Revert my recent changes.
[reactos.git] / reactos / dll / directx / wine / wined3d / query.c
1 /*
2 * IWineD3DQuery implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 /*
27 * Occlusion Queries:
28 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
29 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
30 */
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
34
35 /* *******************************************
36 IWineD3DQuery IUnknown parts follow
37 ******************************************* */
38 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
39 {
40 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
41 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IWineD3DBase)
44 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
45 IUnknown_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51 }
52
53 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
54 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
55 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
56 return InterlockedIncrement(&This->ref);
57 }
58
59 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
60 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
61 ULONG ref;
62 TRACE("(%p) : Releasing from %d\n", This, This->ref);
63 ref = InterlockedDecrement(&This->ref);
64 if (ref == 0) {
65 ENTER_GL();
66 /* Queries are specific to the GL context that created them. Not
67 * deleting the query will obviously leak it, but that's still better
68 * than potentially deleting a different query with the same id in this
69 * context, and (still) leaking the actual query. */
70 if(This->type == WINED3DQUERYTYPE_EVENT) {
71 if (((WineQueryEventData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
72 || This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
73 {
74 FIXME("Query was created in a different context, skipping deletion\n");
75 }
76 else if(GL_SUPPORT(APPLE_FENCE))
77 {
78 GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
79 checkGLcall("glDeleteFencesAPPLE");
80 } else if(GL_SUPPORT(NV_FENCE)) {
81 GL_EXTCALL(glDeleteFencesNV(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
82 checkGLcall("glDeleteFencesNV");
83 }
84 } else if(This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
85 if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
86 || This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
87 {
88 FIXME("Query was created in a different context, skipping deletion\n");
89 }
90 else
91 {
92 GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId));
93 checkGLcall("glDeleteQueriesARB");
94 }
95 }
96 LEAVE_GL();
97
98 HeapFree(GetProcessHeap(), 0, This->extendedData);
99 HeapFree(GetProcessHeap(), 0, This);
100 }
101 return ref;
102 }
103
104 /* *******************************************
105 IWineD3DQuery IWineD3DQuery parts follow
106 ******************************************* */
107 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
108 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
109
110 *parent= (IUnknown*) parent;
111 IUnknown_AddRef(*parent);
112 TRACE("(%p) : returning %p\n", This, *parent);
113 return WINED3D_OK;
114 }
115
116 static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
117 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
118 IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
119 *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
120 TRACE("(%p) returning %p\n", This, *pDevice);
121 return WINED3D_OK;
122 }
123
124
125 static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
126 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
127 HRESULT res = S_OK;
128
129 TRACE("(%p) : type %#x, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, This->type, pData, dwSize, dwGetDataFlags);
130
131 switch (This->type){
132
133 case WINED3DQUERYTYPE_VCACHE:
134 {
135
136 WINED3DDEVINFO_VCACHE *data = pData;
137 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VCACHE\n", This);
138 if(pData == NULL || dwSize == 0) break;
139 data->Pattern = WINEMAKEFOURCC('C','A','C','H');
140 data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
141 data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
142 data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
143
144 }
145 break;
146 case WINED3DQUERYTYPE_RESOURCEMANAGER:
147 {
148 WINED3DDEVINFO_RESOURCEMANAGER *data = pData;
149 int i;
150 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_RESOURCEMANAGER\n", This);
151 if(pData == NULL || dwSize == 0) break;
152 for(i = 0; i < WINED3DRTYPECOUNT; i++){
153 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
154 /* isTextureResident could be used to get some of this information */
155 data->stats[i].bThrashing = FALSE;
156 data->stats[i].ApproxBytesDownloaded = 1;
157 data->stats[i].NumEvicts = 1;
