- update wined3d, d3d8, d3d9, ddraw to Wine 1.1.28
[reactos.git] / reactos / dll / directx / wine / d3d8 / d3d8_private.h
1 /*
2 * Direct3D 8 private include file
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps);
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
121
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
124
125 /* ===========================================================================
126 The interfaces themselves
127 =========================================================================== */
128
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
132
133 /*****************************************************************************
134 * Predeclare the interface implementation structures
135 */
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
137
138 /*****************************************************************************
139 * IDirect3D implementation structure
140 */
141 struct IDirect3D8Impl
142 {
143 /* IUnknown fields */
144 const IDirect3D8Vtbl *lpVtbl;
145 LONG ref;
146
147 /* The WineD3D device */
148 IWineD3D *WineD3D;
149 };
150
151 /* ---------------- */
152 /* IDirect3DDevice8 */
153 /* ---------------- */
154
155 /*****************************************************************************
156 * Predeclare the interface implementation structures
157 */
158 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
159 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
160
161 /*****************************************************************************
162 * IDirect3DDevice8 implementation structure
163 */
164
165 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
166 #define D3D8_INVALID_HANDLE ~0U
167
168 enum d3d8_handle_type
169 {
170 D3D8_HANDLE_FREE,
171 D3D8_HANDLE_VS,
172 D3D8_HANDLE_PS,
173 D3D8_HANDLE_SB,
174 };
175
176 struct d3d8_handle_entry
177 {
178 void *object;
179 enum d3d8_handle_type type;
180 };
181
182 struct d3d8_handle_table
183 {
184 struct d3d8_handle_entry *entries;
185 struct d3d8_handle_entry *free_entries;
186 UINT table_size;
187 UINT entry_count;
188 };
189
190 struct FvfToDecl
191 {
192 DWORD fvf;
193 struct IDirect3DVertexDeclaration8 *decl;
194 };
195
196 struct IDirect3DDevice8Impl
197 {
198 /* IUnknown fields */
199 const IDirect3DDevice8Vtbl *lpVtbl;
200 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
201 LONG ref;
202 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
203 IWineD3DDevice *WineD3DDevice;
204 struct d3d8_handle_table handle_table;
205
206 /* FVF management */
207 struct FvfToDecl *decls;
208 UINT numConvertedDecls, declArraySize;
209
210 /* Avoids recursion with nested ReleaseRef to 0 */
211 BOOL inDestruction;
212 };
213
214 /* ---------------- */
215 /* IDirect3DVolume8 */
216 /* ---------------- */
217
218 /*****************************************************************************
219 * IDirect3DVolume8 implementation structure
220 */
221 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
222 struct IDirect3DVolume8Impl
223 {
224 /* IUnknown fields */
225 const IDirect3DVolume8Vtbl *lpVtbl;
226 LONG ref;
227
228 /* IDirect3DVolume8 fields */
229 IWineD3DVolume *wineD3DVolume;
230
231 /* The volume container */
232 IUnknown *container;
233
234 /* If set forward refcounting to this object */
235 IUnknown *forwardReference;
236 };
237
238 /* ------------------- */
239 /* IDirect3DSwapChain8 */
240 /* ------------------- */
241
242 /*****************************************************************************
243 * Predeclare the interface implementation structures
244 */
245 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
246
247 /*****************************************************************************
248 * IDirect3DSwapChain8 implementation structure
249 */
250 struct IDirect3DSwapChain8Impl
251 {
252 /* IUnknown fields */
253 const IDirect3DSwapChain8Vtbl *lpVtbl;
254 LONG ref;
255
256 /* IDirect3DSwapChain8 fields */
257 IWineD3DSwapChain *wineD3DSwapChain;
258
259 /* Parent reference */
260 LPDIRECT3DDEVICE8 parentDevice;
261 };
262
263 /* ----------------- */
264 /* IDirect3DSurface8 */
265 /* ----------------- */
266
267 /*****************************************************************************
268 * Predeclare the interface implementation structures
269 */
270 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
271
272 /*****************************************************************************
273 * IDirect3DSurface8 implementation structure
274 */
275 struct IDirect3DSurface8Impl
276 {
277 /* IUnknown fields */
278 const IDirect3DSurface8Vtbl *lpVtbl;
279 LONG ref;
280
281 /* IDirect3DSurface8 fields */
282 IWineD3DSurface *wineD3DSurface;
283
284 /* Parent reference */
285 LPDIRECT3DDEVICE8 parentDevice;
286
287 /* The surface container */
288 IUnknown *container;
289
290 /* If set forward refcounting to this object */
291 IUnknown *forwardReference;
292
293 /* Flags an implicit surface */
294 BOOL isImplicit;
295 };
296
297 /* ------------------ */
298 /* IDirect3DResource8 */
299 /* ------------------ */
300
301 /*****************************************************************************
302 * Predeclare the interface implementation structures
303 */
304 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
305
306 /*****************************************************************************
307 * IDirect3DResource8 implementation structure
308 */
309 struct IDirect3DResource8Impl
310 {
311 /* IUnknown fields */
312 const IDirect3DResource8Vtbl *lpVtbl;
313 LONG ref;
314
315 /* IDirect3DResource8 fields */
