p.\n", iface, device);
374
375 *device = buffer->parent_device;
376 IDirect3DDevice8_AddRef(*device);
377
378 TRACE("Returning device %p.\n", *device);
379
380 return D3D_OK;
381 }
382
383 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
384 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
385 {
386 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
387 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
388 iface, debugstr_guid(guid), data, data_size, flags);
389
390 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
391 }
392
393 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
394 REFGUID guid, void *data, DWORD *data_size)
395 {
396 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
397 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
398 iface, debugstr_guid(guid), data, data_size);
399
400 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
401 }
402
403 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
404 {
405 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
406 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
407
408 return d3d8_resource_free_private_data(&buffer->resource, guid);
409 }
410
411 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
412 {
413 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
414 struct wined3d_resource *resource;
415 DWORD previous;
416
417 TRACE("iface %p, priority %u.\n", iface, priority);
418
419 wined3d_mutex_lock();
420 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
421 previous = wined3d_resource_set_priority(resource, priority);
422 wined3d_mutex_unlock();
423
424 return previous;
425 }
426
427 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
428 {
429 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
430 const struct wined3d_resource *resource;
431 DWORD priority;
432
433 TRACE("iface %p.\n", iface);
434
435 wined3d_mutex_lock();
436 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
437 priority = wined3d_resource_get_priority(resource);
438 wined3d_mutex_unlock();
439
440 return priority;
441 }
442
443 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
444 {
445 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
446
447 TRACE("iface %p.\n", iface);
448
449 wined3d_mutex_lock();
450 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
451 wined3d_mutex_unlock();
452 }
453
454 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
455 {
456 TRACE("iface %p.\n", iface);
457
458 return D3DRTYPE_INDEXBUFFER;
459 }
460
461 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
462 BYTE **data, DWORD flags)
463 {
464 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
465 struct wined3d_map_desc wined3d_map_desc;
466 struct wined3d_box wined3d_box = {0};
467 HRESULT hr;
468
469 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
470 iface, offset, size, data, flags);
471
472 wined3d_box.left = offset;
473 wined3d_box.right = offset + size;
474 wined3d_mutex_lock();
475 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
476 0, &wined3d_map_desc, &wined3d_box, flags);
477 wined3d_mutex_unlock();
478 *data = wined3d_map_desc.data;
479
480 return hr;
481 }
482
483 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
484 {
485 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
486
487 TRACE("iface %p.\n", iface);
488
489 wined3d_mutex_lock();
490 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
491 wined3d_mutex_unlock();
492
493 return D3D_OK;
494 }
495
496 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
497 D3DINDEXBUFFER_DESC *desc)
498 {
499 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
500 struct wined3d_resource_desc wined3d_desc;
501 struct wined3d_resource *wined3d_resource;
502
503 TRACE("iface %p, desc %p.\n", iface, desc);
504
505 wined3d_mutex_lock();
506 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
507 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
508 wined3d_mutex_unlock();
509
510 desc->Format = d3dformat_from_wined3dformat(buffer->format);
511 desc->Type = D3DRTYPE_INDEXBUFFER;
512 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
513 desc->Pool = wined3d_desc.pool;
514 desc->Size = wined3d_desc.size;
515
516 return D3D_OK;
517 }
518
519 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
520 {
521 /* IUnknown */
522 d3d8_indexbuffer_QueryInterface,
523 d3d8_indexbuffer_AddRef,
524 d3d8_indexbuffer_Release,
525 /* IDirect3DResource8 */
526 d3d8_indexbuffer_GetDevice,
527 d3d8_indexbuffer_SetPrivateData,
528 d3d8_indexbuffer_GetPrivateData,
529 d3d8_indexbuffer_FreePrivateData,
530 d3d8_indexbuffer_SetPriority,
531 d3d8_indexbuffer_GetPriority,
532 d3d8_indexbuffer_PreLoad,
533 d3d8_indexbuffer_GetType,
534 /* IDirect3DIndexBuffer8 */
535 d3d8_indexbuffer_Lock,
536 d3d8_indexbuffer_Unlock,
537 d3d8_indexbuffer_GetDesc,
538 };
539
540 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
541 {
542 struct d3d8_indexbuffer *buffer = parent;
543 d3d8_resource_cleanup(&buffer->resource);
544 HeapFree(GetProcessHeap(), 0, buffer);
545 }
546
547 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
548 {
549 d3d8_indexbuffer_wined3d_object_destroyed,
550 };
551
552 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
553 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
554 {
555 HRESULT hr;
556
557 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
558 d3d8_resource_init(&buffer->resource);
559 buffer->format = wined3dformat_from_d3dformat(format);
560
561 wined3d_mutex_lock();
562 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
563 (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
564 wined3d_mutex_unlock();
565 if (FAILED(hr))
566 {
567 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
568 return hr;
569 }
570
571 buffer->parent_device = &device->IDirect3DDevice8_iface;
572 IDirect3DDevice8_AddRef(buffer->parent_device);
573
574 return D3D_OK;
575 }
576
577 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
578 {
579 if (!iface)
580 return NULL;
581 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
582
583 return impl_from_IDirect3DIndexBuffer8(iface);
584 }