2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
23 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
26 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
28 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
30 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IUnknown
))
34 IDirect3DVertexBuffer8_AddRef(iface
);
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
45 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
47 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
48 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
50 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
54 IDirect3DDevice8_AddRef(buffer
->parent_device
);
56 wined3d_buffer_incref(buffer
->wined3d_buffer
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
65 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
66 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
72 IDirect3DDevice8
*device
= buffer
->parent_device
;
75 wined3d_buffer_decref(buffer
->wined3d_buffer
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(device
);
85 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
86 IDirect3DDevice8
**device
)
88 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
90 TRACE("iface %p, device %p.\n", iface
, device
);
92 *device
= buffer
->parent_device
;
93 IDirect3DDevice8_AddRef(*device
);
95 TRACE("Returning device %p.\n", *device
);
100 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
101 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
103 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
104 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
105 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
107 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
110 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
111 REFGUID guid
, void *data
, DWORD
*data_size
)
113 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
114 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
115 iface
, debugstr_guid(guid
), data
, data_size
);
117 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
120 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
122 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
123 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
125 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
128 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
130 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
131 struct wined3d_resource
*resource
;
134 TRACE("iface %p, priority %u.\n", iface
, priority
);
136 wined3d_mutex_lock();
137 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
138 previous
= wined3d_resource_set_priority(resource
, priority
);
139 wined3d_mutex_unlock();
144 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
146 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
147 const struct wined3d_resource
*resource
;
150 TRACE("iface %p.\n", iface
);
152 wined3d_mutex_lock();
153 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
154 priority
= wined3d_resource_get_priority(resource
);
155 wined3d_mutex_unlock();
160 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
162 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
164 TRACE("iface %p.\n", iface
);
166 wined3d_mutex_lock();
167 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
168 wined3d_mutex_unlock();
171 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
173 TRACE("iface %p.\n", iface
);
175 return D3DRTYPE_VERTEXBUFFER
;
178 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
179 BYTE
**data
, DWORD flags
)
181 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
182 struct wined3d_map_desc wined3d_map_desc
;
183 struct wined3d_box wined3d_box
= {0};
186 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
187 iface
, offset
, size
, data
, flags
);
189 wined3d_box
.left
= offset
;
190 wined3d_box
.right
= offset
+ size
;
191 wined3d_mutex_lock();
192 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
193 0, &wined3d_map_desc
, &wined3d_box
, flags
);
194 wined3d_mutex_unlock();
195 *data
= wined3d_map_desc
.data
;
200 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
202 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
204 TRACE("iface %p.\n", iface
);
206 wined3d_mutex_lock();
207 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
208 wined3d_mutex_unlock();
213 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
214 D3DVERTEXBUFFER_DESC
*desc
)
216 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
217 struct wined3d_resource_desc wined3d_desc
;
218 struct wined3d_resource
*wined3d_resource
;
220 TRACE("iface %p, desc %p.\n", iface
, desc
);
222 wined3d_mutex_lock();
223 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
224 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
225 wined3d_mutex_unlock();
227 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
228 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
229 desc
->Pool
= wined3d_desc
.pool
;
230 desc
->Size
= wined3d_desc
.size
;
231 desc
->FVF
= buffer
->fvf
;
232 desc
->Format
= D3DFMT_VERTEXDATA
;
237 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
240 d3d8_vertexbuffer_QueryInterface
,
241 d3d8_vertexbuffer_AddRef
,
242 d3d8_vertexbuffer_Release
,
243 /* IDirect3DResource8 */
244 d3d8_vertexbuffer_GetDevice
,
245 d3d8_vertexbuffer_SetPrivateData
,
246 d3d8_vertexbuffer_GetPrivateData
,
247 d3d8_vertexbuffer_FreePrivateData
,
248 d3d8_vertexbuffer_SetPriority
,
249 d3d8_vertexbuffer_GetPriority
,
250 d3d8_vertexbuffer_PreLoad
,
251 d3d8_vertexbuffer_GetType
,
252 /* IDirect3DVertexBuffer8 */
253 d3d8_vertexbuffer_Lock
,
254 d3d8_vertexbuffer_Unlock
,
255 d3d8_vertexbuffer_GetDesc
,
258 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
260 struct d3d8_vertexbuffer
*buffer
= parent
;
261 d3d8_resource_cleanup(&buffer
->resource
);
262 HeapFree(GetProcessHeap(), 0, buffer
);
265 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
267 d3d8_vertexbuffer_wined3d_object_destroyed
,
270 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
271 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
275 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
276 d3d8_resource_init(&buffer
->resource
);
279 wined3d_mutex_lock();
280 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
281 (enum wined3d_pool
)pool
, buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
282 wined3d_mutex_unlock();
285 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
289 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
290 IDirect3DDevice8_AddRef(buffer
->parent_device
);
295 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
299 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
301 return impl_from_IDirect3DVertexBuffer8(iface
);
304 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
306 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
309 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
311 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