316 IWineD3DResource *wineD3DResource;
317 };
318
319 /* ---------------------- */
320 /* IDirect3DVertexBuffer8 */
321 /* ---------------------- */
322
323 /*****************************************************************************
324 * Predeclare the interface implementation structures
325 */
326 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
327
328 /*****************************************************************************
329 * IDirect3DVertexBuffer8 implementation structure
330 */
331 struct IDirect3DVertexBuffer8Impl
332 {
333 /* IUnknown fields */
334 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
335 LONG ref;
336
337 /* IDirect3DResource8 fields */
338 IWineD3DBuffer *wineD3DVertexBuffer;
339
340 /* Parent reference */
341 LPDIRECT3DDEVICE8 parentDevice;
342
343 DWORD fvf;
344 };
345
346 /* --------------------- */
347 /* IDirect3DIndexBuffer8 */
348 /* --------------------- */
349
350 /*****************************************************************************
351 * Predeclare the interface implementation structures
352 */
353 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
354
355 /*****************************************************************************
356 * IDirect3DIndexBuffer8 implementation structure
357 */
358 struct IDirect3DIndexBuffer8Impl
359 {
360 /* IUnknown fields */
361 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
362 LONG ref;
363
364 /* IDirect3DResource8 fields */
365 IWineD3DBuffer *wineD3DIndexBuffer;
366
367 /* Parent reference */
368 LPDIRECT3DDEVICE8 parentDevice;
369
370 WINED3DFORMAT format;
371 };
372
373 /* --------------------- */
374 /* IDirect3DBaseTexture8 */
375 /* --------------------- */
376
377 /*****************************************************************************
378 * IDirect3DBaseTexture8 implementation structure
379 */
380 struct IDirect3DBaseTexture8Impl
381 {
382 /* IUnknown fields */
383 const IDirect3DBaseTexture8Vtbl *lpVtbl;
384 LONG ref;
385
386 /* IDirect3DResource8 fields */
387 IWineD3DBaseTexture *wineD3DBaseTexture;
388 };
389
390 /* --------------------- */
391 /* IDirect3DCubeTexture8 */
392 /* --------------------- */
393
394 /*****************************************************************************
395 * Predeclare the interface implementation structures
396 */
397 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
398
399 /*****************************************************************************
400 * IDirect3DCubeTexture8 implementation structure
401 */
402 struct IDirect3DCubeTexture8Impl
403 {
404 /* IUnknown fields */
405 const IDirect3DCubeTexture8Vtbl *lpVtbl;
406 LONG ref;
407
408 /* IDirect3DResource8 fields */
409 IWineD3DCubeTexture *wineD3DCubeTexture;
410
411 /* Parent reference */
412 LPDIRECT3DDEVICE8 parentDevice;
413 };
414
415 /* ----------------- */
416 /* IDirect3DTexture8 */
417 /* ----------------- */
418
419 /*****************************************************************************
420 * Predeclare the interface implementation structures
421 */
422 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
423
424 /*****************************************************************************
425 * IDirect3DTexture8 implementation structure
426 */
427 struct IDirect3DTexture8Impl
428 {
429 /* IUnknown fields */
430 const IDirect3DTexture8Vtbl *lpVtbl;
431 LONG ref;
432
433 /* IDirect3DResourc8 fields */
434 IWineD3DTexture *wineD3DTexture;
435
436 /* Parent reference */
437 LPDIRECT3DDEVICE8 parentDevice;
438 };
439
440 /* ----------------------- */
441 /* IDirect3DVolumeTexture8 */
442 /* ----------------------- */
443
444 /*****************************************************************************
445 * Predeclare the interface implementation structures
446 */
447 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
448
449 /*****************************************************************************
450 * IDirect3DVolumeTexture8 implementation structure
451 */
452 struct IDirect3DVolumeTexture8Impl
453 {
454 /* IUnknown fields */
455 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
456 LONG ref;
457
458 /* IDirect3DResource8 fields */
459 IWineD3DVolumeTexture *wineD3DVolumeTexture;
460
461 /* Parent reference */
462 LPDIRECT3DDEVICE8 parentDevice;
463 };
464
465 /* ----------------------- */
466 /* IDirect3DStateBlockImpl */
467 /* ----------------------- */
468
469 /* TODO: Generate a valid GUIDs */
470 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
471 DEFINE_GUID(IID_IDirect3DStateBlock8,
472 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
473
474 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
475 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
476
477 DEFINE_GUID(IID_IDirect3DVertexShader8,
478 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
479
480 DEFINE_GUID(IID_IDirect3DPixelShader8,
481 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
482
483
484 /*****************************************************************************
485 * IDirect3DStateBlock8 interface
486 */
487 #define INTERFACE IDirect3DStateBlock8
488 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
489 {
490 /*** IUnknown methods ***/
491 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
492 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
493 STDMETHOD_(ULONG,Release)(THIS) PURE;
494 /*** IDirect3DStateBlock9 methods ***/
495 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
496 STDMETHOD(Capture)(THIS) PURE;
497 STDMETHOD(Apply)(THIS) PURE;
498 };
499 #undef INTERFACE
500
