[D3D8][D3D9][DDRAW][DXGI][QEDIT][WINED3D]
[reactos.git] / reactos / dll / directx / wine / dxgi / dxgi_main.c
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20 #include "dxgi_private.h"
21
22 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
23 {
24 0, 0, &dxgi_cs,
25 {&dxgi_cs_debug.ProcessLocksList,
26 &dxgi_cs_debug.ProcessLocksList},
27 0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
28 };
29 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
30
31 struct dxgi_main
32 {
33 HMODULE d3d10core;
34 struct dxgi_device_layer *device_layers;
35 UINT layer_count;
36 };
37 static struct dxgi_main dxgi_main;
38
39 static void dxgi_main_cleanup(void)
40 {
41 HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
42 FreeLibrary(dxgi_main.d3d10core);
43 DeleteCriticalSection(&dxgi_cs);
44 }
45
46 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
47 {
48 switch (reason)
49 {
50 case DLL_PROCESS_ATTACH:
51 DisableThreadLibraryCalls(inst);
52 break;
53
54 case DLL_PROCESS_DETACH:
55 if (!reserved)
56 dxgi_main_cleanup();
57 break;
58 }
59
60 return TRUE;
61 }
62
63 HRESULT WINAPI CreateDXGIFactory1(REFIID riid, void **factory)
64 {
65 TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
66
67 return dxgi_factory_create(riid, factory, TRUE);
68 }
69
70 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
71 {
72 TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
73
74 return dxgi_factory_create(riid, factory, FALSE);
75 }
76
77 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
78 {
79 UINT i;
80
81 EnterCriticalSection(&dxgi_cs);
82
83 for (i = 0; i < dxgi_main.layer_count; ++i)
84 {
85 if (dxgi_main.device_layers[i].id == id)
86 {
87 *layer = dxgi_main.device_layers[i];
88 LeaveCriticalSection(&dxgi_cs);
89 return TRUE;
90 }
91 }
92
93 LeaveCriticalSection(&dxgi_cs);
94 return FALSE;
95 }
96
97 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
98 {
99 EnterCriticalSection(&dxgi_cs);
100
101 if (!dxgi_main.d3d10core)
102 {
103 HRESULT hr;
104 HRESULT (WINAPI *d3d10core_register_layers)(void);
105 HMODULE mod;
106 BOOL ret;
107
108 if (!(ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const char *)d3d10core, &mod)))
109 {
110 LeaveCriticalSection(&dxgi_cs);
111 return E_FAIL;
112 }
113
114 d3d10core_register_layers = (void *)GetProcAddress(mod, "D3D10CoreRegisterLayers");
115 hr = d3d10core_register_layers();
116 if (FAILED(hr))
117 {
118 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
119 LeaveCriticalSection(&dxgi_cs);
120 return hr;
121 }
122
123 dxgi_main.d3d10core = mod;
124 }
125
126 LeaveCriticalSection(&dxgi_cs);
127
128 return S_OK;
129 }
130
131 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
132 UINT flags, void *unknown0, void **device)
133 {
134 struct layer_get_size_args get_size_args;
135 struct dxgi_device *dxgi_device;
136 struct dxgi_device_layer d3d10_layer;
137 UINT device_size;
138 DWORD count;
139 HRESULT hr;
140
141 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
142 d3d10core, factory, adapter, flags, unknown0, device);
143
144 hr = register_d3d10core_layers(d3d10core);
145 if (FAILED(hr))
146 {
147 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
148 return hr;
149 }
150
151 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
152 {
153 ERR("Failed to get D3D10 device layer\n");
154 return E_FAIL;
155 }
156
157 count = 0;
158 hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
159 if (FAILED(hr))
160 {
161 WARN("Failed to initialize D3D10 device layer\n");
162 return E_FAIL;
163 }
164
165 get_size_args.unknown0 = 0;
166 get_size_args.unknown1 = 0;
167 get_size_args.unknown2 = NULL;
168 get_size_args.unknown3 = NULL;
169 get_size_args.adapter = adapter;
170 get_size_args.interface_major = 10;
171 get_size_args.interface_minor = 1;
172 get_size_args.version_build = 4;
173 get_size_args.version_revision = 6000;
174
175 device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
176 device_size += sizeof(*dxgi_device);
177
178 dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
179 if (!dxgi_device)
180 {
181 ERR("Failed to allocate device memory\n");
182 return E_OUTOFMEMORY;
183 }
184
185 hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter);
186 if (FAILED(hr))
187 {
188 WARN("Failed to initialize device, hr %#x.\n", hr);
189 HeapFree(GetProcessHeap(), 0, dxgi_device);
190 *device = NULL;
191 return hr;
192 }
193
194 TRACE("Created device %p.\n", dxgi_device);
195 *device = dxgi_device;
196
197 return S_OK;
198 }
199
200 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
201 {
202 UINT i;
203 struct dxgi_device_layer *new_layers;
204
205 TRACE("layers %p, layer_count %u\n", layers, layer_count);
206
207 EnterCriticalSection(&dxgi_cs);
208
209 if (!dxgi_main.layer_count)
210 new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
211 else
212 new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
213 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
214
215 if (!new_layers)
216 {
217 LeaveCriticalSection(&dxgi_cs);
218 ERR("Failed to allocate layer memory\n");
219 return E_OUTOFMEMORY;
220 }
221
222 for (i = 0; i < layer_count; ++i)
223 {
224 const struct dxgi_device_layer *layer = &layers[i];
225
226 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
227 i, layer->id, layer->init, layer->get_size, layer->create);
228
229 new_layers[dxgi_main.layer_count + i] = *layer;
230 }
231
232 dxgi_main.device_layers = new_layers;
233 dxgi_main.layer_count += layer_count;
234
235 LeaveCriticalSection(&dxgi_cs);
236
237 return S_OK;
238 }