158 data->stats[i].NumVidCreates = 1;
159 data->stats[i].LastPri = 1;
160 data->stats[i].NumUsed = 1;
161 data->stats[i].NumUsedInVidMem = 1;
162 data->stats[i].WorkingSet = 1;
163 data->stats[i].WorkingSetBytes = 1;
164 data->stats[i].TotalManaged = 1;
165 data->stats[i].TotalBytes = 1;
166 }
167
168 }
169 break;
170 case WINED3DQUERYTYPE_VERTEXSTATS:
171 {
172 WINED3DDEVINFO_VERTEXSTATS *data = pData;
173 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXSTATS\n", This);
174 if(pData == NULL || dwSize == 0) break;
175 data->NumRenderedTriangles = 1;
176 data->NumExtraClippingTriangles = 1;
177
178 }
179 break;
180 case WINED3DQUERYTYPE_TIMESTAMP:
181 {
182 UINT64* data = pData;
183 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMP\n", This);
184 if(pData == NULL || dwSize == 0) break;
185 *data = 1; /*Don't know what this is supposed to be*/
186 }
187 break;
188 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
189 {
190 BOOL* data = pData;
191 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPDISJOINT\n", This);
192 if(pData == NULL || dwSize == 0) break;
193 *data = FALSE; /*Don't know what this is supposed to be*/
194 }
195 break;
196 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
197 {
198 UINT64* data = pData;
199 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_TIMESTAMPFREQ\n", This);
200 if(pData == NULL || dwSize == 0) break;
201 *data = 1; /*Don't know what this is supposed to be*/
202 }
203 break;
204 case WINED3DQUERYTYPE_PIPELINETIMINGS:
205 {
206 WINED3DDEVINFO_PIPELINETIMINGS *data = pData;
207 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIPELINETIMINGS\n", This);
208 if(pData == NULL || dwSize == 0) break;
209
210 data->VertexProcessingTimePercent = 1.0f;
211 data->PixelProcessingTimePercent = 1.0f;
212 data->OtherGPUProcessingTimePercent = 97.0f;
213 data->GPUIdleTimePercent = 1.0f;
214 }
215 break;
216 case WINED3DQUERYTYPE_INTERFACETIMINGS:
217 {
218 WINED3DDEVINFO_INTERFACETIMINGS *data = pData;
219 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_INTERFACETIMINGS\n", This);
220
221 if(pData == NULL || dwSize == 0) break;
222 data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
223 data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
224 data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
225 data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
226 data->WaitingForGPUOtherTimePercent = 96.0f;
227 }
228
229 break;
230 case WINED3DQUERYTYPE_VERTEXTIMINGS:
231 {
232 WINED3DDEVINFO_STAGETIMINGS *data = pData;
233 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_VERTEXTIMINGS\n", This);
234
235 if(pData == NULL || dwSize == 0) break;
236 data->MemoryProcessingPercent = 50.0f;
237 data->ComputationProcessingPercent = 50.0f;
238
239 }
240 break;
241 case WINED3DQUERYTYPE_PIXELTIMINGS:
242 {
243 WINED3DDEVINFO_STAGETIMINGS *data = pData;
244 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_PIXELTIMINGS\n", This);
245
246 if(pData == NULL || dwSize == 0) break;
247 data->MemoryProcessingPercent = 50.0f;
248 data->ComputationProcessingPercent = 50.0f;
249 }
250 break;
251 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
252 {
253 WINED3DDEVINFO_BANDWIDTHTIMINGS *data = pData;
254 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_BANDWIDTHTIMINGS\n", This);
255
256 if(pData == NULL || dwSize == 0) break;
257 data->MaxBandwidthUtilized = 1.0f;
258 data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
259 data->VertexRateUtilizedPercent = 1.0f;
260 data->TriangleSetupRateUtilizedPercent = 1.0f;
261 data->FillRateUtilizedPercent = 97.0f;
262 }
263 break;
264 case WINED3DQUERYTYPE_CACHEUTILIZATION:
265 {
266 WINED3DDEVINFO_CACHEUTILIZATION *data = pData;
267 FIXME("(%p): Unimplemented query WINED3DQUERYTYPE_CACHEUTILIZATION\n", This);
268
269 if(pData == NULL || dwSize == 0) break;
270 data->TextureCacheHitRate = 1.0f;
271 data->PostTransformVertexCacheHitRate = 1.0f;
272 }
273
274
275 break;
276 default:
277 FIXME("(%p) Unhandled query type %d\n",This , This->type);
278
279 };
280
281 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
282 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
283 */
284 return res; /* S_OK if the query data is available*/
285 }
286
287 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
288 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
289 GLuint queryId = ((WineQueryOcclusionData *)This->extendedData)->queryId;
290 DWORD* data = pData;
291 GLuint available;
292 GLuint samples;
293 HRESULT res;
294
295 TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
296
297 if (This->state == QUERY_CREATED)
298 {
299 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
300 TRACE("Query wasn't yet started, returning S_OK\n");
301 if(data) *data = 0;
302 return S_OK;
303 }
304