313 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
314 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
315 || IsEqualGUID(riid
, &IID_IUnknown
))
317 IDirect3DIndexBuffer8_AddRef(iface
);
322 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
325 return E_NOINTERFACE
;
328 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
330 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
331 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
333 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
337 IDirect3DDevice8_AddRef(buffer
->parent_device
);
338 wined3d_mutex_lock();
339 wined3d_buffer_incref(buffer
->wined3d_buffer
);
340 wined3d_mutex_unlock();
346 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
348 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
349 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
351 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
355 IDirect3DDevice8
*device
= buffer
->parent_device
;
357 wined3d_mutex_lock();
358 wined3d_buffer_decref(buffer
->wined3d_buffer
);
359 wined3d_mutex_unlock();
361 /* Release the device last, as it may cause the device to be destroyed. */
362 IDirect3DDevice8_Release(device
);
368 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
369 IDirect3DDevice8
**device
)
371 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
373 TRACE("iface %p, device %p.\n", iface
, device
);
375 *device
= buffer
->parent_device
;
376 IDirect3DDevice8_AddRef(*device
);
378 TRACE("Returning device %p.\n", *device
);
383 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
384 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
386 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
387 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
388 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
390 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
393 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
394 REFGUID guid
, void *data
, DWORD
*data_size
)
396 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
397 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
398 iface
, debugstr_guid(guid
), data
, data_size
);
400 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
403 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
405 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
406 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
408 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
411 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
413 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
414 struct wined3d_resource
*resource
;
417 TRACE("iface %p, priority %u.\n", iface
, priority
);
419 wined3d_mutex_lock();
420 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
421 previous
= wined3d_resource_set_priority(resource
, priority
);
422 wined3d_mutex_unlock();
427 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
429 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
430 const struct wined3d_resource
*resource
;
433 TRACE("iface %p.\n", iface
);
435 wined3d_mutex_lock();
436 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
437 priority
= wined3d_resource_get_priority(resource
);
438 wined3d_mutex_unlock();
443 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
445 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
447 TRACE("iface %p.\n", iface
);
449 wined3d_mutex_lock();
450 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
451 wined3d_mutex_unlock();
454 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
456 TRACE("iface %p.\n", iface
);
458 return D3DRTYPE_INDEXBUFFER
;
461 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
462 BYTE
**data
, DWORD flags
)
464 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
465 struct wined3d_map_desc wined3d_map_desc
;
466 struct wined3d_box wined3d_box
= {0};
469 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
470 iface
, offset
, size
, data
, flags
);
472 wined3d_box
.left
= offset
;
473 wined3d_box
.right
= offset
+ size
;
474 wined3d_mutex_lock();
475 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
476 0, &wined3d_map_desc
, &wined3d_box
, flags
);
477 wined3d_mutex_unlock();
478 *data
= wined3d_map_desc
.data
;
483 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
485 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
487 TRACE("iface %p.\n", iface
);
489 wined3d_mutex_lock();
490 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
491 wined3d_mutex_unlock();
496 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
497 D3DINDEXBUFFER_DESC
*desc
)
499 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
500 struct wined3d_resource_desc wined3d_desc
;
501 struct wined3d_resource
*wined3d_resource
;
503 TRACE("iface %p, desc %p.\n", iface
, desc
);
505 wined3d_mutex_lock();
506 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
507 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
508 wined3d_mutex_unlock();
510 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
511 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
512 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
513 desc
->Pool
= wined3d_desc
.pool
;
514 desc
->Size
= wined3d_desc
.size
;
519 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
522 d3d8_indexbuffer_QueryInterface
,
523 d3d8_indexbuffer_AddRef
,
524 d3d8_indexbuffer_Release
,
525 /* IDirect3DResource8 */
526 d3d8_indexbuffer_GetDevice
,
527 d3d8_indexbuffer_SetPrivateData
,
528 d3d8_indexbuffer_GetPrivateData
,
529 d3d8_indexbuffer_FreePrivateData
,
530 d3d8_indexbuffer_SetPriority
,
531 d3d8_indexbuffer_GetPriority
,
532 d3d8_indexbuffer_PreLoad
,
533 d3d8_indexbuffer_GetType
,
534 /* IDirect3DIndexBuffer8 */
535 d3d8_indexbuffer_Lock
,
536 d3d8_indexbuffer_Unlock
,
537 d3d8_indexbuffer_GetDesc
,
540 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
542 struct d3d8_indexbuffer
*buffer
= parent
;
543 d3d8_resource_cleanup(&buffer
->resource
);
544 HeapFree(GetProcessHeap(), 0, buffer
);
547 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
549 d3d8_indexbuffer_wined3d_object_destroyed
,
552 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
553 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
557 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
558 d3d8_resource_init(&buffer
->resource
);
559 buffer
->format
= wined3dformat_from_d3dformat(format
);
561 wined3d_mutex_lock();
562 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
563 (enum wined3d_pool
)pool
, buffer
, &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
564 wined3d_mutex_unlock();
567 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
571 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
572 IDirect3DDevice8_AddRef(buffer
->parent_device
);
577 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
581 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
583 return impl_from_IDirect3DIndexBuffer8(iface
);