2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
31 #define WIN32_NO_STATUS
33 #define COM_NO_WINDOWS_H
35 #define NONAMELESSUNION
36 #define NONAMELESSSTRUCT
42 #include <wine/debug.h>
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
46 #include <wine/wined3d.h>
48 /* CreateVertexShader can return > 0xFFFF */
49 #define VS_HIGHESTFIXEDFXF 0xF0000000
51 /* ===========================================================================
53 =========================================================================== */
54 /* Not nice, but it lets wined3d support different versions of directx */
55 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
56 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
57 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
58 _pD3D8Caps->Caps = _pWineCaps->Caps; \
59 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
60 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
61 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
62 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
63 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
64 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
65 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
66 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
67 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
68 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
69 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
70 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
71 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
72 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
73 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
74 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
75 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
76 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
77 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
78 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
79 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
80 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
81 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
82 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
83 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
84 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
85 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
86 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
87 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
88 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
89 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
90 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
91 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
92 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
93 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
94 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
95 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
96 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
97 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
98 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
99 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
100 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
101 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
102 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
103 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
104 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
105 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
106 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
107 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
108 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
110 void fixup_caps(WINED3DCAPS
*pWineCaps
) DECLSPEC_HIDDEN
;
114 IDirect3D8 IDirect3D8_iface
;
116 struct wined3d
*wined3d
;
119 BOOL
d3d8_init(struct d3d8
*d3d8
) DECLSPEC_HIDDEN
;
121 /*****************************************************************************
122 * IDirect3DDevice8 implementation structure
125 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
126 #define D3D8_INVALID_HANDLE ~0U
128 enum d3d8_handle_type
136 struct d3d8_handle_entry
139 enum d3d8_handle_type type
;
142 struct d3d8_handle_table
144 struct d3d8_handle_entry
*entries
;
145 struct d3d8_handle_entry
*free_entries
;
153 struct d3d8_vertex_declaration
*declaration
;
156 enum d3d8_device_state
158 D3D8_DEVICE_STATE_OK
,
159 D3D8_DEVICE_STATE_LOST
,
160 D3D8_DEVICE_STATE_NOT_RESET
,
165 /* IUnknown fields */
166 IDirect3DDevice8 IDirect3DDevice8_iface
;
167 struct wined3d_device_parent device_parent
;
169 struct wined3d_device
*wined3d_device
;
170 IDirect3D8
*d3d_parent
;
171 struct d3d8_handle_table handle_table
;
174 struct FvfToDecl
*decls
;
175 UINT numConvertedDecls
, declArraySize
;
177 /* User data draws */
178 struct wined3d_buffer
*vertex_buffer
;
179 UINT vertex_buffer_size
;
180 UINT vertex_buffer_pos
;
181 struct wined3d_buffer
*index_buffer
;
182 UINT index_buffer_size
;
183 UINT index_buffer_pos
;
186 /* Avoids recursion with nested ReleaseRef to 0 */
189 /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
190 * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
191 struct d3d8_swapchain
*implicit_swapchain
;
194 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
195 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
) DECLSPEC_HIDDEN
;
197 static inline struct d3d8_device
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
199 return CONTAINING_RECORD(iface
, struct d3d8_device
, IDirect3DDevice8_iface
);
205 struct wined3d_private_store private_store
;
208 void d3d8_resource_cleanup(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
209 HRESULT
d3d8_resource_free_private_data(struct d3d8_resource
*resource
, const GUID
*guid
) DECLSPEC_HIDDEN
;
210 HRESULT
d3d8_resource_get_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
211 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
212 void d3d8_resource_init(struct d3d8_resource
*resource
) DECLSPEC_HIDDEN
;
213 HRESULT
d3d8_resource_set_private_data(struct d3d8_resource
*resource
, const GUID
*guid
,
214 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
218 IDirect3DVolume8 IDirect3DVolume8_iface
;
219 struct d3d8_resource resource
;
220 struct wined3d_texture
*wined3d_texture
;
221 unsigned int sub_resource_idx
;
222 struct d3d8_texture
*texture
;
225 void volume_init(struct d3d8_volume
*volume
, struct wined3d_texture
*wined3d_texture
,
226 unsigned int sub_resource_idx
, const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
228 struct d3d8_swapchain
230 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
232 struct wined3d_swapchain
*wined3d_swapchain
;
233 IDirect3DDevice8
*parent_device
;
236 HRESULT
d3d8_swapchain_create(struct d3d8_device
*device
, struct wined3d_swapchain_desc
*desc
,
237 struct d3d8_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
241 IDirect3DSurface8 IDirect3DSurface8_iface
;
242 struct d3d8_resource resource
;
243 struct wined3d_texture
*wined3d_texture
;
244 unsigned int sub_resource_idx
;
245 struct list rtv_entry
;
246 struct wined3d_rendertarget_view
*wined3d_rtv
;
247 IDirect3DDevice8
*parent_device
;
249 struct d3d8_texture
*texture
;
252 struct wined3d_rendertarget_view
*d3d8_surface_get_rendertarget_view(struct d3d8_surface
*surface
) DECLSPEC_HIDDEN
;
253 void surface_init(struct d3d8_surface
*surface
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
254 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
255 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
) DECLSPEC_HIDDEN
;
257 struct d3d8_vertexbuffer
259 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
260 struct d3d8_resource resource
;
261 struct wined3d_buffer
*wined3d_buffer
;
262 IDirect3DDevice8
*parent_device
;
266 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
267 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
268 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
) DECLSPEC_HIDDEN
;
270 struct d3d8_indexbuffer
272 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
273 struct d3d8_resource resource
;
274 struct wined3d_buffer
*wined3d_buffer
;
275 IDirect3DDevice8
*parent_device
;
276 enum wined3d_format_id format
;
279 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
280 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
281 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
) DECLSPEC_HIDDEN
;
285 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
;
286 struct d3d8_resource resource
;
287 struct wined3d_texture
*wined3d_texture
;
288 IDirect3DDevice8
*parent_device
;
289 struct list rtv_list
;
292 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
293 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
294 HRESULT
texture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
295 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
296 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
297 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
298 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
) DECLSPEC_HIDDEN
;
300 struct d3d8_vertex_declaration
303 DWORD elements_size
; /* Size of elements, in bytes */
304 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
308 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
309 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
310 struct d3d8_device
*device
, const DWORD
*elements
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
311 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
312 struct d3d8_device
*device
, DWORD fvf
) DECLSPEC_HIDDEN
;
314 struct d3d8_vertex_shader
316 struct d3d8_vertex_declaration
*vertex_declaration
;
317 struct wined3d_shader
*wined3d_shader
;
320 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
) DECLSPEC_HIDDEN
;
321 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
322 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
) DECLSPEC_HIDDEN
;
324 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
326 struct d3d8_pixel_shader
329 struct wined3d_shader
*wined3d_shader
;
332 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
) DECLSPEC_HIDDEN
;
333 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
334 const DWORD
*byte_code
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
336 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
337 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
338 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
) DECLSPEC_HIDDEN
;
339 size_t parse_token(const DWORD
*pToken
) DECLSPEC_HIDDEN
;
341 #endif /* __WINE_D3DX8_PRIVATE_H */