501 /*** IUnknown methods ***/
502 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
503 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
504 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
505 /*** IDirect3DStateBlock9 methods ***/
506 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
507 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
508 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
509
510 /*****************************************************************************
511 * Predeclare the interface implementation structures
512 */
513 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
514
515 /*****************************************************************************
516 * IDirect3DStateBlock implementation structure
517 */
518 typedef struct IDirect3DStateBlock8Impl {
519 /* IUnknown fields */
520 const IDirect3DStateBlock8Vtbl *lpVtbl;
521 LONG ref;
522
523 /* IDirect3DResource8 fields */
524 IWineD3DStateBlock *wineD3DStateBlock;
525 } IDirect3DStateBlock8Impl;
526
527 /*****************************************************************************
528 * IDirect3DVertexDeclaration8 interface
529 */
530 #define INTERFACE IDirect3DVertexDeclaration8
531 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
532 {
533 /*** IUnknown methods ***/
534 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
535 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
536 STDMETHOD_(ULONG,Release)(THIS) PURE;
537 };
538 #undef INTERFACE
539
540 /*** IUnknown methods ***/
541 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
542 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
543 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
544
545 /*** Implementation ***/
546 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
547
548 typedef struct {
549 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
550 LONG ref_count;
551
552 DWORD *elements;
553 DWORD elements_size; /* Size of elements, in bytes */
554
555 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
556 DWORD shader_handle;
557 } IDirect3DVertexDeclaration8Impl;
558
559
560 /*****************************************************************************
561 * IDirect3DVertexShader8 interface
562 */
563 #define INTERFACE IDirect3DVertexShader8
564 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
565 {
566 /*** IUnknown methods ***/
567 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
568 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
569 STDMETHOD_(ULONG,Release)(THIS) PURE;
570 };
571 #undef INTERFACE
572
573 /*** IUnknown methods ***/
574 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
575 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
576 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
577
578 /* ------------------------- */
579 /* IDirect3DVertexShader8Impl */
580 /* ------------------------- */
581
582 /*****************************************************************************
583 * IDirect3DPixelShader8 interface
584 */
585 #define INTERFACE IDirect3DPixelShader8
586 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
587 {
588 /*** IUnknown methods ***/
589 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
590 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
591 STDMETHOD_(ULONG,Release)(THIS) PURE;
592 };
593 #undef INTERFACE
594
595 /*** IUnknown methods ***/
596 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
597 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
598 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
599
600 /*****************************************************************************
601 * Predeclare the interface implementation structures
602 */
603 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
604
605 /*****************************************************************************
606 * IDirect3DVertexShader implementation structure
607 */
608
609 struct IDirect3DVertexShader8Impl {
610 const IDirect3DVertexShader8Vtbl *lpVtbl;
611 LONG ref;
612
613 IDirect3DVertexDeclaration8 *vertex_declaration;
614 IWineD3DVertexShader *wineD3DVertexShader;
615 };
616
617 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
618
619
620 /* ------------------------ */
621 /* IDirect3DPixelShaderImpl */
622 /* ------------------------ */
623
624
625 /*****************************************************************************
626 * Predeclare the interface implementation structures
627 */
628 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
629
630 /*****************************************************************************
631 * IDirect3DPixelShader implementation structure
632 */
633 typedef struct IDirect3DPixelShader8Impl {
634 const IDirect3DPixelShader8Vtbl *lpVtbl;
635 LONG ref;
636
637 DWORD handle;
638 IWineD3DPixelShader *wineD3DPixelShader;
639 } IDirect3DPixelShader8Impl;
640
641 /**
642 * Internals functions
643 *
644 * to see how not defined it here
645 */
646 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
647 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
648 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
649 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
650 size_t parse_token(const DWORD* pToken);
651
652 /* Callbacks */
653 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
654 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
655 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
656 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
657 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
658
659 #endif /* __WINE_D3DX8_PRIVATE_H */