305 if (This->state == QUERY_BUILDING)
306 {
307 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
308 TRACE("Query is building, returning S_FALSE\n");
309 return S_FALSE;
310 }
311
312 if (!GL_SUPPORT(ARB_OCCLUSION_QUERY))
313 {
314 WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This);
315 *data = 1;
316 return S_OK;
317 }
318
319 if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
320 || This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
321 {
322 FIXME("%p Wrong context, returning 1.\n", This);
323 *data = 1;
324 return S_OK;
325 }
326
327 ENTER_GL();
328
329 GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
330 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n");
331 TRACE("(%p) : available %d.\n", This, available);
332
333 if (available)
334 {
335 if (data)
336 {
337 GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples));
338 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n");
339 TRACE("(%p) : Returning %d samples.\n", This, samples);
340 *data = samples;
341 }
342 res = S_OK;
343 }
344 else
345 {
346 res = S_FALSE;
347 }
348
349 LEAVE_GL();
350
351 return res;
352 }
353
354 static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
355 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface;
356 BOOL* data = pData;
357 WineD3DContext *ctx;
358 TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags);
359
360 ctx = ((WineQueryEventData *)This->extendedData)->ctx;
361 if(pData == NULL || dwSize == 0) {
362 return S_OK;
363 } if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
364 /* See comment in IWineD3DQuery::Issue, event query codeblock */
365 FIXME("Query context not active, reporting GPU idle\n");
366 *data = TRUE;
367 } else if(GL_SUPPORT(APPLE_FENCE)) {
368 ENTER_GL();
369 *data = GL_EXTCALL(glTestFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
370 checkGLcall("glTestFenceAPPLE");
371 LEAVE_GL();
372 } else if(GL_SUPPORT(NV_FENCE)) {
373 ENTER_GL();
374 *data = GL_EXTCALL(glTestFenceNV(((WineQueryEventData *)This->extendedData)->fenceId));
375 checkGLcall("glTestFenceNV");
376 LEAVE_GL();
377 } else {
378 WARN("(%p): reporting GPU idle\n", This);
379 *data = TRUE;
380 }
381
382 return S_OK;
383 }
384
385 static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
386 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
387 int dataSize = 0;
388 TRACE("(%p) : type %#x\n", This, This->type);
389 switch(This->type){
390 case WINED3DQUERYTYPE_VCACHE:
391 dataSize = sizeof(WINED3DDEVINFO_VCACHE);
392 break;
393 case WINED3DQUERYTYPE_RESOURCEMANAGER:
394 dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
395 break;
396 case WINED3DQUERYTYPE_VERTEXSTATS:
397 dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
398 break;
399 case WINED3DQUERYTYPE_EVENT:
400 dataSize = sizeof(BOOL);
401 break;
402 case WINED3DQUERYTYPE_TIMESTAMP:
403 dataSize = sizeof(UINT64);
404 break;
405 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
406 dataSize = sizeof(BOOL);
407 break;
408 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
409 dataSize = sizeof(UINT64);
410 break;
411 case WINED3DQUERYTYPE_PIPELINETIMINGS:
412 dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
413 break;
414 case WINED3DQUERYTYPE_INTERFACETIMINGS:
415 dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
416 break;
417 case WINED3DQUERYTYPE_VERTEXTIMINGS:
418 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
419 break;
420 case WINED3DQUERYTYPE_PIXELTIMINGS:
421 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
422 break;
423 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
424 dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
425 break;
426 case WINED3DQUERYTYPE_CACHEUTILIZATION:
427 dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
428 break;
429 default:
430 FIXME("(%p) Unhandled query type %d\n",This , This->type);
431 dataSize = 0;
432 }
433 return dataSize;
434 }
435
436 static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){
437 TRACE("(%p) : type D3DQUERY_EVENT\n", iface);
438
439 return sizeof(BOOL);
440 }
441
442 static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){
443 TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface);
444
445 return sizeof(DWORD);
446 }
447
448 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
449 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
450 return This->type;
451 }
452
453
454 static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
455 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
456
457 TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags);
458 if (dwIssueFlags & WINED3DISSUE_END) {
459 WineD3DContext *ctx = ((WineQueryEventData *)This->extendedData)->ctx;
460 if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
461 /* GL fences can be used only from the context that created them,
462 * so if a different context is active, don't bother setting the query. The penalty
463 * of a context switch is most likely higher than the gain of a correct query result
464 *
465 * If the query is used from a different thread, don't bother creating a multithread
466 * context - there's no point in doing that as the query would be unusable anyway
467 */
468 WARN("Query context not active\n");
469 } else if(GL_SUPPORT(APPLE_FENCE)) {
470 ENTER_GL();
471 GL_EXTCALL(glSetFenceAPPLE(((WineQueryEventData *)This->extendedData)->fenceId));
472 checkGLcall("glSetFenceAPPLE");
473 LEAVE_GL();
474 } else if (GL_SUPPORT(NV_FENCE)) {
475 ENTER_GL();
476 GL_EXTCALL(glSetFenceNV(((WineQueryEventData *)This->extendedData)->fenceId, GL_ALL_COMPLETED_NV));
477 checkGLcall("glSetFenceNV");
478 LEAVE_GL();
479 }
480 } else if(dwIssueFlags & WINED3DISSUE_BEGIN) {
481 /* Started implicitly at device creation */
482 ERR("Event query issued with START flag - what to do?\n");
483 }
484
485 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
486 This->state = QUERY_BUILDING;
487 } else {
488 This->state = QUERY_SIGNALLED;
489 }
490
491 return WINED3D_OK;
492 }
493
494 static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) {
495 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
496
497 if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
498 WineD3DContext *ctx = ((WineQueryOcclusionData *)This->extendedData)->ctx;
499
500 if(ctx != This->wineD3DDevice->activeContext || ctx->tid != GetCurrentThreadId()) {
501 FIXME("Not the owning context, can't start query\n");
502 } else {
503 ENTER_GL();
504 /* This is allowed according to msdn and our tests. Reset the query and restart */
505 if (dwIssueFlags & WINED3DISSUE_BEGIN) {
506 if(This->state == QUERY_BUILDING) {
507 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
508 checkGLcall("glEndQuery()");
509 }
510
511 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
512 checkGLcall("glBeginQuery()");
513 }
514 if (dwIssueFlags & WINED3DISSUE_END) {
515 /* Msdn says _END on a non-building occlusion query returns an error, but
516 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
517 * generating an error
518 */
519 if(This->state == QUERY_BUILDING) {
520 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
521 checkGLcall("glEndQuery()");
522 }
523 }
524 LEAVE_GL();
525 }
526 } else {
527 FIXME("(%p) : Occlusion queries not supported\n", This);
528 }
529
530 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
531 This->state = QUERY_BUILDING;
532 } else {
533 This->state = QUERY_SIGNALLED;
534 }
535 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
536 }
537
538 static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
539 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
540
541 TRACE("(%p) : dwIssueFlags %#x, type %#x\n", This, dwIssueFlags, This->type);
542
543 /* The fixme is printed when the app asks for the resulting data */
544 WARN("(%p) : Unhandled query type %#x\n", This, This->type);
545
546 if(dwIssueFlags & WINED3DISSUE_BEGIN) {
547 This->state = QUERY_BUILDING;
548 } else {
549 This->state = QUERY_SIGNALLED;
550 }
551
552 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
553 }
554
555
556 /**********************************************************
557 * IWineD3DQuery VTbl follows
558 **********************************************************/
559
560 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
561 {
562 /*** IUnknown methods ***/
563 IWineD3DQueryImpl_QueryInterface,
564 IWineD3DQueryImpl_AddRef,
565 IWineD3DQueryImpl_Release,
566 /*** IWineD3Dquery methods ***/
567 IWineD3DQueryImpl_GetParent,
568 IWineD3DQueryImpl_GetDevice,
569 IWineD3DQueryImpl_GetData,
570 IWineD3DQueryImpl_GetDataSize,
571 IWineD3DQueryImpl_GetType,
572 IWineD3DQueryImpl_Issue
573 };
574
575 const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl =
576 {
577 /*** IUnknown methods ***/
578 IWineD3DQueryImpl_QueryInterface,
579 IWineD3DQueryImpl_AddRef,
580 IWineD3DQueryImpl_Release,
581 /*** IWineD3Dquery methods ***/
582 IWineD3DQueryImpl_GetParent,
583 IWineD3DQueryImpl_GetDevice,
584 IWineD3DEventQueryImpl_GetData,
585 IWineD3DEventQueryImpl_GetDataSize,
586 IWineD3DQueryImpl_GetType,
587 IWineD3DEventQueryImpl_Issue
588 };
589
590 const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl =
591 {
592 /*** IUnknown methods ***/
593 IWineD3DQueryImpl_QueryInterface,
594 IWineD3DQueryImpl_AddRef,
595 IWineD3DQueryImpl_Release,
596 /*** IWineD3Dquery methods ***/
597 IWineD3DQueryImpl_GetParent,
598 IWineD3DQueryImpl_GetDevice,
599 IWineD3DOcclusionQueryImpl_GetData,
600 IWineD3DOcclusionQueryImpl_GetDataSize,
601 IWineD3DQueryImpl_GetType,
602 IWineD3DOcclusionQueryImpl_Issue
603 };